Octobomb Posted December 18, 2013 Share Posted December 18, 2013 Thanks. Expect to see some simple icons appear sometime. Link to comment Share on other sites More sharing options...
drtedastro Posted December 18, 2013 Share Posted December 18, 2013 (edited) All is working just fine now. Found a major logic flaw, interacting with the keyboard.But it is fixed now..... Edited December 18, 2013 by drtedastro Link to comment Share on other sites More sharing options...
El wonso Posted December 19, 2013 Share Posted December 19, 2013 (edited) I use both optional modules with KSP 0.23 and I have encountered some problems:Toolbar Support - main MJ button works fine but I have no Toolbar config window. E: oh, didn't notice the T.FAR Support - using time warp causes KSP to lag a lot. As soon as I turn off time warp everything works fine (I'm not talking about physical warp). Oh, and everything is fine if a vessel has no MechJeb attached. Edited December 19, 2013 by El wonso Link to comment Share on other sites More sharing options...
sarbian Posted December 19, 2013 Author Share Posted December 19, 2013 I did not update the FAR support yet, I need to look at the code change in last FAR. Link to comment Share on other sites More sharing options...
drtedastro Posted December 19, 2013 Share Posted December 19, 2013 Many thanks sarbian... great work, as always.... Link to comment Share on other sites More sharing options...
Unreal2004 Posted December 20, 2013 Share Posted December 20, 2013 Is there a way you can make the MechJeb tab movable again without me having to fiddle with the config? It is always covering up my resource tab and generally getting in the way. Thanks! Good work BTW Link to comment Share on other sites More sharing options...
sarbian Posted December 20, 2013 Author Share Posted December 20, 2013 It's planned, it annoys me too Link to comment Share on other sites More sharing options...
hab136 Posted December 21, 2013 Share Posted December 21, 2013 (edited) The lack of icons annoyed me. I made icons for the ones from my KSP.log (searching for "No icon for")Attitude_AdjustmentCustom_Window_EditorDelta-V_StatsDocking_AutopilotManeuver_PlannerOrbit_InfoRCS_BalancerRendezvous_AutopilotRendezvous_PlannerRover_AutopilotSettingsSpaceplane_GuidanceUtilitiesWarp_HelperI also ran the existing icons through ImageOptim (basically a fancy wrapper around PNGcrush), which reduced their file sizes a little (~900 bytes -> ~500 bytes each).Here's all of them together: https://mega.co.nz/#!5E5DALCZ!B4jl2ibwPULAymPiEAtKBEx9iWkYfcJvppQUGF2U2ccI'm not an artist, so they're terrible, except Delta-V_Stats which is okay, and Warp_Helper which is awesome. However, I figure any icon is better than just a row of question marks. Edited December 21, 2013 by hab136 grammar Link to comment Share on other sites More sharing options...
sarbian Posted December 21, 2013 Author Share Posted December 21, 2013 Nothke is working on an icon set : http://forum.kerbalspaceprogram.com/threads/60066-0-23-0-Toolbar-Plugin-1-2-1-Common-API-for-draggable-resizable-buttons-toolbar?p=858004&viewfull=1#post858004I do agree that that Warp Helper icon is epic Link to comment Share on other sites More sharing options...
hab136 Posted December 21, 2013 Share Posted December 21, 2013 Nothke is working on an icon set : http://forum.kerbalspaceprogram.com/threads/60066-0-23-0-Toolbar-Plugin-1-2-1-Common-API-for-draggable-resizable-buttons-toolbar?p=858004&viewfull=1#post858004Awesome! His icons do look better, and I'll switch to them when they become available. In the meantime, I'll use my crappy ones Link to comment Share on other sites More sharing options...
sarbian Posted December 21, 2013 Author Share Posted December 21, 2013 I just uploaded a new version of the toolbar that works with MJ dev version 139+ Link to comment Share on other sites More sharing options...
PTAH Posted December 24, 2013 Share Posted December 24, 2013 Is "FAR Support" compatible with MJ 2.1.1 ? Seems haven't been updated yet. Link to comment Share on other sites More sharing options...
El wonso Posted December 24, 2013 Share Posted December 24, 2013 Is "FAR Support" compatible with MJ 2.1.1 ? Seems haven't been updated yet.I use both FAR and MJ 2.1.1 - FAR support seems to be broken, MJ controls are useless (but I have also updated FAR recently). Link to comment Share on other sites More sharing options...
Prismatech Posted December 24, 2013 Share Posted December 24, 2013 please make the icons sortable. so I could sort the icons in my priority. Link to comment Share on other sites More sharing options...
El wonso Posted December 24, 2013 Share Posted December 24, 2013 please make the icons sortable. so I could sort the icons in my priority.You should probably suggest that in Toolbar thread. Link to comment Share on other sites More sharing options...
blizzy78 Posted December 24, 2013 Share Posted December 24, 2013 please make the icons sortable. so I could sort the icons in my priority.It's already on the list: https://github.com/blizzy78/ksp_toolbar/issues/2Although it has not been requested often so far. Link to comment Share on other sites More sharing options...
sarbian Posted December 30, 2013 Author Share Posted December 30, 2013 I updated the MechJeb/FAR Extension and MJ now get the Terminal Velocity from FAR.You'll need MechJeb2 Dev version 148+ Link to comment Share on other sites More sharing options...
rosenkranz Posted December 30, 2013 Share Posted December 30, 2013 Does this mean the landing guidance will give something resembling an accurate location? I'm having a heck of a time trying to land anywhere even close to KSC or aerobraking estimates with MJ with FAR installed. Link to comment Share on other sites More sharing options...
sarbian Posted December 30, 2013 Author Share Posted December 30, 2013 no, not yet Link to comment Share on other sites More sharing options...
shrx Posted December 31, 2013 Share Posted December 31, 2013 Awesome, thanks! Link to comment Share on other sites More sharing options...
CleverLikeMe Posted December 31, 2013 Share Posted December 31, 2013 (edited) I may be missing something on the install, but I can't seem to get these plugins to work. I'm not getting any FAR support (terminal velocity is still exponentially growing and completely wrong), and I also don't have a toolbar config option. (toolbar issue has been sorted, so the plugin is working, but I am most definitely not getting any FAR support as far as I can tell)The optional modules are extracted right into the directory like you would assume. KSP\Game Data\MechJeb2\Plugins\ and that's where I have 3 separate plugin files. Mechjeb2.dll MechjebFARExt.dll and Mechjebmenutoolbar.dll --- theres also a plugin config folder and an icons folder.I'm using the latest version of the toolbar on the forums 1.3.0Latest version of module manager 1.5.6and the latest dev version of MJ2 (150)any thoughts on what might be going wrong? Edited December 31, 2013 by CleverLikeMe Link to comment Share on other sites More sharing options...
J_Davis Posted December 31, 2013 Share Posted December 31, 2013 Hey, I'm sure you get a lot of requests, but would it be possible to create a module for mechjeb that would use a few seconds of RCS to ullage the tanks prior to a burn? That would make mechjeb reliable in the game game where I'm using the engine ignition mod: http://forum.kerbalspaceprogram.com/threads/51880-0-23-Engine-Ignitor-%28V3-1-Released-Dec-27-2013%29 .As it is, I have to manually ullage right before each automatically programmed burn, sometimes resulting in a loss of accuracy (not much, but I'm a perfectionist with stubby finger motions). Link to comment Share on other sites More sharing options...
NathanKell Posted December 31, 2013 Share Posted December 31, 2013 I second that heartily. Also maybe activating and deactivating engines before/after burns? (for engines with minThrust >0) Link to comment Share on other sites More sharing options...
J_Davis Posted December 31, 2013 Share Posted December 31, 2013 I second that heartily. Also maybe activating and deactivating engines before/after burns? (for engines with minThrust >0)That would be quite useful, yes.Perhaps though, if all flight operations need different behaviour for ullage, engine thrust, and ignition concerns, a different mechjeb would be needed in general, one that would do the necessary steps for a more realistically modded KSP. Link to comment Share on other sites More sharing options...
sarbian Posted December 31, 2013 Author Share Posted December 31, 2013 CleverLikeMe : No idea. It looks like your install is ok. Post a log so I can see if there is a relevant error message. J_Davis / NathanKell : I'll think about it but it won't be high on my list for now. I Had to do a quick search to understand why you would need that. I learn things everyday here ullage is done with RCS on real rockets ? Or do they use some special engine ? I remember some talk about ullage engine on a thread about the Ares.The problem with enabling/disabling engine is that I would need a way to know which engine I can touch and which I should left offline. And the lack of common engine interface will again lead me to some code duplication nightmare...I think we can manage both realistic and normal mode in the same code base. I just need to avoid quick dirty fix. Link to comment Share on other sites More sharing options...
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