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Sarayakat

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Everything posted by Sarayakat

  1. I like the new devnote format. Much more professional. Keep up the good work.
  2. You guys should head on over to Paradox forums to see how Devnotes are done because yours are pretty much the worst and most uninformative I have ever seen. At least you're consistent I suppose...
  3. I absolutely love this mod (especially with OPM). The new difficulty level feels perfect and the increase in scale on visuals is much more immersive than vanilla. Thank you very much for your work. EDIT: I am playing it in career mode with the changes made to contracts that someone suggested a few pages back. No probs encountered.
  4. There are some areas left blank (perhaps intentionally) in the file which is generating an error, but the log file seems to indicate that the error is some kind of bracket or space issue involving the the small solar panels. I don't know enough about it to spot more than the most obvious errors, hence my question. It was intended to be both helpful to the bug hunt and personally satisfactory as regards my own curiosity.
  5. Digging around in the forums I found this! http://forum.kerbalspaceprogram.com/threads/123655-Having-trouble-with-solar-panels#post1983265 sounds like your solar bug.
  6. Could the problem with the Eletrical.cfg error be the blank entry next to deployAnimationname = under the fuel cell entries?
  7. I also get the solar panel bugs. Love the mod though. Can't imagine playing without it.
  8. Bug Report: The Oscar series of fuel tanks all contain 18/22 fuel regardless of size and the repurposed mono radials that are supposed to have LFO report tanks full on the rightclick menu but not inflight or through mechjeb. testing with engines confirms no fuel present. Is this known? BTW, love this mod otherwise. Thank you for it. EDIT: nevermind. stockfuelpatch. my bad...
  9. Agreed. TACLS has had a greenhouse pending since I began playing KSP.
  10. Get TAC life support and the Munseeker mod. In combination with karbonite resource mining (for oxygen and water) these will do the trick. I edited munseeker to produce a bit more food specifically so that I could build self-sustaining bases.
  11. Umm, not to nitpick, but have you ever heard of the Persian Gulf and wondered how it got its name?
  12. Just arrived at Slate via orbital probe. Beautiful view. Much science to be had. Everything working nicely afaik.
  13. The 1.0 patch sounds better the more I hear about it. It would be nice though to hear that you guys are working on the memory leaks people are experiencing as well as whichever x64 stability issues are within your purview. I know that x64 stability is primarily a unity issue, but if it has gotten worse with the last two patches (which it has) then clearly there are things being done on your end which need fixing. The game keeps growing whilst the players ability to utilize memory for modding keeps shrinking. Might we get some info as to what, if anything, is being done to address these issues?
  14. Re: Quickcontracts OMG, thank you so much. Less clicking is always better. My LMB and index finger are eternally indebted to you!
  15. I would add Kerbal Alarm Clock to rynaks list. It allows you to do do more than one thing at a time by storing alarms for SOI change, burns, intercepts and more. I couldn't play without it.
  16. The camera centers on COM so that one can be known by zooming in.
  17. That is an excellent idea and I have done the same now. I had just been pondering that prob this morn but hadn't known how to adress it. Thanks for posting!
  18. I am using ATM aggressive 32 bit and having an odd problem. My boulderco/clouds textures directory weighs in at about 36Mb whilst my atm texture cache for that directory is 87MB! For example aurora.png is 1213kb but it's cache file is 10923kb. I have also noted that my skybox (via texture replacer, natch) is 16.4M and its cache is 17.3. All other compression seems to be working fine. Has anyone got any insight into this? EDIT: I tried deleting the cache and letting it rebuild, but the result was the same. EDIT2: tried editing the atm boulderco config and telling it not to compress those textures, when I changed enable to false it still cached the clouds directory. When I changed compress to false instead, ATM created 384 megs worth of files out of the original 36. Aurora.png went from 1meg to 40. I am starting to suspect that I don't know what I'm doing.
  19. Working as advertised for me so far in both auto and manual camera positioning.
  20. Same error. Rolled back for now. Thanks for the effort anyway Chris. Enjoy your vacation.
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