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Moggiog

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Everything posted by Moggiog

  1. No, I was just confused as to what the actual limit was. So how do I change the limit? The scaleExponents.cfg isn't exactly intuitive.
  2. Would it be possible to change the maximum allowed size from 200% to something higher? Through editing the configs, maybe?
  3. Is there a way to get KSC++ to work with the rescaling? Like, editing the config files.
  4. So how is this procedural, exactly? Is every planet procedural, like space engine? Or is it more like it just shuffles the stock system?
  5. I can't get it to work. I open the welding window, press the "weld it" button, and the game freezes for a few seconds. Then it stops freezing, and nothing has happened. There's no Parts folder in the UbioWeldingLTD folder either.
  6. I dunno how useful it is, but this mod features wheels similar to the ones in KF, and they work in 1.2.1. It may be of some help.
  7. If you look at the picture in the SPH, you'll see that it is not upside down.
  8. This is the problem I'm having currently. Notice how the craft isn't touching the ground. http://imgur.com/a/GVMJI
  9. The wheels don't seem to work for me. I have the latest version and all, but it's like the suspension won't work.
  10. I forgot the log in a comment I made earlier about the sky and ocean being invisible, so here it is https://www.dropbox.com/s/xhi399tecj48klu/KSP.log?dl=0 At least I think that's the log needed.
  11. For some reason this mod doesn't work or me in 1.2. When I have it installed the ocean and atmosphere becomes invisible. I have tried it both with and without any other mods.
  12. I don't remember this happening in previous versions of KSP/SVE, and I have an AMD CPU as well.
  13. For some reason my FPS tanks when I'm in an atmosphere. I tried uninstalling SVE, and it cleared up.
  14. Is it just me, or is the textures of some parts a bit Jpegged? http://imgur.com/ZAPZujQ
  15. Is it possible to get an ETA on the U5 version of Kerbal Foundries?
  16. Do these drives have a weight or size limit? Some crafts I create with the drives don't work.
  17. I installed EL like any other mod. Drop the stuff into the Gamedata folder. To replicate it, just build a new craft, and finalize it. That's all it takes. Screenshots won't really be any more useful than words. Just a launchpad with a workshop will be enough to mess up. Here's my log https://www.dropbox.com/s/oo9kln1owclgw80/output_log.txt?dl=0
  18. I got some problems with this mod. If I launch a craft from a planetary launchpad, the created craft teleports inside the launchpad when the physics kick in. If I do it in orbit, the velocity is reduced to zero for both the new craft and the space station.
  19. I redownloaded all the mods when I installed them, they should be properly updated.
  20. Maybe I sent the wrong log... Try this one: https://www.dropbox.com/s/kjnu9y8dmc7jvuy/output_log.txt?dl=0 I'm putting the files in the right folder, I'm opening the KSP folder through steam.
  21. Will mods that aren't working break the game?
  22. I just returned to the game, having not played it since 1.0.5, and installed a bunch of mods as I always do. However, none of the plugins seem to work. Scatterer, Firespitter, Kopernicus, EVE, Texturereplacer (at least I think so), etc. I'm pretty new to the x64 build, so I don't know if I need to do something different when modding. I mod manually, not using CKAN. Parts packs work fine, And the parts in those packs also work fine. But the plugins don't. Any help would be appreciated.
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