Starwaster Posted December 18, 2013 Share Posted December 18, 2013 Glad to see I'm not the only one experiencing this minor quirk. Hopefully it's a just a line or two of code to fix!That's probably what it is. I didn't look at the code for the new version but there's a couple of lines in the previous version that I think could cause something like this if there were but a single misplaced character.... except it would have to be in the Update() function to do that. Quote Link to comment Share on other sites More sharing options...
mythbusters844 Posted December 18, 2013 Share Posted December 18, 2013 This is what I observe, as well. KER and MJ both show decreasing dV / increasing mass, but in actual flight, no problems (using a SDHI drogue + main clamp-o-tron chute with my own numbers for diameters).My rockets are crushed by the chutes for me. In flight, the map screen also tells me a single chute weighs 614 tons (See my post) Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 18, 2013 Author Share Posted December 18, 2013 Aw crap, seems I broke something guys whgen mesing with code and tweakables, sorry about that guys, checking out what the problem is, I have my idea. Working on a fix right now.found it, a single + somewhere in there is borking calculations for all dual chutes. Checking if my fix worked and uploading. Quote Link to comment Share on other sites More sharing options...
drtedastro Posted December 18, 2013 Share Posted December 18, 2013 Ah, and now the gloves / hooves come off...... Quote Link to comment Share on other sites More sharing options...
sirkut Posted December 19, 2013 Share Posted December 19, 2013 Hopefully you received my PM on how to fix the other parachutes. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2013 Author Share Posted December 19, 2013 Hopefully you received my PM on how to fix the other parachutes. I have, I'll try it ASAP Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2013 Author Share Posted December 19, 2013 Okay, I've fixed the infinite mass bug as well as the spare chutes not actually tweaking. There's still a bug with dual chutes, checking those, I have my little idea on it. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2013 Author Share Posted December 19, 2013 Alright, here we go. Fixed the bugs I could, find , with an extra christmas present from sirkut!December 18th 2013 (take two)v0.3.2.1*Hotfix*-Fixed the bug where dual parachutes would take mass forever-Fixed a bug with combo chutes having ridiculous starting weight-Finally fixed the bug with the FASA and Bargain Rocket parachutes, they will now animate properly (big thanks to sirkut)-All the ModuleManager files are now included with the main download, remove those you don't want.The FASA chutes now work, so rejoice people, cheers! Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 19, 2013 Share Posted December 19, 2013 Ah, and now the gloves / hooves come off......Can we superglue them on so it's not so creepy? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2013 Author Share Posted December 19, 2013 Can we superglue them on so it's not so creepy?It's not creepy, it's adorable. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 19, 2013 Share Posted December 19, 2013 It's not creepy, it's adorable.For certain values of adorable Quote Link to comment Share on other sites More sharing options...
Deltac Posted December 19, 2013 Share Posted December 19, 2013 The FASA chutes now work, so rejoice people, cheers!This calls for a happy bear picNow to try to over G with this plugin installed. Mwah hahahha Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 19, 2013 Share Posted December 19, 2013 I just notice the change in how the parts pull the sound in now, did that come in the update KSP or was that something added in MM 1.5.5? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 19, 2013 Share Posted December 19, 2013 I just notice the change in how the parts pull the sound in now, did that come in the update KSP or was that something added in MM 1.5.5?0.23 did that(resisting urge to say "a wizard did it") Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2013 Author Share Posted December 19, 2013 I just notice the change in how the parts pull the sound in now, did that come in the update KSP or was that something added in MM 1.5.5?It was never related to MM, simply that FXGroups work that way. The new EFFECTS node allowed for only using one sound file Quote Link to comment Share on other sites More sharing options...
Athlonic Posted December 19, 2013 Share Posted December 19, 2013 Thanks for the hotfix.I must say this mass bug was the funniest bug I saw on KSP for now Quote Link to comment Share on other sites More sharing options...
Hyomoto Posted December 19, 2013 Share Posted December 19, 2013 So ... this is a request, not one that really needs fulfilling now, but maybe in a future update. Can you just move the mod manager files into the RealChute folder by default? Part of the reason Squad changed the way the folder structure worked, and part of the usefulness of module manager, is we can just one-step delete mods. If the point of including the GameData structure is to help newbies, this seems like something that could trip them up later on. Quote Link to comment Share on other sites More sharing options...
DasBananenbrot Posted December 19, 2013 Share Posted December 19, 2013 (edited) You want the MM files to be included in the download? Better read the changelog from the last hotfix Alright, here we go. Fixed the bugs I could, find , with an extra christmas present from sirkut!December 18th 2013 (take two)v0.3.2.1*Hotfix*-Fixed the bug where dual parachutes would take mass forever-Fixed a bug with combo chutes having ridiculous starting weight-Finally fixed the bug with the FASA and Bargain Rocket parachutes, they will now animate properly (big thanks to sirkut)-[B]All the ModuleManager files are now included with the main download, remove those you don't want[/B].The FASA chutes now work, so rejoice people, cheers! Edited December 19, 2013 by DasBananenbrot Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted December 19, 2013 Share Posted December 19, 2013 So, how do I get these to play nice with MechJeb? It doesn't want to fire them at all. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 19, 2013 Share Posted December 19, 2013 So, how do I get these to play nice with MechJeb? It doesn't want to fire them at all.MJ has to be updated to see them as chutes. it probably looks at partmodule and this uses its own, not the stock chute module Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2013 Author Share Posted December 19, 2013 So, how do I get these to play nice with MechJeb? It doesn't want to fire them at all.MJ has to be updated to see them as chutes. it probably looks at partmodule and this uses its own, not the stock chute moduleExactly, MechJeb currently only fires up stock parachutes because it looks for the Module. Sarbian said he would integrated them to MJ, I'll give him a hand with that once he gets there Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 19, 2013 Share Posted December 19, 2013 I'm liking the fix on the chutes, finally separated. I think my favorite parts are the new dual stack chutes, I love the automation of them and the tri-chutes. Quote Link to comment Share on other sites More sharing options...
kanelives Posted December 19, 2013 Share Posted December 19, 2013 Might be a bug, probably just me, any time i have any of the chutes selected and drag over a part that's on some amount of symmetry, the game crashes. It's when the game automatically switches my symmetry to match what i'm hovering the mouse over. Like I start with 1x, and with a chute being held, i drag to some 4x symmetry tanks and when it goes to switch to 4x, it freezes and never unfreezes. also I can't set any full deployment altitudes lower than 1500. they start lower than that, but when i try to drag lower than 1500 it just goes to zero. otherwise much better than stock chutes for sure. Quote Link to comment Share on other sites More sharing options...
Neutrinovore Posted December 19, 2013 Share Posted December 19, 2013 I have a question. Is there something in this plugin that could cause the text area at the top center of the screen in the VAB/SPH to disappear, and not allow text entry? If I click on the area it pulls down the gray window for writing a craft description, but I still can't type anything there, nor can I type a ship name. The save button works fine, but I need to have more ships available to me than just one 'Untitled Space Craft'. The only reason I mention it here is that this problem started when the game updated to 0.23 AND when I installed RealChute (as well as a few other new-to-me mods) at the same time.Anyway, is anyone else having a similar problem? I'm not saying I'm SURE that it's this mod, I'm just saying it MIGHT be, since the problem started around the same time as I started using this one.I have quite a few other mods as well, so I'm simply starting my investigation here. Later. Quote Link to comment Share on other sites More sharing options...
scottholio Posted December 19, 2013 Share Posted December 19, 2013 Love the new version Chris. I also have the trouble with adjusting the deployment altitude tweakable. Is there a fine control for adjusting tweakables that anyone knows of? Quote Link to comment Share on other sites More sharing options...
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