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Work-in-Progress [WIP] Design Thread


GusTurbo

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Duna delivery will have to wait, something came up o _ O

vuxpPeO.jpg

A custom shuttle I've been fiddling with, while ya'll been busy with all your fancy replicas ;-D

Doors aren't finished, and I don't feel like finishing them because they already work perfectly fine... xD

If i somehow manage to make the wings look better, that would be super OK.

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Thanks Rune :]

Both doors are carefully placed on "structural pylons", attached to the bottom I-beam. They are pushed by landing wheels.

(I just made some tests and found out they are the most flexible part, like everyone said...)

The problem with wheels is when they're fully extended the doors slip back to their position, but they push much more effectively than landing-legs.

Yeah it's very hard to create a so called "3D wing". How many parts is it?

Gue

The whole plane along with the dummy payload (10.01 tons) is 262 parts so far.

There's no way I make flat wings for such a thick plane and call it a finished project! ;)

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(I just made some tests and found out they are the most flexible part, like everyone said...)

That's was my secret of cargo bay and crane :)

Problem was to make it stiff for flight moments or other. It will become wobbly if it is placed like that.

I found solution to dock two pieces for motion moments and undock for action (like opening bay) ;)

Edited by Mareczex333
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Looking good Jenkens! I'd say the only option with that level of detail is a godawful amount of I-Beams to do the long conical fairing in two halves like you should. And hang the CM from those! (That is much more complicated). Part count won't be your friend, and mass even less, but you have enough Oomph in there to accommodate with a bit of optimization. For example, you don't even need as much as half the fuel for the CM unless your Lander is really heavy because it carries too much ballast.

Rune. The bugfixing seems (almost) over for me. Yay!

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Keep at it Gus! But I warn you, the only way I made this work was putting the Vernors at the tip of a much longer ET, giving them almost twice the arm yours have to work with. And the width of the 3.75m tanks doesn't help, as I can sense by your last post. Balance it right or put lots of reaction wheels!

Rune. OTOH, seeing how much they cost, I wish I could have put them on the Orbiter.

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j28VJUi.png

This is one of my current obsessions. Trying to get a chemical rocket SSTO that lifts 2 jumbo 64s to orbit... and fit it in a Venture Star package. I'm close. I'm about 300 DV down at the moment (accounting for weight of wing elements to come.) It's a surprisingly easy rocket profile ascent. It's going to take a lot of careful tinkering with wing parts to keep that ascent so compliant.

Any Tips?

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Also, show the heatshield already! :D

Hum. It's not that difficult to figure out I think. A Rockomax Brand adapter 02 under the blue decoupler with another decoupler under it joining it to the rocket, all covered up in M-Beam I-Beams? There might be another adapter upside down under it to make the SM look better after the staging event, that one is difficult to see.

Rune. Then again, I have quite a bit of experience looking at KSP builds ^^'

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