JDP Posted November 30, 2013 Share Posted November 30, 2013 ...Found a glitch or dunno what, but it's not only graphical, I can't press the RT 2 buttons......Any idea what are those purple spots, and how should I fix this?It looks like the textures aren't loading. This might be due to the textures not being there (they should be in: GameData\RemoteTech2\Textures) or the game not being able to load them. If you have your KSP folder within documents, you might want to try moving it somewhere else. There could possibly be an access issue there. Link to comment Share on other sites More sharing options...
123nick Posted December 1, 2013 Share Posted December 1, 2013 you should add a new siesmic communication device, how it would work is that you land it on a moon or planet, and it will be able to communicate with other vessels with a siesmic communication device landed on the same planet within a certain distance. would be very neat for ground-links so you can have a comms station on the darkside of the mun and another on the light side and be able to connect them. Link to comment Share on other sites More sharing options...
djjmatexxe Posted December 1, 2013 Share Posted December 1, 2013 It looks like the textures aren't loading. This might be due to the textures not being there (they should be in: GameData\RemoteTech2\Textures) or the game not being able to load them. If you have your KSP folder within documents, you might want to try moving it somewhere else. There could possibly be an access issue there.I checked just now, the textures are in there, and the game is not in the Documents, it's in C:\\---randomfolder---\KSP. Ideas? Link to comment Share on other sites More sharing options...
king224 Posted December 1, 2013 Share Posted December 1, 2013 as the title asks, is there? Link to comment Share on other sites More sharing options...
BigD145 Posted December 1, 2013 Share Posted December 1, 2013 Two installs of KSP. Ship designs and sub-assemblies don't automatically work between saves anyway. Link to comment Share on other sites More sharing options...
rosenkranz Posted December 1, 2013 Share Posted December 1, 2013 (edited) you should add a new siesmic communication device, how it would work is that you land it on a moon or planet, and it will be able to communicate with other vessels with a siesmic communication device landed on the same planet within a certain distance. would be very neat for ground-links so you can have a comms station on the darkside of the mun and another on the light side and be able to connect them.You're thinking of a 'thumper'. Cool idea but I doubt you make a seismic detector sensitive enough to pick up a thumper small enough to fit on a spacecraft. Even a pile driver would be hard to pick up.Edit: Bah! Forgot to ask my question.Ran into a bit of a pickle. I have a mission comms sat in a Kerbin polar orbit with a GX-128 (450Gm) aimed at a Moho sat (that I hyper edited into orbit for testing) that has a KR-17 (60Gm) aimed at the mission comms sat. On the map view the dish connection shows up. While the Kerbin sat shows as connected, the Moho sat shows as no-connection. The Moho sat has power and even without connection I could deploy the solar panels. Am I doing something wrong here? Edited December 1, 2013 by rosenkranz Link to comment Share on other sites More sharing options...
Frederf Posted December 1, 2013 Share Posted December 1, 2013 A button to update the custom attitude (instead of off/on) would be great. A "zero delay" button would be handy. Sorting queue by which is scheduled first would be welcome.The ability to save and load without breaking the Flight Computer state is a big big want. Link to comment Share on other sites More sharing options...
Conciliatore Posted December 1, 2013 Share Posted December 1, 2013 Good work, it's a cool mod, but I want to know how can I know the distance between planets for choose the right antenna. Thanks! Link to comment Share on other sites More sharing options...
Dante80 Posted December 1, 2013 Share Posted December 1, 2013 A question, does anyone have a table for the min&max distances between Kerbin and the other celestial bodies? It would be handy for choosing dishes without having to spam GX-128s for all purposes...C: Link to comment Share on other sites More sharing options...
IcanHazScience? Posted December 1, 2013 Share Posted December 1, 2013 Hello! I apologize, but I don't quite understand how to transmit science to the KSC. The thread explains something of linking with it, but I don't follow. Link to comment Share on other sites More sharing options...
BigD145 Posted December 1, 2013 Share Posted December 1, 2013 (edited) This should help: http://wiki.kerbalspaceprogram.com/wiki/File:Orbits.svgAlthough someone decided to use an odd format...Super rough numbers not based on inclination or actual orbital positions relative to each other:1)take the upper number or your target2)add 13.6Gm for Kerbin3)you can't communicate now because the sun is between Kerbin and your targetThat's just for things pointed at Kerbin.If you're making networks, you also need numbers between bodies not Kerbin. Edited December 1, 2013 by BigD145 Link to comment Share on other sites More sharing options...
Dante80 Posted December 1, 2013 Share Posted December 1, 2013 (edited) Hm, let me see if I get that right from that picture. A rough example:Jool sma: 68gmKerbin sma: 13.5gmMax distance between jool and kerbin = 180o phase angle = lets say 80gmSo you can cover the Jool system with a 80gm dish. Right? Edited December 1, 2013 by Dante80 Link to comment Share on other sites More sharing options...
BigD145 Posted December 1, 2013 Share Posted December 1, 2013 That sounds right. Kerbin is easy because it's well centered around the sun. Jool to Eeloo is a tad wonky if you want really precise numbers. I don't think we care about precision, just maximums with a little wiggle room. The bigger antennas top out around the same weight. Link to comment Share on other sites More sharing options...
babbos Posted December 1, 2013 Share Posted December 1, 2013 Ever since i installed 1.2.7 my multi-crew ships are no longer Command Centers.I have ships with 10 kerbals inside and they no longer have the Red Dot that indicates they can act as a command center...I even tried removing all my mods but RT and check on a new sandbox game, no dice...anyone else experiencing this?So this only happens to me? Any idea why? Something i can do / try? Link to comment Share on other sites More sharing options...
DomDiaemus Posted December 1, 2013 Share Posted December 1, 2013 (edited) No connection to send command on...A small rover with two antennas one 500Km + 5M on launchpad and with a small probe controller... and can't get a connection???? HELP!SPU status says "no connection" however the 500Km is active and its status is operational, 5M can't be activated coz the probe can't establish connection... and this is on the launchpad Edited December 1, 2013 by DomDiaemus Link to comment Share on other sites More sharing options...
jrandom Posted December 1, 2013 Share Posted December 1, 2013 Does your probe core have the build-in default 3km antennae? If you're using a probe core from a mod that RT doesn't support, that might be the cause. Try the always-on radial-mount antenna in that case. It's the long skinny pole one with a block in the middle. Link to comment Share on other sites More sharing options...
KerbMav Posted December 1, 2013 Share Posted December 1, 2013 So this only happens to me? Any idea why? Something i can do / try?Does your ship have the big round probe core too? Link to comment Share on other sites More sharing options...
DomDiaemus Posted December 1, 2013 Share Posted December 1, 2013 Does your probe core have the build-in default 3km antennae? If you're using a probe core from a mod that RT doesn't support, that might be the cause. Try the always-on radial-mount antenna in that case. It's the long skinny pole one with a block in the middle.All my probes have a combination of antennas and all use the 500km as default one to get into orbit and the others to be deployed once in space, which is the case of the 5M which can be seen in the back of this rover... The 500km antenna is active as the printscreen shows, the probe SPU status "no connection". Help needed to get this thing working. Thanks Link to comment Share on other sites More sharing options...
Tyrador Posted December 1, 2013 Share Posted December 1, 2013 All my probes have a combination of antennas and all use the 500km as default one to get into orbit and the others to be deployed once in space, which is the case of the 5M which can be seen in the back of this rover... The 500km antenna is active as the printscreen shows, the probe SPU status "no connection". Help needed to get this thing working. ThanksSame thing, i stopped using Remote Tech because of this issue. As there is no connection when i have 1 Sat with huge dish and Sat 2 with dish capable reaching Sat 1. Sat 2 has no connection... Link to comment Share on other sites More sharing options...
Barklight Posted December 1, 2013 Share Posted December 1, 2013 (edited) Have any of you encountered issues with your throttle using this mod?I finally got around to giving it a test run and I love the challenge it adds, but I'm having major issues with my unmanned vehicle flights right now. My throttle accelerates increasingly slowly (while holding down shift) the further away from a communication node I am. I understand if this is part of the communications delay, but the bigger issue is erratic throttle behavior when sending the kill engines command (x). I will order a remote unmanned ship to kill thrust and the throttle will just start bouncing all over the place uncontrollably. It gets much worse the farther away from a node I am. In addition to that, my engines are periodically just turning themselves on and off again in intervals with the communication delay and it's totally screwing with my ability to go interplanetary.Only other mod I have installed that has the ability to interact with controls is MechJeb, which has no modules in active use when this is happening (no autopilot, no maneuver nodes, no steering control). I have a lot of other mods installed but they are for parts and science and have no controls integration.Edit: Did some backtracking earlier in this thread for more info on throttle issues, with info on page 50-54 related to a conflict with MechJeb. Downloaded the latest MJ dev-build to test and see if throttle jitter is still an issue. If it is, I'll just get rid of MJ and grab Flight Engineer. Thats pretty much all I use MJ for anyway, because I like the UI more Edited December 1, 2013 by Barklight Link to comment Share on other sites More sharing options...
sonicsst Posted December 1, 2013 Share Posted December 1, 2013 As has been discussed earlier in this thread, the current release of MechJeb causes problems with the throttle with RT2. I believe the solution is either to disable RemoteTech's delay or to use the latest dev build of MechJeb, available at http://jenkins.mumech.com/job/MechJeb2/lastBuild/ Link to comment Share on other sites More sharing options...
rosenkranz Posted December 1, 2013 Share Posted December 1, 2013 (edited) Ran into a bit of a pickle. I have a mission comms sat in a Kerbin polar orbit with a GX-128 (450Gm) aimed at a Moho sat (that I hyper edited into orbit for testing) that has a KR-17 (60Gm) aimed at the mission comms sat. On the map view the dish connection shows up. While the Kerbin sat shows as connected, the Moho sat shows as no-connection. The Moho sat has power and even without connection I could deploy the solar panels. Am I doing something wrong here?Update. I put a command center up (6 kerbals and a large stack pod) and point the dish at Moho at that one. Shows connected now. Redirect at the mission comms and no-connection. Though the mission comms sat it would have had a max of 3 legs back to KSC. Is that the issue?Update: Bah! Fixed it. Didn't have proper alignments on kerbin network so the mission comms had connection only so long as it was the active vessel. Edited December 1, 2013 by rosenkranz Link to comment Share on other sites More sharing options...
123nick Posted December 1, 2013 Share Posted December 1, 2013 help! i have a AIES communication dish pointed at mission control from the mun, i have direct line of sight, but when i try to transmit it says theres no communication devices. what is the problem! Link to comment Share on other sites More sharing options...
babbos Posted December 1, 2013 Share Posted December 1, 2013 Does your ship have the big round probe core too?Yes! So what can i do? Link to comment Share on other sites More sharing options...
somnambulist Posted December 2, 2013 Share Posted December 2, 2013 cilph - The stock antenna module lets you transmit all saved data via a right click menu. Is it possible to add this functionality back into RemoteTech? Saves a lot of clicking. Link to comment Share on other sites More sharing options...
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