futrtrubl Posted April 28, 2015 Share Posted April 28, 2015 Maybe this isn't the best place to ask considering I'm sure you're all big fans of RealChute, but I'd prefer not to clutter my VAB parts list if I don't feel like I need to.It's only 3 or 4 more parts, it actually declutters your VAB by adding its own category and moving stock chutes there too. You could conceivably declutter it more by removing the stock chutes entirely. And it certainly declutters your craft since you can get exactly the right amount of chute for it in the minimum number and size of parts.I'm not sure what you mean by not balanced with stock as they were specifically balanced with stock. Quote Link to comment Share on other sites More sharing options...
NightOwl07 Posted April 28, 2015 Share Posted April 28, 2015 Hi guys, I noticed a bug recently where I cannot exceed ~40m/s speed at launch while having RealChute. I have a set of stock MK2 radial chutes on the sides and it appears to cause excessive drag. If I remove the chutes my rocket flies just fine, if I keep the chutes but remove RealChute my rocket also flies fine. Has anyone else noticed this? Quote Link to comment Share on other sites More sharing options...
jonrd463 Posted April 28, 2015 Share Posted April 28, 2015 A possible old bug has reared its ugly head. Camera wonkiness past 6000 meters. The quick and dirty of it is that I remembered there was some issues related to Real Chute and camera losing focus in the past, so I deleted the mod and tried the exact same launch. No camera issues. I know this is a less than ideal bug report, but I'm kind of limited on time at the moment. Just wanted to know if anyone else has had the issue as well. Later tonight after work, I'll do more testing. Just consider this a quick heads up. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted April 28, 2015 Share Posted April 28, 2015 Don't taunt him, he needs to sleep and absorb nutrients! >_<A double IV with high dose of emulsified bacon, coffee and doughnuts.Wake up fully charged and ready to go.. Quote Link to comment Share on other sites More sharing options...
futrtrubl Posted April 28, 2015 Share Posted April 28, 2015 A possible old bug has reared its ugly head. Camera wonkiness past 6000 meters. The quick and dirty of it is that I remembered there was some issues related to Real Chute and camera losing focus in the past, so I deleted the mod and tried the exact same launch. No camera issues. I know this is a less than ideal bug report, but I'm kind of limited on time at the moment. Just wanted to know if anyone else has had the issue as well. Later tonight after work, I'll do more testing. Just consider this a quick heads up.Define wonkiness. 1.0 adds camera movement and shake at moderate to high acceleration. Quote Link to comment Share on other sites More sharing options...
jonrd463 Posted April 28, 2015 Share Posted April 28, 2015 Camera losing focus on the ship, as seen here:http://forum.kerbalspaceprogram.com/threads/56481-Focus-Bug-fix/page2 Quote Link to comment Share on other sites More sharing options...
mynhier34 Posted April 28, 2015 Share Posted April 28, 2015 Camera losing focus on the ship, as seen here:http://forum.kerbalspaceprogram.com/threads/56481-Focus-Bug-fix/page2I have had the same problem. Seems to happen right around 6300m. It also seems that if this happens and you throttle all the way up you seem to lose control of the craft and it flies apart. Not sure if this is Realchute or some interaction with another mod or the situation. Anyone else having that problem? Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted April 28, 2015 Share Posted April 28, 2015 I have had the same problem. Seems to happen right around 6300m. It also seems that if this happens and you throttle all the way up you seem to lose control of the craft and it flies apart. Not sure if this is Realchute or some interaction with another mod or the situation. Anyone else having that problem?Me too. I shall wait patiently until stupid_chris has the time to figure it all out. Or at least, I shall try... Quote Link to comment Share on other sites More sharing options...
Gobur Posted April 28, 2015 Share Posted April 28, 2015 Camera losing focus on the ship, as seen here:http://forum.kerbalspaceprogram.com/threads/56481-Focus-Bug-fix/page2same, only real chute instaled Quote Link to comment Share on other sites More sharing options...
Sudragon Posted April 28, 2015 Share Posted April 28, 2015 Not sure if this is connected, but the realchute icon is breeding on the ingame toolbar... it's crowding out the science/rep/money display. pics may follow. Quote Link to comment Share on other sites More sharing options...
falcon2000 Posted April 28, 2015 Share Posted April 28, 2015 Not sure if this is connected, but the realchute icon is breeding on the ingame toolbar... it's crowding out the science/rep/money display. pics may follow.At the risk of being told I'm not the mod author and to stop being pretentious - he knows: You really should read the last few pages of a thread. Bugging a mod author with statements about an issue he's aware of and pretty much stated he would already be fixing, is just going to make him as neurotic as his avatar looks And you don't want to make someone who is modding the game for free, and sharing with you for no real benefit of his own, to feel neurotic. Otherwise - no more mod for you! Quote Link to comment Share on other sites More sharing options...
marzharkon Posted April 28, 2015 Share Posted April 28, 2015 Not sure if this is connected, but the realchute icon is breeding on the ingame toolbar... it's crowding out the science/rep/money display. pics may follow.Realchute is not the only mod with this issue, I am getting the same with infernal robotics as well. Quote Link to comment Share on other sites More sharing options...
liquidhype Posted April 28, 2015 Share Posted April 28, 2015 Realchute is not the only mod with this issue, I am getting the same with infernal robotics as well.We are all having the same issues. They will fix it as soon as they see fit. Patience is key Quote Link to comment Share on other sites More sharing options...
iDInkeD06 Posted April 29, 2015 Share Posted April 29, 2015 The mod seems to make my defaults parachutes not working, removed and work fine.. Weird, am i the only one with this issue ? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted April 29, 2015 Share Posted April 29, 2015 No FASA and the patch for it the chutes don't open and it keeps telling you your to high. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 29, 2015 Author Share Posted April 29, 2015 Okay guys, this is the last time that I'll repeat all of this:I'm aware of the icons breeding. I have a fix. Be patient.Stock chutes do NOT work currently with RealChute. This comes from a persistence problem I forgot to address with manager. This is fixed, I just need to finalize everything. This applies to *any* chute that is not a RealChute part.The Engineer's Report is not identify RealChute as Parachutes because it doesn't know they are. And telling it they are is not as easy as you think it would be. Deal without for now, I'll be adding this as a feature for 2.0Start reading up before reporting, and please don't just lealve a "X doesn't work, why?". If I know I'm fixing it, if I don't know, this is not gonna help me figure it out.Be patient please. Quote Link to comment Share on other sites More sharing options...
Barklight Posted April 29, 2015 Share Posted April 29, 2015 Thanks, stupid_chris. Take your time, this is your baby, not ours. Thats all I wanted to say.<3 Quote Link to comment Share on other sites More sharing options...
Gfurst Posted April 29, 2015 Share Posted April 29, 2015 Okay guys, this is the last time that I'll repeat all of this:I'm aware of the icons breeding. I have a fix. Be patient.Stock chutes do NOT work currently with RealChute. This comes from a persistence problem I forgot to address with manager. This is fixed, I just need to finalize everything. This applies to *any* chute that is not a RealChute part.The Engineer's Report is not identify RealChute as Parachutes because it doesn't know they are. And telling it they are is not as easy as you think it would be. Deal without for now, I'll be adding this as a feature for 2.0Start reading up before reporting, and please don't just lealve a "X doesn't work, why?". If I know I'm fixing it, if I don't know, this is not gonna help me figure it out.Be patient please.Thank you and your freaking twitching penguin (or what is it?). Xkisses Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted April 29, 2015 Author Share Posted April 29, 2015 Alright, there we go.Changelog:April 28th 2015v1.3.2.1*Hotfix*-Fixed the breeding problem with the AppLauncher button-Fixed the ConfigNode persistence issues with ModuleManager-Fixed the DragCubes weight problem of the stock Module-Bundled ModuleManager v2.6.1Stock chutes should now work without a problem, as well as any other mod chute, and the AppLauncher icon shouldn't be breeding anymore. Thank's for your patience y'all.Cheers! Quote Link to comment Share on other sites More sharing options...
vardicd Posted April 29, 2015 Share Posted April 29, 2015 Alright, there we go.Changelog:April 28th 2015v1.3.2.1*Hotfix*-Fixed the breeding problem with the AppLauncher button-Fixed the ConfigNode persistence issues with ModuleManager-Fixed the DragCubes weight problem of the stock Module-Bundled ModuleManager v2.6.1Stock chutes should now work without a problem, as well as any other mod chute, and the AppLauncher icon shouldn't be breeding anymore. Thank's for your patience y'all.Cheers!Thanks for all you do, can't believe how much of a difference this mod makes to the game! Quote Link to comment Share on other sites More sharing options...
drtedastro Posted April 29, 2015 Share Posted April 29, 2015 Alright, there we go.Changelog:April 28th 2015v1.3.2.1*Hotfix*-Fixed the breeding problem with the AppLauncher button-Fixed the ConfigNode persistence issues with ModuleManager-Fixed the DragCubes weight problem of the stock Module-Bundled ModuleManager v2.6.1Stock chutes should now work without a problem, as well as any other mod chute, and the AppLauncher icon shouldn't be breeding anymore. Thank's for your patience y'all.Cheers!Much thanks to stupid_chris...excellent . Quote Link to comment Share on other sites More sharing options...
Honeybadga Posted April 29, 2015 Share Posted April 29, 2015 Thank's for your patience y'all.Cheers!No. Thank you, chris. Quote Link to comment Share on other sites More sharing options...
Holyvision Posted April 29, 2015 Share Posted April 29, 2015 Thank you for all your work chris Quote Link to comment Share on other sites More sharing options...
falcon2000 Posted April 29, 2015 Share Posted April 29, 2015 Chris, you are truly a gentleman, thank you for all that you do, and we who have patience are very appreciative of your patience with those who lack it Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted April 29, 2015 Share Posted April 29, 2015 1.0 added a new stock chute: the Mk12-R radial drogue chute. The new part is still using the stock chute module after installing RealChute. Looks like we'll need to add a new ModuleManager patch for it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.