shaw Posted April 10, 2014 Author Share Posted April 10, 2014 @Cydonian Monk: Yes, please upload the textures. I created an equivalent situation but everything works as it's supposed to. Do you still have some DLL form a previous TR? In 1.4 it was moved inside Plugins/ folder. Link to comment Share on other sites More sharing options...
Green Skull Posted April 10, 2014 Share Posted April 10, 2014 Inside the TextureReplacer Game Data File have separate files for normal maps, planet textures, part textures.e.g. GameData\TextureReplacer\Normal Maps Would make file placement easier and show off the features more?Sorry wasn't very clear with my request. Link to comment Share on other sites More sharing options...
Cydonian Monk Posted April 10, 2014 Share Posted April 10, 2014 @Cydonian Monk: Yes, please upload the textures. I created an equivalent situation but everything works as it's supposed to. Do you still have some DLL form a previous TR? In 1.4 it was moved inside Plugins/ folder.I'll double check, but I'm fairly certain I deleted the other DLL. I'll upload a zip of the colorful version of the Heads folder to Dropbox along with the config file when I get home (assuming I don't find two copies of the DLLs). Link to comment Share on other sites More sharing options...
Cydonian Monk Posted April 11, 2014 Share Posted April 11, 2014 @Cydonian Monk: Yes, please upload the textures. I created an equivalent situation but everything works as it's supposed to. Do you still have some DLL form a previous TR? In 1.4 it was moved inside Plugins/ folder.A ha! Yep, that was it. I had two of the DLL installed. Weird that both of them worked. I even remember reading the note in the change log about you moving it... and I still missed it. (Which is odd since I usually overwrite the folder straight from the download and then copy my textures back in... and OS-X doesn't do file merge by default.) I blame sleep deprivation and my usual boneheadedness.Thanks! Link to comment Share on other sites More sharing options...
BadLeo Posted April 11, 2014 Share Posted April 11, 2014 I love the work you guys do. You turn an already cool game into a spectacular show of coolnessand gender inclusion:D:D Link to comment Share on other sites More sharing options...
Green Skull Posted April 11, 2014 Share Posted April 11, 2014 I love the work you guys do. You turn an already cool game into a spectacular show of coolnesshttp://imagizer.imageshack.us/v2/1024x768q90/59/k4jx.pngand gender inclusionhttp://imagizer.imageshack.us/v2/800x600q90/854/n64g.pnghttp://imagizer.imageshack.us/v2/1024x768q90/541/e5iu.png :D:DThat made me LOL Link to comment Share on other sites More sharing options...
BadLeo Posted April 11, 2014 Share Posted April 11, 2014 Hahaha, me too. I tried to fix his head for the custom one made for him on this save, but couldn't get it right. So, I think I'll just let him stick with his new... aham... preferences... Link to comment Share on other sites More sharing options...
zilfondel Posted April 11, 2014 Share Posted April 11, 2014 Yeah, I can't download it either. Pretty interested in this one - please make it so OP! Link to comment Share on other sites More sharing options...
shaw Posted April 11, 2014 Author Share Posted April 11, 2014 Inside the TextureReplacer Game Data File have separate files for normal maps, planet textures, part textures.e.g. GameData\TextureReplacer\Normal Maps Would make file placement easier and show off the features more?Sorry wasn't very clear with my request.I don't agree with that. Duplication whole directory hierarchy for normal maps? Normal maps are usually bundled with their albedo/diffuse counterparts, they should me in the same directory, splitting them into another directory would make a mess.About different directories for part and planet texture, I also don't agree. Currently everything you put into `Default/` replaces internal texture with exactly the same name. That way you can replace any texture if only you know its internal name, not just a predetermined set. Changing that hierarchy would make it work more like UR, where you have a configuration file where you must have an entry for each texture you want to replace. That may be "fancier" but it's certainly less flexible and more complex on the long run. Link to comment Share on other sites More sharing options...
Green Skull Posted April 11, 2014 Share Posted April 11, 2014 I see the logic now and better understand how TextureReplacer works Link to comment Share on other sites More sharing options...
zilfondel Posted April 11, 2014 Share Posted April 11, 2014 It eventually worked after I tried to DL several times. Link to comment Share on other sites More sharing options...
sebi.zzr Posted April 11, 2014 Share Posted April 11, 2014 I don't agree with that. Duplication whole directory hierarchy for normal maps? Normal maps are usually bundled with their albedo/diffuse counterparts, they should me in the same directory, splitting them into another directory would make a mess.About different directories for part and planet texture, I also don't agree. Currently everything you put into `Default/` replaces internal texture with exactly the same name. That way you can replace any texture if only you know its internal name, not just a predetermined set. Changing that hierarchy would make it work more like UR, where you have a configuration file where you must have an entry for each texture you want to replace. That may be "fancier" but it's certainly less flexible and more complex on the long run.live and let live Link to comment Share on other sites More sharing options...
mike9606 Posted April 12, 2014 Share Posted April 12, 2014 I have a problem. I have the jetpack and helmet o not disappear on atmospheric EVA, but it still does. I'm not sure what is wrong. Interestingly enough, it shows the custom suit texture just fine, it just doesn't show the helmet and jetpack. Link to comment Share on other sites More sharing options...
shaw Posted April 12, 2014 Author Share Posted April 12, 2014 I have a problem. I have the jetpack and helmet o not disappear on atmospheric EVA, but it still does. I'm not sure what is wrong. Interestingly enough, it shows the custom suit texture just fine, it just doesn't show the helmet and jetpack.Does `isAtmSuitEnabled = false` in @Default.cfg have no effect? Or do you still use some old *.tcfg config files? Maybe do you still have an old DLL in `GameData/TextureReplacer/` (the new DLL must be in `GameData/TextureReplacer/Plugins/`)? Link to comment Share on other sites More sharing options...
mike9606 Posted April 12, 2014 Share Posted April 12, 2014 The @Default.cfg file does show isatmSuitEnabled = false, but it doesn't work. The plugin is in the correct spot too. Link to comment Share on other sites More sharing options...
shaw Posted April 12, 2014 Author Share Posted April 12, 2014 "isAtmSuitEnabled" or "isatmSuitEnabled"? Case matters. Link to comment Share on other sites More sharing options...
mike9606 Posted April 12, 2014 Share Posted April 12, 2014 It's isAtmSuitEnabled. Don't know why it would do that. I didn't change that part of the config file. Link to comment Share on other sites More sharing options...
RenatsMC Posted April 13, 2014 Share Posted April 13, 2014 Any Suggestions for 2-4 k texture where i can get for 0.23.5 ? Link to comment Share on other sites More sharing options...
Mr.Rocket Posted April 13, 2014 Share Posted April 13, 2014 I just have a (hopefully) simple question. Could anybody explain how to get all my kerbals to have the same EVA (and IVA) suit, but keep the different heads. I tried adding one of green skulls custom suits, but that generates randomly on half of the kerbals. And i added an IVA suit and only 2 of 10 kerbals have had it so far. Anyone got and ideas how i could make them all have the same suit, but keep different heads? Thanks in advance Link to comment Share on other sites More sharing options...
Green Skull Posted April 13, 2014 Share Posted April 13, 2014 Just add the suit to default and remove it from the suits folder Link to comment Share on other sites More sharing options...
HoustonDave Posted April 15, 2014 Share Posted April 15, 2014 (edited) I'm still running KSP 0.23 Linux. Can someone confirm which version I should download for compatibility with that build of KSP? Is the latest 1.4.1 backward compatible to 0.23?EDIT: Answered. Thank you kindly, Shaw. Much obliged. Edited April 16, 2014 by HoustonDave Link to comment Share on other sites More sharing options...
shaw Posted April 15, 2014 Author Share Posted April 15, 2014 I'm still runing KSP 0.23 Linux. Can someone confirm which version I should download for compatibility with that build of KSP? Is the latest 1.4.1 backward compatible to 0.23?Try 1.4.1, maybe it works. 1.3.4 is the last compiled for 0.23.0. Link to comment Share on other sites More sharing options...
shaw Posted April 15, 2014 Author Share Posted April 15, 2014 v1.4.2 released.It's now possible to remove eyes for certain heads. That should be useful to make Kerbals with glasses, robots or Geordi (use of normal maps for heads recommended to make illusion of bumpiness). Link to comment Share on other sites More sharing options...
The Destroyer Posted April 15, 2014 Share Posted April 15, 2014 ...Now we can have a Star Trek pack! Once somebody does that... they get cookies. And rep. Lots of rep. Link to comment Share on other sites More sharing options...
shaw Posted April 15, 2014 Author Share Posted April 15, 2014 ...Now we can have a Star Trek pack! Once somebody does that... they get cookies. And rep. Lots of rep.This guy's already made Star Trek pack, but hasn't released it. Green Skull will release them once he makes suits. Link to comment Share on other sites More sharing options...
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