V8jester Posted June 17, 2015 Share Posted June 17, 2015 Hi All,In case you haven't noticed, I've been a bit absent from this mod for the past week or so. Unfortunately my real-life robotics work is demanding more of my time, and with SQUAD in no rush to get out KSP 1.0.3 (presumably because having a PS4 version is more important than bug fixing), this seems like the perfect time to announce that I'll be having a break from the Model Rework. I'll still be on the forum, but I cannot yet say when I'll be returning to the modding side of things.Thanks for your understandingThanks Zodious, Real life always needs to come first. We will all be waiting imp....er I mean very patiently for 1.0.3 and your return. Really appreciate everything you've done for IR Link to comment Share on other sites More sharing options...
KerbMav Posted June 18, 2015 Share Posted June 18, 2015 Used this config:http://forum.kerbalspaceprogram.com/threads/65365-WIP-MSI-s-Infernal-Robotics-Model-Rework-%2828-04-2015%29-On-Hiatus?p=1902110&viewfull=1#post1902110Deleted all caches and stuff like in OP.But: Link to comment Share on other sites More sharing options...
Ziw Posted June 18, 2015 Share Posted June 18, 2015 please show a screenshot of the expanded contents of your MagicSmokeIndustries/Parts folder in GameData Link to comment Share on other sites More sharing options...
KerbMav Posted June 18, 2015 Share Posted June 18, 2015 Crazy thing: At times it works ... Link to comment Share on other sites More sharing options...
RainDreamer Posted June 21, 2015 Share Posted June 21, 2015 Huh, I just got back after a while, and just downloaded the Core + expansion pack on OP. Is it me or the textures are all dummy? O-oParts' texture were all black in game, and when I open texture files it has a picture saying the file is a dummy...o-O Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted June 21, 2015 Author Share Posted June 21, 2015 Huh, I just got back after a while, and just downloaded the Core + expansion pack on OP. Is it me or the textures are all dummy? O-oParts' texture were all black in game, and when I open texture files it has a picture saying the file is a dummy...o-OPlease read the OP under Common Problems. Link to comment Share on other sites More sharing options...
RainDreamer Posted June 21, 2015 Share Posted June 21, 2015 Please read the OP under Common Problems.Ah thanks, didn't catch that line. Link to comment Share on other sites More sharing options...
edemlama Posted June 22, 2015 Share Posted June 22, 2015 My parts have the weird black and yellow glowing texture, I removed PartDatabase.cfg but the problem is persisting Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted June 22, 2015 Author Share Posted June 22, 2015 My parts have the weird black and yellow glowing texture, I removed PartDatabase.cfg but the problem is persistingDid you remove that file when the game was closed? If not shut down the game and have another go. Also, if you've got Active Texture Management installed that can sometimes cause this issue (look in the OP for suggestions of how to resolve). Link to comment Share on other sites More sharing options...
edemlama Posted June 22, 2015 Share Posted June 22, 2015 Did you remove that file when the game was closed? If not shut down the game and have another go. Also, if you've got Active Texture Management installed that can sometimes cause this issue (look in the OP for suggestions of how to resolve).yes the game was closed and yes I use ATM, will look for the solution in the thread Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted June 22, 2015 Author Share Posted June 22, 2015 Just posting to say that even though 1.0.3 is out, I'm still on hiatus . Also does anyone know if they fixed the issue with wheel brakes becoming useless if you right click on a wheel part (because the slider only goes up to 30, whereas my wheels normally have a value close to 200)? Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted June 23, 2015 Share Posted June 23, 2015 No issue on the haitus, the Real Life MMO is paramount lol. IR Rework is great as it is and there's tons to do with the existing parts. Link to comment Share on other sites More sharing options...
Huntarr Posted June 23, 2015 Share Posted June 23, 2015 Hi All,In case you haven't noticed, I've been a bit absent from this mod for the past week or so. Unfortunately my real-life robotics work is demanding more of my time, and with SQUAD in no rush to get out KSP 1.0.3 (presumably because having a PS4 version is more important than bug fixing), this seems like the perfect time to announce that I'll be having a break from the Model Rework. I'll still be on the forum, but I cannot yet say when I'll be returning to the modding side of things.Thanks for your understandingZodius blinks and they release 1.0.4 Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted June 23, 2015 Author Share Posted June 23, 2015 Zodius blinks and they release 1.0.4LOL! http://forum.kerbalspaceprogram.com/threads/126423-Kerbal-Space-Program-1-0-4-patch-is-now-availableGlad I didn't promise to get an update out by 1.0.4 then Link to comment Share on other sites More sharing options...
Huntarr Posted June 23, 2015 Share Posted June 23, 2015 No worries, enjoy your hiatus. RL issues take priority every time.As always thanks for the great work on this mod. Link to comment Share on other sites More sharing options...
baxterio Posted June 26, 2015 Share Posted June 26, 2015 Hey, is it just me and my KSP or 1.04 did break the texturing on all reworked elements? Even reinstalling didn't help... Link to comment Share on other sites More sharing options...
*Aqua* Posted June 26, 2015 Share Posted June 26, 2015 It's working here. Did you install ATM? If yes read the opening post. Link to comment Share on other sites More sharing options...
AntiMatter001 Posted June 27, 2015 Share Posted June 27, 2015 I'm still on hiatus .ok good to know guys on the forum i'm having some... intresting problems... with scaling these bad boys.the stackable extendatrons in particular. if you scale them down they still can extend the same length as the large one resulting in the meduim/small extendatron having a gap between the base of the extendatron and the actual moving part of the extendatron.sorry for the poor explanation. i'll try reinstalling MSI and IRR and get back to you guys Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted June 27, 2015 Author Share Posted June 27, 2015 This is a bug with IR itself, which should already be fixed. If not there's a pre release Ziw linked to in the main thread. Link to comment Share on other sites More sharing options...
CSA Posted June 28, 2015 Share Posted June 28, 2015 Hey, is it just me and my KSP or 1.04 did break the texturing on all reworked elements? Even reinstalling didn't help...Me too. Link to comment Share on other sites More sharing options...
*Aqua* Posted June 28, 2015 Share Posted June 28, 2015 Make sure you didn't have ATM installed.At least for me all the textures are correctly displayed. Link to comment Share on other sites More sharing options...
CSA Posted June 28, 2015 Share Posted June 28, 2015 Make sure you didn't have ATM installed.At least for me all the textures are correctly displayed.You are right. it is a conflict with ATM. Link to comment Share on other sites More sharing options...
Maelin Posted June 29, 2015 Share Posted June 29, 2015 Hum. My rework parts don't have the scale adjuster in their tweakables. The legacy parts still have it. Is this a tech tree issue (like, I haven't 'unlocked' small parts yet) or a bug? Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted June 29, 2015 Share Posted June 29, 2015 Hum. My rework parts don't have the scale adjuster in their tweakables. The legacy parts still have it. Is this a tech tree issue (like, I haven't 'unlocked' small parts yet) or a bug?http://i.imgur.com/bXPGmUo.jpg?2http://i.imgur.com/bXPGmUo.jpg?1I saw this issue when testing another mod (Procedural Parts); I would recommend to update TweakScale to the latest version. That solved the disappearing scale bar issue for me.If it still persists, do a search in KSP/Gamedata for the KSPAPIExtensions.dll - if there are multiple versions it tends to conflict somehow and break things. The 2nd May version of that file is the outdated one. Link to comment Share on other sites More sharing options...
Naf5000 Posted June 29, 2015 Share Posted June 29, 2015 Is Porkjet still supposed to brew up textures for these parts? They look alright, but KSP doesn't use a minimalistic art style. Link to comment Share on other sites More sharing options...
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