Jump to content

so there is a limit to how much sci a pod can take, but what is it?


Recommended Posts

Sorry if this is something that everyone already knows, I've been a bit out of touch lately (lack of net) so I might have missed it being mentioned. I sort of assumed that there must be a limit to how many experiments you can store in a pod, but I've not noticed it as a stat on the pods and having never hit a limit I'd begun to think that maybe there wasn't. Turns out there is, but I'm not sure exactly what the limit is.

I just ran a rather manic mission to Mun with an orbital lab and many, many landings and ended up with 107 experiments stored in the lab.

Xb9vJSXl.jpg

When I came to transfer all my lovely results to the homeward bound pod it gave me a (not entirely clear) message that they couldn't be collected on the pod, but didn't give a reason like when you try to store a duplicate experiment.

QZw3H8Pl.jpg

What I found was that if I boarded the pod most of the results got transferred but some where lost forever. So I reloaded and tried again, this time I hit cancel and it transferred what results it could and left Jeb outside the pod with 12 experiments that didn't want to transfer. So I was able to put those results back into the lab. In the end I transmitted those 12, but I guess I could also have sent a courier craft to pick them up.

I also tried pruning the 12 least valuable results and tried to transfer the rest, but that didn't work, so it wasn't a cap on the total number. So I can only presume that there is a cap on the total data size that can be stored on a pod (which does make sense). But I don't know what that cap is (short of sitting there and adding up 90+ results' data sizes which I can't be bothered to do!).

Anyone know what the exact cap is? I'd presume that it should be different for different size pods and I guess the lab would also have a cap, but I didn't hit that on this mission. Anyone else run into storage limits during their missions.

Anyway mission was a success although quite exhausting doing 15 landings and rendezvous in a row, I got 5485 points from it (3rd mission in this career), but I was 1400 short of completing the tech tree, darn it! Was hoping to unlock it in 3 missions.

Link to comment
Share on other sites

There is no limit whatsoever to how much science a given pod can hold, at least at this point. I ran a Mun mission that tackled all 15 biomes for as many experiments as will work on the Mun, and came home with over 120 experiments in the command pod. You just can't store repeat experiments in the same pod. Incidentally, your science lander there looks a lot like the one I used!

Link to comment
Share on other sites

There is no limit whatsoever to how much science a given pod can hold, at least at this point. I ran a Mun mission that tackled all 15 biomes for as many experiments as will work on the Mun, and came home with over 120 experiments in the command pod. You just can't store repeat experiments in the same pod. Incidentally, your science lander there looks a lot like the one I used!

ah, that's interesting. You reckon the difference was because of repeat experiments, I guess that could be it. All results where stock piled in the lab first and that didn't complain about any thing being repeated. Can you store repeat results in the lab I wonder.

Sci lander snap, lols! There's a smaller unmanned one there too, which was used for sites I'd already been to before on lower tech missions but I still needed the sensor data from them.

Link to comment
Share on other sites

The lab has no compunctions about repeat experiments stored in it, for whatever reason. Probably so you can store multiple crew reports, since by default pods can only carry 1 of those (thank goodness they have 100% transmission efficiency!). Now I'm interested to know what your mission tactic was for getting the tech tree done in 3 missions... My own profile looked like this:

Mission 1: Minmus + Mun fly-by (~350 science; unlocked struts, fuel lines, science parts, photovoltaic panels)

Mission 2: Minmus biome exploitation (~2500 science; unlocked all the remaining science parts, docking ports, heavier rocketry, lighter command pods)

Mission 3: Mun biome exploitation (~9000 science; everything unlocked)

Link to comment
Share on other sites

pods can hold as many science reports as you can gather, but absolutely no duplicates (not great for the experiments that only give 80% cap on return) but there is a solution: just bolt a few of these on (one for each biome to take a set of duplicates that need them) to your lab and/or return craft and you're happy as Larry... Kerman :P

Link to comment
Share on other sites

The lab has no compunctions about repeat experiments stored in it, for whatever reason. Probably so you can store multiple crew reports, since by default pods can only carry 1 of those (thank goodness they have 100% transmission efficiency!).

Ah, if the lab can hold repeats then that's most likely what happened. I'd assumed it wouldn't

Now I'm interested to know what your mission tactic was for getting the tech tree done in 3 missions... My own profile looked like this:

Mission 1: Minmus + Mun fly-by (~350 science; unlocked struts, fuel lines, science parts, photovoltaic panels)

Mission 2: Minmus biome exploitation (~2500 science; unlocked all the remaining science parts, docking ports, heavier rocketry, lighter command pods)

Mission 3: Mun biome exploitation (~9000 science; everything unlocked)

Nice 1! That's a good approach.

I've filmed my missions and after xmass I'm planning to make a vid of it. Keeping the mission count low is part of my goal, but my primary goal is to do it in the fewest in game days.

Anyway, approach was;

M1; Minmus and Mun fly by (snap!) - 407 sci. parts unlocked

M2; 9 manned landers launched as one craft deployed to Mun - 3080 sci. each lander had materials and goo but no sensors parts unlocked

The return from that mission was v cool, I posted a pic of it in awesome pics, but here it is again

M3; science lab to Mun to complete Mun study - 5847 sci. probe to get the sensor readings from the previous landing sites, manned lander to land in all other sites. probe just had the sensors, lander had full array. parts unlocked

I think your approach is better, I've ended up 1400 short of completion after the third mission. I think going to Minmus on M2 makes more sense. In 0.22 I was able to get full unlock from just Mun, maybe I missed some data from there, Might go back to that mission and be more thorough. Or has the value of Mun gone down in 0.23?

Anyway, congrats on your 3 mission unlock!

Link to comment
Share on other sites

The Mun does technically have enough science to unlock everything on its own, but you'd have to get gravity scans from all of the "high over" biome spaces as well as "space near" and "landed at". I think I might have spotted a slight error in your tactics, incidentally: you don't have to unlock all listed prerequisites for a lot of the tech nodes (ie. General Construction only requires General Rocketry or Stability, not both; same goes for the prereqs for Electrics and Fuel Lines). This is especially key in unlocking the Negative Gravioli Detector, since it would otherwise require an absurd amount of science to reach.

Link to comment
Share on other sites

The Mun does technically have enough science to unlock everything on its own, but you'd have to get gravity scans from all of the "high over" biome spaces as well as "space near" and "landed at". I think I might have spotted a slight error in your tactics, incidentally: you don't have to unlock all listed prerequisites for a lot of the tech nodes (ie. General Construction only requires General Rocketry or Stability, not both; same goes for the prereqs for Electrics and Fuel Lines). This is especially key in unlocking the Negative Gravioli Detector, since it would otherwise require an absurd amount of science to reach.

That's what I missed, doh! Didn't do gravity scans in 'space near', got the landed and most of the high ones. I'm going to redo that mission I think. What's the altitude you need to be at for space near?

I did know about not needing all prerequisites, the reason I unlocked in the way I did after the first mission was I needed something's from each of the four preceding nodes to make my 9 manned lander craft and I decided not to go for any of the sensors on that mission as I'd need to follow up with the other sensors anyway.

Have u posted any of your craft from your 3 mission unlock? Would be interested to see your designs. I'll post mine once I've done it and made a vid of it. But now I have to go and dock with a bottle of port, so I won't be much good at piloting anything other than a couch! Have a good Xmas SkyRender!

Link to comment
Share on other sites

pods can hold as many science reports as you can gather, but absolutely no duplicates (not great for the experiments that only give 80% cap on return) but there is a solution: just bolt a few of these on (one for each biome to take a set of duplicates that need them) to your lab and/or return craft and you're happy as Larry... Kerman :P

Use this too, and you only need one of the containers, actually you can move everything into a pod - crew reports might be different though.

Link to comment
Share on other sites

My plan for Minmus is to visit all the biomes with equipment from my base, load as much as possible into a few manned pods, then send them to kerbin unmanned for recovery. It's a strange thought, landing pods full to the brim with samples. I guess they need to be sent back in something capable of safe reentry.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...