shaw Posted December 8, 2013 Share Posted December 8, 2013 (edited) Something went wrong here, so this thread is now an archive.Please see this thread for updates and whatever else you need: http://forum.kerbalspaceprogram.com/threads/107471-0-90-TextureReplacer-2-1-2-new-thread-the-old-one-is-broken Edited January 16, 2015 by vexx32 Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 Awesome, the one reason I don't use UR is because I get frame rate drops. This one is gives me better rates then UR, but is still down. I lose half my frame rates. I could never understand why with either one of these plugins, they just replace textures. I get those drops even before I put textures in. I will definitely use this one, as it seems better and I am sure it will get better. Link to comment Share on other sites More sharing options...
Camacha Posted December 8, 2013 Share Posted December 8, 2013 UniverseReplacer is a great mod, but I always felt the performance impact was higher than it needed to be. Fortunately someone came to the same conclusion and wrote a plugin to mitigate the problem. Great! Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 Yeah it was really bad. I even use to post on the thread about it all the time. I figured no one was listening. I really wanted to use my Orange Kerbal Eva suits. If I knew how to code, I would of done it a long time ago. I'm glad to see this mod here. UniverseReplacer is a great mod, but I always felt the performance impact was higher than it needed to be. Fortunately someone came to the same conclusion and wrote a plugin to mitigate the problem. Great! Link to comment Share on other sites More sharing options...
deadshot462 Posted December 8, 2013 Share Posted December 8, 2013 Nice one, will try it out. Link to comment Share on other sites More sharing options...
shaw Posted December 8, 2013 Author Share Posted December 8, 2013 @therealcrow999: High-res resolution textures also cause performance drop, since GPU has to fetch more data from memory on each frame and there is worse cache locality => more cache misses => more cycles spent waiting for data. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 This was before I put any textures in with UR.@therealcrow999: High-res resolution textures also cause performance drop, since GPU has to fetch more data from memory on each frame and there is worse cache locality => more cache misses => more cycles spent waiting for data. Link to comment Share on other sites More sharing options...
shaw Posted December 8, 2013 Author Share Posted December 8, 2013 @therealcrow999: Could you try this if it helps: https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dll?It only triggers TR every 8 frames. When having really lots of objects/parts on scene iterating though all the materials might be the bottleneck. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 (edited) Removed this comment Edited December 11, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 I'll give it a go and fire it up.@therealcrow999: Could you try this if it helps: https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dll?It only triggers TR every 8 frames. When having really lots of objects/parts on scene iterating though all the materials might be the bottleneck. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 @shaw, I have to say what you did worked wonders. The new .dll work much better. Here are the numbers to show you. I use fraps to give me frame rates. Non-Texture Replacer with all my mods:Main menu - 120 FPS Space Center - 100 FPS VAB - 46 FPS LaunchPad - 41 FPSTexture Replacer:Main menu - 60 FPS Space Center - 47 FPS VAB - 27 FPS LaunchPad - 22 FPSThe New Texture Replacer .dll:Main menu - 110 FPS Space Center - 90 FPS VAB - 42 FPS LaunchPad - 32 FPS Link to comment Share on other sites More sharing options...
NicoH Posted December 8, 2013 Share Posted December 8, 2013 Does this mod allow to use several heads for the kerbals like the universe replacer? Link to comment Share on other sites More sharing options...
shaw Posted December 8, 2013 Author Share Posted December 8, 2013 @therealcrow999: Thanks this was very helpful. Could you check the next DLL, it should (hopefully) almost entirely eliminate the performance issues: https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dll. I don't see any slowdown (that doesn't mean much, I also haven't noticed it for the original version). Link to comment Share on other sites More sharing options...
shaw Posted December 8, 2013 Author Share Posted December 8, 2013 @NicoH: No. I might add this if I find a mapping between (logical) Kerbals and their meshes, so one could map specific head textures to Kerbals with chosen names. I hate Jeb having different face each time. Link to comment Share on other sites More sharing options...
TMS Posted December 8, 2013 Share Posted December 8, 2013 This is interesting. Presumably, it'll handle planet surface textures as well?Would be good if we could get a centrally compiled list of textures. The reddit page was always doomed. Link to comment Share on other sites More sharing options...
MaxP Posted December 8, 2013 Share Posted December 8, 2013 (edited) @shaw, I have to say what you did worked wonders. The new .dll work much better. Here are the numbers to show you. I use fraps to give me frame rates. Non-Texture Replacer with all my mods:Main menu - 120 FPS Space Center - 100 FPS VAB - 46 FPS LaunchPad - 41 FPSTexture Replacer:Main menu - 60 FPS Space Center - 47 FPS VAB - 27 FPS LaunchPad - 22 FPSThe New Texture Replacer .dll:Main menu - 110 FPS Space Center - 90 FPS VAB - 42 FPS LaunchPad - 32 FPSI've got 20 fps vs 40 fps (on assembled Mir from Soviet pack).I have to say what you did worked wonders. The new .dll work much better. Yes, it works better than UR, but whether there is a way to make the starless skybox (or just modded) without 1.5-2x fps drop?It would be great. Edited December 8, 2013 by MaxP Link to comment Share on other sites More sharing options...
shaw Posted December 8, 2013 Author Share Posted December 8, 2013 @TMS: Look at the first post for the list of textures. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 OK, I will do some test with this DLL later when I'm on my PC. I will add a test with textures installed also. @therealcrow999: Thanks this was very helpful. Could you check the next DLL, it should (hopefully) almost entirely eliminate the performance issues: https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dll. I don't see any slowdown (that doesn't mean much, I also haven't noticed it for the original version). Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 @MaxPI am doing test without textures installed or large craft in VAB, because UR gave me frame rate drops with just it's plugin installed. This was before replacement textures were placed in. It can't be helped much with large ships and textures installed to get a few drops in frame rates that's just KSP for you. Link to comment Share on other sites More sharing options...
MaxP Posted December 8, 2013 Share Posted December 8, 2013 I am doing test without textures installed or large craft in VABI'm doing the same. And Texture Replacer gave me frame drop with just plugin installed )) But it is a little faster. Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 (edited) Yeah it pretty much eliminated the performance problems. The only thing wrong, it didn't load my skybox textures. My EVA suits did. My skybox textures should be named right, they would with the previous DLL. New DLLMain menu - 120 FPS Space Center - 100 FPS VAB - 46 FPS LaunchPad - 36 FPSPretty much like it wasn't installed. @therealcrow999: Thanks this was very helpful. Could you check the next DLL, it should (hopefully) almost entirely eliminate the performance issues: https://dl.dropboxusercontent.com/u/9508397/TextureReplacer.dll. I don't see any slowdown (that doesn't mean much, I also haven't noticed it for the original version). Edited December 8, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
therealcrow999 Posted December 8, 2013 Share Posted December 8, 2013 (edited) This is for all the lazy people out there, lol. I renamed some of the texture packs to use with this mod. This is Raredens Skybox rev4:http://www./download/tg...reReplacer.zipThis is MrTheBull Orange Eva Kerbal suits:http://www./download/09...reReplacer.zipOK finally renamed Sido's Texture Pack - Planets & Moons. I took out all the clouded planets and moons, you should really be using rbrays89 Visual Enhancements: Clouds & City Lights. http://forum.kerbalspaceprogram.com/threads/55905This Sido's has a Skybox which are the same as the link above, Raredens Skybox rev4. The difference with Sido's is that they files are smaller and are jpgs.http://www./download/g1wlbx18pqggc3j/Sido's%20Texture%20Pack%20-%20Planets%20%26%20Moons%20-%20For%20Texture%20Replacer%20.zipYes I am lazy too, so no offense. Edited December 8, 2013 by therealcrow999 Link to comment Share on other sites More sharing options...
DresCroffgrin Posted December 8, 2013 Share Posted December 8, 2013 Quick question (sorry if it's a silly one), but do these texture packs change how a planet looks while you are standing on its surface, or do they only affect it in the map/scaled space view? Thanks! Link to comment Share on other sites More sharing options...
shaw Posted December 8, 2013 Author Share Posted December 8, 2013 Only from space. Read the first post or README. Link to comment Share on other sites More sharing options...
ddavis425 Posted December 8, 2013 Share Posted December 8, 2013 Does this mod fix the issue with Universe Replacer where all the textures were constantly being loaded? I've been using a fixed version of it. Link to comment Share on other sites More sharing options...
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