victory143 Posted February 4, 2014 Share Posted February 4, 2014 Year 912: The Klenderman blood is analysed and it shares kerbal DNA. There is panic in Kurope and most of the world. Sightings of Klenderman are reported everywhere and the authorities are contacted by the 'Dark Avengers'. Link to comment Share on other sites More sharing options...
Souper Posted February 4, 2014 Share Posted February 4, 2014 Year 928: Klenderman is captured by a group of khristians, and handed over to the Kerbal millitary for interogation. Link to comment Share on other sites More sharing options...
Helix935 Posted February 5, 2014 Share Posted February 5, 2014 Year 933: after 5 years of interrogation, Klenderman has revealed that he came to the Kerbol system via a crashed saucer on Mun after chasing the space kraken for 60 years Link to comment Share on other sites More sharing options...
CaptainGiblets Posted February 5, 2014 Share Posted February 5, 2014 Year 934: A special prison cell is made for Klenderman, he will stay their all his life. The kerbals go back to focus on landing on another planet Link to comment Share on other sites More sharing options...
Helix935 Posted February 5, 2014 Share Posted February 5, 2014 Year 935: colonies are reestablished on the Mun and the crashed saucer is found and experimented on. saucer is discovered to powered by element 115 (see what did there) and research is being done on the creation of a Alcubierre drive. Link to comment Share on other sites More sharing options...
Souper Posted February 5, 2014 Share Posted February 5, 2014 Year 980: After 45 years of reasearch, budget gaining, and a Klenderman truce, the Alcibierre drive is created, and the first Starship is created.The Starship travels to a planet called "Earth", and to the inhabitants of Earth, the starship's crash is known as the "Roswell Incident" Link to comment Share on other sites More sharing options...
problemecium Posted February 5, 2014 Share Posted February 5, 2014 Year 981: It becomes apparent to every Kerbal not directly involved in researching the Alcubierre drive that it sure would be nice if the Kerbal civilization were able to do more than one thing at a time. 45 years of twiddling their thumbs, they found, was very boring. Much controversy ensues. Link to comment Share on other sites More sharing options...
cziken20 Posted February 5, 2014 Share Posted February 5, 2014 990: Kerbals travel to Laythe, only to found that there is ALMOST no life. There are microbes in the weater! Link to comment Share on other sites More sharing options...
Holo Posted February 5, 2014 Share Posted February 5, 2014 991: 63 years after his capture, Klenderman escapes. At the same time, approximately â–ˆ.â–ˆ% of Kerbals contract temporary insanity. The resulting damage to Kerbal science causes almost all knowledge of Alcubierre drives to be lost. Klenderman was not found. Link to comment Share on other sites More sharing options...
Sylandro Posted February 5, 2014 Share Posted February 5, 2014 Year 995 - Kerbal kibble is invented, five months later, it is shown to cause hyperactivity in kerbals. Link to comment Share on other sites More sharing options...
WJDubs Posted February 5, 2014 Share Posted February 5, 2014 Year 1000: Kerbals invent the Kerbol Mk1 rocket. The astronauts aren't found, because he wasn't very bright. Link to comment Share on other sites More sharing options...
victory143 Posted February 5, 2014 Share Posted February 5, 2014 Year 1000: World-wide millennium celebrations! Oh SRB Oh SRB, how beautiful thy flame is! Link to comment Share on other sites More sharing options...
Finwolf Posted February 5, 2014 Share Posted February 5, 2014 Year 1003: Kerbals start the building of the Kerbal International Space Station. Link to comment Share on other sites More sharing options...
AletzN1 Posted February 5, 2014 Share Posted February 5, 2014 Year 1004: but fail the first time as they used the wrong kind of docking ports.They try again this year. Main Hab module complete! Link to comment Share on other sites More sharing options...
Nick7892 Posted February 6, 2014 Share Posted February 6, 2014 1004: Due to Jebidiah forgetting to extend the panels the station runs out of power. Link to comment Share on other sites More sharing options...
cziken20 Posted February 6, 2014 Share Posted February 6, 2014 1004,0000001: So Jeb goes out to kick that panel, and fold it out manually. The station works! Oh wait... **** it's on sub-orbital trajetory. Link to comment Share on other sites More sharing options...
Wahgineer Posted February 6, 2014 Share Posted February 6, 2014 1004,0000002: Jeb manages to use a booster still attached to the station to save it. Old Files on the Alcubierre drive are found and promptly put into storage. The Kerbals get tired of using capsules, and start to think of using more reusable craft: so begins the research, development, and use of the Kerbal Orbital Shuttle. It is an outstanding success. Link to comment Share on other sites More sharing options...
victory143 Posted February 6, 2014 Share Posted February 6, 2014 Year 1005: Space station Fractured and the Kerbal International space station dock together in the first station docking. The space station is now 4KM long and 2KM wide housing nearly twice as many Kerbals as space station Fractured did alone. Link to comment Share on other sites More sharing options...
asdfCYBER Posted February 6, 2014 Share Posted February 6, 2014 1005.02: Scientists are now able to calculate wobbleness by using a billion RCS thrusters on the station to turn it. Link to comment Share on other sites More sharing options...
victory143 Posted February 6, 2014 Share Posted February 6, 2014 Year 1006: After some research in to wobbleness, the Kerbal Scientists perfect the Infi-Glider. The public is against the idea of exploiting so called 'Physic Glitches' to advanced the society. There are violent protests in Kermany and Koland. Link to comment Share on other sites More sharing options...
Souper Posted February 7, 2014 Share Posted February 7, 2014 Year 1009: Komputer Games are invented, and incorperated into the KISS, and almost all other spacecraft. Link to comment Share on other sites More sharing options...
Souper Posted February 7, 2014 Share Posted February 7, 2014 Year 1011: [CURRENT DATE] Modern Jeb, Bill, and Bob come together as astronauts. Link to comment Share on other sites More sharing options...
Wahgineer Posted February 7, 2014 Share Posted February 7, 2014 Year 1012: the begging of an initiative for a Duna mission is started. The plan is to use stages from their Mun rockets as well as some older space station tech to cobble together a Duna vessel. Construction begins in earnest, since the next window is in 2 years. Link to comment Share on other sites More sharing options...
cziken20 Posted February 7, 2014 Share Posted February 7, 2014 1013: That was unbelievable! A huge meteorite hitted Duna! It was so huge, that Duna's orbit is now longer! For now next launch windows in 3 months. That' not enough time. Link to comment Share on other sites More sharing options...
Wahgineer Posted February 7, 2014 Share Posted February 7, 2014 1014: The Duna orbit change incident was found to be a combination of a hoax and mechanical problems with a telescope. Construction is completed, and the ship begins its two year voyage to Duna. Link to comment Share on other sites More sharing options...
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