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What kind of planet would you want in KSP?


What kind of planet would you want in KSP?  

  1. 1. What kind of planet would you want in KSP?

    • Terrestrial Planet (Like Earth or Venus)
    • Ice Giant (Like Neptune or Uranus)
    • Gas Giant (Like Jupiter or Saturn)
    • Exoplanet
    • Dwarf Planet (Like Pluto)


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A pair of double-planets tidally locked with each other. That would be really cool.

(Image from Wikipedia).

DoublePlanet.gif

But I suspect it isn't doable because of how KSP only does single-body gravitation calculations. (i.e you can't do it for the same reason you can't have Lagrange points).

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A pair of double-planets tidally locked with each other. That would be really cool.

(Image from Wikipedia).

DoublePlanet.gif

But I suspect it isn't doable because of how KSP only does single-body gravitation calculations. (i.e you can't do it for the same reason you can't have Lagrange points).

Maybe in another solar system there's a tiny little red dwarf and these two are a couplet world!

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I'd like some kind of rocky planet, with huge cave systems. you would be able to rove around in there and perhaps, when resources come out, mine resources from the cave walls, maybe with richer resources in the further reaches of the cave, with the heat building as you go further down. also, make it have water caves so we can go scuba-roving, maybe we can get scuba parts and crab legs while they're at it.

EDIT: Sorry for the wall of text.

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The one planet I really want is something at Kerbin's L3 point. You'd never spot it without extra kerbinar telescopes. And it wouldn't be your average trajectory to get there.

No transfer windows, it would make a great place to build a base.

UkQWRMc.png

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(In response to the idea of a double-planet pair)

they can just rotate around some invisible 1mm diameter planet

The problem is that to do it right you also need to calculate the proper pull on the spacecraft as it passes between the two planets. That's the Lagrange Point problem. The real gravitational acceleration is significantly different from the primitive SOI body calculation as you rise from one planet toward the other.

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I'd like some kind of rocky planet, with huge cave systems. you would be able to rove around in there and perhaps, when resources come out, mine resources from the cave walls, maybe with richer resources in the further reaches of the cave, with the heat building as you go further down. also, make it have water caves so we can go scuba-roving, maybe we can get scuba parts and crab legs while they're at it.

EDIT: Sorry for the wall of text.

This brings up a good question. Is Kerbal Space Program's planet's terrain system capable of generating overhangs?

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This brings up a good question. Is Kerbal Space Program's planet's terrain system capable of generating overhangs?

I believe Harvester said it wasn't feasible at the moment. Another thing that Unity doesn't support is axil tilt. I don't know why but don't expect it coming soon.

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One gas giant (5000km) with rings and a moon (400km) with atmosphere (1.5-2bar) and it's own moon (<20km), and some smaller moons, one (<75km) within the rings and one with relative rotation and extreme volcanism. And an ice giant (1500-2000km) with a retrograd moon (<300km). New moons also should have some nice geoligical features (huge impact craters or irocese :) )

Sad that KSP engine doesn't support coorbital moons :(

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