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Mods for assisting in the hangar while build spacecrafts


Sarke

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I know there are lots of threads asking for what mods to use. I was wondering what mods are there that specifically makes it easier to build spacecrafts. That is, the mods are only used in the hangar.

These seem to be the popular ones:

  • [0.22] UbioZur Welding Ltd - This is a welding tool to allow you to merge KSP parts together in order to reduce your part count and increase performance.
  • [0.22] Kerbal Engineer Redux v0.6.1.4 - This plugin will allow you to view important statistics about your ship on the fly, whilst building it.
  • [0.22] Editor Extensions - Editor Extensions – EdTools/Editor Tools replacement
  • [0.22] RCS Build Aid v0.4 - Aid tool for balancing RCS thrusters around the centre of mass while building a rocket.
  • [0.22] SelectRoot - Allows you to select a part on your vessel to become the new root part. As if you rebuilt your craft starting with that part. Best used with your favorite subassembly loader!
  • [0.21] PartCatalog 2.0 - This mod allows you to dynamically categorize your parts by mods and further down the line by part type. All categorization is created dynamically based on your installed mods but everything is fully customizable in the editor.
  • [0.??] AutoAsparagus - It moves parts (decouplers and sepratrons) into proper stages for asparagus staging, based on your fuel lines. It does not run the fuel lines for you.

Anyone have any other suggestions?

Edited by Sarke
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http://kerbalspaceprogram.com/editor-extensions/

EditorExtensions is what your thinking of, but it does a bit more than added symmetry function, can toggle clipping and verticle snap, adds a range of degrees to angle snap...also hotkeys to reset symmetry and and angle snap.

Also, MechJeb2 will give you basicaly the same in VAB/SPH info that engineer does...and not sure because I have never used it, but I think VOID may show ship info in VAB, though I could be wrong about that.

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Back when I used to use RCS more, I put the RCS Build Aid to a lot of work. These days, I just forego RCS and do everything with reaction wheels and the main engine.

I'm also a fan of SelectRoot even though it does a job on my fuel lines and struts.

One I don't find useful but others might is AutoAsparagus, but a quick Google search turned up nothing. Did I just dream I had this installed for a while?

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http://kerbalspaceprogram.com/editor-extensions/

EditorExtensions is what your thinking of, but it does a bit more than added symmetry function, can toggle clipping and verticle snap, adds a range of degrees to angle snap...also hotkeys to reset symmetry and and angle snap.

Yes, that's the one!

Back when I used to use RCS more, I put the RCS Build Aid to a lot of work. These days, I just forego RCS and do everything with reaction wheels and the main engine.

I'm also a fan of SelectRoot even though it does a job on my fuel lines and struts.

One I don't find useful but others might is AutoAsparagus, but a quick Google search turned up nothing. Did I just dream I had this installed for a while?

Nice, added those to the list (which I think it hidden since I edited it, until a mod approves it).

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There's Actions on the Fly... http://forum.kerbalspaceprogram.com/threads/24882-Actions-on-the-Fly-Edit-your-action-groups-in-flight-mode

I know its for doing action groups OUTSIDE the SPH/VAB while inflight, but I see it as kind of an extension of an in-hangar "build" aid, since you can set up and use action groups in a way you might not be able to set-up in-hangar.

Fusebox for helping figure out electrical supply needs while building, as well as in flight: http://forum.kerbalspaceprogram.com/threads/50077-0-22-Fusebox-electric-charge-tracker-and-build-helper

Jeb's Big Stick: a ruler you can use to help align and measure parts in-hangar: http://kerbalspaceprogram.com/20-x-jebs-big-stick-1-0/

Not so much a build aid, as just a "customizer", KerbPaint: http://forum.kerbalspaceprogram.com/threads/50008-0-21-x-KerbPaint-Paint-layering-for-parts-%28September-23rd

I havent used it yet, but VesselViewer may be helpful in some way while building?: http://forum.kerbalspaceprogram.com/threads/51566-Vessel-Viewer

Another "part organizer", Part Group & Filter: http://forum.kerbalspaceprogram.com/threads/35155-0-20-Part-Group-Filter

And another, Simple Part Organizer: http://forum.kerbalspaceprogram.com/threads/34779-0-21-Simple-Part-Organizer-%28v0-250

And for sub-assemblies, I was using Subassembly Manager, pre-0.22. I havent used it in 0.22, so i dont know if there is more functionality than the new, stock funcyion in 0.22:

http://forum.kerbalspaceprogram.com/threads/38285-0-20-x-Subassembly-Manager

There's TreeEdit, and TreeLoader, to modify your techtrees and get your mod packs into your hangar parts catalogs:

http://www.kspmodders.com/forum/thread-9.html

http://forum.kerbalspaceprogram.com/threads/53192-0-22-TreeLoader-Custom-Career-Tech-tree-Loader-1-0

I also havent used this one: Tweakable Parameters...I guess it makes it so you can do quick, in-game, in-hangar .cfg tweaks on parts:

http://forum.kerbalspaceprogram.com/threads/27646-0-21-Tweakable-Parameters-%28-V3-Released-17-Sep-

Thats all the additional stuff I got...I've used all the stuff you already have listed except for AutoAsparagus...

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Awesome, thanks Stone Blue!

Do you know if Part Group & Filter works with 0.22? I think a filter by type is all I need...

No I dont know...Sorry... :(

I only briefly tried that mod when I first started playing, with 0.21...

Looks like someone else is wondering the same...lol

http://forum.kerbalspaceprogram.com/threads/35155-0-20-Part-Group-Filter/page2

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