LostOblivion Posted December 31, 2014 Share Posted December 31, 2014 Great answer. Thanks. I'll get a new graphics card then, long past overdue anyway. Link to comment Share on other sites More sharing options...
The Czosnex Posted December 31, 2014 Share Posted December 31, 2014 My game always crashes not even halfway the loading bar on Squad's parts. I tried running the game multiple times to let it load as you said but it always exceeds the 32 bit ram limit in more or less 15 seconds. Is it possible to run the mod the old way?Here's my output_log file:http://puu.sh/dTt5X/23c20cca47.txtI'm on Windows 8.1 64bit but use 32bit KSP and I have 8gb of RAM Link to comment Share on other sites More sharing options...
rbray89 Posted December 31, 2014 Author Share Posted December 31, 2014 My game always crashes not even halfway the loading bar on Squad's parts. I tried running the game multiple times to let it load as you said but it always exceeds the 32 bit ram limit in more or less 15 seconds. Is it possible to run the mod the old way?Here's my output_log file:http://puu.sh/dTt5X/23c20cca47.txtI'm on Windows 8.1 64bit but use 32bit KSP and I have 8gb of RAMIt looks like you might be missing the configs... Normally KSP will print the loading of the config files, and your game isn't doing that. Are you sure you have the config files in the mod? Link to comment Share on other sites More sharing options...
Hektos Posted December 31, 2014 Share Posted December 31, 2014 I'm getting stuck at the load screen when trying to load a specific texture.I can load into the game fine when ATM first builds the cache, but for some reason this texture causes the game to hang on subsequent startups.My output_logThe texture in question is UmbraSpaceIndustries/Kolonization/Assets/Decal_375_00I'm using the pre-release 4-4 build of ATM. Link to comment Share on other sites More sharing options...
jhultgre Posted December 31, 2014 Share Posted December 31, 2014 I'm getting stuck at the load screen when trying to load a specific texture.I can load into the game fine when ATM first builds the cache, but for some reason this texture causes the game to hang on subsequent startups.My output_logThe texture in question is UmbraSpaceIndustries/Kolonization/Assets/Decal_375_00I'm using the pre-release 4-4 build of ATM.I was having issues with the same file. Try deleting the Kolonization folder in the cache and check if that fixes it Link to comment Share on other sites More sharing options...
Hektos Posted December 31, 2014 Share Posted December 31, 2014 I was having issues with the same file. Try deleting the Kolonization folder in the cache and check if that fixes itIt does, until the next time I try to load the game I have to delete that folder every time I want to load KSP. Link to comment Share on other sites More sharing options...
jhultgre Posted January 1, 2015 Share Posted January 1, 2015 It does, until the next time I try to load the game I have to delete that folder every time I want to load KSP.I had only tried it the one time, but your right the problem comes back every time. Link to comment Share on other sites More sharing options...
rbray89 Posted January 1, 2015 Author Share Posted January 1, 2015 I was having issues with the same file. Try deleting the Kolonization folder in the cache and check if that fixes itlooks like a problem I was hoping to avoid...The issue is that there are duplicate textures. Some mods are put together poorly, and have multiple textures (same name, different extension). In this case, there was another issue I had never considered before: a mod has THREE duplicate textures! Delete one of the original textures and you will be golden. Link to comment Share on other sites More sharing options...
The Czosnex Posted January 1, 2015 Share Posted January 1, 2015 (edited) It looks like you might be missing the configs... Normally KSP will print the loading of the config files, and your game isn't doing that. Are you sure you have the config files in the mod?YepDoes having a mod not in the configs may be the issue? Edited January 1, 2015 by The Czosnex Link to comment Share on other sites More sharing options...
shadowlessman Posted January 1, 2015 Share Posted January 1, 2015 Here is my output_log.txt.My KSP version is 0.90_X64.My OS is Win7 64bit. RAM:8GBMy problem is that every time I enter the new game or the saved game, the KSP will crash down. Link to comment Share on other sites More sharing options...
rbray89 Posted January 1, 2015 Author Share Posted January 1, 2015 Yephttp://puu.sh/dUDIh/b595ce6595.pngDoes having a mod not in the configs may be the issue?It may, but shouldn't. The other thing you could do is go to the aggressive config to save more memory.- - - Updated - - -Here is my output_log.txt.My KSP version is 0.90_X64.My OS is Win7 64bit. RAM:8GBMy problem is that every time I enter the new game or the saved game, the KSP will crash down.This is probably an x64 ksp issue. I don't see any memory related problems. Sorry, but this is as far as we can go with KSP x64 on windows. Link to comment Share on other sites More sharing options...
Arthree Posted January 1, 2015 Share Posted January 1, 2015 (edited) edit: issue with CKAN, not ATM. Edited January 1, 2015 by Arthree Link to comment Share on other sites More sharing options...
Kragrathea Posted January 1, 2015 Share Posted January 1, 2015 I understand there is some problem with this mod and my PlanetFactory plugin. Is there anything I can do to make it compatible with this mod?http://forum.kerbalspaceprogram.com/threads/65401-WIP-0-90-PlanetFactory-CEKrag Link to comment Share on other sites More sharing options...
somnambulist Posted January 1, 2015 Share Posted January 1, 2015 Almost all parts are missing from the game, causing active flights to be deleted and SPH/VAB part menus to be empty. Parts not missing are: DavonStationLogisticsHub, Davon DifferentialThrustModule, and Deadly Reentry Heatshields.Amongst other things you're missing a Firespitter resource cfg required by KAX. Missing resources can corrupt the entire game database resulting in parts not loading. Link to comment Share on other sites More sharing options...
Hektos Posted January 1, 2015 Share Posted January 1, 2015 looks like a problem I was hoping to avoid...The issue is that there are duplicate textures. Some mods are put together poorly, and have multiple textures (same name, different extension). In this case, there was another issue I had never considered before: a mod has THREE duplicate textures! Delete one of the original textures and you will be golden.No, sir, YOU are golden.Thank you very much for this Link to comment Share on other sites More sharing options...
somnambulist Posted January 1, 2015 Share Posted January 1, 2015 rbray -- ran into some issues with the new de-duplication code in 4-4. Parts which reference textures via model nodes lose their textures if TextureReplacer is installed alongside ATM. Rover's Karbonite shows this problem with its inline fuel tanks and several of its engines. KSP.logI tried setting TR to never comress, never mipmap and never unload but it had no effect. Link to comment Share on other sites More sharing options...
Arthree Posted January 1, 2015 Share Posted January 1, 2015 Amongst other things you're missing a Firespitter resource cfg required by KAX. Missing resources can corrupt the entire game database resulting in parts not loading.Thanks. I didn't realize I had installed KAX at the same time. This appears to be an issue with CKAN. Link to comment Share on other sites More sharing options...
rbray89 Posted January 1, 2015 Author Share Posted January 1, 2015 rbray -- ran into some issues with the new de-duplication code in 4-4. Parts which reference textures via model nodes lose their textures if TextureReplacer is installed alongside ATM. Rover's Karbonite shows this problem with its inline fuel tanks and several of its engines. KSP.logI tried setting TR to never comress, never mipmap and never unload but it had no effect.Hmmm... I'm not entirely sure how TR is doing it's thing, but I could see it doing this. I'll have to look into what is going on. It may be unloading the original texture, which would destroy the "linked" texture. Link to comment Share on other sites More sharing options...
etheoma Posted January 1, 2015 Share Posted January 1, 2015 (edited) I don't think Active texture management was working properly when I last used it because it only took like 1 - 2 minutes to do the compression, still got some savings but I wonder how much I will be able to pack in with the basic compression...Glad I overclocked my 3570k to 4.5Ghz and put KSP on my SSD because other wise this would be taking forever and an age... Although I have a faster older smaller SSD which I'm using as a scratch disk and I'm kinda wishing I had put it on that for doing to compression still I'm getting 85 - 95% CPU utilization so its not far off. Edited January 1, 2015 by etheoma Link to comment Share on other sites More sharing options...
Tech Support Posted January 2, 2015 Share Posted January 2, 2015 github seems to be inaccessible in India, can someone please give me an alternate link ? Link to comment Share on other sites More sharing options...
Hektos Posted January 2, 2015 Share Posted January 2, 2015 (edited) github seems to be inaccessible in India, can someone please give me an alternate link ?Which version?@Rbray - I'm having some issues with Texture Replacer. One first load (when ATM is building the cache) everything is fine, however on each subsequent load (when the cache is already established) certain textures are not working. Specifically EVAhelmet and EVAjetpack. I can't for the life of me figure out why this is the case. I even changed the Texture Replacer ATM config to enabled = false.Please assist good sir, I miss my custom EVA helmets/jetpacks Edited January 3, 2015 by Hektos Link to comment Share on other sites More sharing options...
nine_iron Posted January 3, 2015 Share Posted January 3, 2015 3.8 GB down to 2.5 at the start screen.Pretty impressive that!I was having some mod related crashes (the usual ones one exit VAB, recover, lauch etc) due to too much mem use. Hopefully fine now, with room to add more mods! Link to comment Share on other sites More sharing options...
Hektos Posted January 3, 2015 Share Posted January 3, 2015 @Rbray - I'm having some issues with Texture Replacer. One first load (when ATM is building the cache) everything is fine, however on each subsequent load (when the cache is already established) certain textures are not working. Specifically EVAhelmet and EVAjetpack. I can't for the life of me figure out why this is the case. I even changed the Texture Replacer ATM config to enabled = false.Please assist good sir, I miss my custom EVA helmets/jetpacks Whelp I fixed my issue, it was the beta 4-4. Something about it was causing some of my Texture replaced textures to revert to stock. Going back to ATM release 4-3 solved this issue. Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted January 3, 2015 Share Posted January 3, 2015 Do both of the versions give a FPS boost, or only Agressive does it? I installed Basic, but since it takes as much time to load as Agressive, I'm thinking it's not worth it as I want the game to run as fast as possible in my underpowered computer. Link to comment Share on other sites More sharing options...
Tech Support Posted January 3, 2015 Share Posted January 3, 2015 (edited) Which version?.90 Agressive Please Edited January 3, 2015 by Tech Support Link to comment Share on other sites More sharing options...
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