cpottinger Posted May 30, 2014 Share Posted May 30, 2014 Oh, and if you are curious, the error is:-RemoteTech 2 exclusive parts do not show up in VAB or SPH. Not in the tech tree, not available for vehicles, nowhere no how. It goes so far as to even say that they don't exist, and that vehicles made with them have invalid parts. Sandbox works perfectly fine.-HOWEVER, any ships already launched with said parts (in career mode) will retain them, and I even loaded up a ship that still had it's communication dishes, it mostly appears that the game *thinks* that they are an item that doesn't exist for selection purposes, but not for gameplay.Thank you, Metalsand. That is exactly the behaviour I experienced (except that I didn't have any ships already launched with RT2 parts). And, a re-install did fix the error. I am now seeing the RT2 parts and my comm sats are operational - I had to launch a manned mission to dock with each one and extend the communotron, but it works now. Link to comment Share on other sites More sharing options...
erendrake Posted May 30, 2014 Share Posted May 30, 2014 Don't say noone took the step?We have been having this conversation over on github. looks like we will have quite a few people in the mix. Link to comment Share on other sites More sharing options...
Alewx Posted May 30, 2014 Share Posted May 30, 2014 We have been having this conversation over on github. looks like we will have quite a few people in the mix.That is good to hear. Link to comment Share on other sites More sharing options...
diomedea Posted May 30, 2014 Share Posted May 30, 2014 Knowing Erendrake is "in the mix" for the continuation of RT2 is a very good sign as well. Link to comment Share on other sites More sharing options...
Raven. Posted May 30, 2014 Share Posted May 30, 2014 Is there an alternative download link, considering that Spaceport is going down within the day? Link to comment Share on other sites More sharing options...
woogoose Posted May 30, 2014 Share Posted May 30, 2014 Hi Everyone,My name is Warren and I'm a long-time lurker, first-time poster. I've been a long time fan of RT2, and it saddened me to hear that nobody was able to pick up the baton. I'd like to step up along with some of the other developers who have voiced interest to continue Cilph's excellent work.I'd like to arrange a meeting over something like Google Hangouts this weekend between myself and other developers to discuss the future of the mod and where priorities should lie. If you're interested in getting involved, please feel free to PM me.Regards,Warren. Link to comment Share on other sites More sharing options...
erendrake Posted May 30, 2014 Share Posted May 30, 2014 Hi Everyone,My name is Warren and I'm a long-time lurker, first-time poster. I've been a long time fan of RT2, and it saddened me to hear that nobody was able to pick up the baton. I'd like to step up along with some of the other developers who have voiced interest to continue Cilph's excellent work.I'd like to arrange a meeting over something like Google Hangouts this weekend between myself and other developers to discuss the future of the mod and where priorities should lie. If you're interested in getting involved, please feel free to PM me.Regards,Warren.I'll be there. PMed Link to comment Share on other sites More sharing options...
Peppie23 Posted May 30, 2014 Share Posted May 30, 2014 (edited) Hi Everyone,My name is Warren and I'm a long-time lurker, first-time poster. I've been a long time fan of RT2, and it saddened me to hear that nobody was able to pick up the baton. I'd like to step up along with some of the other developers who have voiced interest to continue Cilph's excellent work.I'd like to arrange a meeting over something like Google Hangouts this weekend between myself and other developers to discuss the future of the mod and where priorities should lie. If you're interested in getting involved, please feel free to PM me.Regards,Warren.Yea! U can count on me. The last few days I had already fixed some bugs for KSP 23.5 on my github RT2 Branche Btw. Thanks Cilph and JDP and the other for this great mod!!Edit: PMed Edited May 31, 2014 by Peppie23 Link to comment Share on other sites More sharing options...
admalledd Posted May 31, 2014 Share Posted May 31, 2014 Hi Everyone,My name is Warren and I'm a long-time lurker, first-time poster. I've been a long time fan of RT2, and it saddened me to hear that nobody was able to pick up the baton. I'd like to step up along with some of the other developers who have voiced interest to continue Cilph's excellent work.I'd like to arrange a meeting over something like Google Hangouts this weekend between myself and other developers to discuss the future of the mod and where priorities should lie. If you're interested in getting involved, please feel free to PM me.Regards,Warren.Ha, lurker here as well. PMed. Link to comment Share on other sites More sharing options...
SoldierHair Posted May 31, 2014 Share Posted May 31, 2014 Can someone upload it to Mediafire or something? Link to comment Share on other sites More sharing options...
Raven. Posted May 31, 2014 Share Posted May 31, 2014 (edited) Can someone upload it to Mediafire or something?There's a download link here: https://github.com/Cilph/RemoteTech2/releasesEDIT: Well poopie, that's a source download, not a release like I thought it was. Alright, let me take a look at licensing to see if we can redistribute.EDIT2: Redacted because I didn't read the fine print. Edited May 31, 2014 by Raven. Link to comment Share on other sites More sharing options...
Starstrider42 Posted May 31, 2014 Share Posted May 31, 2014 There's a download link here: https://github.com/Cilph/RemoteTech2/releasesEDIT: Well poopie, that's a source download, not a release like I thought it was. Alright, let me take a look at licensing to see if we can redistribute.Hi Raven,We're already working on the 1.4.0 release, which will hopefully be out soon. I've asked the others if they're ok with reposting the 1.3.3 release in the meantime, I'll know one way or the other later today. Link to comment Share on other sites More sharing options...
Raven. Posted May 31, 2014 Share Posted May 31, 2014 Hi Raven,We're already working on the 1.4.0 release, which will hopefully be out soon. I've asked the others if they're ok with reposting the 1.3.3 release in the meantime, I'll know one way or the other later today.That's good to hear. I look forward to hearing from you. Is the 1.4 release going to have all the new features that Cilph was talking about earlier? Link to comment Share on other sites More sharing options...
lanceo90 Posted May 31, 2014 Share Posted May 31, 2014 (edited) Hey guys,I was experimenting with RemoteTech, at first because the gameplay mechanic was getting tedious to me, but since the mod stopped working-ish it also became a project to get it to work.Anyway, long story short I removed the gameplay mechanic(need to set up communications network), and fixed all the parts so they function like stock transmitters. They all work and I was able to condense everything to just the parts, no dlls and plugins here.[Removed by the Moderation team]So yeah, if you love the look of the dishes and antennea as much as I do this edited mod is for you. Edited May 31, 2014 by sal_vager Link to comment Share on other sites More sharing options...
sal_vager Posted May 31, 2014 Share Posted May 31, 2014 Hi Lanceo90, unfortunately you will need the permission of the makers of those parts to redistribute them, this is part of the license from the first post:The source code of this project is freely available under the GPLv2 license. Artwork belongs to their respective creators and may not be redistributed without their permission. This means the plugin as a whole may not be redistributed. Link to comment Share on other sites More sharing options...
Alewx Posted May 31, 2014 Share Posted May 31, 2014 Hi Raven,We're already working on the 1.4.0 release, which will hopefully be out soon. I've asked the others if they're ok with reposting the 1.3.3 release in the meantime, I'll know one way or the other later today.That just sounds awesome Link to comment Share on other sites More sharing options...
Starstrider42 Posted May 31, 2014 Share Posted May 31, 2014 That's good to hear. I look forward to hearing from you. Is the 1.4 release going to have all the new features that Cilph was talking about earlier?Unfortunately, no, those will have to wait for a later version. Cilph's new features were a little too ambitious to put together on short notice. However, the new release will have full 0.23.5 compatibility, along with a ton of bug fixes.That said, the old version of RemoteTech is now available for download from the new repository. This is not the new release (seriously, I was asked to make that very clear). We're working to have version 1.4 out in about a week, but it's not here yet.Cilph, can you please update the OP? Thanks! Link to comment Share on other sites More sharing options...
Raven. Posted June 1, 2014 Share Posted June 1, 2014 (edited) Unfortunately, no, those will have to wait for a later version. Cilph's new features were a little too ambitious to put together on short notice. However, the new release will have full 0.23.5 compatibility, along with a ton of bug fixes.That said, the old version of RemoteTech is now available for download from the new repository. This is not the new release (seriously, I was asked to make that very clear). We're working to have version 1.4 out in about a week, but it's not here yet.Cilph, can you please update the OP? Thanks!Starstrider42, you are a scholar and a gentleman. Thank you. If there's anything I can do, then let me know. Edited June 1, 2014 by Raven. Link to comment Share on other sites More sharing options...
Yilmas Posted June 1, 2014 Share Posted June 1, 2014 Just making sure here... This mod's development is far from over right ? There are people that are willing to step up to the task ?Because my upcoming mod release will be dependent on this mod for all components to work in a "perfect" symmetry. Link to comment Share on other sites More sharing options...
Alewx Posted June 1, 2014 Share Posted June 1, 2014 [...]We're working to have version 1.4 out in about a week, but it's not here yet.[...]Better take one week more and test carefully than rushing a bugged version. But i'm really happy to see that it is going on.Did anyone think of the problem that as soon as the connection is lost, you can't return to Space Center? Link to comment Share on other sites More sharing options...
Starstrider42 Posted June 1, 2014 Share Posted June 1, 2014 Did anyone think of the problem that as soon as the connection is lost, you can't return to Space Center?I've never heard of that one. Please post on the issue tracker, with a description of when it does/doesn't happen, persistence file, modlist, KSP_Data/output_log.txt, etc. Anything that will let us reproduce the problem. Link to comment Share on other sites More sharing options...
Mav3ric Posted June 2, 2014 Share Posted June 2, 2014 Hi everybody. As the space port now redirects to curse I can't find a download of the current version. Can someone please tell me where to get it from? Thanks! Link to comment Share on other sites More sharing options...
Starstrider42 Posted June 2, 2014 Share Posted June 2, 2014 Hi everybody. As the space port now redirects to curse I can't find a download of the current version. Can someone please tell me where to get it from? Thanks!Five posts up: http://forum.kerbalspaceprogram.com/threads/56399?p=1187321#post1187321 Link to comment Share on other sites More sharing options...
Mav3ric Posted June 2, 2014 Share Posted June 2, 2014 Well I looked at the first and the last page before posting Thanks a lot! Link to comment Share on other sites More sharing options...
B4rberblacksheep Posted June 4, 2014 Share Posted June 4, 2014 Would anyone be able to give me a bit of advice? I'm looking to try and get the AIES comms stuff to have RT2 functionality but I honestly have no idea where to start in the config, I'm not exactly experienced with it XD Link to comment Share on other sites More sharing options...
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