Schragon Posted December 22, 2013 Share Posted December 22, 2013 New version coming this weekend that will fix the 0.23 issues. Ultrawarp is broken until then. I have removed the Autoload save stuff in the next version of PF. Use Sirkuts DevHelper instead. Its better.Is this fix out yet? I dont want so stress, but i cant rly see if its out because all fixes were uploaded as DEC 3 ^^Also i think my english isnt very good so sorry for that. Link to comment Share on other sites More sharing options...
lantay77 Posted December 23, 2013 Share Posted December 23, 2013 Is this fix out yet? I dont want so stress, but i cant rly see if its out because all fixes were uploaded as DEC 3 ^^Also i think my english isnt very good so sorry for that.Nope, not out yet. Link to comment Share on other sites More sharing options...
Kragrathea Posted December 23, 2013 Author Share Posted December 23, 2013 Sorry, new version isn't quite done yet. Lots of changes mean lots of bugs. Plan is to release a WIP version of the plugin called PlanetFactory CE (creator edition). Once it is stable I will do a new PF release that will consume the user defined systems.Re: Orbits: I tried making planets that were not orbiting the Sun and they had various problems. Might be possible but I haven't the time to figure it out.Re: Realism: Not a primary goal with these systems. Going for fun and interesting. New version will allow you to make your own more realistic systems. In new version you will be able to select what systems load at runtime. So you can disable Serious/Sentar if you want.If you want to get a head start on making planets learn SpaceEngine. The controls are wonky but it is incredibly powerful. And you can export in a PF friendly format. Krag Link to comment Share on other sites More sharing options...
Rainbowtrout Posted December 23, 2013 Share Posted December 23, 2013 The moment I find this, my internet starts to slow down my speeds. Curse you Internet, CURSE YOU! Link to comment Share on other sites More sharing options...
SergeantBlueforce Posted December 23, 2013 Share Posted December 23, 2013 How difficult is it to remove serious for one's self, and move joker to a different orbit?I tried that, I can't find the file. I can only assume the reason for this is because Serious is a complete clone of Kerbol. Link to comment Share on other sites More sharing options...
JavaProphet Posted December 23, 2013 Share Posted December 23, 2013 Just a thought, Krag, for the planets outside of Kerbol's orbit, since planets have set in stone orbits can't you have them outside the SOI of the sun, and have their velocity set to 0 m/s? Link to comment Share on other sites More sharing options...
Shepard Posted December 23, 2013 Share Posted December 23, 2013 Re: Realism: Not a primary goal with these systems. Going for fun and interesting. New version will allow you to make your own more realistic systems. What ? Does that mean your plugin will include a mod/tutorials to make planets directly ? Link to comment Share on other sites More sharing options...
Borisbee Posted December 23, 2013 Share Posted December 23, 2013 I'm wondering if there is anything being done to account for the lack of sunlight that the second sun puts off. Not being able to use solar panels when that close to a sun is kind of silly. Link to comment Share on other sites More sharing options...
panfish5 Posted December 23, 2013 Share Posted December 23, 2013 Just a thought, Krag, for the planets outside of Kerbol's orbit, since planets have set in stone orbits can't you have them outside the SOI of the sun, and have their velocity set to 0 m/s?The suns SOI is actually infinite so the planets or stars would fall into kerbol. Link to comment Share on other sites More sharing options...
Kragrathea Posted December 24, 2013 Author Share Posted December 24, 2013 JavaProphet: Its not that. Lots of kerbal code assumes only one Sun and that at the "root" of a system. Shepard:YesBorisbee:Maybe. Might be able to make the solar panels work right with a simple plugin addition. Link to comment Share on other sites More sharing options...
Shepard Posted December 24, 2013 Share Posted December 24, 2013 JavaProphet: Its not that. Lots of kerbal code assumes only one Sun and that at the "root" of a system. Shepard:YesBorisbee:Maybe. Might be able to make the solar panels work right with a simple plugin addition.Mother of god... It will be awesome ! Link to comment Share on other sites More sharing options...
JavaProphet Posted December 24, 2013 Share Posted December 24, 2013 Well, instead of rewriting all of that code, why not just make it a multiple-root system, and implement a custom SOI transfer node. What if the planet is in an orbit sufficient as to where it would be escape velocity? As in at the apoapse, you would be traveling < 0 m/s? Link to comment Share on other sites More sharing options...
plinyvic Posted December 24, 2013 Share Posted December 24, 2013 Ummmm, when i installed the dll to plugin data and the planet factory folder to plugins, Serious is engulfing kerbin, and all of the planet factory planets are using default skins of the planets that they are based off of. Any help? Link to comment Share on other sites More sharing options...
Borisbee Posted December 24, 2013 Share Posted December 24, 2013 You installed it wrong. Just drop the folder into gamedata, that's all there is to it. Link to comment Share on other sites More sharing options...
Dooz Posted December 24, 2013 Share Posted December 24, 2013 (edited) Ummmm, when i installed the dll to plugin data and the planet factory folder to plugins, Serious is engulfing kerbin, and all of the planet factory planets are using default skins of the planets that they are based off of. Any help?Its strange i had the issueAlso Dont die now!!!!! Edited December 28, 2013 by Dooz Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted December 29, 2013 Share Posted December 29, 2013 Its strange i had the issueAlso Dont die now!!!!!This mod is not working with .23. Kragrathea is working on it as we speak. (Type?) Link to comment Share on other sites More sharing options...
Sigma52 Posted December 30, 2013 Share Posted December 30, 2013 works fine for me, even with the alternis kerbol mod. Link to comment Share on other sites More sharing options...
biohazard15 Posted December 30, 2013 Share Posted December 30, 2013 The mod is working fine in sandbox. In career, it breaks science archives. Link to comment Share on other sites More sharing options...
CompSnake077 Posted December 31, 2013 Share Posted December 31, 2013 Hello Kragrathea, when is your new version coming out? I'm also interested in your planet factory creator edition. Link to comment Share on other sites More sharing options...
Djolox Posted January 1, 2014 Share Posted January 1, 2014 I don't really like Serious, why not include Joker in a Pluto-equivalent orbit instead of having a Star orbit another star? In my opinion, it does not really make sense.Sense is on Serious's side it do make sense! Did you ever seen the Alpha Centauri system?There are Alpha Centauri A and Alpha Centauri B orbiting each other as binary system and Proxima Centauri orbiting them.(Proxima Is A STAR) Link to comment Share on other sites More sharing options...
wasmic Posted January 1, 2014 Share Posted January 1, 2014 works fine for me, even with the alternis kerbol mod.It works with Alternis Kerbol? Great.Hello Kragrathea, when is your new version coming out? I'm also interested in your planet factory creator edition.Never. Ask. For. Release dates. Seriously, just don't. Many modders find it extremely annoying, and I'm sure Krag will give us an ETA when (s)he's willing to do it. Link to comment Share on other sites More sharing options...
CompSnake077 Posted January 5, 2014 Share Posted January 5, 2014 If anyone knows about it, when you try to build the C# source into a DLL just as it is, you get about 88 fatal errors, does anyone know how to fix this? I have almost no experience using Visual Studio, let alone C#, so If anyone can help me, that'll be great! Link to comment Share on other sites More sharing options...
Borisbee Posted January 6, 2014 Share Posted January 6, 2014 If anyone knows about it, when you try to build the C# source into a DLL just as it is, you get about 88 fatal errors, does anyone know how to fix this? I have almost no experience using Visual Studio, let alone C#, so If anyone can help me, that'll be great!Maybe stupid question but why are you trying to build the .dll if you have no experience doing that sort of thing? That's unnecessary if you just want to use the mod. Link to comment Share on other sites More sharing options...
CompSnake077 Posted January 6, 2014 Share Posted January 6, 2014 We'll I just want to add new planets and remove serious, so that's why. Link to comment Share on other sites More sharing options...
Morx Posted January 6, 2014 Share Posted January 6, 2014 Hi i confirm that the mod works for 0.23, at least partially, in fact ultrawarp time does not work, anyone knows any workaround or something? Link to comment Share on other sites More sharing options...
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