Yukon0009 Posted March 8, 2015 Share Posted March 8, 2015 That proton seems a little too big, but apart from that, I like what I see.I need help on this CZ-3 rocket, I cannot seem to get the size right, any suggestions? Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted March 8, 2015 Share Posted March 8, 2015 (edited) @ yukon0009 it's not too big i tried to use roughly the same scale than my R-7 booster besides, the big tanks are only there for the look - those big fuel tanks are empty. there are some rockomax tanks clipped inside the empty fuel tanks to provide the fuel for the engines Zond + blok D Edited March 8, 2015 by sgt_flyer Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 8, 2015 Share Posted March 8, 2015 Ah okay.Also Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted March 8, 2015 Share Posted March 8, 2015 That proton seems a little too big, but apart from that, I like what I see.I need help on this CZ-3 rocket, I cannot seem to get the size right, any suggestions?http://i1383.photobucket.com/albums/ah315/Yukon0009/screenshot22976_zps9yutptp1.pngMmh - CZ-3 core is larger than the boosters - all in all, i'd say that your core needs to fatten a bit CZ-3 core is 3.3m wide, while the boosters are 2.25m wide. the upper stage is 3m wide. So you either need to build it slightly larger than life by using emptied kerbodynes as the core stage body, or thin the boosters somewhere between 1.25m and 2.5m Quote Link to comment Share on other sites More sharing options...
WooDzor Posted March 8, 2015 Share Posted March 8, 2015 Ah okay.Alsohttp://i1383.photobucket.com/albums/ah315/Yukon0009/screenshot22597_zpskulqrvot.pngTry clipping 2 mainsails (x5) .. should give you enough TWR just put a bit less fuel since your dV will a lot larger with 10 mainsails compared to these monsters.. and it will look better too since you can push the engines a bit further into the skirting.. Let me know if you need an image of what I mean.. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted March 8, 2015 Share Posted March 8, 2015 Just completed my third new warship, the MSS-3 Paladin.Carries two, has LV-N propulsion and can carry a ton of firepower.More info and DL in my company thread. I can't wait to make the MSS line complete! Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted March 8, 2015 Author Share Posted March 8, 2015 Try clipping 2 mainsails (x5) .. should give you enough TWR just put a bit less fuel since your dV will a lot larger with 10 mainsails compared to these monsters.. and it will look better too since you can push the engines a bit further into the skirting.. Let me know if you need an image of what I mean..I agree on this. It's what I did for mine, although I have an experimental version that uses only 6 Mainsails (2 in the center). Not sure how I feel about that, but it definitely saves parts. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted March 9, 2015 Share Posted March 9, 2015 So I'm working with this new rocket... I originally wanted to land it back at KSC (after launching almost straight up). But that flight plan turned out to be too aggressive with fuel, so instead I would like to land it on a floating platform 100 or so kilometers away.I made this boat, this version is the prototype.TEST 1:I never use Mechjeb's autopilot... So I told it to land on the barge.TEST 2:Here I am using Mechjeb's "Landing Predictions" while manually steering the rocket to keep on course. This is much more promising.OppsTEST 3:IT WORKED! Wait, is it just me or is the boat capsizing....ShootTEST 4:Ok a little more in the center this timeWe're gonna need a bigger boat. Quote Link to comment Share on other sites More sharing options...
luizopiloto Posted March 9, 2015 Share Posted March 9, 2015 put a bit more fuel in it, fly it to orbit... and land on KSC... Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 9, 2015 Share Posted March 9, 2015 Try clipping 2 mainsails (x5) .. should give you enough TWR just put a bit less fuel since your dV will a lot larger with 10 mainsails compared to these monsters.. and it will look better too since you can push the engines a bit further into the skirting.. Let me know if you need an image of what I mean..There are 10 of those monsters in the rocket. First stage. Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted March 9, 2015 Share Posted March 9, 2015 (edited) @yukon0009 - you should try to use parts with no fuel crossfeed and fuel lines from only a center tank, and emptying the others tanks (this way, the fuel gauge will remain accurate, and you'll be able to minimise the fuel + thrust accross each stage.)one possibility is to create the 'core' fuel tank + engine system with some margins to account for the upcoming body dry weight, then radially attach empty kerbodyne tanks around your core fuel system. Edited March 9, 2015 by sgt_flyer Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 9, 2015 Share Posted March 9, 2015 That's actually what I did. I also have question, did the center engine flame out before the other engines? I've seen people commenting about that. Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted March 9, 2015 Share Posted March 9, 2015 Yes, on both the first and the second stage, the center engines were cut off earlier than the others, to limit the acceleration of the rocket. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 9, 2015 Share Posted March 9, 2015 (edited) Yes, on both the first and the second stage, the center engines were cut off earlier than the others, to limit the acceleration of the rocket.Ah okay. Thanks.edit:Ah dammit, on my S-V the center engine flames out after the other engines.......gotta change that.... Edited March 9, 2015 by Yukon0009 Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted March 9, 2015 Share Posted March 9, 2015 Alrighty, about time I posted the Saturn V. Little bugger crashed game twice..it's only 473 parts, way less than the N-1...... Quote Link to comment Share on other sites More sharing options...
Guest Posted March 9, 2015 Share Posted March 9, 2015 (edited) I just made a RoveMax S2 based rotor that works without breaking! And can lift payloads up to 5tons, the limitation being the suspension spring (deduce its own mass = 1-2 tons). But it's not finished yet (no fuel etc..)The part count is high because the blade are 8-way symmetry with a lot of cubic strut each. This was a simple way to optimize lift over mass. The rotor itself is less than 60 parts and uses 16 wheels in 4 way symmetry, along with rather heavy structural parts for stability.I'll try building a lighter variant soon. Edited March 9, 2015 by RevanCorana Quote Link to comment Share on other sites More sharing options...
Rune Posted March 9, 2015 Share Posted March 9, 2015 (edited) I've got to say, assembling my latest Jool armada with the last-minute changes is yielding some amazing pic ops!Though probably I won't be able to handle the part count for a departure burn, I'm trying securing those Eagles in place with KAS struts. So far they have too much reaction wheel power for them to stay rigid! Which is probably for the best... part count would be less than half for the finished ship without them, and they can do the trip on their own perfectly fine under autopilot. But you know, this series of pics are their own reward!Also, lots of drive pods in the bay of that Dao derivative (that I might yet release as an update) to give this a somewhat decent TWR. That is kind of the main point of the flight, plus refueling. I love those little things! I can just hang them on any of the ring standard ports, and they draw fuel just fine. Rune. A cool screenie is worth a thousand words. Edited March 9, 2015 by Rune Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 9, 2015 Share Posted March 9, 2015 I've got to say, assembling my latest Jool armada with the last-minute changes is yielding some amazing pic ops!http://i.imgur.com/Y2JUsx1.pnghttp://i.imgur.com/YZigA58.pnghttp://i.imgur.com/7wADNtK.pngThough probably I won't be able to handle the part count for a departure burn, I'm trying securing those Eagles in place with KAS struts. So far they have too much reaction wheel power for them to stay rigid! Which is probably for the best... part count would be less than half for the finished ship without them, and they can do the trip on their own perfectly fine under autopilot. But you know, this series of pics are their own reward!Also, lots of drive pods in the bay of that Dao derivative (that I might yet release as an update) to give this a somewhat decent TWR. That is kind of the main point of the flight, plus refueling. I love those little things! I can just hang them on any of the ring standard ports, and they draw fuel just fine. Rune. A cool screenie is worth a thousand words.Looking good Rune. Your first trip outside the Kerbin system I presume from what you've said in the past. Shame it wont work as stock though. Quote Link to comment Share on other sites More sharing options...
Rune Posted March 9, 2015 Share Posted March 9, 2015 Looking good Rune. Your first trip outside the Kerbin system I presume from what you've said in the past. Shame it wont work as stock though.Oh, it's like the nth one I've launched. The problem is midway through the trip the games changes versions on me and bugs the save file! Anyhow, maybe I'll get some pics on orbit around Jool this time before 1.0 hits me like a hammer? xDAnd don't worry the other stack is 100% stock. As are the three logistics bundles. As I said, a true armada . But since I had the Eagles with the karbonite modules there (which themselves have KAS containers for pipes and stuff) I said, what the hell, I almost never do this. That one is going to have to remain stable on it's own, but I have no fears: puller config with the nukes around the big ring, and all the cargo hanging from the lower one in line with the center of mass. I also won't have the Eagle's massive amount of hidden reaction wheel trying to screw me up.Rune. The idea here is to also use the nukes on the Eagles. So beautifully complicated.... Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 9, 2015 Share Posted March 9, 2015 Oh, it's like the nth one I've launched. The problem is midway through the trip the games changes versions on me and bugs the save file! Anyhow, maybe I'll get some pics on orbit around Jool this time before 1.0 hits me like a hammer? xDAnd don't worry the other stack is 100% stock. As are the three logistics bundles. As I said, a true armada . But since I had the Eagles with the karbonite modules there (which themselves have KAS containers for pipes and stuff) I said, what the hell, I almost never do this. That one is going to have to remain stable on it's own, but I have no fears: puller config with the nukes around the big ring, and all the cargo hanging from the lower one in line with the center of mass. I also won't have the Eagle's massive amount of hidden reaction wheel trying to screw me up.Rune. The idea here is to also use the nukes on the Eagles. So beautifully complicated....Why didn't you reach the places you launched to? Quote Link to comment Share on other sites More sharing options...
Rune Posted March 9, 2015 Share Posted March 9, 2015 Why didn't you reach the places you launched to?Because once the expedition is underway, I start working on the next one! Right now there's also a bunch of stuff going to Moho on that save (It's actually form 0.25, so probably a bit outdated, but I think I can cope, and since it's manned, I better do!), and next up I have a couple of inbound E-Class Potatoroids to capture, before the Duna departure window. Next (and we are talking at least weeks of real time here, considering how long/fast I play) is a period of calm in interplanetary launches, and the Kerbin system is pretty crowded already with pretty much everything updated to the current version, so I'll probably run the clock fast enough to actually get somewhere. Maybe throw in another Munar polar base.Rune. I wouldn't be able to play without Kerbal Alarm Clock! Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted March 9, 2015 Share Posted March 9, 2015 Because once the expedition is underway, I start working on the next one! Right now there's also a bunch of stuff going to Moho on that save (It's actually form 0.25, so probably a bit outdated, but I think I can cope, and since it's manned, I better do!), and next up I have a couple of inbound E-Class Potatoroids to capture, before the Duna departure window. Next (and we are talking at least weeks of real time here, considering how long/fast I play) is a period of calm in interplanetary launches, and the Kerbin system is pretty crowded already with pretty much everything updated to the current version, so I'll probably run the clock fast enough to actually get somewhere. Maybe throw in another Munar polar base.Rune. I wouldn't be able to play without Kerbal Alarm Clock! But.. but.. don't you want to arrive at a place after making a craft to go there? Do you not want to use timewarp? Oh man, my desire to land everywhere was just too great. I sat though so many protracted timewarp sessions in the early days.. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted March 9, 2015 Share Posted March 9, 2015 WIP Air Superiority Fighter/SSTO testbed.I'm hoping I can adapt the overall airframe into an SSTO platform, since I really need an ultra-efficient one for my last grand tour mission before 1.0 hits. Quote Link to comment Share on other sites More sharing options...
Daze Posted March 9, 2015 Share Posted March 9, 2015 Horizon II inteplanetary ion powered shiphttp://imgur.com/a/YMHjv Quote Link to comment Share on other sites More sharing options...
Rune Posted March 9, 2015 Share Posted March 9, 2015 But.. but.. don't you want to arrive at a place after making a craft to go there? Do you not want to use timewarp? Oh man, my desire to land everywhere was just too great. I sat though so many protracted timewarp sessions in the early days..I like to think I am pacing myself. But also, there's the "let's not waste time!" appeal to it. And honestly? By the time I finish something it's not long before I come up with a way to do better, frankly. Beside, you and me are builders, so you will understand how the VAB beckons to try something new the second you know the last thing works...Rune. In any case, I will have a lot of places to plant a flag on after 1.0 is out. Quote Link to comment Share on other sites More sharing options...
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