Captain Sierra Posted February 22, 2014 Share Posted February 22, 2014 Gaaa So many different choices!(i'd like a Rapier due to it being good on SSTO's!)(but i would also like a ramjet! )I think a rapier would be awesome, and if you could make a jet engine of some kind, that would be cool!In KSP, stock turbojets are so OP by reality standards that a ramjet is pretty much useless. It's the same reason that the RAPIER is not quite as effective as turbojet-rocket combos. IRL, turbojets would hit a speed/altitude wall and pretty much stop working, whereas SABRE engines don't do that and can go faster and higher before suffering the same fate (at which point they switch over to closed cycle anyway).A RAPIER, turbojet, and the ever-popular linear aerospike would be nice to have. Some Porkjet style engines would be great to see. At least model up a concept when you have some time just as eye candy. Link to comment Share on other sites More sharing options...
Bobhendly Posted February 22, 2014 Share Posted February 22, 2014 (edited) Im wondering what work is being done on them.. I love these things, I am just awaiting new ones. (Im talking about the habitats.) Edited February 23, 2014 by Bobhendly Link to comment Share on other sites More sharing options...
Prime flux Posted February 22, 2014 Share Posted February 22, 2014 (edited) Whatever you do, don't burn out! Do what you think is fun, when you think it's fun.This, very much this. You are doing really good work, which I for one like and appreciate. Edited February 22, 2014 by Prime flux Link to comment Share on other sites More sharing options...
Fraz86 Posted February 23, 2014 Share Posted February 23, 2014 (edited) As for parts, I'm a bit overwhelmed by the amount of cool ideas, I could at least add 20-30 useful parts, but these things take so much time to make, I'll have to sort my thoughts and focus on the most important bits first, which I guess are a few adapters and proper wings, and maybe some cool intakes.There are a lot of cool ideas, but I'd also caution against bloat. I really enjoy addons with a smallish number of high quality parts that share a cohesive concept and fill a clear niche. Your inflatables pack is a perfect example of this, and this Mk2 pack seems to developing along these lines as well, but I think 20-30+ parts would likely be excessive. I think your priorities (i.e., wings, adapters, and maybe intakes) are perfect, and you probably don't need to add much beyond that in order to have a pack that feels "complete." Edited February 23, 2014 by Fraz86 Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 23, 2014 Share Posted February 23, 2014 No need for RCS blocks; there's plenty to choose from right now. RCS tanks and an SAS would be nice. Link to comment Share on other sites More sharing options...
Read have Read Posted February 23, 2014 Share Posted February 23, 2014 People mentioned problems with the parts stock winglet settings and FAR, so hoped adding that would help somehow. if it doesn't help then I'll just remove it. In the stock game everything works, and FAR seems to add another layer of complications that i honestly can't be arsed to care about. If you guys want FAR support find someone to put together a module manager config and I'll gladly include it with the pack for evryone.As for parts, I'm a bit overwhelmed by the amount of cool ideas, I could at least add 20-30 useful parts, but these things take so much time to make, I'll have to sort my thoughts and focus on the most important bits first, which I guess are a few adapters and proper wings, and maybe some cool intakes.Porkjet, only wings need FAR configs. Do not include FAR wing code to a cockpit or fuselage is what I am saying.Don't do stock lift, and don't do FAR lift for the cockpit, let it be a cockpit. When you do the wings we can ask Ferram how it should be set up, but focus on what you want to do for now Link to comment Share on other sites More sharing options...
Prime flux Posted February 23, 2014 Share Posted February 23, 2014 Just a thought about a docking port. You could use the short (or use the longer) cargo-bay and create a dockingport adapter to put inside the cargo-bay, much like the space shuttle.Preferable the the upward facing docking port should be extendable. A pair of upward aimed lights would be nice, also the space on the side could be used to host a pair of RCS tanks. Link to comment Share on other sites More sharing options...
wasmic Posted February 23, 2014 Share Posted February 23, 2014 Just a thought about a docking port. You could use the short (or use the longer) cargo-bay and create a dockingport adapter to put inside the cargo-bay, much like the space shuttle.http://1.bp.blogspot.com/_DLU4sdTFM7s/S_YQ4lH6wUI/AAAAAAAAEws/eDgpzxPlAw8/s1600/whatsgoingup1.jpgPreferable the the upward facing docking port should be extendable. A pair of upward aimed lights would be nice, also the space on the side could be used to host a pair of RCS tanks.Sorta like the in-line clamp-o-tron. Link to comment Share on other sites More sharing options...
schoff123 Posted February 23, 2014 Share Posted February 23, 2014 Sorta like the in-line clamp-o-tron.That's what i had in mind. As of now, that is what i use most of the time as an in-bay docking port. Something similar that extends outward would do nicely for Porkjet's bays Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 23, 2014 Share Posted February 23, 2014 I use the inline Clamp-o-tron without issues. just make sure that the docking port you're approaching is not surrounded by stuff that will conflict with the spaceplane. Link to comment Share on other sites More sharing options...
Bartybum Posted February 24, 2014 Share Posted February 24, 2014 Porkjet, would you be able to put up the latest SpaceplanePlus link on the first page of this thread and on the release thread? Just so we can easily grab the latest version without sifting through pages upon pages and so that we be assured we're downloading the latest release. Link to comment Share on other sites More sharing options...
Porkjet Posted February 24, 2014 Author Share Posted February 24, 2014 Oh sure. I can do that. The download link will allways remain the same tho since I'm just updating the files. Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 24, 2014 Share Posted February 24, 2014 I did some tweaking on the cargo bay and fuselages to enable them to be surface attached by the heat shielded belly side rather than the top and I enabled surface attach on the bays. I have them sitting in 4x symmetry on a shaft of structural fuselages ready to be docked to the drive stage. It's my new freighter. All I need now is an endcap for those bays.Help me Porkjet, you're my only hope. Link to comment Share on other sites More sharing options...
Porkjet Posted February 24, 2014 Author Share Posted February 24, 2014 I'm working on two 1m adapters, if that's any help.As for surface attachment, i did some changes there aswell, but in a way that makes it possible to attach them to their sides next to each other. Link to comment Share on other sites More sharing options...
Prime flux Posted February 25, 2014 Share Posted February 25, 2014 Hello I am planing to use F.L.A.T-habitat on a planetary surface. Have anyone found any good landing legs for it? Most solutions I have found builds up too much so the entrance end up too high up for Kerbals to enter easily. Due to the animated nature of the part it is not possible to attach a ladder.This is what I am using atm: Any suggestions are welcome Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 25, 2014 Share Posted February 25, 2014 On most low-grav worlds, you can jetpack to the entrance. Other options include adding some structural elements to allow you to place a ladder in the ballpark area you need them. Link to comment Share on other sites More sharing options...
Helix935 Posted February 25, 2014 Share Posted February 25, 2014 Hello I am planing to use F.L.A.T-habitat on a planetary surface. Have anyone found any good landing legs for it? Most solutions I have found builds up too much so the entrance end up too high up for Kerbals to enter easily. Due to the animated nature of the part it is not possible to attach a ladder.This is what I am using atm: http://i62.tinypic.com/r2qqug.png Any suggestions are welcomehere is an idea that you can try although i don't have a picture so i am gonna explain it as best as i can...build a skycrane and cage around the flat hab so that it will be planted firmly on the ground so no new legs needed Link to comment Share on other sites More sharing options...
Porkjet Posted February 25, 2014 Author Share Posted February 25, 2014 Hello I am planing to use F.L.A.T-habitat on a planetary surface. Have anyone found any good landing legs for it? Most solutions I have found builds up too much so the entrance end up too high up for Kerbals to enter easily. Due to the animated nature of the part it is not possible to attach a ladder.This is what I am using atm: http://i62.tinypic.com/r2qqug.png Any suggestions are welcomeJust drop it flat on the floor without any landing gear. I made it to be used like that, it has a high crash tolerance.I will look into how to add a deployable ladder tho eventually. Link to comment Share on other sites More sharing options...
Porkjet Posted February 26, 2014 Author Share Posted February 26, 2014 Bla Bla Bla Bla Bla.Bla Bla( á° Üʖ á°)-PJ <3 Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted February 26, 2014 Share Posted February 26, 2014 (edited) Oh... Oh is it beautiful...EDIT: It's also a wing. All of the parts are wings! Edited February 26, 2014 by DisarmingBaton5 Link to comment Share on other sites More sharing options...
StEligius Posted February 26, 2014 Share Posted February 26, 2014 This thread is becoming a veritable cornucopia of piggy goodness! Link to comment Share on other sites More sharing options...
Whirligig Girl Posted February 26, 2014 Share Posted February 26, 2014 Any way you could re-texture and re-configure all of the stock mk2 parts? Link to comment Share on other sites More sharing options...
Fraz86 Posted February 26, 2014 Share Posted February 26, 2014 Porkjet,I'm trying to put together a ModuleManager file to add a DeadlyReentry ModuleHeatShield to your Mk2 parts. However, doing so requires that I know which "direction" (in regard to the x/y/z axes of the model) corresponds to the bottom. Unfortunately, this seems to vary quite a bit from one module to another among stock parts (e.g., direction = 0, 0, 1 for the stock mk2Fuselage, whereas direction = 0, 0, -1 for the mk3Fuselage, and direction = 0, -1, 0 for the bottom of the mk1pod).Could you tell me the correct "direction" for the bottom of your Mk2 parts? Link to comment Share on other sites More sharing options...
Porkjet Posted February 26, 2014 Author Share Posted February 26, 2014 Any way you could re-texture and re-configure all of the stock mk2 parts?Yes. Well... I already did. The stock game has only the mk2 fuselage and adapter and I've covered those. I'm not gonna work on the mk3 system tho. Link to comment Share on other sites More sharing options...
Porkjet Posted February 26, 2014 Author Share Posted February 26, 2014 Any way you could re-texture and re-configure all of the stock mk2 parts?Porkjet,I'm trying to put together a ModuleManager file to add a DeadlyReentry ModuleHeatShield to your Mk2 parts. However, doing so requires that I know which "direction" (in regard to the x/y/z axes of the model) corresponds to the bottom. Unfortunately, this seems to vary quite a bit from one module to another among stock parts (e.g., direction = 0, 0, 1 for the stock mk2Fuselage, whereas direction = 0, 0, -1 for the mk3Fuselage, and direction = 0, -1, 0 for the bottom of the mk1pod).Could you tell me the correct "direction" for the bottom of your Mk2 parts?Ok sure. Z axis faces in flight direction and Y faces upwards. So downwards is -YHope it works. Orienting stuff properly is allways quite tricky. Link to comment Share on other sites More sharing options...
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