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Resources - postponed, cancelled or reserved for a DLC?


czokletmuss

In your opinion, resources system is:  

  1. 1. In your opinion, resources system is:

    • Probably postponed
      283
    • Probably reserved for a DLC
      36
    • Probably cancelled :(
      79


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let's clarify what was said:

they did not scrap that stuff because it was difficult, complex or something only fun to top-level players -- they scrapped it because it probably wasn't much fun at all

There are many people who do not enjoy the science system whatsoever because they do not find it fun, but it was the focus of a game update.

if there was a real focus to make the game more polished towards early play, then Kerbin aerodynamics would have gotten a lot more attention by now, don't you think? I mean, early players are barely able to reach space. it takes several failures before a first orbit...

Saying aerodynamics is tied to game difficulty is a bit of a perilous road because on one hand, something like FAR without certain other game balances can reduce the deltaV to orbit, but can make stabilising and building the rocket more challenging. Stock aerodynamics also is incredibly helpful when landing on Kerbin since everything is slowed to terminal velocity irregardless of incoming velocity from space.

a chart is just that, it doesn't mean the game would be better with all that stuff... in my opinion, it'd actually make no sense to add that as a core feature. Mining for me is addon material. (I'm not talking DLC's i mean Mods, really) - It's sci-fi, and has no relation to anything in real life about space science so far.

Stating ISRU has no relation to anything in real life is downright false.

Multiplayer is development-wise a much trickier feature to integrate, and a mod will only go so far in achieving that much.

that's why it makes sense to decide this way.

The argument from the devs up to this point was always that adding multiplayer in on top of everything rather than building the game up for multiplayer was a terrible idea. It seems they now disagree with themselves.

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People don't seem to understand this is an alpha game. Many features including major ones are not yet added so resources are still a possibility. The devs can't focus on every request by the community as they are a very small team with limited resources.

Most games in alpha are not available to the public so I'm just greatful that I can play KSP at all.

I admit I am very disappointed that resources have been canned for now but its not destroyed KSP for me.

Moach: Just because something has yet to be done in space doesn't mean its unrealistic and sci-fi. I'd personally like KSP to touch the near future as currently we havn't done that much in space so limiting it to that would damage the overall scope of the game.

Edited by Comrade Jenkens
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they did not scrap that stuff because it was difficult, complex or something only fun to top-level players -- they scrapped it because it probably wasn't much fun at all

Which doesn't make any sense because career mode was implemented and yet it isn't fun. Many people on the forums agree that career mode is only fun with mods and there was even a member of the media group who released a video saying that he was cancelling his career mode video series and talked about why he didn't find career mode fun.

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let's clarify what was said:

they did not scrap that stuff because it was difficult, complex or something only fun to top-level players -- they scrapped it because it probably wasn't much fun at all

if there was a real focus to make the game more polished towards early play, then Kerbin aerodynamics would have gotten a lot more attention by now, don't you think? I mean, early players are barely able to reach space. it takes several failures before a first orbit...

a chart is just that, it doesn't mean the game would be better with all that stuff... in my opinion, it'd actually make no sense to add that as a core feature. Mining for me is addon material. (I'm not talking DLC's i mean Mods, really) - It's sci-fi, and has no relation to anything in real life about space science so far.

how is that the "biggest mistake ever made"? it's not like they're saying "no" to it, they're just not doing it themselves. -- resources ARE a thing that should be done by a mod, so much in fact: it has been done already. Multiplayer is development-wise a much trickier feature to integrate, and a mod will only go so far in achieving that much.

that's why it makes sense to decide this way.

clamoring for resources now is kinda like raging on about getting a bunch of extra parts that are the same in functionality as already available -- devs add things that can used to make better mods. and those should be things that mods themselves cannot do.

this is what they mean by "scope completion" and "feature completion" - the former means: get all the basic concepts down and working together before doing the latter

Wouldn't it be far wiser to do easier features first rather than have to check all the time for contradictions with code in multiplayer? As multiplayer is more and more complex (which with a game like KSP, it will be.). You spend half the update just checking for bugs. Resources got canned because it wasn't something that would occupy the community, unlike multiplayer, which will lead to more people saying "Multiplayer provides so many possibilities, go play it instead of complaining." With Multiplayer, SQUAD has effectively formed a community for themselves with the community, restricting themselves from any criticism from anyone.

Also, how is resources not fun? I get that some people may not like it, but personally I could care less that multiplayer is being coded (I actually hate the fact that it is). Does that mean it isn't fun? Kind of brute to just dismiss something as not fun, especially when the community never even got their hands on anything more complicated than Kethane, which I may say is a one-resource system. It's a go anywhere thing.

Also, "Scope Completion" Basic features? It may be the fact that re-entry heat doesn't do a thing, the atmospheres are still soup, we have jaggies everywhere in terrain mapping, and the ocean is rendered as a whole second world and is constantly calculating physics collision maps, but I REALLY don't think multiplayer is a feature that is necessary to include just yet.

This is the most painful, obvious, desperate cash grab I've ever seen SQUAD do, and I am humbled by it, as I believed in them at the beginning and they shattered my hopes of what was once a really fun, adventurous, and dramatic space exploration game into some kind of cannon fodder SRB lobbing lolsokerbal abomination that it is now.

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People don't seem to understand this is an alpha game. Many features including major ones are not yet added so resources are still a possibility. The devs can't focus on every request by the community as they are a very small team with limited resources.

Most games in alpha are not available to the public so I'm just greatful that I can play KSP at all.

I admit I am very disappointed that resources have been canned for now but its not destroyed KSP for me.

Multiplayer was said to be done last because of the fact it was so complicated. Something like Multiplayer has to be bug checked insanely as so many little things can slip through unexpectedly. When you code that and start adding features, it becomes so detrimental to the point where you are constantly babysitting multiplayer so as to not let it bug out and destroy the one thing that continues to generate money for KSP.

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some kind of cannon fodder SRB lobbing lolsokerbal abomination that it is now.

Wait, what? When did that happen? Are you sure we're playing the same Kerbal Space Program? Seriously, I don't know which game you're talking about, because it's not the realistic spaceflight simulator I've been playing.

Paragraphs 2 & 3 are completely agreeable, though.

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I mean, I'm just having trouble contemplating why they would do this. Can one of there most brilliant and well thought out features. Come on devs put this back on the shelf! You were really on to something amazing here! You can un-can it right? So please, if you're reading this, at least give the original idea a chance.

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As I said before, we need someone to try to make a mod based on the resource system that squad started work on. :)

Kethane exists. It's time the developers stop letting the modders carry the community and actually do some work themselves. Ever since 0.18, they've worked on "career mode" and "laying the ground for career mode" for four updates. Four updates to just can and move onto something else. It seems as though just recently because of the KMP mod and how well people reacted to it, SQUAD thinks that if they can pull it off, it will be the most profitable thing for KSP ever. I'm honestly not going to be surprised if they announce KSP finished after this.

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Wait, what? When did that happen? Are you sure we're playing the same Kerbal Space Program? Seriously, I don't know which game you're talking about, because it's not the realistic spaceflight simulator I've been playing.

Paragraphs 2 & 3 are completely agreeable, though.

I'm talking about what the community turned it into. Take a look at half the forum and you'll see people praise a bunch of falling canisters exploding on the ground more than someone carefully placing something in a complicated orbit.

The community has taken a large role in making KSP take a turn for the worst, and the developers and community managers let that happen.

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Kethane exists. It's time the developers stop letting the modders carry the community and actually do some work themselves. Ever since 0.18, they've worked on "career mode" and "laying the ground for career mode" for four updates. Four updates to just can and move onto something else. It seems as though just recently because of the KMP mod and how well people reacted to it, SQUAD thinks that if they can pull it off, it will be the most profitable thing for KSP ever. I'm honestly not going to be surprised if they announce KSP finished after this.

Kethane is a one resource system. I was talking about someone trying to replicate the resource chart originally posted by squad and bringing it to life as a mod. Kethane is very good but I would prefer varied resources.

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Kethane is a one resource system. I was talking about someone trying to replicate the resource chart originally posted by squad and bringing it to life as a mod. Kethane is very good but I would prefer varied resources.

His point is that mods shouldn't be the main reason to play the game. Every update since 0.18 has been "backend work" for career mode, and then they pick a few mods and make them stock so that people won't get bored with a featureless update.

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Kethane is a one resource system. I was talking about someone trying to replicate the resource chart originally posted by squad and bringing it to life as a mod. Kethane is very good but I would prefer varied resources.

Thing is, that is insanely hard to do without access to the source code. Majiir was only able to do what he did because of months of work. The developers could do this at a MUCH faster pace then modders, and could do it better and make it more efficient.

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Kethane exists. It's time the developers stop letting the modders carry the community and actually do some work themselves. Ever since 0.18, they've worked on "career mode" and "laying the ground for career mode" for four updates. Four updates to just can and move onto something else. It seems as though just recently because of the KMP mod and how well people reacted to it, SQUAD thinks that if they can pull it off, it will be the most profitable thing for KSP ever. I'm honestly not going to be surprised if they announce KSP finished after this.

Do you remember when docking was added? Squad said for a while that it would take a long time, and then (after a while) they were able to code it (not counting the later debugging) in just four days. However, it took a long, long time to get it to the point where they could do that.

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Thing is, that is insanely hard to do without access to the source code. Majiir was only able to do what he did because of months of work. The developers could do this at a MUCH faster pace then modders, and could do it better and make it more efficient.

Indeed, it is the developers who would do this so please, bring the idea back harvester. you've let us all down.

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Do you remember when docking was added? Squad said for a while that it would take a long time, and then (after a while) they were able to code it (not counting the later debugging) in just four days. However, it took a long, long time to get it to the point where they could do that.

Is it strange that they coincidentally got it within about a month after a modder managed to rig something up? ORDA docking system was around using a special type of decoupler re-engineered to be used to grapple spacecraft together.

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Might as well thrown in my opinion as well.

From the way I see it, Squad canning resources (lets face it, 'postponed indefinitely' means canned) and instead opting to go for a fully fledged stock multiplayer was definitely not the way to go. Already, the Kethane mod has shown how resources are incredibly fun. It provides another reason to go exploring, which in my opinion is needed and especially with the way they were trying to develop it with the 9 different resources, the drills, the dirt extractor, it would have provided a huge scope of gameplay that is missing. It's disappointing and frustrating because we know what we could have had and clearly they had spent a great deal on time on this system which could have been placed in to other aspects of the game. What we end up with is a lot of time wasted for Squad and a fanbase left confused and annoyed.

The other side of the coin is the fact that personally I cannot see how multiplayer will be a good thing, even if they find a way to make the time warp issue negligent. What will people do differently in multiplayer than they did in single player? Maybe joint space stations, but other than that it can only be a bad thing. Griefing will undoubtedly exist, there will most certainly by connection issues which will have a negative effect on gameplay and overall single player will just be a lot more fun.

It seems to me that there is a clear motive shift from the Devs. They have moved from wanting whats best for the game to wanting whats best for the business which is fair enough as a businesses main aim is to make profit but the fanbase comes out of the wrong end on this. We suffer because they prefer to put in something that will make their game look more sellable and not something that will make it more fun. Unfortunately, we as the fans of the game are going to have to deal with this whether we like it or not unless Squad have a drastic change of heart. I almost feel like a parent in saying 'we're not angry, we're just disappointed'. Obviously this has caused a divide in those who support Squad and those who question their motives yet there is no reason why we can't express our opinions, no matter how much they differ.

*sigh*

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The other side of the coin is the fact that personally I cannot see how multiplayer will be a good thing, even if they find a way to make the time warp issue negligent. What will people do differently in multiplayer than they did in single player? Maybe joint space stations, but other than that it can only be a bad thing. Griefing will undoubtedly exist, there will most certainly by connection issues which will have a negative effect on gameplay and overall single player will just be a lot more fun.

*sigh*

This is another thing I'd like to post about. Honestly how will people interact in multiplayer that has any meaning? A race to the Mun? Well okay, but it's really just a matter of flying spacecraft faster then each other, which could be done without having to go through months of work to code multiplayer.

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This is another thing I'd like to post about. Honestly how will people interact in multiplayer that has any meaning? A race to the Mun? Well okay, but it's really just a matter of flying spacecraft faster then each other, which could be done without having to go through months of work to code multiplayer.

I never really understood the attraction. I tried KMP for couple of hours but could hardly get it working and when I did I figured 'I'm doing nothing different!' so I left. Adding game modes wouldn't work even slightly so i'm struggling to see how people would play together.

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This is another thing I'd like to post about. Honestly how will people interact in multiplayer that has any meaning? A race to the Mun? Well okay, but it's really just a matter of flying spacecraft faster then each other, which could be done without having to go through months of work to code multiplayer.

That's a good point. Multiplayer will just be more than one person having nothing to do. Sure you can make a station or something, but to what end?

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