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[1.1.x] Space Shuttle Engines (2016-07-03)


sarbian

Which parts of the pack do you use?  

117 members have voted

  1. 1. Which parts of the pack do you use?

    • X2 Engine
      91
    • BB engines
      58
    • Aerospike
      60
    • Attachment points
      69
    • Auto Stagers
      41
    • Fuel Controllers
      38
    • Radio Controller
      27
    • Tank System
      91
    • OMS system
      87


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The bug report above reminds me that I wasn't able to tweak my pitch/way more than 14/-14, but I WAS able to do that while using the action groups.

I'm not talking about changing the pitch/yaw ingame. I'm talking about limiting it on the config files for vernier engines that should not be able to move on more than one axis. I have parts that worked with the previous version and with the new one it no longer limits the gimbal to those axis.

For instance this should disable yaw, but no longer works with the updated version.


MODULE
{
name = KM_Gimbal_3
gimbalTransformName = gimbal
yawGimbalRange = 0
pitchGimbalRange = 11
responseSpeed = 25
enableRoll = true
}

Edited by raidernick
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I found and fixed the bug. While I was there I also had a look at the UI. The trim bar won't be here for disabled axis and have a smaller increment for low restrictions value.

Get it here : Klockheed_Martian_Gimbal_v3.0.1.0_for_KSP_0.90.0.zip

Edited by sarbian
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  • 2 weeks later...

km_Gimbal just add a minor update with a patch submitted by saybur.

- Change case on "Deactivate roll" and "Activate roll" to match the usual Squad UI pattern.

- Module info formatting.

- Added a configuration value (hideSpeedEditing, default false) for hiding the precise/smooth and speed options.

- Added a configuration value (hideRollEditing, default false). As above, for roll features.

- Prevent action groups from putting the values out of bounds (it is correctly clamped, but this fix prevents you having to press the action group buttons repeatedly to put the value back in bounds).

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Nice, Sarbian. Thanks for the update! :)

I see you didn't change the version name? Still v3.0.1.0, like the previous one?

Also, I wonder where can I check and edit those hideSpeedEditing and hideRollEditing configs.

Best wishes!

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Sarbian, I remember ages ago you were considering modifying gimbal auto trim to accept KM_Gimbal, or vice versa. Is this still on the cards? I ask this because I am using the latest SSE, latest dev build of mechjeb, latest FAR and your optional modules.

FAR + MJ + SSE engines on an assymetrical shuttle do not play well, however, a similar spec standard gimbal engine with gimbal auto trim flies flawlessly.

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Hello

First let me say thanks for the cool mod (or continuing the cool mod).

In my event log are errors for several parts regarding KM_Stager like shown below.

[
LOG 04:46:11.859] PartLoader: Compiling Part 'Klockheed_Martian_SSE/Parts/Tanks/bottom/B1/km-tank-bottom-1'
[ERR 04:46:11.867] Cannot find a PartModule of typename 'KM_Stager'

They stem from the module section of the parts config


MODULE
{
name = KM_Stager
group = 0
isActive = false
}

So is my install missing something? What is KM_Stager and how can I remedy these? Thank you.

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