Mecripp Posted April 3, 2014 Share Posted April 3, 2014 (edited) I need some help with RT2. I am using 0.23 version of ksp and 1.3.3 of RT2. It was working fine for some days, but suddenlyit broke completely. 90% of my ships that were using antennas to communicate duplicated themselves several times and when i click on antenna with right mouse button while playing it has duplicated commands in the antenna screen (like 2 "Activate/Deactivate" buttons, 2 "Aim antenna at" buttons) and when i click each of them - nothing happens. I have tried hotfix from this thread (post 2152, page 216) but it didn't help. Could anyone help me with this problem please?Sent you a PM use it if you want or not if you do hope it helps.EDIT and about sidfu is saying make sure you don't have more then 1 ModuleManager_1_5_6 file in all of your KSP/GameData sometime's modder's but them in there mods but you just need 1. Edited April 3, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
sidfu Posted April 3, 2014 Share Posted April 3, 2014 miximix u have double entrries for rt being applied. make sure u only have 1 file add rt to them Link to comment Share on other sites More sharing options...
Miximix Posted April 3, 2014 Share Posted April 3, 2014 Thnaks, i will try it Link to comment Share on other sites More sharing options...
Miximix Posted April 3, 2014 Share Posted April 3, 2014 Sent you a PM use it if you want or not if you do hope it helps.EDIT and about sidfu is saying make sure you don't have more then 1 ModuleManager_1_5_6 file in all of your KSP/GameData sometime's modder's but them in there mods but you just need 1.The option with deleting module manager helped me, thank you very much! Btw, could you tell me how to delete duplicated crafts from my save file? Link to comment Share on other sites More sharing options...
Mecripp Posted April 3, 2014 Share Posted April 3, 2014 The option with deleting module manager helped me, thank you very much! Btw, could you tell me how to delete duplicated crafts from my save file?really don't change my save but will send you a pm to try and help you. Link to comment Share on other sites More sharing options...
tajampi Posted April 3, 2014 Share Posted April 3, 2014 Anybody here getting mono.dll access violation? I'm using more mods than remotech, it's not a RAM crash, error.log says just 33% ram were used (Or is it from the total ram in the computer?)I think it's remotech, but if you can confirm it, better.I just don't want to delete it... error.loghttp://pastebin.com/NAuUeuCiKSP.loghttp://www./view/799h6n3crrn2lb6/KSP.logThanks in advance Link to comment Share on other sites More sharing options...
Mecripp Posted April 3, 2014 Share Posted April 3, 2014 (edited) Anybody here getting mono.dll access violation? I'm using more mods than remotech, it's not a RAM crash, error.log says just 33% ram were used (Or is it from the total ram in the computer?)I think it's remotech, but if you can confirm it, better.I just don't want to delete it... error.loghttp://pastebin.com/NAuUeuCiKSP.loghttp://www./view/799h6n3crrn2lb6/KSP.logThanks in advance Your hitting the memory limit of the game see in log 0 MB physical memory [0 MB free]. <-----here 0 MB paging file [0 MB free]. <------ hereno more room you will have to let a mod go or use http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-3-0-Active-Texture-Management-Save-RAM-without-reduction-packs%21EDIT you can also go in each mod and delete some parts you don't use but you have to watch they don't share texture's with something. Edited April 3, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
tajampi Posted April 3, 2014 Share Posted April 3, 2014 Oh, ok, thanks a lot Going to install the agressive version...Thanks again Link to comment Share on other sites More sharing options...
Glyph Posted April 3, 2014 Share Posted April 3, 2014 I am completely fine with breaking backwards compatibility. I plan to restart come 0.24 anyway. Link to comment Share on other sites More sharing options...
OminousPenguin Posted April 3, 2014 Share Posted April 3, 2014 Yeah me to. Never let backwards compatibility hold back progress & improvements. Link to comment Share on other sites More sharing options...
coldblade2000 Posted April 3, 2014 Share Posted April 3, 2014 Is there any way that we could change the persistence.sfs and change some parameters? I am all for breaking compatibility, but I wanna know if I will need to send a destroy craft to RSS GEO Link to comment Share on other sites More sharing options...
8749236 Posted April 3, 2014 Share Posted April 3, 2014 I need some help with RT2. I am using 0.23 version of ksp and 1.3.3 of RT2. It was working fine for some days, but suddenlyit broke completely. 90% of my ships that were using antennas to communicate duplicated themselves several times and when i click on antenna with right mouse button while playing it has duplicated commands in the antenna screen (like 2 "Activate/Deactivate" buttons, 2 "Aim antenna at" buttons) and when i click each of them - nothing happens. I have tried hotfix from this thread (post 2152, page 216) but it didn't help. Could anyone help me with this problem please?Do not use the option at lower right corner.Nor the Vehicle list on the right hand side.Do everything with mouse only.. unless you have to type something... (action group is fine..) Link to comment Share on other sites More sharing options...
AbhChallenger Posted April 4, 2014 Share Posted April 4, 2014 [0.23.5 Not supported! Wait for 0.24! Busy!].As in the title ^. No point in complaining about bugs.I am wondering tho. If you happen to have a chance to mess with it and the fixes are quick and easy. Would you be willing to just let loose some quick fix file until 0.24 comes around? Kinda like how Mechjeb is doing.Truth be told. I have not had the chance to use RT2 yet. And with each day I want to try it even more! (I saw it used on a few Twitch streams and it looks so interesting!) Link to comment Share on other sites More sharing options...
JeffreyCor Posted April 4, 2014 Share Posted April 4, 2014 Really don't see any reason not to try it right now. I'm using it without any problems. The only issue I've encountered with .23.5 is the lack of UI in the tracking station, but that isn't a big deal as you have to load one of the flights to do anything anyway, and the UI does appear there. Link to comment Share on other sites More sharing options...
AbhChallenger Posted April 5, 2014 Share Posted April 5, 2014 Really don't see any reason not to try it right now. I'm using it without any problems. The only issue I've encountered with .23.5 is the lack of UI in the tracking station, but that isn't a big deal as you have to load one of the flights to do anything anyway, and the UI does appear there. I don't want to be unfair to the developers of the mod. It is my first time that I will use it and if there are some easy to fix issues that can quickly be resolved like MechJeb is doing with builds 198 and up. I would prefer to wait.I don't think I can wait all the way to 0.24 tho Link to comment Share on other sites More sharing options...
Wren Posted April 5, 2014 Share Posted April 5, 2014 Just build all your permanent satellite/bases or long mission duration craft with the appropriate range communication devices while you wait. You sure don't want to put this in without having your craft prepared. Link to comment Share on other sites More sharing options...
AbhChallenger Posted April 5, 2014 Share Posted April 5, 2014 Just build all your permanent satellite/bases or long mission duration craft with the appropriate range communication devices while you wait. You sure don't want to put this in without having your craft prepared.I do not have anything serious going on in 23.5 right now. Mostly playing around with the KSO mod. I plan on starting a new save whenever I start playing with RT2 Link to comment Share on other sites More sharing options...
sidfu Posted April 5, 2014 Share Posted April 5, 2014 seems most of u do not listen.RT2 works fine only the rt2 stuff in the tracking station dont work Link to comment Share on other sites More sharing options...
8749236 Posted April 5, 2014 Share Posted April 5, 2014 Why not make a Save converter? if back compat is broken...If possible?btw, I find saving stats and config alone with persistent.sfs is annoying =S... Link to comment Share on other sites More sharing options...
sidfu Posted April 5, 2014 Share Posted April 5, 2014 Why not make a Save converter? if back compat is broken...If possible?btw, I find saving stats and config alone with persistent.sfs is annoying =S...the nature of remote tech is differnt than most mods when a major patch for it comes out it changes functions comptely. also making a save converter= time could be spent on rt.a converter is not a simple thing to make Link to comment Share on other sites More sharing options...
AbhChallenger Posted April 5, 2014 Share Posted April 5, 2014 (edited) seems most of u do not listen.RT2 works fine only the rt2 stuff in the tracking station dont worky u no understand i dO want tracKing station & compil3 for KSP 23.5? k thx baiI have stated that I want to start playing RT after the author has had a chance to do any kind of work with the code. Personally I would not suggest someone who has not used the mod start with a version not compiled for the current KSP and has such an issue currently? While I am not going to say "OMFG ur moD is da terribads why is tracking broken??!!11" It is still not the best thing for someone to start with. Edited April 5, 2014 by AbhChallenger Link to comment Share on other sites More sharing options...
OminousPenguin Posted April 5, 2014 Share Posted April 5, 2014 (edited) Are you aware that the functionality missing from the tracking station is still present in map view? There is no feature of the mod missing, its just before it was available in two places, now only one.Ciliph has made it clear he has no intention of working on it until 0.24. Edited April 5, 2014 by OminousPenguin Link to comment Share on other sites More sharing options...
sidfu Posted April 5, 2014 Share Posted April 5, 2014 .24 may be in 2 weekks( not likely there has to be a reason they split it into 2 patches) or its gonna be 2 months which is more than likely. the tracking station is only to see a overveiw of your sat network and in reality isnt needed u can do same from any ship by turning on antanna and dish lines. so in reality there is no funtionality missing. the broken trackign station veiw in no way impacts the mod so why wouldnt someone try it. Link to comment Share on other sites More sharing options...
AbhChallenger Posted April 5, 2014 Share Posted April 5, 2014 That will be quite enough of the thread derailing over my choice to wait. My request stands.I am wondering tho. If you happen to have a chance to mess with it and the fixes are quick and easy. Would you be willing to just let loose some quick fix file until 0.24 comes around? Kinda like how Mechjeb is doing............. Link to comment Share on other sites More sharing options...
IsicDiscontinuity Posted April 5, 2014 Share Posted April 5, 2014 So here's a question: can Kerbin be modified to act like it has a deep space network on it? Or given some type of "surface connection" bonus so omni's work without line of sight on Kerbin alone so you can build one? Link to comment Share on other sites More sharing options...
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