Jump to content

Aircraft Carriers


Recommended Posts

Since I seem to be in a bit of aircraft carrier making phase on KSP atm I will keep them all posted here for easy reference.

The Zephyr

The Zephyr is the first carrier I made and is rather primitive in design, more a proof of concept craft, it is named due to its ease of flight. The carrier will happily deploy an X-7 Gliding dogfighter to the battlefield.

Video:

The Hermes

The Hermes is my first true aircraft carrier. With an adapted C7 winglet (permission given by C7 to release the part Thanks!) you can now create a functional flight deck that provides no lift. The Hermes truly will deliver pain to any hostiles with its ability to send X-7a\'s to terrorise the enemy.

The X-7a is an adapted X-7 for use on aircraft carriers.

The Hermes is very tail heavy, I find this helps with the stability in water, and I do mean VERY tail heavy so careful when flying. It is not very easy to fly and quite unbalanced. I am not changing this, because, well, its meant to be a boat not a plane :)

Video:

Raw video (if copyright causes problems due to country):

Have fun with this guys :)

Required packs: C7 experimental, hardpoint and spaceplane pack, KW challengers heavy struts, Tiberdyne auxilary C7 parts pack, HSTW amphibious landing gear, My Flight Deck C7 parts (download below)

Those of you who wander the challenges section know what this is, but for all you other folks, yeah, you guessed it, I made an aircraft carrier. But not just a simple plane that can land in water and then another plane takes off from it, I made a carrier that is just balanced enough that you can land on it without doing damage*.

Also, if you are flying and decouple in mid air it tends to fly on its own for up to 5 mins (seems to loop the loop for me)

Please excuse the basic texture of the landing deck parts, I am no artist so I just put together something that I thought was relatively nice looking and resembling a landing deck :)

*Well, if you are a good pilot that is

Link to comment
Share on other sites

That is just too cool.

If only there were a way to control the ship after launching...

Perhaps you could add some heavy yaw control to the plane? That way, when you are landed, you can still steer the boat.

You wouldn\'t steer the boat I think. I believe it would just cause the smaller plane to yaw and change position on the boat or fall off, also, if you did this and it worked you would have to land almost perfectly aligned with the boat.

Link to comment
Share on other sites

You wouldn\'t steer the boat I think. I believe it would just cause the smaller plane to yaw and change position on the boat or fall off, also, if you did this and it worked you would have to land almost perfectly aligned with the boat.

That\'s loser talk

IT MUST BE DONE! Put a verticle fin on the boat that goes in between the wings of the plane, and land it perfectly in order to test it

Link to comment
Share on other sites

That\'s loser talk

IT MUST BE DONE! Put a verticle fin on the boat that goes in between the wings of the plane, and land it perfectly in order to test it

You could always try it? Video it if it works and let me know, bacause, I dont think it will :) Anyhows, once we get persistance and can save ships when in the atmosphere, I will make this as two ships that co work together :)

Link to comment
Share on other sites

This has to be the most awesome thing ive seen on KSP to date :o (not counting the game it self =P).

When persistance comes out, I\'ll be landing several platforms arround kerbin, to act as landing pads for my crafts.

Sea based space ports ftw 8)

Link to comment
Share on other sites

Guest GroundHOG-2010

The next big step in mothership designs is a flying aircraft carrier, which I am developing right now.

This will change the game. 8)

can\'t wait to see it.

Link to comment
Share on other sites

The next big step in mothership designs is a flying aircraft carrier, which I am developing right now.

This will change the game. 8)

He, i\'m working over carrier flying in space :3 launching aerospace vessels ofcourse. It\'s kinda difficult i must say.

Good luck in yours. :3

Link to comment
Share on other sites

You can get the Hard Points pack from the C7 topic.

C7 Flight Pack Version 2.16 !Requires KSP .12 or higher!

-> http://dl.dropbox.com/u/36240098/FlightPack/C7FlightPackv2-16.zip

Hard points Add on - Current Version 0.5

-> http://dl.dropbox.com/u/36240098/C7-HardPointsV0-5.zip

C7 SpacePlane Exchange, Get some sample craft here!

http://kerbalspaceprogram.com/forum/index.php?topic=2421.0

Link to comment
Share on other sites

Do you have some links for these required addons, please? This aircraft looks awesome!

http://kerbalspaceprogram.com/forum/index.php?topic=2680.0 KW Challenger Pack

http://kerbalspaceprogram.com/forum/index.php?topic=1172.0 C7 Flight pack 2.16 (hardpoints here too)

http://kerbalspaceprogram.com/forum/index.php?topic=5884.0 C7 experimental

http://kerbalspaceprogram.com/forum/index.php?topic=4435.0 Tiberdyne C7 addon parts

http://kerbalspaceprogram.com/forum/index.php?topic=4873.0 HSTW Landing Gear

Link to comment
Share on other sites

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...