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Discovery: Air Intakes Help Cool Boosters


minerman30

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So I was thinking of something I had done a few months earlier, of putting air intakes on ships in an attempt to cool the SRBs.

I decided to experiment to confirm this.

First I made a basic shim sustaining of a core SRB surrounded by eight part-clipped SRBs.

They overheated and exploded, as expected.

Then, I put a ram intake on each of the outside boosters.

The SRBs started overheating later and slower, and they never exploded before running out of fuel.

That's all, just a little trick I found.

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part attached = parts to dissipate the heat

you can as well stick some tiny octagonal struts on it

I was trying to overheat an RT-10 with separatrons stuck to it, and ran into this as a problem. Moved the separatrons.

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I'm always over-cooking them when they're clustered on KW Rocketry tanks.

Actually now that I'm thinking about it, even when they're not clustered....though it seems to be worse whan they are.

So maybe that's the problem......shame, those tanks are real purdy.

Edited by FlamedSteak
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I'm always over-cooking them when they're clustered on KW Rocketry tanks.

Actually now that I'm thinking about it, even when they're not clustered....though it seems to be worse whan they are.

So maybe that's the problem......shame, those tanks are real purdy.

Unless they're exploding, it doesn't matter. I've never seen nukes go above 80% overheating.

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How do you guys manage to actually overheat engines to the extent they explode? I've only had that a few times before I learnt that Mainsail+orange tank was bugged. They fixed that now and I'm honestly having a hard time trying to get any of the engines to explode anymore.

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My Jool lander back in 0.21 has a lot of overheat issues as the armosphere down in Jool is over 900 degree.

kSBbwl9.png

First I tried the 2.5 meter to 4x1.25 meter inteface but it generated to much heat. Shifted to using up to 7 aerospikes on struts this worked well, however again the first version had center engine directly on the tank and it did overheat more than the others so I had to put it on strut too.

it was obviously critical to get as much performance out of the engines as possible to increase TWR.

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Still, that's a pretty awesome find! I wonder if this works for other things. Like... mainsail engines.

Do you really need it though? Even they though they still overheat they dont overheat anymore to the point of exploding even during full throttle.

But I guess it might help if you have a bunch of mainsails very close to each other.

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That just gave me an idea: For the NERVA's, they should make ISP related to heat level.

This way you cannot use them for unrealistic short burns, and the thrust-nerf can be loosened.

I guess it would depend on exactly what's going on inside the engine to make the heat- Remember that ISP is basically a function of engine exhaust velocity. Sure heated particles would vibrate faster, but they're vibrating in all three dimensions while being expelled at 7856 m/s (ISP 800 * 9.82). Not sure that an engine running any hotter could influence how fast the chemical/nuclear/magical reaction expels particles.

What it could influence however, would be the amount of fuel undergoing reaction, and therefore the mass flow rate- basically changing the TWR with how "hot" the engine is running.

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I guess it would depend on exactly what's going on inside the engine to make the heat- Remember that ISP is basically a function of engine exhaust velocity. Sure heated particles would vibrate faster, but they're vibrating in all three dimensions while being expelled at 7856 m/s (ISP 800 * 9.82). Not sure that an engine running any hotter could influence how fast the chemical/nuclear/magical reaction expels particles.

What it could influence however, would be the amount of fuel undergoing reaction, and therefore the mass flow rate- basically changing the TWR with how "hot" the engine is running.

I think the heat is actually directly related to the particle expulsion speed based on the simple principle that T=avg KE

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heated particles would vibrate faster, but they're vibrating in all three dimensions while being expelled at 7856 m/s (ISP 800 * 9.82). Not sure that an engine running any hotter could influence how fast the chemical/nuclear/magical reaction expels particles.

That's what the expansion nozzle is for, directing the overall "three-dimensional vibration" (also known as 'pressure') yonderward.

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