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Standardize values.


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I would argue AGAINST putting everything into real-life units, personally. It gives too much ability for people to go 'it should weigh this because it's this in real life!' rather than what it should be, which is 'it should weigh this because it works for the game.'

As for electricity... please, please don't take it out of units/sec in and out. Some of us aren't electrical engineers. I don't really want to have to weigh the pros and cons of voltages and amps and watts for each panel and light. I still have nightmares.

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As for electricity... please, please don't take it out of units/sec in and out. Some of us aren't electrical engineers. I don't really want to have to weigh the pros and cons of voltages and amps and watts for each panel and light. I still have nightmares.

I don't want that either, but I would like them to pick either minutes or seconds and stick with it. I'd rather see something takes 360 units per second (OMG SUCH A HUGE NUMBER) than try to figure out how many 45 units per minute solar panels I need to power a 2 units per second* device are. I can do that in my head. I just don't want to while playing a video game.

*EDIT: I had "minute" here before. Oops.

Edited by 5thHorseman
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I don't want that either, but I would like them to pick either minutes or seconds and stick with it. I'd rather see something takes 360 units per second (OMG SUCH A HUGE NUMBER) than try to figure out how many 45 units per minute solar panels I need to power a 2 units per minute device are. I can do that in my head. I just don't want to while playing a video game.

I think you were a bit tired with those examples... But I get what you mean.

Internally standardized yes. Real world measurements... eh, I can do without.

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  • 5 months later...

Bump.

I really want to see harmonized measurements. It can be tedius to do it all in your head, especially when you have a lot of parts and a lot of electrical components. I don't want to have to write stuff down on paper. It's not difficult to do but it just makes building take longer than it needs to, especially for newbs like me. Sure there are mods that can do all the calculating for you but this should be in the vanilla game for simplicity's sake.

Off the top of my head it should at least be done for electrical charge & drain and communication satellite range.

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I would argue AGAINST putting everything into real-life units, personally. It gives too much ability for people to go 'it should weigh this because it's this in real life!' rather than what it should be, which is 'it should weigh this because it works for the game.'

The unit of mass in ksp has been metric Tonnes for a long time. Distance, time, thrust and ISP to are expressed in real-life units. The mass of many parts is sort of realistic, taking the scaled-down Kerbal universe and -fudge factor into account.

As for electricity... please, please don't take it out of units/sec in and out. Some of us aren't electrical engineers. I don't really want to have to weigh the pros and cons of voltages and amps and watts for each panel and light. I still have nightmares.
I don't want that either, but I would like them to pick either minutes or seconds and stick with it.

It would just be Watts (consumption and production) and Watt-hours (storage). A device that uses 1 Watt would run for 1 hour on a 1 Watt-hour battery. It does not get more straightforward than that, don't need to convert between minutes and seconds. There might be kilo-Watts though.

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From an engineering point of view, I definitely agree with the OP.

Also, what I'd like to see is the code expressing everything in SI units, and then giving the user the option to toggle between the units he prefers.

Do you want to measure your rocket in deci-Pounds? Your call.

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