stupid_chris Posted December 17, 2014 Author Share Posted December 17, 2014 Quick status update guys: a recompiled as well as changing a dead reference did it. Im trying to add a RealChute filter, but I can't figure how to hack in the existing categories. Ill probably just push out a compatibilty update and add the filter later. Currently writing this from work, so Ill see about this later tonight.Cheers! Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted December 17, 2014 Share Posted December 17, 2014 RealChutes has become a core mode for me and .90 cannot happen without it Quote Link to comment Share on other sites More sharing options...
drtedastro Posted December 17, 2014 Share Posted December 17, 2014 Thanks SC. Looking forward to getting it.Cheers. Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted December 17, 2014 Share Posted December 17, 2014 Looking forward to it! Thanks Chris! Quote Link to comment Share on other sites More sharing options...
falcon2000 Posted December 17, 2014 Share Posted December 17, 2014 Same as the rest Chris, your mod is so metaphorically part of KSP for me I don't want to play without it, but also as the others said - not meant as a "why didn't you put your life on hold to cater to us" type comment. I fully understand that life comes first. I have FAR already, but won't touch Deadly Reentry without your chutes to soften that neckbreaking jerk with stock chutes. Everytime KSP updates though, I pull the folder out of my Steam directory. I just cleaned up some, I actually had .23, .23.5, 24, and 3 versions of .25 (lightly modded, heavily modded, and RSS/RO). I still have the .25's, so you take your time, do whatever you need to do, and .9 will be "complete" in due time with all my favorite parts and tweaks. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 17, 2014 Author Share Posted December 17, 2014 Some more news: tonights work paid off, I can get a parachutes icon to appear correctly in the filter by function tab, and I can get the automatically generated RealChuteModule filter icon in filter by module to display the icon I need. I'll leave this as is for tonight. Update will be pushed tomorrow, I really need to sleep off for now. By then sumghai might have finished the custom icon and I won't have to push another update just to have it use it instead of the stock one. It'll also give me the opportunity to test out a little to make sure the mod works properly and nothing broke while updating. Quote Link to comment Share on other sites More sharing options...
shand Posted December 17, 2014 Share Posted December 17, 2014 So glad to see you still working on this chris, was worried you wouldnt want to. *hugs*you sir are a scholar and a gent.PS: take your time and work as hard or as not hard as you enjoy. Quote Link to comment Share on other sites More sharing options...
TurielD Posted December 17, 2014 Share Posted December 17, 2014 Some more news: tonights work paid off, I can get a parachutes icon to appear correctly in the filter by function tab, and I can get the automatically generated RealChuteModule filter icon in filter by module to display the icon I need. I'll leave this as is for tonight. Update will be pushed tomorrow, I really need to sleep off for now. By then sumghai might have finished the custom icon and I won't have to push another update just to have it use it instead of the stock one. It'll also give me the opportunity to test out a little to make sure the mod works properly and nothing broke while updating.Great news, looking forward to it. Whiny as I may seem about the compatibility thing, that's honestly because I consider RealChutes one of the most important mods for a good KSP experience! Quote Link to comment Share on other sites More sharing options...
SaintWacko Posted December 17, 2014 Share Posted December 17, 2014 Good to hear that things are going well! This is the last major mod I'm waiting for before I actually upgrade to .90. I can't go back to playing without Realchute anymore. This is one of the mods that needs to be in the vanilla game! Quote Link to comment Share on other sites More sharing options...
DSM20T Posted December 17, 2014 Share Posted December 17, 2014 Thank you stupid_chris for your continual work on what I consider to be an essential part of KSP! Quote Link to comment Share on other sites More sharing options...
DJRWolf Posted December 17, 2014 Share Posted December 17, 2014 I look forward to the update to .90 on this. This mod has been a real help in getting craft back down to Kerbin. Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted December 17, 2014 Share Posted December 17, 2014 Hello,Thank you stupid_chris for keeping this mod updated, your hard work is appreciated! Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 17, 2014 Author Share Posted December 17, 2014 There we go guys, v1.2.6.1 is up and running.Changelog:December 17th 2014v1.2.6.1-KSP 0.90 compatibility update-Added a parachutes filtering tab in the "filter by function" category-Changed the default RealChute icon in the "filter by module" section to the RealChute icon-Added a parachute count field in the general part stats section-Changed the RealChute default module name in the module info section-Made so that RealChute parts will be invisible if the mod is incompatible with the current KSP versionNo big changes here, but it works with 0.90, so have fun guys.Cheers! Quote Link to comment Share on other sites More sharing options...
annallia Posted December 17, 2014 Share Posted December 17, 2014 Here I was thinking humbug have to put this off till tomorrow or so... and then you update as soon as I leave your thread Quote Link to comment Share on other sites More sharing options...
bmyers831 Posted December 17, 2014 Share Posted December 17, 2014 (edited) Thanks so much S.Chris! I was worried about this one. Love the mod.21 Mods down... 30 to go Edited December 17, 2014 by bmyers831 Quote Link to comment Share on other sites More sharing options...
arachnidan Posted December 17, 2014 Share Posted December 17, 2014 Yay! Just as soon as I was about to give up for the day, both KAS and RealChutes get updated =3 Good job SC! Another mod that should be part of the game already! Quote Link to comment Share on other sites More sharing options...
Sarayakat Posted December 17, 2014 Share Posted December 17, 2014 Thanks Chris, I was having a hard time playing without this. Great job. Quote Link to comment Share on other sites More sharing options...
DocMop Posted December 17, 2014 Share Posted December 17, 2014 Erm, how do I access the RealChute configuration window if I don't have access to Actiongroups (VAB lvl1)? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 17, 2014 Author Share Posted December 17, 2014 Erm, how do I access the RealChute configuration window if I don't have access to Actiongroups (VAB lvl1)?You don't Quote Link to comment Share on other sites More sharing options...
Athlonic Posted December 17, 2014 Share Posted December 17, 2014 Hehe !Thank you so much for this update Chris Quote Link to comment Share on other sites More sharing options...
DocMop Posted December 17, 2014 Share Posted December 17, 2014 You don't That's unfortunate, considering how long it can take to reach lvl2 (210.000 K$ ). At least for me. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 17, 2014 Author Share Posted December 17, 2014 That's unfortunate, considering how long it can take to reach lvl2 (210.000 K$ ). At least for me.You have a point. While you can deal with it given theres a bunch of chute parts, it's kinda annoying to not have my parts the size you need. When sumghai finishes the custom filters icon for RealChute, I'll also add a right click function that automatically resizes the parachute to the node it's attached to. I don't want to allow all the complex tweaking until later on, but at least I'll make that available. Quote Link to comment Share on other sites More sharing options...
timmers_uk Posted December 18, 2014 Share Posted December 18, 2014 Meanwhile, exceptions ... I don't if this is something you are already aware, of (or indeed if this is something I've managed to crock up all by myself with 'problem originates between chair and keyboard' syndrome), but with 0.90.0, and your latest release combined with latest FAR, I noticed the following during vessel load :-[RealChute]: Encountered an error calculating atmospheric density with FAR. Using stock values. at System.Linq.Enumerable.Single[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.Single[MethodInfo] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at RealChute.RCUtils.get_densityMethod () [0x00000] in <filename unknown>:0 at RealChute.Extensions.CelestialBodyExtensions.GetDensityAtAlt (.CelestialBody body, Double alt) [0x00000] in <filename unknown>:0 Which I suspect isn't a good thing (right now I'm trying to revalidate things on 0.90.0 before I start a new serious career save.Full output log is hereI hope this is of some use - I'm kindof vaguely aware that FAR has recently changed a few things around internally, so it could be that. If its of help, perhaps tomorrow I'll be able to update my source for both ends and see if I can see what the cause is.Thanks for the excellent work on this mod btw - much appreciated. Quote Link to comment Share on other sites More sharing options...
Netoen Posted December 18, 2014 Share Posted December 18, 2014 Thank you very much for continuing this awesome mod S.(aint) Chris! Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 18, 2014 Author Share Posted December 18, 2014 (edited) Yeah, looks like FAR changed something. Gonna take a look.EDIT: yep, method definition changed, I'll update accordingly. Edited December 18, 2014 by stupid_chris Quote Link to comment Share on other sites More sharing options...
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