tryder Posted November 6, 2013 Share Posted November 6, 2013 How could that be a problem?The only difference if squad adds more planets is that you have more places to go to, and squad makes the planet in same orbit as shiftys planets it isn't harder that shifty just changes the orbit altitude over sun Link to comment Share on other sites More sharing options...
sirkut Posted November 6, 2013 Share Posted November 6, 2013 Wowzers! Super job!! I took a little infinite fuel "look around". Very pretty! This mod breathes new life into the game for the seasoned players. Thanks What pod gives this view? Link to comment Share on other sites More sharing options...
AceofPengwins Posted November 6, 2013 Share Posted November 6, 2013 Launching an interplanetary stage capable of reaching Krag's planets is taxing my launch abilities: Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
biohazard15 Posted November 6, 2013 Share Posted November 6, 2013 Great mod. Just goddamn great. It's the best thing that happened in KSP modding, after ferram4's Reinforced Joints (a.k.a. anti-wobbling fix).Launched a small probe into Sentar system, bit of aerobraking, some encounters, and finally - a landing in Skelton Olympus Mons crater. Actually, getting a circular orbit around Sentar was a LOT easier than of Jool Now the Ascension comet is approaching, and I'm planning a mission for my KSS Phoenix (NERVA-powered, reusable interplanetary ship) - land a brave team (consisting of a Jeb, Bill, Bob) on a comet and stay there for a full orbit. Link to comment Share on other sites More sharing options...
paxy97 Posted November 6, 2013 Share Posted November 6, 2013 Where can I find the source code of this mod? If I can't download it, can I at least build from source? Link to comment Share on other sites More sharing options...
satcharna Posted November 6, 2013 Share Posted November 6, 2013 (edited) Where can I find the source code of this mod? If I can't download it, can I at least build from source?No source was posted, which is why this mod was pulled. You can get it by decompiling, though. Edited November 7, 2013 by Specialist290 Removing link to unlicensed download. Link to comment Share on other sites More sharing options...
paxy97 Posted November 6, 2013 Share Posted November 6, 2013 (edited) No source was posted, which is why this mod was pulled. You can get it by decompiling, though.Thanks dude. I figured that the mod was deleted because there was no source code in the download link, but I thought that there had to be a github repo or something. I don't really need the code only the mod, anyway thanks again. Edited November 7, 2013 by Specialist290 Removing link to unlicensed download. Link to comment Share on other sites More sharing options...
wasmic Posted November 6, 2013 Share Posted November 6, 2013 Great mod. Just goddamn great. It's the best thing that happened in KSP modding, after ferram4's Reinforced Joints (a.k.a. anti-wobbling fix).Launched a small probe into Sentar system, bit of aerobraking, some encounters, and finally - a landing in Skelton Olympus Mons crater. Actually, getting a circular orbit around Sentar was a LOT easier than of Jool Now the Ascension comet is approaching, and I'm planning a mission for my KSS Phoenix (NERVA-powered, reusable interplanetary ship) - land a brave team (consisting of a Jeb, Bill, Bob) on a comet and stay there for a full orbit.I agree, this is the second-best KSP mod ever. But Joint reinforcement is a number three for me, not a number 1. My nuber one is KMP - the multiplayer mod. Link to comment Share on other sites More sharing options...
Spanier Posted November 6, 2013 Share Posted November 6, 2013 (edited) I like the work and idea of that mod, but I think, the high inclination of the second gas giant and the size and location of the most planetoids a bit odd. Maybe placing thos asteroids/planetoids to a "belt" and make the gas giants orbit more reasonable. It seems physically false how its arranged now (except for the comet, I like that one) Edited November 6, 2013 by Spanier Link to comment Share on other sites More sharing options...
Camelotking524 Posted November 6, 2013 Share Posted November 6, 2013 Wow...Ive been waiting forever for more planets. Thank youNow I am off to explore strange new worlds. Link to comment Share on other sites More sharing options...
medikohl Posted November 6, 2013 Share Posted November 6, 2013 you can land on inaccessible.the trick is landing on the pole Link to comment Share on other sites More sharing options...
Yargnit Posted November 6, 2013 Share Posted November 6, 2013 I like the work and idea of that mod, but I think, the high inclination of the second gas giant and the size and location of the most planetoids a bit odd. Maybe placing thos asteroids/planetoids to a "belt" and make the gas giants orbit more reasonable. It seems physically false how its arranged now (except for the comet, I like that one)I believe they were arranged more for the challenge than to be super-realistic. The comet is practically neutron star dense, even by KSP density standards, and Thud is was too large/dense to be a normal moon of Sentar, they'd function much more like Pluto/Charon with a barycenter well in-between them and likely farther out than Sentar's innermost moon. The only thing really missing is a completely retrograde planet, but even without that, Thud and Ablate will provide huge challenges with stock parts to land on and return safely from. Link to comment Share on other sites More sharing options...
medikohl Posted November 6, 2013 Share Posted November 6, 2013 (edited) there is no ablateEDIT: right up against the sun. Edited November 6, 2013 by medikohl Link to comment Share on other sites More sharing options...
kanelives Posted November 6, 2013 Share Posted November 6, 2013 I installed this and none of the textures worked. Al the new planets share the textures of the old ones. Lots of the smaller ones had minimus textures, others had laythe textures... going to try this again. Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 6, 2013 Share Posted November 6, 2013 I love it when people make the 'realism' argument...when we are blasting little green men into imaginary space =PSad to say, my bunny-hop transfer has fail, though not by much... does not help that I am guessing on about 1/2 of the calculation =)Setting up for it again..gonna use protractor this time.This is something I have wanted to try for some time now, but none of the stock bodys never present the chance. But now...now I have the perfect set up...Kerbin > Mun > Ascension!! Also just an FYI..SCANsat probes will make beautiful maps of all the new bodys =) Link to comment Share on other sites More sharing options...
rifter Posted November 6, 2013 Share Posted November 6, 2013 (edited) I installed this and none of the textures worked. Al the new planets share the textures of the old ones. Lots of the smaller ones had minimus textures, others had laythe textures... going to try this again.If you are using Linux, that is the same problem I had, which I brought up here. AFAIK, there are no workarounds other than using wine at the moment. Edited November 6, 2013 by rifter Link to comment Share on other sites More sharing options...
illectro Posted November 6, 2013 Share Posted November 6, 2013 So, is it normal for all the objects to look like their counterparts from the map screen? I'd like to use this, even though some of the physical characteristics make no sense, the biggest constraint will be stability. Link to comment Share on other sites More sharing options...
ElJugador Posted November 6, 2013 Share Posted November 6, 2013 So, is it normal for all the objects to look like their counterparts from the map screen? I'd like to use this, even though some of the physical characteristics make no sense, the biggest constraint will be stability.It probably depends on your OS Link to comment Share on other sites More sharing options...
wasmic Posted November 6, 2013 Share Posted November 6, 2013 So, is it normal for all the objects to look like their counterparts from the map screen? I'd like to use this, even though some of the physical characteristics make no sense, the biggest constraint will be stability.Ah... wat do you mean? Are you encountering the bug where some of the planetoids look like Minmus? Some other people also had that problem. Link to comment Share on other sites More sharing options...
kanelives Posted November 6, 2013 Share Posted November 6, 2013 It probably depends on your OSseems that way. If it works in wine on linux and on windows, but is messed up on osx and linux then I guess that's the issue. I'm encountering the issue on osx, but I also have a linux boot I can try, and I have wine on osx. Link to comment Share on other sites More sharing options...
cxg2827 Posted November 6, 2013 Share Posted November 6, 2013 What pod gives this view?http://kerbalspaceprogram.com/high-visibility-pod/ Link to comment Share on other sites More sharing options...
Mr Shifty Posted November 6, 2013 Author Share Posted November 6, 2013 The only thing really missing is a completely retrograde planet, but even without that, Thud and Ablate will provide huge challenges with stock parts to land on and return safely from.Skelton is retrograde around Sentar.I think Thud might be possible with stock parts. Not so sure about Ablate; I used nyrath's Orion mod to get there. Ablate will take on the order of 20 km/s delta V. Link to comment Share on other sites More sharing options...
metaphor Posted November 6, 2013 Share Posted November 6, 2013 Awesome mod! I'm currently doing a mission to Ablate. It takes about 24km/s of delta-v just to get into orbit. Having to use ion engines, since nuclear would take maybe 5-10 super-heavy launches.Here are pictures and data about the planets, just from tab-targeting them in map view. Notice the very odd surface gravity on some of them (Ablate and Ascension are super-dense, Sentar is super light). Looking forward to visiting them all!Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
illectro Posted November 6, 2013 Share Posted November 6, 2013 (edited) Ah... wat do you mean? Are you encountering the bug where some of the planetoids look like Minmus? Some other people also had that problem.That's exactly what I see, this is a mod heavy install on windows, perhaps kethane is messing it up?Probably for the best, I'd have bad things to say about the physics, then again I have bad things to say about the existing planets Edited November 6, 2013 by illectro Link to comment Share on other sites More sharing options...
KhaosCorp Posted November 6, 2013 Share Posted November 6, 2013 That's exactly what I see, this is a mod heavy install on windows, perhaps kethane is messing it up?Probably for the best, I'd have bad things to say about the physics, then again I have bad things to say about the existing planets Dont think so, unless your running an old version of kethane. I have Ketyhane installed and all the new planets/moons look fine. Link to comment Share on other sites More sharing options...
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