raidernick Posted March 17, 2014 Share Posted March 17, 2014 So we gonna get any chance of any AIES/Nova/FASA configs soon? I would really like to see it with novapunch as well. Link to comment Share on other sites More sharing options...
Scripto23 Posted March 17, 2014 Share Posted March 17, 2014 (edited) Is there a way to increase the width of an engine flame? I've managed to increase the length of the flame by setting energy = 1.0 2, but I can't figure out how to increase width.Also is there a way to offset the flame (like the old fxOffset)? I tried searching previous posts in this thread and the question has been asked, but I didn't really find an answer.EDIT: Alright, figured out the offset, but still haven't gotten the flame width yet Edited March 17, 2014 by Scripto23 Link to comment Share on other sites More sharing options...
stubbles Posted March 17, 2014 Share Posted March 17, 2014 Is there a way to increase the width of an engine flame?Only if you rescript the particle systems using Sarbian's SmokeScreen plugin. Link to comment Share on other sites More sharing options...
Scripto23 Posted March 17, 2014 Share Posted March 17, 2014 Ok. What do you mean by rescript? Is it just a cfg edit or something more complicated? Link to comment Share on other sites More sharing options...
S.O.P.H.I.A. Posted March 18, 2014 Share Posted March 18, 2014 This is so cool! So, so so cool! Love it.However, I noticed something that makes planes look a bit... off. On jet and turbojet engines, as on all other engines, the intensity of the particles is based on the current throttle setting. However, those engines take time to spool up and down, and it would look much more natural if it was based on the thrust instead. Right now, if you fire up the throttle to max on the runway, the jets are producing very little thrust, but there is a crazy amount of exhaust.Otherwise, this is amazing! Link to comment Share on other sites More sharing options...
Raptor831 Posted March 18, 2014 Share Posted March 18, 2014 Ok. What do you mean by rescript? Is it just a cfg edit or something more complicated?It's essentially additional cfg parameters with the additional plugin. If I'm reading the threads right, you should be able to adjust the size of the effect based on mach and atmospheric pressure.Check out the SmokeScreen thread for details: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-plugin Link to comment Share on other sites More sharing options...
Proot Posted March 18, 2014 Share Posted March 18, 2014 (edited) So this is now by-nc-nd licensed?Or it always was and I've seen it now?-Edited- Edited March 18, 2014 by Proot OP allows an occasional use Link to comment Share on other sites More sharing options...
NoMrBond Posted March 18, 2014 Share Posted March 18, 2014 So this is now by-nc-nd licensed?Or it always was and I've seen it now?I had a new nice set of flames ready to share... Well, if OP want try it and maybe allow his distribution... just let me know.Where is the licence specified, I can't find a mention of it in the OP nor at the SpacePort page? Link to comment Share on other sites More sharing options...
Scripto23 Posted March 18, 2014 Share Posted March 18, 2014 It's essentially additional cfg parameters with the additional plugin. If I'm reading the threads right, you should be able to adjust the size of the effect based on mach and atmospheric pressure.Check out the SmokeScreen thread for details: http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-pluginThanks, found it. The relevant values were size = 1.0 1.0 fixedScale = 8.0 Link to comment Share on other sites More sharing options...
Proot Posted March 18, 2014 Share Posted March 18, 2014 (edited) Where is the licence specified, I can't find a mention of it in the OP nor at the SpacePort page?In pack's .TXT: Edited March 18, 2014 by Proot Link to comment Share on other sites More sharing options...
praise the suuun Posted March 18, 2014 Share Posted March 18, 2014 would it be possible to have just the smoke plume and not the fire tips of the exhaust? is the smoke plume sitting unused in the hotrockets 1.0 download or is it just waiting on your harddrive? how is your bug testing progressing with getting flame + smoke? Link to comment Share on other sites More sharing options...
NoMrBond Posted March 18, 2014 Share Posted March 18, 2014 In pack's .TXT:That's unfortunate, there's no exception for releasing your own original materials for use with HotRockets? Link to comment Share on other sites More sharing options...
NathanKell Posted March 18, 2014 Share Posted March 18, 2014 IIRC it was always ND. Link to comment Share on other sites More sharing options...
Nazari1382 Posted March 18, 2014 Author Share Posted March 18, 2014 That's unfortunate, there's no exception for releasing your own original materials for use with HotRockets?That's fine with me, the mus are just different numbers to effect the style as outlined in the guide. would it be possible to have just the smoke plume and not the fire tips of the exhaust? is the smoke plume sitting unused in the hotrockets 1.0 download or is it just waiting on your harddrive? how is your bug testing progressing with getting flame + smoke?The newest version of the mod has it functioning because of Sarbian's Smokescreen plugin which is included. Check out the 2nd image, with KW engines, to see the difference. Link to comment Share on other sites More sharing options...
Climberfx Posted March 18, 2014 Share Posted March 18, 2014 I love it, gonna try right away.Thank you Nazari1382! Link to comment Share on other sites More sharing options...
Climberfx Posted March 18, 2014 Share Posted March 18, 2014 (edited) I love the look of this particles, but sad that i need to remove it from my game, because it is changing the behave of the game.The first thing is the fps that goes down, but for this i could continue to use.But the second one, is that it change a lot the performance of my Heavy Hybrid Lifter (pic).Here i can show how, in the table:With Plugin:High_________5km_____10km_____15km_____20kmspeed_______120m/s___260m/s___460m/s___720m/sdV Expended__1700_____2800_____3900______5200Without Plugin:High_________5km_____10km_____15km_____20kmspeed_______215m/s___330m/s___550m/s___880m/sdV Expended__1100_____1700_____2270______2800I don't really know why, but one thing that can be is that i use in this rocket overlapped jets, so instead of having 12 jets like you see in the pic, it really have 20.I would love to use this mod, but until this have a fix, i will be only watching the tread.But thanks anyway. Edited March 18, 2014 by Climberfx Link to comment Share on other sites More sharing options...
Varses Posted March 18, 2014 Share Posted March 18, 2014 Is it possible to change the flame colors by editing the textures alone or do I have to learn how to use Blender and go into the .mu files? I'm fine with the current effects, I just want to recolor some of them. Link to comment Share on other sites More sharing options...
praise the suuun Posted March 19, 2014 Share Posted March 19, 2014 sorry if my question was unclear but i am wondering when the full collision mesh smoke will be ready for release. the .gif posted by nathke way back on page 1. this seems to be the most realistic looking smoke... do you think you will be adding it to hotrockets? has nothing changed from what the first post reads as"It uses stock smoke effects because I kept running into massive bugs with custom smoke+custom flames" Link to comment Share on other sites More sharing options...
Nazari1382 Posted March 19, 2014 Author Share Posted March 19, 2014 Is it possible to change the flame colors by editing the textures alone or do I have to learn how to use Blender and go into the .mu files? I'm fine with the current effects, I just want to recolor some of them.Many of them are colored with the emitter. I can make duplicates without that if there's certain ones you're having trouble recoloring.sorry if my question was unclear but i am wondering when the full collision mesh smoke will be ready for release. the .gif posted by nathke way back on page 1. this seems to be the most realistic looking smoke... do you think you will be adding it to hotrockets? has nothing changed from what the first post reads as"It uses stock smoke effects because I kept running into massive bugs with custom smoke+custom flames"I'm removing that line =). The bug is gone with the use of Smokescreen, however Hotrockets does not have collision on by default; if you'd like to test it out it can be set to "true" in the cfg right now. Link to comment Share on other sites More sharing options...
blackheart612 Posted March 19, 2014 Share Posted March 19, 2014 Is it possible to have multi-particles? Like blue on the middle and pink/yellow all around? Link to comment Share on other sites More sharing options...
Nazari1382 Posted March 19, 2014 Author Share Posted March 19, 2014 Yes it is, you can also get that basic appearance with one emitter. Link to comment Share on other sites More sharing options...
blackheart612 Posted March 19, 2014 Share Posted March 19, 2014 Wow how do I do that. I haven't started fiddling this out yet Link to comment Share on other sites More sharing options...
smunisto Posted March 19, 2014 Share Posted March 19, 2014 Nazari, don't know if you have seen this, but:http://forum.kerbalspaceprogram.com/threads/71630-0-23-SmokeScreen-Extended-FX-plugin?p=1030718&viewfull=1#post1030718 Link to comment Share on other sites More sharing options...
Endersmens Posted March 19, 2014 Share Posted March 19, 2014 So...I'm probably gonna get yelled at for asking this, but how do you install it? i read the entire thread, and i saw how to install it when it was in like the second release. so much has changed and i haven't seen another way to install it. Link to comment Share on other sites More sharing options...
Guest Posted March 19, 2014 Share Posted March 19, 2014 Is it possible to have multi-particles? Like blue on the middle and pink/yellow all around?Looks for Component Space Shuttle. It's SSMEs do exactly that (I suppose that's the kind of effect what you want). Link to comment Share on other sites More sharing options...
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