Mr.Kerbol Posted November 15, 2014 Share Posted November 15, 2014 Why does this not work with 0.25? I just want the Crew Roster. Link to comment Share on other sites More sharing options...
Tex_NL Posted November 15, 2014 Share Posted November 15, 2014 Why does this not work with 0.25? I just want the Crew Roster.Two options:1: You've installed it wrong.2: You've installed an outdated version.It works perfectly just as always. Link to comment Share on other sites More sharing options...
Bacon_commando Posted December 17, 2014 Share Posted December 17, 2014 We need a 0.90 version of this. Link to comment Share on other sites More sharing options...
snow25699 Posted December 17, 2014 Share Posted December 17, 2014 Does it work with 0.90? Link to comment Share on other sites More sharing options...
Antipaten Posted December 17, 2014 Share Posted December 17, 2014 It doesn't work in 0.90.Tested in vanilla game with only toolbar 1.7.7.Window doesn't open when icon is clicked Link to comment Share on other sites More sharing options...
scerion Posted December 17, 2014 Share Posted December 17, 2014 prolly needs a bit of a rewrite with the new XP stuff in the game. Waiting on this myself, hopefully comes soon, but I know Sarbian is super busy with all the updates he has. Link to comment Share on other sites More sharing options...
snow25699 Posted December 18, 2014 Share Posted December 18, 2014 oh, too bad... i can wait tho... Link to comment Share on other sites More sharing options...
Apollo13 Posted December 18, 2014 Share Posted December 18, 2014 I, too, am looking for the 0.90 update. I prefer this to Ship Manifest. And, it's more powerful than the stock crew transfer.Sidebar: I never use transfer in flight; I'm old school; gotta do the EVA thing. So, I use Crew Manifest at only the launchpad to change-out personnel, which stock does not provide. Link to comment Share on other sites More sharing options...
Meridius Posted December 19, 2014 Share Posted December 19, 2014 I, too, am looking for the 0.90 update. I prefer this to Ship Manifest. And, it's more powerful than the stock crew transfer.Sidebar: I never use transfer in flight; I'm old school; gotta do the EVA thing. So, I use Crew Manifest at only the launchpad to change-out personnel, which stock does not provide.Well, I do use it to transfer from compartment to compartment w/o EVA. :wink:Look forward to seeing it updated. Link to comment Share on other sites More sharing options...
sarbian Posted December 19, 2014 Author Share Posted December 19, 2014 Don't worry, I ll have a look soon. Link to comment Share on other sites More sharing options...
Red3Tango Posted December 20, 2014 Share Posted December 20, 2014 @sarbian: would you ever consider allowing us to create/edit kerbals from the space center instead of just in the flight scene? Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 20, 2014 Share Posted December 20, 2014 I'll be thrilled with just an update for .90, but this is also a feature I'd like as well if feasible. Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 21, 2014 Share Posted December 21, 2014 Just waiting on this for an update and I am all 0.90 compliant Link to comment Share on other sites More sharing options...
Bobe Posted December 21, 2014 Share Posted December 21, 2014 Just waiting on this for an update and I am all 0.90 compliantI'd recommend trying Ship Manifest. It was built on top of Crew Manifest, so it includes all crew-related functionality, as well as providing resource management. Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 21, 2014 Share Posted December 21, 2014 The problem is some of us don't want the resource management of Ship Manifest which is why Crew Manifest is preferred. More features doesn't always mean better. Link to comment Share on other sites More sharing options...
sarbian Posted December 21, 2014 Author Share Posted December 21, 2014 There you go, updated for 0.90Hey, don't steal my customers ! Link to comment Share on other sites More sharing options...
scerion Posted December 21, 2014 Share Posted December 21, 2014 <3 CrewManifest fo lyfe! Down with that ShipManifest stuff (though it's an awesome mod too!) Link to comment Share on other sites More sharing options...
Apollo13 Posted December 21, 2014 Share Posted December 21, 2014 (edited) I prefer Crew Manifest to Ship Manifest. It's got the basic features I need at launch. i.e., switch/remove crew members. Never used in-flight. Looked at Ship Manifest; used once; removed.@sarbian: thanks for the update. Edited December 21, 2014 by Apollo13 Link to comment Share on other sites More sharing options...
Wavechaser Posted December 22, 2014 Share Posted December 22, 2014 Is it just me, or it really has some problems with 0.90.0? Link to comment Share on other sites More sharing options...
sarbian Posted December 22, 2014 Author Share Posted December 22, 2014 "Some problem". Do you expect me to fix anything with that or do you I am some kind of omniscient being ? Link to comment Share on other sites More sharing options...
Virtualgenius Posted December 22, 2014 Share Posted December 22, 2014 With the amount of mods you fix and do it so quickly I think your a God Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 22, 2014 Share Posted December 22, 2014 You mean you're not?! Curious / request, would it be possible or are you planning to add a selection for the Kerbal's role (pilot, scientist, engineer) to the create a Kerbal function? Link to comment Share on other sites More sharing options...
sarbian Posted December 23, 2014 Author Share Posted December 23, 2014 I'll have to look at how to do it but I don't see why not. Remind me about it in a couple of days, I'm away for the holidays Link to comment Share on other sites More sharing options...
ozraven Posted December 23, 2014 Share Posted December 23, 2014 (edited) I'll have to look at how to do it but I don't see why not. Remind me about it in a couple of days, I'm away for the holidays Happy Holidays!I have read, and confirmed through my own tinkering that Kerbal roles are derived randomly, seeded by the hash of the Kerbal's name. (Except for Jeb, Bill and Bob which are likely hard-coded.) It would be possible to request CM to generate a particular role, and it should be able to randomly find an unused name that assumes the desired role. However, complete customization doesn't appear possible in 0.90. To wit, I haven't come up with much of a reasoning for Squad's decision to implement role assignments this way; except that it does ensure that everyone with a given Kerbal name always has the same role. I don't see why this data couldn't have been held as a property like courage/stupidity... Edited December 23, 2014 by ozraven Link to comment Share on other sites More sharing options...
lyndonguitar Posted December 26, 2014 Share Posted December 26, 2014 (edited) Do i need to install the toolbar mod or it works with the stock toolbar? Not home atm so I cant try right now Edited December 26, 2014 by lyndonguitar Link to comment Share on other sites More sharing options...
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