rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 Wait... and the ones that already have a cfg file? Like... all my mods? I'm starting to think that those 400 MB less camefrom black magic.That is exactly what I'm trying to figure out. Can you post your output_log.txt file for me? Is it possible you accidentally downloaded aggressive? or there is still a config in ActiveTextureManagement? (it should have moved to BoulderCo) Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 That is exactly what I'm trying to figure out. Can you post your output_log.txt file for me? Is it possible you accidentally downloaded aggressive? or there is still a config in ActiveTextureManagement? (it should have moved to BoulderCo)I downloaded both, but I only used Basic. I was using Aggressive before, I wanted to try the basic and I got those nice results.However I've played a bit since I've installed 4.2, is my output.log ( the one in KSP_Data, right? ) still valid? Here it is https://mega.co.nz/#!Rs1VBSBK!o28WL-VF9R4OXDsEC3kvPbsmC88lnpJ9-UpJi_ynDlM Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 I downloaded both, but I only used Basic. I was using Aggressive before, I wanted to try the basic and I got those nice results.However I've played a bit since I've installed 4.2, is my output.log ( the one in KSP_Data, right? ) still valid? Here it is https://mega.co.nz/#!Rs1VBSBK!o28WL-VF9R4OXDsEC3kvPbsmC88lnpJ9-UpJi_ynDlMOk, could you provide the one with 4.1 now? (I Know, you would have to re-cache...) I think I have an idea of where the issues might be stemming from, but not 100% certain. Link to comment Share on other sites More sharing options...
vortexHD Posted December 11, 2014 Share Posted December 11, 2014 Help =( Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 Help =( http://i.imgur.com/qBw7QEb.pngPlease read the front post with the big text that says "If you have any issues, we will need your output_log.txt file from KSP_Data folder. Please don't post an issue without it." Link to comment Share on other sites More sharing options...
vortexHD Posted December 11, 2014 Share Posted December 11, 2014 ---> output_log.txt Link to comment Share on other sites More sharing options...
Motokid600 Posted December 11, 2014 Share Posted December 11, 2014 Do I still have to restart ksp after ATM is finished loading? Also lets say I install a new parts mod afterwards. Fasa for instance... Would the process have to start over essentially for those newly introduced textures? Link to comment Share on other sites More sharing options...
Agost Posted December 11, 2014 Share Posted December 11, 2014 Ok, could you provide the one with 4.1 now? (I Know, you would have to re-cache...) I think I have an idea of where the issues might be stemming from, but not 100% certain.Not enough time this night... ( I'm in Italy) I'll do it tomorrow morning Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 Do I still have to restart ksp after ATM is finished loading? Also lets say I install a new parts mod afterwards. Fasa for instance... Would the process have to start over essentially for those newly introduced textures?Only if you want additional memory savings.- - - Updated - - -Not enough time this night... ( I'm in Italy) I'll do it tomorrow morningalright, sounds good. Thanks for your cooperation Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 ---> output_log.txtDoesn't look like ATM caused this... looks like it might be an issue with planetshine. Link to comment Share on other sites More sharing options...
Peregrinuus Posted December 11, 2014 Share Posted December 11, 2014 KSP still stops loading at boulderco\clouds\textures\aurora2http://txt.do/oe6p Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 KSP still stops loading at boulderco\clouds\textures\aurora2http://txt.do/oe6pYou are running out of memory: DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 701628373B | peak: 0B | reserved: 714830329B [ ALLOC_GFX ] used: 627930785B | peak: 0B | reserved: 650263296B [ ALLOC_CACHEOBJECTS ] used: 222792B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 61416B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory!Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview Link to comment Share on other sites More sharing options...
FluffySilverUnicorn Posted December 11, 2014 Share Posted December 11, 2014 (edited) The loading screen always freezes at a certain file (the name escapes me right now), and the memory hasn't run out because it's at 1.7 gigs.Output logEdit: I started it again and the file was TextureReplacer/Default/kerbalHelmetNRM Edited December 11, 2014 by FluffySilverUnicorn Link to comment Share on other sites More sharing options...
Peregrinuus Posted December 11, 2014 Share Posted December 11, 2014 You are running out of memory: DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overview[ ALLOC_DEFAULT ] used: 701628373B | peak: 0B | reserved: 714830329B [ ALLOC_GFX ] used: 627930785B | peak: 0B | reserved: 650263296B [ ALLOC_CACHEOBJECTS ] used: 222792B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 61416B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory!Trying to allocate: 178956972B with 4 alignment. MemoryLabel: NewDeleteAllocation happend at: Line:0 in Overloaded New[]Memory overviewI thought the point of ATM was to reduce the RAM footprint so I can have more mods and stuff? Link to comment Share on other sites More sharing options...
rbray89 Posted December 11, 2014 Author Share Posted December 11, 2014 The loading screen always freezes at a certain file (the name escapes me right now), and the memory hasn't run out because it's at 1.7 gigs.Output logEdit: I started it again and the file was TextureReplacer/Default/kerbalHelmetNRMHmmm... Might need to re-cache your agencies directory: d3d: failed to create 2D texture id=3216 w=26 h=26 mips=5 d3dfmt=894720068 [invalid call]I thought the point of ATM was to reduce the RAM footprint so I can have more mods and stuff?Well, sure, but it needs memory to do that in the first place. Not a lot, but it does need some. Have you tried the aggressive config instead of basic? Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 11, 2014 Share Posted December 11, 2014 I thought the point of ATM was to reduce the RAM footprint so I can have more mods and stuff?If you are using windows put the opengl switch in it will give you the memory overhead you need it saves me about a gig of memory over dx9c Link to comment Share on other sites More sharing options...
FluffySilverUnicorn Posted December 11, 2014 Share Posted December 11, 2014 Hmmm... Might need to re-cache your agencies directory: d3d: failed to create 2D texture id=3216 w=26 h=26 mips=5 d3dfmt=894720068 [invalid call]Okay, thanks!Two questions:1) Could that really cause my game to freeze at the exact same file every time?2) How do I do that? Link to comment Share on other sites More sharing options...
undercoveryankee Posted December 11, 2014 Share Posted December 11, 2014 The loading screen always freezes at a certain file (the name escapes me right now), and the memory hasn't run out because it's at 1.7 gigs.Output logEdit: I started it again and the file was TextureReplacer/Default/kerbalHelmetNRMYour log shows that you were updating the cache for the next texture, KerbinScaledSpace300. Some of those planet textures may just be slow enough that you think it's frozen, but it may come back later.I also saw exceptions from incompatible versions of KSP Interstellar, Distant Object Enhancement, and KolonyTools. I know Interstellar and MKS have versions out that are compatible with 0.25. Wouldn't hurt to remove or update those just to limit the amount of weirdness going on. Link to comment Share on other sites More sharing options...
Peregrinuus Posted December 11, 2014 Share Posted December 11, 2014 Well, sure, but it needs memory to do that in the first place. Not a lot, but it does need some. Have you tried the aggressive config instead of basic?I have tried both basic and aggressive, with and without opengl. It always gets stuck on the same file and its RAM is at 3.08 each time I have to end the process through the task manager Link to comment Share on other sites More sharing options...
theersink Posted December 11, 2014 Share Posted December 11, 2014 (edited) I have tried both basic and aggressive, with and without opengl. It always gets stuck on the same file and its RAM is at 3.08 each time I have to end the process through the task managerI have 32 mods installed with a high powered desktop. It still took 30-45 min with the multi thread ATM. Be patient it may seem like it is stuck but it is working in the background. It will show that it is not responding in task manager as well. Let it do its thing. If it crashes to desktop start it back up and continue the process until you get the menu screen.It is possible that at that point you VRAM is full as well. I see from one of you other posts you are using a mobile GPU, most likely you are using up your dedicated VRAM and it is trying to pass it back to the system memory which is causing your crashes. Edited December 11, 2014 by theersink Link to comment Share on other sites More sharing options...
Joshwoo70 Posted December 11, 2014 Share Posted December 11, 2014 I have tried both basic and aggressive, with and without opengl. It always gets stuck on the same file and its RAM is at 3.08 each time I have to end the process through the task managerOpengl mode? It should not be at 3gigs.You using integrated graphics?if opengl mode is on and you get 3gb then get a nother card Link to comment Share on other sites More sharing options...
FluffySilverUnicorn Posted December 11, 2014 Share Posted December 11, 2014 Your log shows that you were updating the cache for the next texture, KerbinScaledSpace300. Some of those planet textures may just be slow enough that you think it's frozen, but it may come back later.I also saw exceptions from incompatible versions of KSP Interstellar, Distant Object Enhancement, and KolonyTools. I know Interstellar and MKS have versions out that are compatible with 0.25. Wouldn't hurt to remove or update those just to limit the amount of weirdness going on.Okay, I guess that I just didn't wait long enough. How long should it take? I literally waited 30 minutes before stopping the program.As to the mods, they should all be up-to-date because I just did a clean install and updated all of them. Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 11, 2014 Share Posted December 11, 2014 (edited) I initially had problems so I broke the mods up into chunks and added them bit by bit example : mods labelled A to E went in then the next batch of 5 etc etc. With only a few mods to do each time it cached quickly and didnt run out of memory. You just have to restart 4 or 5 times and I strongly recommend opengl its such a memory saver Edited December 11, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
rbray89 Posted December 12, 2014 Author Share Posted December 12, 2014 Your log shows that you were updating the cache for the next texture, KerbinScaledSpace300. Some of those planet textures may just be slow enough that you think it's frozen, but it may come back later.I also saw exceptions from incompatible versions of KSP Interstellar, Distant Object Enhancement, and KolonyTools. I know Interstellar and MKS have versions out that are compatible with 0.25. Wouldn't hurt to remove or update those just to limit the amount of weirdness going on.Good Catch. Link to comment Share on other sites More sharing options...
rbray89 Posted December 12, 2014 Author Share Posted December 12, 2014 I have 32 mods installed with a high powered desktop. It still took 30-45 min with the multi thread ATM. Be patient it may seem like it is stuck but it is working in the background. It will show that it is not responding in task manager as well. Let it do its thing. If it crashes to desktop start it back up and continue the process until you get the menu screen.It is possible that at that point you VRAM is full as well. I see from one of you other posts you are using a mobile GPU, most likely you are using up your dedicated VRAM and it is trying to pass it back to the system memory which is causing your crashes.Ah... This would do it. That would explain why the d3d call complained of OOM before the .NET calls did.How much RAM do you have available on the system? Link to comment Share on other sites More sharing options...
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