Virtualgenius Posted January 4, 2014 Share Posted January 4, 2014 Thats cool cant ask anymore from you I am a unique situation and I have always been a problem child Link to comment Share on other sites More sharing options...
rbray89 Posted January 4, 2014 Author Share Posted January 4, 2014 Thats cool cant ask anymore from you I am a unique situation and I have always been a problem childHaha... If someone else presents the same situation, I might be able to make some correlation with some specific mod, but until then we are out of luck I think. Link to comment Share on other sites More sharing options...
rbray89 Posted January 4, 2014 Author Share Posted January 4, 2014 Haha... If someone else presents the same situation, I might be able to make some correlation with some specific mod, but until then we are out of luck I think.Actually, I think there is one other option. You could copy all your mods into a zip or 7z/gzip/tar.gz and upload it to dropbox/google drive/etc so I can download and mess around with it. You can PM or post the link, whichever you feel more comfortable with. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 4, 2014 Share Posted January 4, 2014 (edited) Ok I have finally got this to work your not going to believe this but I went through each line of the log to see what it was *****ing about and I found folders that where not in the correct place for example Bobcats soviet pack some of the folders that have the resources and spaces where not in the default location, probably a fail copy and past by me somewhere along the line but to cut this short its working, it doesnt like non default location for mod folders.This is using V27 BasicWRN 17:56:11.458] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU =====================[LOG 17:56:12.993] AddonLoader: Instantiating addon 'TextureCompressor' from assembly 'TextureCompressor'[LOG 17:56:12.994] TextureCompressor: Memory Saved : 847445222B[LOG 17:56:12.995] TextureCompressor: Memory Saved : 827583kB[LOG 17:56:12.995] TextureCompressor: Memory Saved : 808MB Edited January 4, 2014 by Virtualgenius Link to comment Share on other sites More sharing options...
Raptor831 Posted January 4, 2014 Share Posted January 4, 2014 Quick question: I see the texture errors in the log file, but how do I fix it inside this mod's .cfg file?I've got two error types occurring:UnityException: Texture 'KOSMOS/Parts/Structural/Kosmos_VA_RRV_LockDown/VA_Lockdown_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.......GameDatabase: Texture 'KOSMOS/Parts/Structural/Kosmos_Salyut_1.5-1_Taper/NRM' requested as normal map but texture is not a normal map and is not readableIn the .cfg file there's the "Keep Readable" section and the "Normals" section. Which section do I place each texture that causes an error? Do they each need to be in different sections of the .cfg file? Link to comment Share on other sites More sharing options...
rbray89 Posted January 4, 2014 Author Share Posted January 4, 2014 Quick question: I see the texture errors in the log file, but how do I fix it inside this mod's .cfg file?I've got two error types occurring:UnityException: Texture 'KOSMOS/Parts/Structural/Kosmos_VA_RRV_LockDown/VA_Lockdown_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.......GameDatabase: Texture 'KOSMOS/Parts/Structural/Kosmos_Salyut_1.5-1_Taper/NRM' requested as normal map but texture is not a normal map and is not readableIn the .cfg file there's the "Keep Readable" section and the "Normals" section. Which section do I place each texture that causes an error? Do they each need to be in different sections of the .cfg file?KOSMOS/Parts/Structural/Kosmos_Salyut_1.5-1_Taper/NRM would be added to the normal map section, and KOSMOS/Parts/Structural/Kosmos_VA_RRV_LockDown/VA_Lockdown_NRM would be added to the make readable section. Link to comment Share on other sites More sharing options...
rbray89 Posted January 4, 2014 Author Share Posted January 4, 2014 hmmm interesting. Don't know why this would work this way, but I'm glad you figured it out. Link to comment Share on other sites More sharing options...
Raptor831 Posted January 4, 2014 Share Posted January 4, 2014 KOSMOS/Parts/Structural/Kosmos_Salyut_1.5-1_Taper/NRM would be added to the normal map section, and KOSMOS/Parts/Structural/Kosmos_VA_RRV_LockDown/VA_Lockdown_NRM would be added to the make readable section.Thanks. Just wanted to double check because I was confusing myself. Link to comment Share on other sites More sharing options...
SpeedyFarrar Posted January 4, 2014 Share Posted January 4, 2014 I solved my problem, it turned out that I screwed up something in the config file. 2-7 runs great now, KSP is using 2.5GB, down from 2.9GB with 2-6 Link to comment Share on other sites More sharing options...
tygoo7 Posted January 4, 2014 Share Posted January 4, 2014 This is probably one of the best mods ever. With my install I have WAY too many mods and would get to like 3.4gb and crash but when I installed the experimental aggresive I got down to 2.5gb! Thank you! Link to comment Share on other sites More sharing options...
Ruedii Posted January 4, 2014 Share Posted January 4, 2014 Is there a way to make the alpha-dropping selective in future versions so it can be re-included in the aggressive version? Link to comment Share on other sites More sharing options...
CleverLikeMe Posted January 4, 2014 Share Posted January 4, 2014 I'm getting very little memory reduction, especially compared to texture reduction packs. Using latest version 2-7 aggressive, I get 348mb memory saved according to the log file. Running interstellar, KW rocketry, kethane, MJ, infernal robotics, FAR, and procedural fairings. Link to comment Share on other sites More sharing options...
rbray89 Posted January 4, 2014 Author Share Posted January 4, 2014 Is there a way to make the alpha-dropping selective in future versions so it can be re-included in the aggressive version?I thought about it, but realistically, mbms are already setup to use the correct format, and alpha dropping ruined the normalmaps. Link to comment Share on other sites More sharing options...
rbray89 Posted January 4, 2014 Author Share Posted January 4, 2014 I'm getting very little memory reduction, especially compared to texture reduction packs. Using latest version 2-7 aggressive, I get 348mb memory saved according to the log file. Running interstellar, KW rocketry, kethane, MJ, infernal robotics, FAR, and procedural fairings.You can increase the scale value in the config to shrink the textures further, and/or disable mipmaps and/or compress normal maps. There may also be an issue with how I calculate memory savings, but it should be very close to accurate. PNGs don't generate mipmaps, which is why they look odd at a distance, and also take up 30% less memory. Compressing normal maps will decrease memory usage by about 1/2 for each normalmap. Link to comment Share on other sites More sharing options...
Deltac Posted January 4, 2014 Share Posted January 4, 2014 Not sure if this is a bug, or just side affect from the memory reduction, but here goes!Installed the Aggressive version as is, worked like a charm in memory reduction. Looked at some of my parts, and the textures look like they lost more than just size. The textures in question are from the FASA pack. Everything else seems fine, but Novapunch parts might be affected, too.Pictures it illustrate the problem:Before aggressiveAfter aggressiveThese two were taken at the same time of day:Before aggressiveAfter aggressiveThe shading seems to be affected adversely. Link to comment Share on other sites More sharing options...
gardocki Posted January 5, 2014 Share Posted January 5, 2014 This latest update is absolutely brilliant. All these parts and still almost 1GB of headroom: folder = Squad/ folder = KWRocketry/ folder = B9_Aerospace/ folder = AIES_Aerospace/ folder = BeastlyScience/ folder = HexCans/ folder = KAS/ folder = Keramzit/ folder = Kethane/ folder = Klockheed_Martian/ folder = KOSMOS/ folder = KSPX/ folder = LTech/ folder = MagicSmokeIndustries/ folder = masTerTorch/ folder = ModsByTal/ folder = NearFuture/ folder = NothkeSerCom/ folder = ProceduralDynamics/ folder = RBI/ folder = SCANsat/parts/ folder = StretchyTanks/ folder = SurfaceLights/ folder = TarsierSpaceTech/ folder = WarpPlugin/ Link to comment Share on other sites More sharing options...
rbray89 Posted January 5, 2014 Author Share Posted January 5, 2014 Not sure if this is a bug, or just side affect from the memory reduction, but here goes!Installed the Aggressive version as is, worked like a charm in memory reduction. Looked at some of my parts, and the textures look like they lost more than just size. The textures in question are from the FASA pack. Everything else seems fine, but Novapunch parts might be affected, too.Pictures it illustrate the problem:Before aggressiveAfter aggressiveThese two were taken at the same time of day:Before aggressiveAfter aggressiveThe shading seems to be affected adversely.I assume you altered the config to add those folders in? If you open up KSP.log, you'll find lots of errors regarding normal maps can't be created due to unreadable textures. Simply add all those textures into the normalmap list in the config. Shading will be restored. Link to comment Share on other sites More sharing options...
Deltac Posted January 5, 2014 Share Posted January 5, 2014 I assume you altered the config to add those folders in? If you open up KSP.log, you'll find lots of errors regarding normal maps can't be created due to unreadable textures. Simply add all those textures into the normalmap list in the config. Shading will be restored."Installed the Aggressive version as is"That means I didn't add the folder to the config.The strange thing is when I loaded up KSP with the Aggressive version, some textures that were broken before were now fixed. Mostly parts with .png textures are affected, but a few .png textures are not affected. .tga parts appear to be unaffected, if I remember correctly. Link to comment Share on other sites More sharing options...
rbray89 Posted January 5, 2014 Author Share Posted January 5, 2014 hmmm... I'm not sure the origin of the problem then. Link to comment Share on other sites More sharing options...
Argelle Posted January 5, 2014 Share Posted January 5, 2014 Could some nice Kerbalist point me to the direction of this log you refering to? I use window monitor to follow memory consumption but a log would be more accurate. Link to comment Share on other sites More sharing options...
Raptor831 Posted January 5, 2014 Share Posted January 5, 2014 Could some nice Kerbalist point me to the direction of this log you refering to? I use window monitor to follow memory consumption but a log would be more accurate.The log, I believe, is usually in your KSP root folder (KSP_osx/ or KSP_win/). Should be called something like ksp.log. I'm on a Mac, so it may be a bit different on Windows. Link to comment Share on other sites More sharing options...
team.leit Posted January 5, 2014 Share Posted January 5, 2014 The log, I believe, is usually in your KSP root folder (KSP_osx/ or KSP_win/). Should be called something like ksp.log. I'm on a Mac, so it may be a bit different on Windows.I can confirm that the KSP.log is in the folder that you stuck KSP into on windows. I hope that made sense Link to comment Share on other sites More sharing options...
Amazingteknique Posted January 5, 2014 Share Posted January 5, 2014 Just started playing around with the new version, seems to work great I have a quick question regarding the errors with certain textures. I get the Unity Exception: Not Readable, so I copy the texture it gives me into the leave readable part of the texture compressor config. It should stop throwing that error on load ? or am I doing something wrong. Link to comment Share on other sites More sharing options...
rbray89 Posted January 5, 2014 Author Share Posted January 5, 2014 sJust started playing around with the new version, seems to work great I have a quick question regarding the errors with certain textures. I get the Unity Exception: Not Readable, so I copy the texture it gives me into the leave readable part of the texture compressor config. It should stop throwing that error on load ? or am I doing something wrong.if it is a normal map, it should be put in the normal map list. Otherwise you are correct. Link to comment Share on other sites More sharing options...
ultrasquid Posted January 5, 2014 Share Posted January 5, 2014 Not sure if this is a bug, or just side affect from the memory reduction, but here goes!Installed the Aggressive version as is, worked like a charm in memory reduction. Looked at some of my parts, and the textures look like they lost more than just size. The textures in question are from the FASA pack. Everything else seems fine, but Novapunch parts might be affected, too.Pictures it illustrate the problem:Before aggressiveAfter aggressiveThese two were taken at the same time of day:Before aggressiveAfter aggressiveThe shading seems to be affected adversely.I've experienced the same problem you show with FASA (and also with a few Firespitter parts). It's like they're reflecting illumination in a rotated orientation somehow. That may have confused the issue more since I'm not sure of the right technical words to use but it's very obvious when you see it. Link to comment Share on other sites More sharing options...
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