Jump to content

[WIP][0.90?] PlanetFactory CE


Kragrathea

Recommended Posts

So my current Kerbol system is... *deep breath*

- Ablate

- Ascension

- Moho

- Eve

-- Gilly

- Kaiser

-- Kunar

-- Don

-- Polo

-- Jabin

--- P&G

-- Marek

- Kerbin

-- Mun

-- Astarus

--- Comint

-- Minmus

- Duna

-- Ike

- Super Eve

-- Tuolea

-- Lopoer

-- Eros

-- Noal

-- Agoa

-- Ghoa

-- Archad

-- Iciao

-- Roals

-- Gale

-- Soul

-- Asthsho

- Dres

- Urania

-- Vulcania

--- Hephaistos

-- Ares

--- Phobos

--- Deimos

-- Themis

--- Minos

-- Rhea

--- Lemoni

-- Hestia

--- Fragum

-- Hecate

--- Crios

-- Erato

--- Eos

-- Hyperion

- Jool

-- Stratos

-- Laythe

-- Vall

-- Tylo

-- Bop

-- Pol

-- Kallipo

-- Forun

- Wexx

-- Belanus

-- Cyrion

-- Ioryon

- Eeloo

-- Qbik

- Kerbolis

-- Pingle

-- Oceania

-- Orcus

-- Sanctum

-- Pollux

--- Antara

- Inaccessible

- Sentar

-- Skelton

-- Erin

--- Pock

-- Ringle

-- Thud

- Sa-Fire

-- Rubee

-- Onyx

-- Emralled

-- Amie-Thistle

-- Floorite

-- Opal

-- Cuwarts

-- Di-Mend

Edited by Christoph1337
Link to comment
Share on other sites

Holy...how much RAM does that take even with the 64-bit hack?

Well...I don't really play anymore. My computer gets about 2 FPS just running normal KSP, so I mostly just resign myself to look at the cool planet designs and write Doctor Who crossover stories.

Link to comment
Share on other sites

I'm having a few problems, could anyone please help me?

1. My main gas giants orbit is at -270000000 something.

2. The gas giants speed is Na/N m/s.

3. No planets whatsoever are showing up.

I'm doing this on a clean/fresh install. I cannot for the life of me figure out the problem.

Please help me.

Link to comment
Share on other sites

Can you show the config?

I'm assuming you meant the gas giants code

PFBody
{
name=Aer
templateName=Jool
flightGlobalsIndex=700
}




CelestialBody
{
bodyDescription=Aer is a former rouge planetary system that got captured by Kerbol a few years ago. It is currently pretty far away from Kerbol, but somehow all its moons are warmed up as if the giant was a star. It is not known how this happens.
GeeASL=0.73
}


Orbit
{
inclination = 63.0
eccentricity = 30
semiMajorAxis = 9600000000
LAN = 0
argumentOfPeriapsis = 6
meanAnomalyAtEpoch = 0
epoch = 0
referenceBody = Sun
}

Link to comment
Share on other sites

Try adding a few zeros to the planet's Semi-major axis.

I'll post the code for Kerbolis here for you to reference but did you add the moons' names into the system folder?

Code:

PFBody

{

name=Kerbolis

templateName=Jool

flightGlobalsIndex=700

}

CelestialBody

{

bodyDescription=This odd planet is very similar to jool, apart from it's peach atmosphere, and like jool, it has a wide array of moons

Radius=6000000

}

Orbit

{

inclination = 7.0

eccentricity = 0.01

semiMajorAxis = 120000000000

LAN = 0

argumentOfPeriapsis = 0

meanAnomalyAtEpoch = 0

epoch = 0

referenceBody = Sun

}

Note, the semi major axis on this planet places it at roughly twice as far as jool.

Link to comment
Share on other sites

Try adding a few zeros to the planet's Semi-major axis.

I'll post the code for Kerbolis here for you to reference but did you add the moons' names into the system folder?

Code:

PFBody

{

name=Kerbolis

templateName=Jool

flightGlobalsIndex=700

}

CelestialBody

{

bodyDescription=This odd planet is very similar to jool, apart from it's peach atmosphere, and like jool, it has a wide array of moons

Radius=6000000

}

Orbit

{

inclination = 7.0

eccentricity = 0.01

semiMajorAxis = 120000000000

LAN = 0

argumentOfPeriapsis = 0

meanAnomalyAtEpoch = 0

epoch = 0

referenceBody = Sun

}

Note, the semi major axis on this planet places it at roughly twice as far as jool.

Yes, I added them into the .system folder.

And I've already had the semimajoraxis higher. when I first discovered the problem, it was a few zeroes higher. I lowered it to try and fix the problem.

Link to comment
Share on other sites

Hmm, I just looked at your CFG again and the eccentricity is 30, eccentricity is measured between 0 and 1, so change it to 0.30 or 0.3.

It worked! My system is now in a good position! Which brings me to my second problem: no planets whatsoever.

Link to comment
Share on other sites

Do you mean moons? If so then are they in the correct order in the SYSTEM folder?

Yes, and here's my system folder, I think I got it right.

System{
enabled=true
planetName=Aer
planetname=Multumhabeteranae
planetname=Edenis
Planetname=Festucam
}

Link to comment
Share on other sites

This might work, try capitalising the 'N' in name (don't put a space).

IT WORKED! Thank you so much!

But there's still two problems...

1. The two bigger moons aren't responding to scale. The desert one is as big as Duna and the earth one (orbiting the desert one) is as big as laythe, and therefore bigger. Even the ingame menu says that they're 760 Km and 500 Km, as they should be.

2. The smaller asteroid doesn't show up for some reason.

NQSIfyK

Edit: nevermind with number 1 anymore! it was just a problem with the scaled. Number 2 persists.

Edited by Moggiog
Link to comment
Share on other sites

Can you post a config for the asteroid?

PFBody
{
name=Festucam
templateName=Pol
flightGlobalsIndex=800
}
CelestialBody
{
bodyDescription=Festucam is the second moon of Multumhabeteranae, and is a small captured asteroid with a unusually high gravity due to it being made of some sort of unknown super-dense material.
//gravité
GeeASL=0.54
Radius=30000
atmosphereScaleHeight=5
rotationPeriod=96855
rotates=True
tidallyLocked=False
atmosphere=false
atmosphereContainsOxygen=True
maxAtmosphereAltitude=87000
gMagnitudeAtCenter=1
}


PQS
{
radius=30000
}


PQSMod_VertexColorMap
{
modEnabled=True
order=99986
vertexColorMap=Festucam_color.png
}






ScaledExport
{
templateName=Pol
mapWidth=2048
maxHeight=40000
hasOcean=False
oceanHeight=9.9
exportBin=True
removeAlpha=True
}
Orbit
{
inclination = 3
eccentricity = 0.01
semiMajorAxis = 3000000
LAN = 240
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
referenceBody = Multumhabeteranae
}






PQSMod_VertexHeightMap
{
modEnabled=True
heightMap=Festucam_height.png
heightMapDeformity=2000


heightMapOffset=-1100
}






Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...