vanlock Posted April 17, 2014 Share Posted April 17, 2014 That and your volumetric fog, you're going to blow our minds. Wouldn't you also, per chance, have up your sleeve a fix for KSP to use moar memory ? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 17, 2014 Share Posted April 17, 2014 HEREHEHRHERHEHRHGot the bug again! Link to comment Share on other sites More sharing options...
rbray89 Posted April 17, 2014 Author Share Posted April 17, 2014 WHAT ?!?!?Let me wake up please !Mod the terrain as like loading meshes with props ? Or is it modding the colors only?Modding the terrain shader. Ie. changing the textures, getting rid of the mun repetition, re-using the Scaled Space texture as a high-orbit overlay, etc.- - - Updated - - -That and your volumetric fog, you're going to blow our minds. Wouldn't you also, per chance, have up your sleeve a fix for KSP to use moar memory ? not aside from my ATM mod. Link to comment Share on other sites More sharing options...
rbray89 Posted April 17, 2014 Author Share Posted April 17, 2014 HEREHEHRHERHEHRHGot the bug again!Hmmm... was it still at Laythe? Did you get the log right after it happened? This is with volumes disabled? Link to comment Share on other sites More sharing options...
TMS Posted April 17, 2014 Share Posted April 17, 2014 Modding the terrain shader. Ie. changing the textures, getting rid of the mun repetition, re-using the Scaled Space texture as a high-orbit overlay, etc.Would that be complementary to the planetary aspects of Texture Replacer or something that... umm... replaces it? Link to comment Share on other sites More sharing options...
vanlock Posted April 17, 2014 Share Posted April 17, 2014 not aside from my ATM mod. Well ATM is in use, but with Sonic's stuff and the many mods I have... I still encounter memory crash. I'm gonna get rid of a few big textures from TexReplacer.... And maybe Sonic Kerbin Cloud > 30MBLaythe Cloud > 30MB I'm gonna remove Laythe from now, I won't be flying there until many months I bet.Or maybe it's the music mod that's killing KSP ... Link to comment Share on other sites More sharing options...
rbray89 Posted April 17, 2014 Author Share Posted April 17, 2014 Well ATM is in use, but with Sonic's stuff and the many mods I have... I still encounter memory crash. I'm gonna get rid of a few big textures from TexReplacer.... And maybe Sonic Kerbin Cloud > 30MBLaythe Cloud > 30MB I'm gonna remove Laythe from now, I won't be flying there until many months I bet.Or maybe it's the music mod that's killing KSP ...Sound adds a good bit to the memory usage. Are you using basic or aggressive ATM? Aggressive is much more erm... aggressive with textures and beats many more MB out of them.I have a few ideas about the ocean lag (& how to save memory) but I want to get the terrain done first. Link to comment Share on other sites More sharing options...
rbray89 Posted April 17, 2014 Author Share Posted April 17, 2014 Would that be complementary to the planetary aspects of Texture Replacer or something that... umm... replaces it?Complimentary. Right now, TR doesn't touch terrain at all. So when you would use TR to change the orbit texture, it would also enhance the ground as well. (think Moho and all those tiny planets that look like garbage up close compared to the replaced versions) Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 17, 2014 Share Posted April 17, 2014 Hmmm... was it still at Laythe? Did you get the log right after it happened? This is with volumes disabled?Duna this time, Yes, it was from a layer that had it disabled, but at the time it still had them on even when i disabled them.Also, This was posted in my BA page. Is this a me or and EVE problem? I've tried changing settings, but nothing seems to fix it.. Link to comment Share on other sites More sharing options...
rbray89 Posted April 17, 2014 Author Share Posted April 17, 2014 Duna this time, Yes, it was from a layer that had it disabled, but at the time it still had them on even when i disabled them.Also, This was posted in my BA page. Is this a me or and EVE problem? I've tried changing settings, but nothing seems to fix it..I think that's an issue with the shader floats. Is that regular kerbin or RSS? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 17, 2014 Share Posted April 17, 2014 I think that's an issue with the shader floats. Is that regular kerbin or RSS?Real Solar System Link to comment Share on other sites More sharing options...
rbray89 Posted April 17, 2014 Author Share Posted April 17, 2014 Real Solar SystemAh, I can't guarantee correct behavior in RSS yet. Still something I have to do. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted April 17, 2014 Share Posted April 17, 2014 Does the low res pack have volumetrics? Link to comment Share on other sites More sharing options...
Esme Posted April 17, 2014 Share Posted April 17, 2014 Does the low res pack have volumetrics? Yes. Because my PC is rather old, I downloaded the low res version, and there were definitely volumetric clouds in that. Link to comment Share on other sites More sharing options...
Vixiea Posted April 18, 2014 Share Posted April 18, 2014 Installed the mod, however i'm presented with thisupon reading the output log I caught this Load(Texture): BoulderCo/Clouds/Textures/kerbin1(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)libpng error: incorrect data checkAddons are as follows Link to comment Share on other sites More sharing options...
NathanKell Posted April 18, 2014 Share Posted April 18, 2014 Ah, I can't guarantee correct behavior in RSS yet. Still something I have to do.Uh, yeah, please add me to the begging section. I've had to roll back to 6-3, basically. Link to comment Share on other sites More sharing options...
Hyomoto Posted April 18, 2014 Share Posted April 18, 2014 That and your volumetric fog, you're going to blow our minds.Welcome to the PS2 era! What are we getting next? Better water effec ...Crap. Link to comment Share on other sites More sharing options...
rbray89 Posted April 18, 2014 Author Share Posted April 18, 2014 Welcome to the PS2 era! What are we getting next? Better water effec ...Crap.Among other things. Link to comment Share on other sites More sharing options...
nismobg Posted April 18, 2014 Share Posted April 18, 2014 rbray89, any way to modify spin rotation, to simulate hurricanes etc. ? Like moving on the X and spinning at the same time, should be doable, no ?Edit: And by the way, HOW IS THIS NOT IN STOCK GAME !!! Mind Blown ! Link to comment Share on other sites More sharing options...
rbray89 Posted April 18, 2014 Author Share Posted April 18, 2014 Updated Compatibility for RSS. Link to comment Share on other sites More sharing options...
NathanKell Posted April 18, 2014 Share Posted April 18, 2014 Vixiea: you need the low-res version. That's symptomatic of your graphics card not supporting 8192x4096 textures.rbray: woohoo! Thanks so much, awesome as always! Link to comment Share on other sites More sharing options...
Vixiea Posted April 18, 2014 Share Posted April 18, 2014 Vixiea: you need the low-res version. That's symptomatic of your graphics card not supporting 8192x4096 textures.Fixed my problem, thanks! Odd two gtx 570 ti cards in sli don't support it, maybe I need a 600 series... Link to comment Share on other sites More sharing options...
pauldbk99 Posted April 18, 2014 Share Posted April 18, 2014 This mod doesnt work for me help Link to comment Share on other sites More sharing options...
AndreyATGB Posted April 18, 2014 Share Posted April 18, 2014 This mod doesnt work for me helpCan you be more specific? What happens? Link to comment Share on other sites More sharing options...
pauldbk99 Posted April 18, 2014 Share Posted April 18, 2014 Try the alt+N menu and hit the reset to default button.Nothing happens when I press reset to default?- - - Updated - - -Nothing happens when I press reset to default... Link to comment Share on other sites More sharing options...
Recommended Posts