Sezess Posted November 6, 2016 Share Posted November 6, 2016 (edited) I don't know if anyone else has asked you this, @taniwha , but does EPL work with Kerbonite for producing Rocketparts? Edited November 6, 2016 by Sezess Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 6, 2016 Share Posted November 6, 2016 30 minutes ago, Sezess said: I don't know if anyone else has asked you this, @taniwha , but does EPL work with Kerbonite for producing Rocketparts? Kerbonite? If you mean karbonite there is a link to a karbonite conversion right in the OP of the thread. Quote Link to comment Share on other sites More sharing options...
Sezess Posted November 6, 2016 Share Posted November 6, 2016 1 hour ago, goldenpsp said: Kerbonite? If you mean karbonite there is a link to a karbonite conversion right in the OP of the thread. Yeah, Karobnite* I should have also put "recently". The last update was for 1.0.5 Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted November 6, 2016 Share Posted November 6, 2016 (edited) 7 hours ago, Sezess said: Yeah, Karobnite* I should have also put "recently". The last update was for 1.0.5 I can try messing around with the two tonight to get some basic compatibility. All I would change would be instead of metalOre-metal-rocketParts it would be Karbonite-metal-rocketParts. I'm also assuming that Karbonite is the only mod that you have that could affect EL (I'm too lazy to integrate overrides and checking) Edited November 7, 2016 by TheRagingIrishman Quote Link to comment Share on other sites More sharing options...
Agnemon Posted November 7, 2016 Share Posted November 7, 2016 21 hours ago, taniwha said: Did you maybe set the LF and O sliders to 0 by mistake? Or maybe not have any on your station? Logs and maybe even screenshots (or even vid) showing what you're doing might help. Seems the problem is with interstellar fuel switch, removed it from game and fuel seems to be working now (only tried 1 instance tho) Agnemon Quote Link to comment Share on other sites More sharing options...
Sezess Posted November 7, 2016 Share Posted November 7, 2016 22 hours ago, TheRagingIrishman said: I can try messing around with the two tonight to get some basic compatibility. All I would change would be instead of metalOre-metal-rocketParts it would be Karbonite-metal-rocketParts. I'm also assuming that Karbonite is the only mod that you have that could affect EL (I'm too lazy to integrate overrides and checking) That would be great! Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted November 7, 2016 Share Posted November 7, 2016 55 minutes ago, Sezess said: That would be great! I'm basically done with it but I need to test it to make sure it works. Should be done in ~4 hours. Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 7, 2016 Author Share Posted November 7, 2016 9 hours ago, Agnemon said: Seems the problem is with interstellar fuel switch, removed it from game and fuel seems to be working now (only tried 1 instance tho) Ah, I'd forgotten IFS caused problems (I'd heard mention of it before). Considering EL works well with Modular Fuel Tanks (and, I believe, Firespitter fuel tanks, but that might be mistaken), I'd suggest that the IFS maintainer needs to look into how IFS does its initialization: it's probably done in the wrong place. Quote Link to comment Share on other sites More sharing options...
Sezess Posted November 8, 2016 Share Posted November 8, 2016 7 hours ago, TheRagingIrishman said: I'm basically done with it but I need to test it to make sure it works. Should be done in ~4 hours. You got a beta? Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted November 11, 2016 Share Posted November 11, 2016 Anyone had an issue with when releasing items from the build UI from a survey stake when you focus on the completed item it gets launched into space? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted November 11, 2016 Share Posted November 11, 2016 4 hours ago, Das_Sheep said: Anyone had an issue with when releasing items from the build UI from a survey stake when you focus on the completed item it gets launched into space? No but I can tell you with almost absolute certainty that it's because part of your ship is clipping into the ground. Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted November 11, 2016 Share Posted November 11, 2016 (edited) F9'ed to pre-deployment and actually paid attention. You are correct sir. Next question: Is there a way to stop it happening? Edited November 11, 2016 by Das_Sheep Quote Link to comment Share on other sites More sharing options...
schlosrat Posted November 12, 2016 Share Posted November 12, 2016 (edited) On 11/11/2016 at 10:47 AM, Das_Sheep said: F9'ed to pre-deployment and actually paid attention. You are correct sir. Next question: Is there a way to stop it happening? when you placed the survey stakes which mode do you use? Edited November 13, 2016 by schlosrat Quote Link to comment Share on other sites More sharing options...
beta546 Posted November 12, 2016 Share Posted November 12, 2016 (edited) Hey does anyone know how to make this work with stock `ore` rather than the `metal ore` this mod adds? I tried messing around with the .cfgs, changed all references of metalore to ore, but it does nothing but stop it working with either of them. guess the actual plugin plays a part in it.. Edit. Looks like it is possible to change the stock drills and converters to use metal ore, instead of the stock ore lol....I just think it is much easier to only have one resource to deal with to make rocket parts and also fuel, and the stock drills are much nicer... Edited November 12, 2016 by beta546 Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted November 15, 2016 Share Posted November 15, 2016 @taniwha hey, I really am interested in this mod, but it takes an insane amount of rocket parts just to build a rocket, is there anyway to reduce teh required resources to build one? Such as reducing the needed ore, metal and rocket parts, not reducing the needed fuel. Thanks Quote Link to comment Share on other sites More sharing options...
schlosrat Posted November 16, 2016 Share Posted November 16, 2016 Is there a way to have the recycle bins produce rocket parts instead of metal? Could this be done with a CFG edit / MM patch? Quote Link to comment Share on other sites More sharing options...
oglommi Posted November 17, 2016 Share Posted November 17, 2016 Does the survey stakes work? I got some hammered down on Minimus next to a landed Orbital Shipyard, none of the Stakes show up anywhere in the UI. Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted November 17, 2016 Share Posted November 17, 2016 1 hour ago, oglommi said: Does the survey stakes work? I got some hammered down on Minimus next to a landed Orbital Shipyard, none of the Stakes show up anywhere in the UI. Do you have a survey station? You need a survey station to build from stakes. Quote Link to comment Share on other sites More sharing options...
ThRodrigues Posted November 17, 2016 Share Posted November 17, 2016 (edited) Any wrong word / phrase is google translator's fault ... I do not know English but I understand by google translate: I have USI Kolonization Systems installed, I know that MKS changes the features needed for building, Rockparts is replaced by MaterialKits, but EL parts dealing with ScrapMetal, Metal Ore, Metal and RocketParts do not change function and become useless ... They should not be hidden from my eyes at least as it says on the homepage? Because they are still in the VAB for me and are many pieces ... already thanks for the great mod. Edited November 18, 2016 by ThRodrigues Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, ThRodrigues said: Any wrong word / phrase is google translator's fault ... I do not know English but I understand by google translate: I have USI Kolonization Systems installed, I know that MKS changes the features needed for building, Rockparts is replaced by MaterialKits, but ELP parts dealing with ScrapMetal, Metal Ore, Metal and RocketParts do not change function and become useless ... They should not be hidden from my eyes at least as it says on the homepage? Because they are still in the VAB for me and are many pieces ... already thanks for the great mod. You can remove the EPL parts from the parts folder if you don't wan to see them. Quote Link to comment Share on other sites More sharing options...
Merkov Posted November 18, 2016 Share Posted November 18, 2016 1 hour ago, ThRodrigues said: Any wrong word / phrase is google translator's fault ... I do not know English but I understand by google translate: I have USI Kolonization Systems installed, I know that MKS changes the features needed for building, Rockparts is replaced by MaterialKits, but ELP parts dealing with ScrapMetal, Metal Ore, Metal and RocketParts do not change function and become useless ... They should not be hidden from my eyes at least as it says on the homepage? Because they are still in the VAB for me and are many pieces ... already thanks for the great mod. If I remember correctly, RoverDude stopped making MKS hide EL parts because people would not realize that MKS was hiding them. They would then report it as a bug. Basically, all of the EL parts have MKS equivalents EXCEPT the mallet and survey stake. All of the rest can be deleted. Quote Link to comment Share on other sites More sharing options...
C04L Posted November 19, 2016 Share Posted November 19, 2016 so I'm a little confused, I built a vessel to launch into orbit with a recycle bin(large) attatched to the front to clear some of the debris of my previous missions, I have a msv 2000 metal container (blue) on the vessel to store the recycled materials gained. the recycler 'grabs' the debris (old launch stages/fairings etc) and procedes to 'eat it up' however the msv2000 never gains metal. so in effect my debris is being deleted. have I got the wrong container? Quote Link to comment Share on other sites More sharing options...
Fireheart318 Posted November 19, 2016 Share Posted November 19, 2016 (edited) [Bug report] When releasing craft with wheels or landing legs, they often get caught inside the launchpad/runway and are violently thrown into the air, landing upside down and usually damaged to the point of being inoperable. [Bug report] Turning on the engine of a craft spawned from a launch pad or runway does nothing - no thrust is produced and no fuel is used. This bug only occurs when the craft isn't thrown violently into the air Edited November 19, 2016 by Fireheart318 Quote Link to comment Share on other sites More sharing options...
tsaven Posted November 19, 2016 Share Posted November 19, 2016 On 7/9/2016 at 5:02 PM, taniwha said: (just to cover it here) As mentioned in the UKS thread, the solution is to create a resource recipe for ReplacementParts. This will cause EL to make ReplacementParts a required resource and thus part of the build rather than an optional (transferable) resource. However, going by your description of the issue, my advice of making ReplacementParts self-dependent will cause problems, so definitely put more appropriate source resources in the recipe. Hey Taniwha, did this bug between UKS and EL ever get fixed or addressed? It seems to still be a problem, even when using all the latest versions. if you use UKS and launch build a craft with EL, most of the UKS parts will be created in the "Broken!" state because of the way UKS implements the Wear mechanic via a hidden (weightless, massless) resource of ReplacementParts. Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 20, 2016 Author Share Posted November 20, 2016 I just got back from an overseas trip, I'll catch up with the thread properly tomorrow. Just letting you guys know I'm still around. Quote Link to comment Share on other sites More sharing options...
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