Jump to content

[Discontinued][0.22+] Dynamic Warp


StratoK

Recommended Posts

Dynamic Warp 0.22+

This is my first mod:)

Description:

This mod lets you slow down and speed up time.

Be careful when using over 4x Dynamic warp! This can result in a very, very low framerate!

Usage:

LeftAlt + Numpad+ : Increase Time speed

LeftAlt + Numpad- : Decrease Time speed

LeftAlt + Backspace : Reset Time speed

Lisence:

WTFPL License

Releases:

Mediafire

As i couldn't find any updates for this mod I decided to update it on my own.

This now hasn't restrictions on 1/64x and 100x so you can LITERALLY stop time and run it backwards.

Basically you can increase/decrease the timesteps for the physics-calculation with this, which is useful when for ex. you have a very part heavy craft that makes the game lag.

Updates:

Jan-5: Now only one warp rate change per keypress

A big thanks to Deadbeef for the original mod and arsenic87 for the initial .23 update ;)

Edited by StratoK
Update
Link to comment
Share on other sites

pfft...

This mod was made a year ago.

It haz slow mo and fast mo.

Down to 1/64x and up to 100x IIRC

Well, this guy either a) updated it or B) recoded it, so that it works in the current version. And then you pfft at him? That's very rude, you know.

Link to comment
Share on other sites

Dynamic Warp was an old mod back for the .17-.20 versions (roughly).

It appears he updated it.

Same name, same function.

Please give credit to the original author, thank you.

P.S. I appreciate the update to the mod.

Edit: Same controls to.

Link to comment
Share on other sites

1. it's very nice to see that DEADBEEF's old mods stand the test of time, we need to see more of that guy! he just popped in for like a couple weeks and released 2 gamechanging plugins that even startled the devs (editor tools, this)

2. what is different in this version? somebody made a version for .21 and it still works fine. Actually, my old 20.2 version still works!

Link to comment
Share on other sites

I'm glad to see this mod back. Thank you for updateing it. I remember in the old mod you had to attach a certain part to your ship to make the mod work and I was curious if that was still a requirement.

If I remember correctly, back in the .18 days a mod could only be loaded when it was attached to a part as a part module. This isn't reguired anymore.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...