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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24


stupid_chris

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Possible Bug: I am having an issue repacking the Drag Chute while on EVA. I have all the other options (Deploy, Arm, Disarm) Is this intended behavior or a bug?

Are you in any kind of atmosphere at all? Even if it's at the outer edges? I think it checks for that and disallows repacking..

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Possible Bug: I am having an issue repacking the Drag Chute while on EVA. I have all the other options (Deploy, Arm, Disarm) Is this intended behavior or a bug?

It checks if you are either on the ground and stopped or outside of an atmosphere.

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I'd say a 200km by 200km orbit and docked with a space station counts as out of the atmosphere.

hm. where you coming back to the ship, like from the tracking station, quickload, etc? And really, when reporting a bug I need the usual if I'm ot do anything about it.

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I'm having a problem with the new update where i have duplicates of certain chutes in the R&D screen. And I can't seem to purchase the ones I have to. They just go back to un-researched when I go to the VAB again.

You'll need to edit the save file and find the duplicated R&D tech and delete it. Starting a new game will fix it too. When I can post from my computer instead of my phone I can give you more information.

If you want to put your save file up for download I can fix it for you too.

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hm. where you coming back to the ship, like from the tracking station, quickload, etc? And really, when reporting a bug I need the usual if I'm ot do anything about it.

By usual you mean output log and KSP info? I'll see what I can do, as well as seeing if the problem pops up in an unmodded game. Might take a while though.

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Chris, sorry to bother you, but I need to know: I just reinstalled 0.23, and am in career mode, and can't get any of your chutes to appear career mode. I saw that mid-way through the thread, you mentioned that you had to tweak the settings for material in the action groups (obviously in sandbox, since...well, they don't appear in career mode), but that didn't seem to help.

Could you elaborate on the steps needed to get these to appear in career mode (since they're mostly attached to the very start of the tech tree)?

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Chris, sorry to bother you, but I need to know: I just reinstalled 0.23, and am in career mode, and can't get any of your chutes to appear career mode. I saw that mid-way through the thread, you mentioned that you had to tweak the settings for material in the action groups (obviously in sandbox, since...well, they don't appear in career mode), but that didn't seem to help.

Could you elaborate on the steps needed to get these to appear in career mode (since they're mostly attached to the very start of the tech tree)?

Read the big red linked "Important" post linked in the OP. Nothing is different from career than sandbox.

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Read the big red linked "Important" post linked in the OP. Nothing is different from career than sandbox.

Hi Chris, i'am having the same problem as Synthesis, all the parts show up and are working in sandbox mode, but not career mode. And reading the "Important" post did not fix it.

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Hi Chris, i'am having the same problem as Synthesis, all the parts show up and are working in sandbox mode, but not career mode. And reading the "Important" post did not fix it.

There are only four parts visible in the editor. Reread the post. Appearing the in tech tree will not make them appear in the VAB.

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There are only four parts visible in the editor. Reread the post. Appearing the in tech tree will not make them appear in the VAB.

Chris, it sounds to me like his problem might be that his save game pre-dates his installation of the mod. If that's the case then he would be 'missing parts'. He might have to go to the tech tree and 'purchase' individual parts in the tech tree node that they belong to. Even if they're in the starting node.

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Chris, it sounds to me like his problem might be that his save game pre-dates his installation of the mod. If that's the case then he would be 'missing parts'. He might have to go to the tech tree and 'purchase' individual parts in the tech tree node that they belong to. Even if they're in the starting node.

If that's the case it wasn't as clear :P

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The parts show up in the Tech Tree, but when i purchase the parts they still will not show up in the VAB, Only one radial chute shows up, but as i said the mod is working fine in sandbox. Even started a new game but again, after purchase the parts still dont show up.

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Read the big red linked "Important" post linked in the OP. Nothing is different from career than sandbox.

Did that--figured it out (I misunderstood the part replacement details). Thank you for being patient!

Everything works great now--my only suggestion is perhaps the addition of a different model (purely cosmetic, offering a circular option in addition to the rectangular case). Top mod all the same!

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The parts show up in the Tech Tree, but when i purchase the parts they still will not show up in the VAB, Only one radial chute shows up, but as i said the mod is working fine in sandbox. Even started a new game but again, after purchase the parts still dont show up.

That question is getting repetitive ._.

Did that--figured it out (I misunderstood the part replacement details). Thank you for being patient!

Everything works great now--my only suggestion is perhaps the addition of a different model (purely cosmetic, offering a circular option in addition to the rectangular case). Top mod all the same!

I'm guessing you mean as a radial chute?

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Hey Chris I just had a strange black screen today on a fresh Career start. I was building a probe with a 1.25m stack chute beneath it with a MechJeb core on top of the chute between the edge of the chute and the probe. I went into the action group editor and changed the sizes around a couple times and everything was fine. I went back in and changed the size again, and I notice my delta-V rates all drop to NaNm/s. Shuffling the size up and down didn't help.

When I launched I got a black screen, but no "NaNNaN Mm" bug. I have a massive .log spam of "[LOG 16:29:45.279] Look rotation viewing vector is zero," a problem I traced back to nodes that were too large for the object. Restarting KSP and relaunching the craft resulted in the same problem. I can provide a .craft file if you'd like but I'm so loaded up on mods, it'd likely be a pain for you to load the file.

Have you had any experiences with this kind of problem? It's vaguely similar to the problems StretchySRBs had before the last patch with the sea-level SRBS.

I suspect I can just rebuild the craft and fix the problem, but I wanted to bring this to your attention, since it seems like a rare hitch between Realchute and something else.

EDIT:

The problem seems to be using a drag chute with "Use current mass" on an extremely large vessel. When clicking Apply Changes it tries to solve for a mass to large and the part mass returns to "NaN t"

Edited by Cleric2145
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I use the FASA parachutes with the RealChutes MM config, and it seems like the values in the config file aren't applied correctly. I adjusted the drogue chute to have a different material, different pre-deployment and post-deployment diameters, and an automatic cut height. I see the new values in the part description in the VAB (when you hover over the part and right-click for More Info), but if I toggle info from the part's right-click menu, it shows different diameters and material (they do not match the part description's values). When I use the part, it also fails to cut at the specified height. I double checked that I am using the config file that shipped in 1.0.3 (with my changes manually added to that config). Is there a disconnect between the config values and the values applied to the part when one is not using an editable 'chute?

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Hey Chris I just had a strange black screen today on a fresh Career start. I was building a probe with a 1.25m stack chute beneath it with a MechJeb core on top of the chute between the edge of the chute and the probe. I went into the action group editor and changed the sizes around a couple times and everything was fine. I went back in and changed the size again, and I notice my delta-V rates all drop to NaNm/s. Shuffling the size up and down didn't help.

When I launched I got a black screen, but no "NaNNaN Mm" bug. I have a massive .log spam of "[LOG 16:29:45.279] Look rotation viewing vector is zero," a problem I traced back to nodes that were too large for the object. Restarting KSP and relaunching the craft resulted in the same problem. I can provide a .craft file if you'd like but I'm so loaded up on mods, it'd likely be a pain for you to load the file.

Have you had any experiences with this kind of problem? It's vaguely similar to the problems StretchySRBs had before the last patch with the sea-level SRBS.

I suspect I can just rebuild the craft and fix the problem, but I wanted to bring this to your attention, since it seems like a rare hitch between Realchute and something else.

EDIT:

The problem seems to be using a drag chute with "Use current mass" on an extremely large vessel. When clicking Apply Changes it tries to solve for a mass to large and the part mass returns to "NaN t"

I'd like to have your output_log.txt on that. But you need to be careful on that, only use "get ship mass" if the only thing in the editor is your final payload. Else it /will/ break.

I use the FASA parachutes with the RealChutes MM config, and it seems like the values in the config file aren't applied correctly. I adjusted the drogue chute to have a different material, different pre-deployment and post-deployment diameters, and an automatic cut height. I see the new values in the part description in the VAB (when you hover over the part and right-click for More Info), but if I toggle info from the part's right-click menu, it shows different diameters and material (they do not match the part description's values). When I use the part, it also fails to cut at the specified height. I double checked that I am using the config file that shipped in 1.0.3 (with my changes manually added to that config). Is there a disconnect between the config values and the values applied to the part when one is not using an editable 'chute?

Hm, I'll admit I haven't messed a lot with non tweakable parachutes. There might be a bug I'm not aware of, I'll take a look. Thanks for the hint.

Hey Chris, I only have 4 RealChute parts in the VAB. I know this is normal, just thought it's been a few hours since someone pointed it out <3

Tsssk :P

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