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Work-in-Progress [WIP] Design Thread


GusTurbo

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Stock bearings are difficult. :/ This works occasionally, but usually just falls apart, jams, or crashes to desktop.

Any tips?

On the plus side it can manage 20 m/s and has unlimited range. Much faster than the paddleboat designs I've seen! :)

http://i.imgur.com/EDyRfnD.png

From my own, very limited, experiment on it, I have found that using the right part for the axle is critical. Go with the heavy NCS adapters, they are tough, sloped, and have a good poly count (for roundness). The second critical thing is that the landing gear has to be extended just right the right amount: to little, and it won't push enough and wobble. Too much, and it'll then to clip through and fail.

Rune. But I must warn you, I have yet to turn up a turboshaft that can get >1 TWR.

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From my own, very limited, experiment on it, I have found that using the right part for the axle is critical. Go with the heavy NCS adapters, they are tough, sloped, and have a good poly count (for roundness). The second critical thing is that the landing gear has to be extended just right the right amount: to little, and it won't push enough and wobble. Too much, and it'll then to clip through and fail.

Rune. But I must warn you, I have yet to turn up a turboshaft that can get >1 TWR.

The most major thing to consider in making a stock rotor is to have the proper point of contact between landing gear wheels and the surface that is supposed to rotate.

It is temping to make them as compact as possible but landing gear wheels only generate contact at the very bottom of the wheel. If you have the point of contact with the very side of the wheel a proper collision between the two will not be calculated properly and it will not be able rotate. It worst cases it will fall straight out of the bearing.

My recommendation is to have the point of contact within 30 degrees or so away from the very bottom of the landing gear. This was the collision between the two will be properly calculated and it will be able to spin.

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The most major thing to consider in making a stock rotor is to have the proper point of contact between landing gear wheels and the surface that is supposed to rotate.

It is temping to make them as compact as possible but landing gear wheels only generate contact at the very bottom of the wheel. If you have the point of contact with the very side of the wheel a proper collision between the two will not be calculated properly and it will not be able rotate. It worst cases it will fall straight out of the bearing.

My recommendation is to have the point of contact within 30 degrees or so away from the very bottom of the landing gear. This was the collision between the two will be properly calculated and it will be able to spin.

I'm having problems with the landing gear clipping atm. When I launch the vessel and test it on the runway, it works fine and never breaks. If I launch it and hyperedit it to the sea, the landing gear clips through the bearing and the whole thing becomes useless.

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I'm having problems with the landing gear clipping atm. When I launch the vessel and test it on the runway, it works fine and never breaks. If I launch it and hyperedit it to the sea, the landing gear clips through the bearing and the whole thing becomes useless.

That is a common glitch I have found. If you time-warp the rotor before decoupling it, commonly they clip after being detached after being time-warped or in this case hyper-edited. It is a problem I have observed with most of my designs. I am afraid the solution to your problem might be driving the ship into the water and sailing it to where you want to go manually.

Another thing to know about stock bearings is KSP WILL crash if you try to revert or go to space center with a high speed rotating part. Always destroy or shut down rotors before doing such.

Edited by Jon144
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I've been working on another LC Cruiser SSTO. This one is the LC Cruiser IV. This one isn't one that goes to other planets, but LC Cruiser V will probably be. I haven't named it yet and I probably won't end up naming it either. I'm planning on making it bring 36 tons to orbit. It has a stock cargobay door, that isn't a spaceplane+ one. I haven't made it fly beautifully yet and I haven't made it an SSTO yet (just a model), but those parts are usually the easiest, whilst the looks and utility function is the hardest. Here are some pics of where I am currently. The full released version might look a little different.

Javascript is disabled. View full album

______________________________________________

Update: Yup, this thing is abandoned. The weirdly angled wings in the front and back make the craft very unstable. Not a viable Space plane.

Edited by manni01
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I've been working on another LC Cruiser SSTO. This one is the LC Cruiser IV. This one isn't one that goes to other planets, but LC Cruiser V will probably be. I haven't named it yet and I probably won't end up naming it either. I'm planning on making it bring 36 tons to orbit. It has a stock cargobay door, that isn't a spaceplane+ one. I haven't made it fly beautifully yet and I haven't made it an SSTO yet (just a model), but those parts are usually the easiest, whilst the looks and utility function is the hardest. Here are some pics of where I am currently. The full released version might look a little different.

http://imgur.com/a/Rd4la

Have you tried flying it in FAR?

__________________________

@Eorin Mk34 haha.. Yea I can see the work in it

Edited by RevanCorana
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Have you tried flying it in FAR?

I haven't flown it in stock aero and I'm definitely never flying this in FAR. I'm too used to be able to just put a bajillion control surfaces in the front and back, clip wings into the fuel tanks, and putting an absurd amount of intakes into the craft. I just made the thing look halfway good, seeing as these, are just practice to make something work, and now I need to work on my looks, although it has been fine with my

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I've been revisiting my old Mesusa Transports. Getting them in shape finally, because something just has to be broken in the file that is up. Besides, gizmos and a couple new construction tricks have allowed me to make it look better, shave quite few of tons of dry weight , be waaay more rigid, and (of course!) use less parts. 25mT and 120 parts for the spine+heatshield you see me pushing uphill here, and the booster is only strutted to the science lab:

0C7RMIM.png

I also went through the Tylo lander, and it is as excessive as before (>4km/s in each stage), but with, again, less parts and especially less tanks to refill. And, you know, there is already a 0.90 version of the Dart with (very) slight aerodynamic and aesthetic improvements I never got around to release either. I think I'm putting together another Grand Tour mothership, I have a few full tanks in orbit from ships that got scrapped, a million and a half in the bank, and I bet I can put the whole thing together while the window to Jool is still short of open. Launch and dock half a dozen ships? About 3h, game time, if I put my mind to it. :cool:

- - - Updated - - -

The mission ship has been completed, but it still is wobbly.

http://i1383.photobucket.com/albums/ah315/Yukon0009/screenshot979_zpsjpqyqksl.png

Puller systems are key! Trust me on that.

Rune. And disable the gimbals, they work wrong if they are before the CoM.

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I have something which I'm waiting for 1.0 to release: Vostok 6 replica with functional ejector seat.

http://i.imgur.com/0HTayEM.png

http://i.imgur.com/cKoxvPa.png

http://i.imgur.com/fTO0xMb.png

Yeh, ejector seats are hard to make. (Especially if you try to equilibrate the kerbal's weight and the separatron's thrust :P)

(I know, had to make one for my vostok replica too :P)

Here's the thread, if you want to borrow some of the building ideas i've used in it :)

http://forum.kerbalspaceprogram.com/threads/111963-0-90-Vostok

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You gunna try to make the sphere with the upcoming farings?

I gave that a try with Pfairings and I didn't really like how that looked, however I am going to use the fairings for the fairings. But what I'm really waiting for is Valentina Kerman.

- - - Updated - - -

Yeh, ejector seats are hard to make. (Especially if you try to equilibrate the kerbal's weight and the separatron's thrust :P)

(I know, had to make one for my vostok replica too :P)

Here's the thread, if you want to borrow some of the building ideas i've used in it :)

http://forum.kerbalspaceprogram.com/threads/111963-0-90-Vostok

From the KSP wiki:

[TABLE]

[TR]

[TD]“ [/TD]

[TD] Our engineers had a stroke of inspiration after "visiting" the Kerlington Production Facilities. Introducing our new controllable canards. Warning, hard maneuvering may cause unintended stage separation. [/TD]

[TD] â€Â[/TD]

[/TR]

[/TABLE]

Thanks for letting me use some of your tricks; I really like the intakes as that service module bit. +Rep

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I gave that a try with Pfairings and I didn't really like how that looked, however I am going to use the fairings for the fairings. But what I'm really waiting for is Valentina Kerman.

- - - Updated - - -

From the KSP wiki:

[TABLE]

[TR]

[TD]“ [/TD]

[TD] Our engineers had a stroke of inspiration after "visiting" the Kerlington Production Facilities. Introducing our new controllable canards. Warning, hard maneuvering may cause unintended stage separation. [/TD]

[TD] â€Â[/TD]

[/TR]

[/TABLE]

Thanks for letting me use some of your tricks; I really like the intakes as that service module bit. +Rep

Heh :) a good chunk of my tricks is scattered in the open source construction techniques thread anyway :) - for the rest, like my microhinges, have their own thread :) overall, people should feel free to try and disassemble my .crafts if they want to see how i built those :) (wouldn't have released the .crafts f i did not want that anyway ^^)

For the rest, i'm always avaible for PM's regarding my building techniques, if i can help answering questions people have about them :)

After that - when i'm working on replicas, i always take quite some time doing technical, ref sheets and pics searches of the spacecrafts/rockets i want to replicate (and try to stay 'true' to the concepts behind those :))

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