Kryten Posted October 21, 2011 Share Posted October 21, 2011 He\'s not logged on since the 10th. Link to comment Share on other sites More sharing options...
PhaZe Posted October 24, 2011 Share Posted October 24, 2011 In the 10 minutes since I saw that post, I decided to finally just do that. I\'m uploading a redbug-fixed, 'SundayPunch' tagged version of the latest release of this pack. All parts, textures, cfgs and whatever are the same- just the folder names are pretagged with SundayPunch. Ships will still load just the same with these tagged folders.There you go.Perhaps a mod could add this link to the main post, since this is a widely used pack - and with this, it\'s atleast semi-up-to-date?http://www.multiupload.com/AAN4ZRWHUJAlso, here is a mediafire link for those so inclinedhttp://www./?crl9u4rqk8c7kw220 seconds after I finish fixing all the texures intending to upload them I see this. :\'( Link to comment Share on other sites More sharing options...
dryerlint Posted November 5, 2011 Share Posted November 5, 2011 It seems like this pack is the only one with a bunch of adapters in it. Is there another pack with more adapters? Link to comment Share on other sites More sharing options...
Kryten Posted November 5, 2011 Share Posted November 5, 2011 Silisko\'s SIDR pack contains many adaptors as well. Link to comment Share on other sites More sharing options...
EmperorJon Posted November 5, 2011 Share Posted November 5, 2011 Do you think SP will come back? Can we expect anyone to continue his work? Link to comment Share on other sites More sharing options...
Tiberion Posted November 5, 2011 Share Posted November 5, 2011 I dunno, I certainly hope he comes back. Hopefully he\'s just busy.Nova isn\'t likely to continue SIDR right now either, so thats a lot of quality stuff falling out of maintenance.Kyle and Winston have a good pack going, as does DownUnder Aerospace (by Slew) though they both have some issues with breaking the game\'s connection engines due to mass scales.If one could get permission, it would be great to merge Wobbly and SIDR, drop the duplicate parts and balance them against one another Link to comment Share on other sites More sharing options...
mnemon Posted November 5, 2011 Share Posted November 5, 2011 I would suggest just doing it, and then asking if anyone objects. It would be a shame to loose the parts.Hope I am not being disrespectful. I am just a big fan of Sunday Punchs parts! Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 5, 2011 Share Posted November 5, 2011 SIDR doesn\'t deserve to be continued. Link to comment Share on other sites More sharing options...
Tiberion Posted November 5, 2011 Share Posted November 5, 2011 That is just silly, the numbers can be balanced easily.And the SIDR are 'better looking' than the new ones, design wise (not as polished)I prefer genuine looking parts, and I don\'t think I am alone. Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 5, 2011 Share Posted November 5, 2011 And I prefer rockets made of sheet metal and hazard tape, so... Link to comment Share on other sites More sharing options...
Nibb31 Posted November 5, 2011 Share Posted November 5, 2011 I agree that some parts are obsolete, but I just downloaded the pack again today just to get a couple of items that don\'t mess up the balance of the new pack. I\'m thinking about the attachable parachute (I love to have a soyuz-like orbital module), the payloads, the decouplers, the escape tower and a couple of other things. Link to comment Share on other sites More sharing options...
EmperorJon Posted November 5, 2011 Share Posted November 5, 2011 Like the stock parts, yes. Which is exactly why we need the 'realistic' rocket parts too.What I would suggest doing...Update config of all discontinued packs to current version if neccessary.Combine them to make a super-pack.Add more to it later if need be.I volunteer to be part of the team! With NS\'s permission I\'d add SIDR, I\'d add wobbly rockets too and then remove it if SP ever had any issues. I\'m sure he won\'t mind, it\'ll say it was created by him, etc.Who knows, I might even make some of my OWN parts . What do you guys use for the models? Link to comment Share on other sites More sharing options...
Tiberion Posted November 6, 2011 Share Posted November 6, 2011 OKay well I went through the packs and sorted them for comparison, to see what is missing/duplicated or whatever. This would be a HUGE pack if merged, might need to be split into a hardware pack for the couplers/shrouds/Adapters and an Engine/Tank/Other stuff pack for the rest.Long list to follow!Solid Boosters1m StackableSSH-221 - 370thrust/23.3 seconds - SIDRKSP-30 - 250/40 - SundayPunch1m Radial-onlyCMM-96 - 320/37.5 - Energia-style - SIDRSmall boostersMini-booster 80/40 - Stackable - SIDRPayload Assist Module - Stackable - 40/62.5 - SIDRSolid Motor - 100/9 - Stackable - SundayPunchEngines (Liquid)1 Meter EnginesRMA-3 100thrust/3Fuel - Lander Engine - SIDRSPS-10 - 65/10 - Lander Engine - SundayPunchK2-X - 150/6 - SundayPunchM-50 - 400/22 - SundayPunch (Overpowered!)Nerva - 100/2 - 'Nuclear' and heavy - SundaypunchGG-M4 - 200/16 - 4-nozzle - SIDR1.75 Meter enginesThe Berthas - SIDRMedium Bertha - 600/24Twin Lite Bertha - 400/18Large Bertha - 800-30 (Why isn\'t this named Big Bertha???)2 meter enginesAbsolutely no 2m Engines3 meter engines4x-800 - 650/36 (Weak as a kitten) - SundayPunchOmnipotent Bertha - 1100/58 - SIDRTanks1 meter tanksHH-77 - 750Fuel, 3meters tall, orange - SIDRFL-s100 - 1000Fuel, ~4meters tall, B&W - SundayPunchFL-R25 - 165Fuel, 1meter tall, Orange - SundayPunch1.75 meter tanksHH-78ab - 650Fuel, 2meters, White - SundayPunchHH-78a - 1250Fuel, ~4meters, B&W - SIDRHH-78 - 2500Fuel - Long tank, B&W and Orange version - SIDR2 meter tanksFL-S2000 - 2000Fuel - ~6meters, B&W - SundayPunch3 meter tanksFL-R1000 - 2800Fuel - Short tank, Orange - SundayPunchFL-T3000 - 5000Fuel - ~8meters, B&W - SundayPunch Adapters:1m->1.75mHH-78b - Long, not decpl, not shroud - SIDRMK 46 - Shroud Decoupler - SIDRNeeded: short/plate adapter1m->2mKC-120 Shroud Decoupler - SundayPunchneeded: 1-2m plate or non-shroud1m->3mKC-130 Shroud Decoupler - SundayPunchneeded: plate or non-shroud3m->2mKC-320 Shroud Decoupler - SundayPunchCentaur-32 plate - Sundaypunch3m->1.75mHH-78d adapter, no decpl, no shroud - SIDRNeeded: Shroud Decoupler3m->1mKC-310 Shroud Decoupler - SundayPunchNeeded: plate/non-shroud2m->1.75mHH-90909 plate - SIDR1.75m->2mHH-90908 plate - SIDR2m->1mKC-210 Shroud Decoupler - SundayPunchCentaur-21 plate - SundayPunch2m->3mKC-230 Shroud Decoupler - SundayPunchNeeded: Plate1.75m->1mHH-78b6a9 plate - SIDRHH-78e adapter, no decpl, no shroud - SIDRMk 847 Shroud Decoupler - SIDR1.75m->3mHH-78c Adatper - no decpl, no shroud - SIDRMk-77 Shroud Decoupler - SIDRShroud Decouplers (Cylinders)3mRS-501 (Long) -SundayPunchRS-502 (Short) -SundayPunch2mRS-202 (Short) -SundayPunchRS-201 (Long) -SundaPunch1.75mMk 2.3 (Long) - SIDRNeeded: Short 1.7m Shroud1mQS-93 (Long) - SundayPunchQS-92 (Short) - SundayPunchMk 3030302 (Short) - SIDRVarious DecouplersRadialAA-BB Long Strut Decoupler - SIDRSL-55 Radial Cone Decoupler - SundayPunchModel 9 Flange Decoupler (Soyuz style) 1m - SIDRModel 808 - 1.75m Radial Stack - SIDR3mHS-300 - Stack Decoupler - SundayPunch1mTk-421 (Cage) stack decoupler - SundayPunchTD-M9 - Stack Decoupler (super-thin) - SIDRTd-M3 - Micro-decoupler (0.5m)NoseConesAm-27b - 1.75m - SIDRAm-27 - 1m - SIDRHMX175 - 1.75m, Decoupling - SIDRHMX1 - 1m, Decoupling - SIDRHMX Nanocone - 0.5m - SIDRHH-77 - 1m - SIDRGSH-30 Nosecap - 1m - SundayPunch1Meter Nosecone - 1m - SundayPunchCouplersAdapter Plates2m->(2x1m) plate - SundayPunch3m->(5x1m) plate - SundayPunch3m->(5x1m) plate (smaller, fits in fairings) - SundayPunch3m->(7x1m) plate - SundayPunchDual CouplersSP-41C - 1m->2x1m - SundaypunchSP-41CR - Same, but rotated 90 degrees - SundayPunchQuad CouplerSP-81c - 1m->4x1m - SundayPunchStack CouplersLT-20 - 2x1m - SundayPunchLT-21 - 2x1m, rotated 90 degrees - SundayPunchLt-30 - 3x1m - SundayPunchLT-31 - 3x1m, rotated 90 degrees - SundayPunchModel 9 Flange Coupler (Soyuz style, non-decoupler version) - 1m - SIDRCommand & Control/SAS partsNano SAS - Nosecone SAS module - SIDRMPM-20 - 1.75m stackable SAS module - SIDRGrey/Black Pod - SIDR'unmanned' command module (cannister) - SIDRYawmaster Command Module - SundayPunch - Needs redone to be SAS/utility moduleSAS-2 Vernier Pod (solid thruster for now, could be RCS)Miscellaneous parts2m Fairing Panel - SundayPunch2m Fairing Nosecone - SundayPunchSp-5 Verical Stabilizer - SundayPunchT-2 Strake stabilizer - SIDRRetrorocket - Stackable, 1m - SundayPunchEscape Tower - SundayPunch3x Satellite Parts - SIDRStackable Parachute - SIDRNosecone Parachute, 1.75m - SIDRDocking Claw - (non-functional) - SIDRK-1 Parts (3 Fuel tanks 2 cage decouplers, Omni Bertha 3m Engine) - N-1 Replica parts, SIDR Link to comment Share on other sites More sharing options...
Tiberion Posted November 6, 2011 Share Posted November 6, 2011 Rather than make that post any more scroll-ish, new reply with my ideas;Boosters:Aside from weight/burn time/thrust balancing; Upscale KSP-30 to a 1.75 meter part, it\'ll be longer, heavier, and burn longer too, for heavy liftingFor the 2 payload assisters, make Sunday\'s a little stronger, make sure the SIDR one can be radially placed.Engines:The RMA-3 is best as a lander/ascent engine, the SPS-10 would be slightly stronger, perhaps for heavy landing, or command module maneuvers.K2-X would remain light/efficient, with the M-50 getting brought back into reason as a medium-powered engine, and the GG-M4 4-nozzle engine as the 'heavy-lifting' 1m engine.The Berthas have the 1.75meter engines locked down, would just need a re-balance to fit with the pack as a whole. Do we NEED 2Meter engines? Or should all 1.75 parts be scaled up to 2m?The 4X-800 4-nozzle should be the main lifter, its pretty underpowered right now it seems, but that would all come out once everything is balanced together.Probably most of them would be gimballed?Tanks:Ideally, we need a short, medium, and long tank at the 3 main sizes. Not sure if we would want 1.75 and 2m parts or just scale thing so they\'re all the same. And a new new of uniform textures? A B&W set and orange set? Orange on the small tanks?Adapters, ShroudsThere are a few more adapter sizes that could be filled in, but they\'re pretty complete as is - some may need some connector node updates.And there are some missing parts that might need to be added to be a functional 'set'RCS tanks in various sizesRCS blocks, light and heavyLanding legsPerhaps a tuned ASAS moduleI am sure I missed something, so feel free to chime in.Fleshed-out fairings? Already have 2m parts.Btw, with just SIDR and Wobbly loaded, the game takes forever to load - definitely might be wise to thin it down some. Link to comment Share on other sites More sharing options...
Tiberion Posted November 7, 2011 Share Posted November 7, 2011 Okay, I set down tonight to start crunching numbers. Who doesn\'t love a good spreadsheet.Basically for this 1st step I just ran the tanks and engines through the formulas in the IKAO thread here on the forums, since they have a good baseline to work against. Might need some tweaks for play-ability\'s sake.I also took a look to see if we have duplicates, gaps, or if the power didn\'t match the design of the engine, so there are some possible changes in the comments on the right side.Note that Tanks, engines, and boosters have a separate tab, for now the solid booster tab just displays the old values, since I don\'t think IKAO has done anything on those yet.I plan to clone the packs and plug in these numbers for some playtesting tomorrow, if anyone else is bored and wants to help, jump in. This is just somewhere to start.Link to GoogleDoc SpreadsheetIKAO Thread Link to comment Share on other sites More sharing options...
Andras Posted November 7, 2011 Share Posted November 7, 2011 Attached is a spreadsheet of modified values I was using if you want to look at it.The left half is just stock values, the right half is my cfg edits. Link to comment Share on other sites More sharing options...
Tindahbawx Posted November 7, 2011 Share Posted November 7, 2011 Hi mate, some of your packs parts are fro me showing up as a pink colour where they should be white. I tried re-installing, but it make no difference.Any idea how to fix it? Its making my rockets look a little bit phallic. Link to comment Share on other sites More sharing options...
Ferrit Posted November 7, 2011 Share Posted November 7, 2011 Hi mate, some of your packs parts are fro me showing up as a pink colour where they should be white. I tried re-installing, but it make no difference.Any idea how to fix it? Its making my rockets look a little bit phallic. This is a common issue with mod parts following an improvement in how KSP handles textures.A quick search on \'red tint\' on the forums here should reveal the various solutions to it.Additional: There\'s a handy utility to do the fix for you:http://kerbalspaceprogram.com/forum/index.php?topic=3343.0 Link to comment Share on other sites More sharing options...
Tindahbawx Posted November 8, 2011 Share Posted November 8, 2011 This is a common issue with mod parts following an improvement in how KSP handles textures.A quick search on \'red tint\' on the forums here should reveal the various solutions to it.Additional: There\'s a handy utility to do the fix for you:http://kerbalspaceprogram.com/forum/index.php?topic=3343.0Top notch mate, thanks! Link to comment Share on other sites More sharing options...
Straight Chillen Posted November 8, 2011 Share Posted November 8, 2011 Nice to see this thread on the front page again!I\'d like offer my help updating these parts, Sunday Punches\' & SIDR are by far my all time favorites.A couple of things I can think off,The satellite parts need to be changed to decoupler type parts. Currently they stick to things ontop of them.Some of the fairings in the sunday punch\'s pack need to have nodes added to jive with some of the SIDR Engines, Maybe add nodes to accommodate the newer packs like K&W and Down under.Duplicate a fairing and set it up the nodes to better fit the satellite parts.SP\'s dual coupler is slightly shorter then the lateral couplers and those are also of a slightly different size then the SAS module. IMO these should be tweaked to fit the stock SAS height, but spacers could also work. Theres also quite a few lateral coupler possibilities that can be created.The Grey/black mercury looking pod in SIDR needs to have its nodes fixed.In the SIDR pack, the medium bertha used to have a different model with a huge exhaust nozzle that should maybe be reintroduced as the big bertha.Change the non-hollow adapters to fuel tanks.With respects to the yawmaster, I think that best thing to do is to slice the module up into separate components untill KSP supports a proper command module. So you would basically end up with 3 segments, sas/asas, rcs fuel tank, liquid fuel tank, and slice off the thruster and make them proper rcs thrusters.Thats what I got for the moment, I\'m sure I\'ll come up with more later. But like I said, I would like to help out any way I can, I\'ve already made some of these tweaks for personal use like changing the satellites to decouplers and re-implementing the old medium bertha engine. I can do any of the modeling that would ne needed, but I\'ve had no luck getting new models into the game so I\'ll need some expert advice there. But all in all I don\'t think this should be too hard to do as many of the missing adapters can be created by simply mirroring the existing ones. Link to comment Share on other sites More sharing options...
Tiberion Posted November 8, 2011 Share Posted November 8, 2011 Excellent, I wouldn\'t mind seeing Big Bertha implemented as another 3M engine, the N1 Omni Bertha doesn\'t exactly work well with the parts.The Command pod is an easy fix, the version that was in the podreplacer standalone zip works fine, I use it all the time, just need to name-change it so its not a replacer.The connector nodes on the adapter shrouds will definitely need some work to line up right. And I agree on the yawmaster and coupler issues.Modeling-wise, the only thing I have on my list so far is to lengthen the HH77 1m orange tank to be 5 meters, the current HH77 and Sunday\'s 1m tank are too similar, and having a long tank to match the 2m long tanks would be good.And perhaps some remapping of all tanks for a matching set of textures (some of the parts with the corrugated metal-look have some issues, too)I sent some messages to see if the authors will give permissions for re-release, so hopefully we hear something. Link to comment Share on other sites More sharing options...
DrPoo Posted November 9, 2011 Share Posted November 9, 2011 I cant find the thing you attach thoose shells to, you know cargo fairing, could somebody gimme a hand on fairings? Link to comment Share on other sites More sharing options...
Tiberion Posted November 9, 2011 Share Posted November 9, 2011 He didn\'t have those in this pack, in fact there is only the one fairing wall and nosecone, I don\'t recall how you were supposed to use them.You can go grab Payload Fairings from Captainslug\'s Assorted Hardware thread, they work well with this pack. Link to comment Share on other sites More sharing options...
Commander Zoom Posted November 9, 2011 Share Posted November 9, 2011 And I prefer rockets made of sheet metal and hazard tape, so...Whereas I like the Apollo-era styling, considering we\'re going to the Mun and all. (The more modern stuff, eh, not so much, but that\'s me.)And comparing the SIDR textures to the stock ones (and yours), I frankly don\'t see that much difference in the level of 'polish.' If the stock textures were rough and hand-drawn, with rusty irregular plates that look like they were joined with a nail-gun, maybe... but no, they\'re just as even and symmetrical and clearly made with a fancy graphics program. I think some of us like to overstate just how clunky and ugly these parts actually are, especially in the descriptions, but the neat-and-tidy in-game textures don\'t bear that out.IMO, the only really 'ugly' thing about the stock parts is how many it takes to build a decent rocket. It\'s like trying to build a (full-scale) pyramid out of dice or sugar cubes rather than stone blocks. I don\'t want overpowered broken parts, just usefully upscaled ones.Sunday Punch\'s parts and yours are, IMO, the best add-ons out there. I\'d really rather not see one of my favorite creators get in a slap fight with the other. Link to comment Share on other sites More sharing options...
Tiberion Posted November 9, 2011 Share Posted November 9, 2011 I have both packs merged (and the K-1 parts separated for now) - the red textures fixed, and the folder names edited for sorting. I\'ve also plugged in the numbers and ran some tests - it\'s a good place to start, but I reckon some different piloting styles will illuminate any issues.I haven\'t heard from Nova yet, and I was only able to contact Sundaypunch via PM here and his Youtube channel, so we don\'t have permission to redistribute anything officially yet.I will give out the files to a few people who are interested in testing or working with them, just hit me up via PM. Link to comment Share on other sites More sharing options...
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