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Krag's Planet Factory - New Planets


Mr Shifty

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How could that be a problem?

The only difference if squad adds more planets is that you have more places to go to, and squad makes the planet in same orbit as shiftys planets it isn't harder that shifty just changes the orbit altitude over sun :)

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Great mod. Just goddamn great. It's the best thing that happened in KSP modding, after ferram4's Reinforced Joints (a.k.a. anti-wobbling fix).

Launched a small probe into Sentar system, bit of aerobraking, some encounters, and finally - a landing in Skelton Olympus Mons crater. Actually, getting a circular orbit around Sentar was a LOT easier than of Jool :)

Now the Ascension comet is approaching, and I'm planning a mission for my KSS Phoenix (NERVA-powered, reusable interplanetary ship) - land a brave team (consisting of a Jeb, Bill, Bob) on a comet and stay there for a full orbit.

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Where can I find the source code of this mod? If I can't download it, can I at least build from source?
No source was posted, which is why this mod was pulled. You can get it by decompiling, though. Edited by Specialist290
Removing link to unlicensed download.
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No source was posted, which is why this mod was pulled. You can get it by decompiling, though.

Thanks dude. I figured that the mod was deleted because there was no source code in the download link, but I thought that there had to be a github repo or something. I don't really need the code only the mod, anyway thanks again. :D

Edited by Specialist290
Removing link to unlicensed download.
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Great mod. Just goddamn great. It's the best thing that happened in KSP modding, after ferram4's Reinforced Joints (a.k.a. anti-wobbling fix).

Launched a small probe into Sentar system, bit of aerobraking, some encounters, and finally - a landing in Skelton Olympus Mons crater. Actually, getting a circular orbit around Sentar was a LOT easier than of Jool :)

Now the Ascension comet is approaching, and I'm planning a mission for my KSS Phoenix (NERVA-powered, reusable interplanetary ship) - land a brave team (consisting of a Jeb, Bill, Bob) on a comet and stay there for a full orbit.

I agree, this is the second-best KSP mod ever. But Joint reinforcement is a number three for me, not a number 1. My nuber one is KMP - the multiplayer mod.

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I like the work and idea of that mod, but I think, the high inclination of the second gas giant and the size and location of the most planetoids a bit odd. Maybe placing thos asteroids/planetoids to a "belt" and make the gas giants orbit more reasonable. It seems physically false how its arranged now (except for the comet, I like that one)

Edited by Spanier
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I like the work and idea of that mod, but I think, the high inclination of the second gas giant and the size and location of the most planetoids a bit odd. Maybe placing thos asteroids/planetoids to a "belt" and make the gas giants orbit more reasonable. It seems physically false how its arranged now (except for the comet, I like that one)

I believe they were arranged more for the challenge than to be super-realistic. The comet is practically neutron star dense, even by KSP density standards, and Thud is was too large/dense to be a normal moon of Sentar, they'd function much more like Pluto/Charon with a barycenter well in-between them and likely farther out than Sentar's innermost moon. The only thing really missing is a completely retrograde planet, but even without that, Thud and Ablate will provide huge challenges with stock parts to land on and return safely from.

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I love it when people make the 'realism' argument...when we are blasting little green men into imaginary space =P

Sad to say, my bunny-hop transfer has fail, though not by much... does not help that I am guessing on about 1/2 of the calculation =)

Setting up for it again..gonna use protractor this time.

This is something I have wanted to try for some time now, but none of the stock bodys never present the chance. But now...now I have the perfect set up...Kerbin > Mun > Ascension!!

Also just an FYI..SCANsat probes will make beautiful maps of all the new bodys =)

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I installed this and none of the textures worked. Al the new planets share the textures of the old ones. Lots of the smaller ones had minimus textures, others had laythe textures... going to try this again.

If you are using Linux, that is the same problem I had, which I brought up here. AFAIK, there are no workarounds other than using wine at the moment.

Edited by rifter
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So, is it normal for all the objects to look like their counterparts from the map screen? I'd like to use this, even though some of the physical characteristics make no sense, the biggest constraint will be stability.

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So, is it normal for all the objects to look like their counterparts from the map screen? I'd like to use this, even though some of the physical characteristics make no sense, the biggest constraint will be stability.

It probably depends on your OS

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So, is it normal for all the objects to look like their counterparts from the map screen? I'd like to use this, even though some of the physical characteristics make no sense, the biggest constraint will be stability.

Ah... wat do you mean? Are you encountering the bug where some of the planetoids look like Minmus? Some other people also had that problem.

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It probably depends on your OS

seems that way. If it works in wine on linux and on windows, but is messed up on osx and linux then I guess that's the issue. I'm encountering the issue on osx, but I also have a linux boot I can try, and I have wine on osx.

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The only thing really missing is a completely retrograde planet, but even without that, Thud and Ablate will provide huge challenges with stock parts to land on and return safely from.

Skelton is retrograde around Sentar.

I think Thud might be possible with stock parts. Not so sure about Ablate; I used nyrath's Orion mod to get there. Ablate will take on the order of 20 km/s delta V.

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Awesome mod! :D

I'm currently doing a mission to Ablate. It takes about 24km/s of delta-v just to get into orbit. Having to use ion engines, since nuclear would take maybe 5-10 super-heavy launches.

Here are pictures and data about the planets, just from tab-targeting them in map view. Notice the very odd surface gravity on some of them (Ablate and Ascension are super-dense, Sentar is super light). Looking forward to visiting them all!

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Ah... wat do you mean? Are you encountering the bug where some of the planetoids look like Minmus? Some other people also had that problem.

That's exactly what I see, this is a mod heavy install on windows, perhaps kethane is messing it up?

Probably for the best, I'd have bad things to say about the physics, then again I have bad things to say about the existing planets :)

Edited by illectro
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That's exactly what I see, this is a mod heavy install on windows, perhaps kethane is messing it up?

Probably for the best, I'd have bad things to say about the physics, then again I have bad things to say about the existing planets :)

Dont think so, unless your running an old version of kethane. I have Ketyhane installed and all the new planets/moons look fine.

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