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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]


Hyomoto

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Ey Hyomoto I love the black skin! (much more than regular version) But I have a small problem: even in 1920x1080 resolutions the scanlines effect for the monitors produces me a small redish moiré pattern.

That happens to you?

Have you tried to do a monochromatic scanline effect? Like here: http://creativebits.org/photoshop/scan_line_effect_in_photoshop

Last one type maybe would be perfect: creates a nice pixel effect and is applied in diagonal, so the moiré pattern effect should be smaller.

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-unrelated snip-

I'll try adding :Final to the config so it applies after the main KSI/JSI configs in case it is load order.

It goes all the way back to the regular Mihara RPM menus?

The first time I tried it, I installed RPM, then KSI MFDs, then the MM config and it gave me stock RPM screens. I reinstalled the MFDs in case that was a glitch, and it went to your screens, but still no VesselView or big orbit map. Also, do you know how to rearrange the RPM interiors? I wanna lose the dam fighter HUD on the Mk 1 cockpit. From my days of Cessna flying, I'm a VFR pilot by nature.

EDIT: the MM config was placed in the MFD gamedata directory. I don't think, but I might have overwritten it when I reinstalled the MFDs (writeover, not clean install).

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The first time I tried it, I installed RPM, then KSI MFDs, then the MM config and it gave me stock RPM screens. I reinstalled the MFDs in case that was a glitch, and it went to your screens, but still no VesselView or big orbit map. Also, do you know how to rearrange the RPM interiors? I wanna lose the dam fighter HUD on the Mk 1 cockpit. From my days of Cessna flying, I'm a VFR pilot by nature.

EDIT: the MM config was placed in the MFD gamedata directory. I don't think, but I might have overwritten it when I reinstalled the MFDs (writeover, not clean install).

They will not be labeld on the menu lages unless the menuInfo and menuPlugin.txt files are edited to include them. MM won't touch them because they are not .cfg so I may have bundle edited menus.txts with page-adding.cfgs in the future.

Try pressing Info-4 and Plugin-3

For removing the Mk-1 hud, hmm I think that one might have a seperate MM file in JSI to enable it, or a line in the Mk-1 cockpit overhaul. I'll have to check that one.

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Ey Hyomoto I love the black skin! (much more than regular version) But I have a small problem: even in 1920x1080 resolutions the scanlines effect for the monitors produces me a small redish moiré pattern.

That happens to you?

Have you tried to do a monochromatic scanline effect? Like here: http://creativebits.org/photoshop/scan_line_effect_in_photoshop

Last one type maybe would be perfect: creates a nice pixel effect and is applied in diagonal, so the moiré pattern effect should be smaller.

I think there are some texture errors, they make some props look red.

The kerbal portraits are odd now, is there any solution to this?

The 'red' effect is intentional on my part. I know many people probably don't care for it, don't notice it or just don't know why its there. But yes, each page has a scanline pattern overlay which goes from green to red causing the effect you see, and I just really like it for some reason. It's not particularly realistic but it adds some flare that makes the monitors 'pop' for me. As for Kerbal Portraits? That's a bit vague. It seems KSO does some weirdness with them, but I think its only for their cockpit.

As for removing parts, it's easy to do but takes a bit to get setup. You have to install Unity and PartTools. Then it's fairly easy from there.

I may get around to adding VesselView, or modified skins but I've been working on a non-KSP project recently. Gotta recharge my KSP batteries! :D

Edited by Hyomoto
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Sierra: If you want to remove the Mk1 Cockpit hud, you can try this MM config


@PART[*]:HAS[@INTERNAL[mk1PodCockpit]]
{
@PROP[RasterPropMonitorExampleHUD]
{
!name = RasterPropMonitorExampleHUD
!position = 0,0.4483472,-1.042418
!rotation = -0.002418461,0,0,0.9999971
!scale = 0.4,0.4,0.4
}
}

or (since I am not confident on that MM config) go to the Mk1-cockpit-remade-internal.cfg and delete


PROP
{
name = RasterPropMonitorExampleHUD
position = 0,0.4483472,-1.042418
rotation = -0.002418461,0,0,0.9999971
scale = 0.4,0.4,0.4
}

at line 165 to 171

Also for the menus you will need http://pastebin.com/ynkFbqaa and http://pastebin.com/kG1xsgHy for Orbit and VesselViewer respectively. http://pastebin.com/qRKGGaPg is for menuFlight. Pastebin does not respect capitalization so rename as appropriate.

Edit: Also, I now see why the SASS page redirects are different, woops. I updated the config.

Edited by Read have Read
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Hah! Nice catch! Yeah, the last value needs to be ({2,-6:0.0%}).

The second one is a bit worse, it should say $&$ SURFSPEED ORBTSPEED. I'll put up a fix for both of these, thanks for pointing them out. Not sure how they've been missed up until this point!

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Super hoyomoto MDF:

This is my own version of the MDF. ( the one that I use in my game)

It has:

the vessel viewer menu in plugins

the big orbit screen of the original RPM (switch with button 2)

the green aviation pfd (switch with button 1)

the data in the docking camera

and my own black interface

VjIkTr0l.jpg?1

h9k9Smxl.jpg?1

JQFH9Ral.jpg?1

Sorry I'm not good whith MM, so this is a full compilation of the MDF.

Download

license: I don't know. Do what you want...

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So I noticed that there isn't a radar altitude. There is an ASL altitude, and a Terrain altitude but no altitude that tells you how high you are off the ground. This makes no sense, when Im flying I dont care how high the terrain is but rather how far from the terrain I am. Can you add an altitude that subtracts the terrain from ASL and produces a radar altitude? Maybe make it replace the TER altitude?

Nvm, was a RPM issue and I fixed it.

Edited by frozenbacon
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This here is the bee's knee's !!! Seriously excellent work! Highly highly highly recommended~!!!!!!

I have an Ultra Hoyomoto that also has:

the original RPM

an enhanced navball (easier to distinguish the ground)

and the aviation pfd of Kerbin Shuttle Orbiter (modified)

But I cant redistribute "Kerbin Shuttle Orbiter" things. I'm waiting permision from the creator to post it.

2IjZFA5l.jpg?1

If there is a page you miss from another MFD's tell me and I will see if I can add it in the next release. I want to compile the most complete MFD

thanks to the work of other people, I'm just compiling it...

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Super hoyomoto MDF:

This is my own version of the MDF. ( the one that I use in my game)

It has:

the vessel viewer menu in plugins

...

Not entirely sure what plugin needs to be installed. How do I get Vessel Viewer working?

Found it! - Vessel Viewer needs the plugin found in this thread Vessel Viewer

Edited by Gristle
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sorry hyomoto but uhm could you explain something to me? i don't really understand.

do we install the patch as well as the MFD 1_1f file or just the 1_1f file? (this for the KSO)

When using KSO, it's a bit odd but should be easy enough. Just installing my files over the top of KSO's should work out fine, which was the intention of writing the patch. If you have any difficulties you can try installing the patch again, but unless something changed on KSO's end, it shouldn't be necessary.

http://i.imgur.com/IOGbMjp.jpg

My screens have a green hue not black and my navball is washed out white colour / light blue any suggestions on what could be wrong I have the latest version

I'm pretty sure this has to do with KSO's files, the patch overwrites some of my images with his, and he chose a colored overlay instead. That said, you might need to ask around there for a better answer.

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http://i.imgur.com/IOGbMjp.jpg

My screens have a green hue not black and my navball is washed out white colour / light blue any suggestions on what could be wrong I have the latest version

huh... that's.... strange...

it appears this only happens with the KSO HUDs and the like... maybe it's pathing or something...?

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huh... that's.... strange...

it appears this only happens with the KSO HUDs and the like... maybe it's pathing or something...?

There are a few possibilities, I haven't been doing anything with this recently but I know RPM had some color issues when I was working with it, and as noted it may be KSO's overlay image.

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I have an Ultra Hoyomoto that also has:

the original RPM

an enhanced navball (easier to distinguish the ground)

and the aviation pfd of Kerbin Shuttle Orbiter (modified)

But I cant redistribute "Kerbin Shuttle Orbiter" things. I'm waiting permision from the creator to post it.

http://i.imgur.com/2IjZFA5l.jpg?1

If there is a page you miss from another MFD's tell me and I will see if I can add it in the next release. I want to compile the most complete MFD

thanks to the work of other people, I'm just compiling it...

My apologies for not getting back to you. Gotten swamped with bugs and issues.

You have my permission to use the RPM JSI specific assets found in:

Kerbal Space Program/GameData/KSO/RPM/Hyomoto

Kerbal Space Program/GameData/KSO/RPM/KSO_ADI

Kerbal Space Program/GameData/KSO/RPM/KSO_HUD_LEFT

Kerbal Space Program/GameData/KSO/RPM/KSO_HUD_RIGHT

Kerbal Space Program/GameData/KSO/RPM/KSO_PFD

Kerbal Space Program/GameData/KSO/RPM/KSO_SSTMFD

All other assets in the other folders are covered by the same license as the KSO. However, making alternate screens should be very easy and feel free to use the ones in there as a guide in making your own :D

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tnks.

This is a Complete MFD with parts of RPM, Hyomoto, KSO, and Clairvoire displays.

Hit the button again to switch between diferent pages.

It has:

the vessel viewer menu in plugins page

the RPM navball (switch with button 1)

the big orbit screen of the original RPM (switch with button 2)

the green aviation pfd (switch with button 5)

the KSO aviation pfd (modified) (switch with button 5)

the data in the docking camera

the data in the Map

the resource panel of Clairvoire (modified) (switch with button 2)

and my own black interface

My own enhanced navball (easier to distinguish the ground)

and some modification to the Hyomoto interface

Download

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