Jump to content

[Parts,WIP] DaMichels Parts/Fuselage R2 (22.2.2015)


DaMichel

Recommended Posts

These parts look great!

I love the square fuselage pieces, it's a style of sci-fi construction I haven't seen in any other addons. It gives this certain tech look that I can't really describe.

Link to comment
Share on other sites

The cargo bay is lovely. However, I'm trying to launch 2.5m payloads, so I need a bigger bay.

I copied dm-round-cargo-bay3.cfg, changed the part name, set rescaleFactor=1.5 and added scale=.667, .667, .667 to the MODEL{} node. Now I have a nice cargo bay with a 3.75m outside diameter, 6m long. You might want to consider officially releasing something like this.

Link to comment
Share on other sites

@SyberSmoke: Nope, not intended. Crossfeed should be on. I'll have to take a look at that. To answer the first question, there should be an aerodynamics parts which is actually an intake. The other one in the structural section just holds fuel.

@Kanddak: Yeah, but i don't want to release simply upscaled parts. I leave this kind of customization for the user.

Now as promised, i uploaded most of the original asset data here https://www.dropbox.com/s/95mgbvrxnbdxznq/DMAssetDistribution-Apr18-2014.7z. For DMFuselages i went crazy and used insanely densely subdivided meshes with displacement maps to generate the normal maps from. These highres meshes are not included because they are too big. Everything else should be there. Don't be surprised to find Cinema4d files. Though it is not ideal for game asset creation, it is my program of choice.

My current project is a PWing hack which will allow me to adjust the wing deformation in a slightly different way. Also some fixes.

Link to comment
Share on other sites

  • 3 weeks later...

@federally & jimmyjack: It is.

@SyberSmoke: Doh. Ofc ... radial attachments don't transfer fuel from/to their center part. Cross feed goes only to top/bottom nodes or so. At least AFIK.

Link to comment
Share on other sites

  • 2 weeks later...

Great pack! Really pretty tanks, the only thing would be that (imho) the larger spheres seem too big for a 1.25 m node and would look better with a 2.5 m base.

One thing about the great looking fuselages, is it possible to get an end point adapter to .625 or 1.25 m nodes? They look so good, but I can't really find a use for them as fuel won't flow without ducts, as discussed above.

Link to comment
Share on other sites

@Floppster: Noted. I think an adapter would be nice, too. It is unfortunate with the fuel flow but ducts are not so bad. You can get way with a small one which connects to a nearby center fuselage piece.

Regarding the Tanks. I actually like the bigger tanks. They work pretty well IMO. Less so the smaller ones. For 2.5m connections i would make them even bigger :D It is totally open if i will ever address this because time is limited and i have some other projects in mind.

Link to comment
Share on other sites

  • 4 weeks later...
  • 4 weeks later...
  • 1 month later...
  • 1 month later...

Can anyone get these parts to show in 0.25? KSP does not seem to want to load them for me. I tried replicating the appropriate folder structure, but it does not seem to work out.

Edited by Camacha
Link to comment
Share on other sites

Sorry, this project is sort of put on the back burner. No promises when i will seriously work on it again. I guess configs and such should be easy enough to fix, but first i'm going to make my KSP with all the mods playable again :D

Link to comment
Share on other sites

  • 2 months later...

Working on a revision of the fuselage parts.

yu9GUE7.jpg

The new models should work a little better in some circumstances. Like when attached to cargo holds they won't protrude as much into the interior. They will also come with configs for swappable tanks.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...