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Cilph

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I need some help with RT2. I am using 0.23 version of ksp and 1.3.3 of RT2. It was working fine for some days, but suddenlyit broke completely. 90% of my ships that were using antennas to communicate duplicated themselves several times and when i click on antenna with right mouse button while playing it has duplicated commands in the antenna screen (like 2 "Activate/Deactivate" buttons, 2 "Aim antenna at" buttons) and when i click each of them - nothing happens. I have tried hotfix from this thread (post 2152, page 216) but it didn't help. Could anyone help me with this problem please?

Sent you a PM use it if you want or not if you do hope it helps.

EDIT and about sidfu is saying make sure you don't have more then 1 ModuleManager_1_5_6 file in all of your KSP/GameData sometime's modder's but them in there mods but you just need 1.

Edited by Mecripp2
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Sent you a PM use it if you want or not if you do hope it helps.

EDIT and about sidfu is saying make sure you don't have more then 1 ModuleManager_1_5_6 file in all of your KSP/GameData sometime's modder's but them in there mods but you just need 1.

The option with deleting module manager helped me, thank you very much! Btw, could you tell me how to delete duplicated crafts from my save file?

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The option with deleting module manager helped me, thank you very much! Btw, could you tell me how to delete duplicated crafts from my save file?

really don't change my save but will send you a pm to try and help you.

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Anybody here getting mono.dll access violation?

I'm using more mods than remotech, it's not a RAM crash, error.log says just 33% ram were used (Or is it from the total ram in the computer?)

I think it's remotech, but if you can confirm it, better.

I just don't want to delete it... ;.;

error.log

http://pastebin.com/NAuUeuCi

KSP.log

http://www./view/799h6n3crrn2lb6/KSP.log

Thanks in advance :)

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Anybody here getting mono.dll access violation?

I'm using more mods than remotech, it's not a RAM crash, error.log says just 33% ram were used (Or is it from the total ram in the computer?)

I think it's remotech, but if you can confirm it, better.

I just don't want to delete it... ;.;

error.log

http://pastebin.com/NAuUeuCi

KSP.log

http://www./view/799h6n3crrn2lb6/KSP.log

Thanks in advance :)

Your hitting the memory limit of the game see in log 0 MB physical memory [0 MB free]. <-----here

0 MB paging file [0 MB free]. <------ here

no more room you will have to let a mod go or use http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-3-0-Active-Texture-Management-Save-RAM-without-reduction-packs%21

EDIT you can also go in each mod and delete some parts you don't use but you have to watch they don't share texture's with something.

Edited by Mecripp2
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I need some help with RT2. I am using 0.23 version of ksp and 1.3.3 of RT2. It was working fine for some days, but suddenlyit broke completely. 90% of my ships that were using antennas to communicate duplicated themselves several times and when i click on antenna with right mouse button while playing it has duplicated commands in the antenna screen (like 2 "Activate/Deactivate" buttons, 2 "Aim antenna at" buttons) and when i click each of them - nothing happens. I have tried hotfix from this thread (post 2152, page 216) but it didn't help. Could anyone help me with this problem please?

Do not use the option at lower right corner.

Nor the Vehicle list on the right hand side.

Do everything with mouse only.. unless you have to type something... (action group is fine..)

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[0.23.5 Not supported! Wait for 0.24! Busy!].

As in the title ^. No point in complaining about bugs.

I am wondering tho. If you happen to have a chance to mess with it and the fixes are quick and easy. Would you be willing to just let loose some quick fix file until 0.24 comes around? Kinda like how Mechjeb is doing.

Truth be told. I have not had the chance to use RT2 yet. And with each day I want to try it even more! (I saw it used on a few Twitch streams and it looks so interesting!)

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Really don't see any reason not to try it right now. I'm using it without any problems. The only issue I've encountered with .23.5 is the lack of UI in the tracking station, but that isn't a big deal as you have to load one of the flights to do anything anyway, and the UI does appear there. :)

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Really don't see any reason not to try it right now. I'm using it without any problems. The only issue I've encountered with .23.5 is the lack of UI in the tracking station, but that isn't a big deal as you have to load one of the flights to do anything anyway, and the UI does appear there. :)

I don't want to be unfair to the developers of the mod. It is my first time that I will use it and if there are some easy to fix issues that can quickly be resolved like MechJeb is doing with builds 198 and up. I would prefer to wait.

I don't think I can wait all the way to 0.24 tho :P

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Just build all your permanent satellite/bases or long mission duration craft with the appropriate range communication devices while you wait. You sure don't want to put this in without having your craft prepared.

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Just build all your permanent satellite/bases or long mission duration craft with the appropriate range communication devices while you wait. You sure don't want to put this in without having your craft prepared.

I do not have anything serious going on in 23.5 right now. Mostly playing around with the KSO mod. I plan on starting a new save whenever I start playing with RT2

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Why not make a Save converter? if back compat is broken...

If possible?

btw, I find saving stats and config alone with persistent.sfs is annoying =S...

the nature of remote tech is differnt than most mods when a major patch for it comes out it changes functions comptely. also making a save converter= time could be spent on rt.

a converter is not a simple thing to make

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seems most of u do not listen.

RT2 works fine only the rt2 stuff in the tracking station dont work

y u no understand i dO want tracKing station & compil3 for KSP 23.5? k thx bai

I have stated that I want to start playing RT after the author has had a chance to do any kind of work with the code. Personally I would not suggest someone who has not used the mod start with a version not compiled for the current KSP and has such an issue currently? While I am not going to say "OMFG ur moD is da terribads why is tracking broken??!!11" It is still not the best thing for someone to start with.

Edited by AbhChallenger
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Are you aware that the functionality missing from the tracking station is still present in map view? There is no feature of the mod missing, its just before it was available in two places, now only one.

Ciliph has made it clear he has no intention of working on it until 0.24.

Edited by OminousPenguin
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.24 may be in 2 weekks( not likely there has to be a reason they split it into 2 patches) or its gonna be 2 months which is more than likely. the tracking station is only to see a overveiw of your sat network and in reality isnt needed u can do same from any ship by turning on antanna and dish lines. so in reality there is no funtionality missing.

the broken trackign station veiw in no way impacts the mod so why wouldnt someone try it.

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That will be quite enough of the thread derailing over my choice to wait. My request stands.

I am wondering tho. If you happen to have a chance to mess with it and the fixes are quick and easy. Would you be willing to just let loose some quick fix file until 0.24 comes around? Kinda like how Mechjeb is doing.

............

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