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Chaka Monkey - Closed Development Thread


YANFRET

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Hello Yanfret / all.

I am 'trying' to get this to work with RSS. I just wanted to know if anyone else has tried or is trying as well.

I have tried using simple 'tweakscale' method, but too many nodes go out of whack, so a more hands on / part at a time method will be needed.

I just need to know what has been done or is in the process of being done regarding being able to use a version on RSS.

Issues are;

Size

Capacities (fuel, etc)

weights

thrust

etc..

thanks for any info and or help.

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Hey guys, taking much needed break from KSP development. I put in a lot of hours to get the product to where it is now and I feel satisfied that 99% of our original goals have been met. I need to clear my mind of it for a moment and come back with fresh ideas when I'm ready.

In the mean time, please continue to share your awesome screenshots and discuss any product ideas you may have :)

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thanks for create this Beaufort mods, i wish i can share some of my shipsmZ11RJF.png?1mbinsRd.png1K2fcw5.pngSJ5rGjp.pnggFApZ9C.pngF3YlZXl.pngCs0T4Aq.pngNoSW2gv.png

k1jJM70.pngoh i think there is a problem between ALCOR and RasterPropMonitor, which looks like cause by KerbalIspDifficultyScaler, don't know why but if i runx32 the screen in orion looks like thisGaF1r98.pngand thisgAQKFZa.pngbut in x64 it was ok, don't know why, and it keep saying "[Error]: RasterPropMonitorComputer: Processing error while processing STOREDSTRING_1: Object reference not set to an instance of an object"and"[Error]: RasterPropMonitorComputer: Processing error while processing STOREDSTRING_0: Object reference not set to an instance of an object" i know some mods was disabled in x64 because it's crashing "all the time", but still don't understand what's wrong with these three things...

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sorry about the problem report it's ActiveTextureManagement's problem, i just changed the cfg and it's all working ok

under "ActiveTextureManagerConfigs" "ASET"

"ACTIVE_TEXTURE_MANAGER_CONFIG{

folder = ASET

enabled = true

OVERRIDES

{

ASET/.*

{

compress = false

mipmaps = false

scale = 1

max_size = 0

}

}

}"

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Are these RSS sized or Kerbal sized?

Main Page you see

Chaka Monkey Exploration Systems, GmbH is a space program based on NASA and Boeing future proposals using heavily modified parts from a wide variety of content authors as well as new original parts, aligned to look and work together for one purpose: realistic simulation of space exploration. This project is modeled at 75% real scale.
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