NathanKell Posted October 17, 2014 Share Posted October 17, 2014 I get an NRE from ATM on load. With context, so you can see where:AgentList: 30 agents parsed and loaded.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NullReferenceException: Object reference not set to an instance of an object at ActiveTextureManagement.ActiveTextureManagement.SetupLoaders () [0x00000] in <filename unknown>:0 at ActiveTextureManagement.ActiveTextureManagement.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1)[CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 59s long(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[HighLogic]: =========================== Scene Change : From LOADING to MAINMENU =====================This is with 3-8, and things do appear to be working properly ingame. But I figured I should point it out. I will try on a stock install, etc, to see what's causing it. Link to comment Share on other sites More sharing options...
rbray89 Posted October 17, 2014 Author Share Posted October 17, 2014 I get an NRE from ATM on load. With context, so you can see where:AgentList: 30 agents parsed and loaded.(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NullReferenceException: Object reference not set to an instance of an object at ActiveTextureManagement.ActiveTextureManagement.SetupLoaders () [0x00000] in <filename unknown>:0 at ActiveTextureManagement.ActiveTextureManagement.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1)[CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 59s long(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)[HighLogic]: =========================== Scene Change : From LOADING to MAINMENU =====================This is with 3-8, and things do appear to be working properly ingame. But I figured I should point it out. I will try on a stock install, etc, to see what's causing it.Yeah, it is because we try to run outside of the loading context I think. It should be easy to fix when I get the time. Link to comment Share on other sites More sharing options...
NathanKell Posted October 17, 2014 Share Posted October 17, 2014 Ah, ok. Cool. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 17, 2014 Share Posted October 17, 2014 So I removed ATM as a test to see if OpenGL could hold its own and I was surprised - not even cracking above 1.9GB, and that's with KW Rocketry and a whole bunch other mods.. I'll see how it handles B9 when that gets updated and possibly NearFuture as well.Anyway, I digress - loading with ATM takes a LOT less time than without, so what do I need to change in what config to not rescale or downsize anything, but still take advantage of the drastically decreased loading time, if possible at all? Link to comment Share on other sites More sharing options...
onlinegamesz Posted October 17, 2014 Share Posted October 17, 2014 When I run the mod some icons from the toolbar are missing and from fineprint are also some icons missing, is there a way to fix this problem? I can ensure this didn't happened before I installed this mod. Link to comment Share on other sites More sharing options...
lincourtl Posted October 17, 2014 Share Posted October 17, 2014 I'm still getting fuzzy toolbar icons with 3-8 Aggressive. Do I need to add configs? I thought you were ignoring small graphics now. Link to comment Share on other sites More sharing options...
BigD145 Posted October 17, 2014 Share Posted October 17, 2014 Delete the two folders for ATM and reinstall. Small graphics do work. Link to comment Share on other sites More sharing options...
lincourtl Posted October 18, 2014 Share Posted October 18, 2014 (edited) Delete the two folders for ATM and reinstall. Small graphics do work.I did. Still have fuzzed icons.On edit: Weird. I just strolled through the textureCache, and icons are indeed not being cached. They're still fuzzy though. Edited October 18, 2014 by lincourtl Link to comment Share on other sites More sharing options...
Taki117 Posted October 18, 2014 Share Posted October 18, 2014 I did. Still have fuzzed icons.On edit: Weird. I just strolled through the textureCache, and icons are indeed not being cached. They're still fuzzy though. http://i.imgur.com/vkzYCLv.jpgThis might actually just be a graphics issue and not an ATM issue. At least that's what it looks like to me. Link to comment Share on other sites More sharing options...
slumpie Posted October 18, 2014 Share Posted October 18, 2014 It's not mod related, the stock game does that. Try higher settings, I can't remember what exactly it was though. Maybe full res textures. Link to comment Share on other sites More sharing options...
lincourtl Posted October 18, 2014 Share Posted October 18, 2014 It's not mod related, the stock game does that. Try higher settings, I can't remember what exactly it was though. Maybe full res textures.Doh! I was sure I had full res textures set in the options. Thanks. Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 18, 2014 Share Posted October 18, 2014 So you are saying that even with an empty Gamedata folder you see this? That means you probably have a memory leak somewhere. Try a fresh install of KSP (not just clean GameData) and keep a very careful record of memory+mods. Infact, one thing you could try is to add all the mods back in, but slowly delete MOD *.dlls (save things like module manager for last though) to see which one is causing your memory to spike. This should help you find which mod is eating memory.Ok, I'll see about doing this over the weekend and report back. Link to comment Share on other sites More sharing options...
gamesca Posted October 18, 2014 Share Posted October 18, 2014 okay so i want to use b9 aerospace 5.2.4 but when i try and load it i get all white parts. thats it. could i get a link to the .24 edition? Link to comment Share on other sites More sharing options...
NoMrBond Posted October 18, 2014 Share Posted October 18, 2014 okay so i want to use b9 aerospace 5.2.4 but when i try and load it i get all white parts. thats it. could i get a link to the .24 edition?I think 3-4 was the last 0.24.x release, you can get it directly from rbray's github releases Link to comment Share on other sites More sharing options...
Mokmo Posted October 18, 2014 Share Posted October 18, 2014 You will get fuzzy icons if you have set your graphics options to anything but full-res textures Link to comment Share on other sites More sharing options...
Neutrinovore Posted October 18, 2014 Share Posted October 18, 2014 You will get fuzzy icons if you have set your graphics options to anything but full-res texturesWell, that's new for 0.25 then, because I've ALWAYS played the game with the option set to 'half res', but it's only in the last week that the icons have been so blurry as to be almost unreadable. Link to comment Share on other sites More sharing options...
Castun Posted October 18, 2014 Share Posted October 18, 2014 Anyone get some oddly dark textures using ATM? Started to get crashes from running out of memory in .25 so got ATM installed, and some things like Kerbal suits and pods have odd dark spots on them, almost like the lighting is all wonky. Didn't happen before using ATM. Tried both basic and aggressive.I can provide screens if needed. I haven't touched KSP for a couple of versions, and never had a problem with my mod selection and ATM before. Link to comment Share on other sites More sharing options...
onlinegamesz Posted October 18, 2014 Share Posted October 18, 2014 For me the icons are just gone, I only see a square or it totally became black, really weird, i'm new to this mod and im using the x86 basic ATM. Link to comment Share on other sites More sharing options...
hymirth Posted October 18, 2014 Share Posted October 18, 2014 I'm still crashing even with Active Texture Management in .25 with b9 and texture replacer, is it possible that i'm hitting the memory ceiling even with ATM? Link to comment Share on other sites More sharing options...
Taki117 Posted October 18, 2014 Share Posted October 18, 2014 I'm still crashing even with Active Texture Management in .25 with b9 and texture replacer, is it possible that i'm hitting the memory ceiling even with ATM?It is entirely possible. Open up your Memory Manager (CTRL+SHIFT+ESC on windows) and check how much Memory KSP is using while loading. if it's the 32 bit game it caps out at about 3.5GB Link to comment Share on other sites More sharing options...
Celann Posted October 18, 2014 Share Posted October 18, 2014 I could really use some help with a problem I'm having while using ATM in conjunction with Texture Replacer.Whenever I use ATM it refuses to allow Texture Replacer to replace textures. When I load up the game none of the textures I have set up in Texture Replacer are there, it uses the stock textures. I've tried making a config file so that ATM ignores Texture Replacer but to no avail. This is odd because before I did a reinstall I had this set up and it was working perfectly.I'd really appreciate some help as this is getting quite frustrating. Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 18, 2014 Share Posted October 18, 2014 So you are saying that even with an empty Gamedata folder you see this? That means you probably have a memory leak somewhere. Try a fresh install of KSP (not just clean GameData) and keep a very careful record of memory+mods. Infact, one thing you could try is to add all the mods back in, but slowly delete MOD *.dlls (save things like module manager for last though) to see which one is causing your memory to spike. This should help you find which mod is eating memory.Ok, for my "fresh install" I renamed my existing KSP folder and used Steam to reacquire the game files. Would that be a proper procedure? Unfortunately it didn't change anything even then.Empty GameData:output_log fileWith stock GameData:output_log fileI should note I copied over my settings config file to the fresh install. When I deleted it to run with a stock config I noticed the memory drop by like 20-30MB in both cases but that was it. Link to comment Share on other sites More sharing options...
Umlüx Posted October 18, 2014 Share Posted October 18, 2014 i think i'll go on the hunt too. i am sitting on 3,2Gb after loading the game. the only 'bigger' things i use are Better Atmospheres V5 and KWRocketry. the other mods are only small, functual mods without high partcount. so i think 3,2 is too much and something is using all my ram.. Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 18, 2014 Share Posted October 18, 2014 i think i'll go on the hunt too. i am sitting on 3,2Gb after loading the game.Give empty/stock load values - loading with mods doesn't give a good baseline for comparison Link to comment Share on other sites More sharing options...
Umlüx Posted October 18, 2014 Share Posted October 18, 2014 stock: ~1,5Gb Link to comment Share on other sites More sharing options...
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