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Work-in-Progress [WIP] Design Thread


GusTurbo

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nah, don't worry :) if the exhaust does not collide with the tail's mesh, it won't affect it at all :) (and if it does collide with the mesh, well, you'll have no thrust :P)

the thrust exhaust wake is not modelized in KSP - every exhaust is simply a vector originating from somewhere in the middle of the engine. (generally, at the engine's gimbal point / the part's origin for non gimbal engines)

so, you'll have something like : Fuel tank, - engine. then, use a 1.25m nosecone (slanted or not) turned forward, clipped inside the fuel tank (to prevent atrocious drag :P) then, attach the tail to the nosecone's node. (though, be careful that your control surfaces don't intersect with the exhaust's vector :P)

Not quite sure what you mean by this. Would you mind posting a few pictures to explain it better?

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Not quite sure what you mean by this. Would you mind posting a few pictures to explain it better?

here's a breakdown of what i spoke of :) - the engines are mounted onto my testbed structure :) (this structure allows me to shake things down if needed - but it also visually bends under thrust

Reference version (nothing behind the engine) :

EqJmGm0l.jpg

partially clipped tailcone (so the engine's 'exhaust' origin point is located inside the tailcone's mesh) - we still get thrust :), no damage to the tailcone.

UVaAT8Fl.jpg

here, i have control surfaces attached to the tailcone. those control surfaces intersect with the exhaust vector - even with the engine running at full thrust, net thrust = 0 because it's pushing against the control surfaces :) (and the exhausts damages the surfaces - clear indicator that the control surfaces block the thrust)

H9m9NKpl.jpg

here's the same thing but with no tailcone, control surfaces attached to the ibeams. the control surfaces still block the exhaust's vector.

o3UtlIRl.jpg

last version, with a very small gap left between the control surfaces : (note, the engine's gimbals have been disabled - if not, the gimballing changes the exhaust vector direction, resulting in it colliding with the control surfaces)

we have net thrust, no damage to the control surfaces.

r2uPRmnl.jpg

and that works with the rocket engines too ! even if the control surfaces are engulfed inside the 'visual' effect of the flame, as long as they are not in the path of the vector, they won't take damage.

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Almost done with my Large Airliners pack. So far:

Finished (and ready to upload):

Airbus A380-800

Boeing 747-400/100(SCA, Passenger)

McDonnell Douglas DC-8-20

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ON HOLD:

Boeing 777-300 (Aesthetics are.. not so pleasant.)

Airbus A330/A340 (Wings and engines need a rework.)

MD-11 (So.. 1.875 m engines, anyone?)

Yep, this thing is mind-blowing!

Just when I needed it.. :blush:

QIKzHOp.png

Edited by Columbia
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Almost done with my Large Airliners pack. So far:

Finished (and ready to upload):

Airbus A380-800

Boeing 747-400/100(SCA, Passenger)

McDonnell Douglas DC-8-20

http://imgur.com/a/nF1MA

ON HOLD:

Boeing 777-300 (Aesthetics are.. not so pleasant.)

Airbus A330/A340 (Wings and engines need a rework.)

MD-11 (So.. 1.875 m engines, anyone?)

Yep, this thing is mind-blowing!

Just when I needed it.. :blush:

http://i.imgur.com/QIKzHOp.png

Well, i have a range of various diameters animated turbofans :) at 1.4m (for the low bypass), to 1.9m and 2.4m for the high bypass versions ;) (and the 1.9m versions comes also with a long airduct variant for tailjets ;))

http://forum.kerbalspaceprogram.com/threads/121800-Kerbal-Electric-animated-Turbofan-engines-New-Low-bypass-KT-8D-jet-engine-%21

Edited by sgt_flyer
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Work in progress for new generation of SSTO equipped with ISRU unit and drills. Theoretically this craft should have possibilities for land to any body in system (except only Eve and Tylo), refill tanks and return to orbit with good dV on board for continuing his endless journey.

TDod4qdh.jpg

Ly2j7PYh.png

FPEuWiBh.png

kBFlySlh.png

cUwcrVNh.png

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Cargo hauler design, 250 parts. I shortened it down from 450. Pretty sure I could lower it more with some work, but it was 3 am when I posted this.

I think the engine design is a bit wonky, but it needs a ridiculous amount of power even with the extremely reduced fuel load. It can haul the NASA parts, just slow, around 120 m/s.

No mods, or I think there isn't any. I do place with some, but this should be entirely stock.

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http://imgur.com/a/751D6

Cargo hauler design, 250 parts. I shortened it down from 450. Pretty sure I could lower it more with some work, but it was 3 am when I posted this.

I think the engine design is a bit wonky, but it needs a ridiculous amount of power even with the extremely reduced fuel load. It can haul the NASA parts, just slow, around 120 m/s.

No mods, or I think there isn't any. I do place with some, but this should be entirely stock.

I am all-shocked.

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Well, i have a range of various diameters animated turbofans :) at 1.4m (for the low bypass), to 1.9m and 2.4m for the high bypass versions ;) (and the 1.9m versions comes also with a long airduct variant for tailjets ;))

http://forum.kerbalspaceprogram.com/threads/121800-Kerbal-Electric-animated-Turbofan-engines-New-Low-bypass-KT-8D-jet-engine-%21

While I do agree they look fabulous, I'm going to have to say no - For me, it just doesn't feel right to use someone else's work for my own benefit..

They look and function amazingly though, I might consider making separate versions with them. :)

I've never seen something so incredibly creative - Nice work! I wish I could make something that good-looking :wink:

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Feel free to disassemble them to create your own :) be just prepared to have to do a lot of tiny adjustements if you want to recreate a small bearing ;) all building techniques i've used are derived from what i posted on the open source thread :) (notably the open ended fairings and the rotation / translation tool trick ;))

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Improved truck:

http://i.imgur.com/WCsEs70.png

EDIT:

Trailer brakes first! (rep for the first to get the reference)

http://i.imgur.com/ZvalbJb.png

Hmm, maybe I should make my own old style truck to use as a tug for my vintage aircraft. It's difficult to taxi them already, especially the Eindecker. I think its main landing gear isn't steerable.

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Alright I have added more struts... FLY!

eQNgoZQ.jpg

The fact that it got off the ground at all baffles me. Though the roof is kinda of breaking (needs more struts).

zHMmig9.jpg

Woa there!

9QjS3oI.jpg

Ok lets land...

yPl6rde.jpg

Easy...

Tz2VNg8.jpg

NO

S0z0QD2.jpg

The IVA is nice though.

rbRniqr.jpg

Edited by RocketPilot573
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Has anyone had any success building a VTHL? I've shelved my Kliper for the time being, and tried my hand at the Dream Chaser, since i'm working on updating my Atlas V series atm. Both are flyable in the atmosphere and in space, but getting the from the ground to orbit is proving... spaghetti-like.

Once above a certain speed, both rockets start tumbling after the most minute of steering corrections, bending at their interstage. I had hoped the more realistic atmo would make these easier to fly, not harder... I have some extra wings, placed as low as they can go, but I don't wanna stick on giant expensive wings, that ruin the look of the replica...

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Alright I have added more struts... FLY!

http://i.imgur.com/eQNgoZQ.jpg

The fact that it got off the ground at all baffles me. Though the roof is kinda of breaking (needs more struts).

http://i.imgur.com/zHMmig9.jpg

Woa there!

http://i.imgur.com/9QjS3oI.jpg

Ok lets land...

http://i.imgur.com/yPl6rde.jpg

Easy...

http://i.imgur.com/Tz2VNg8.jpg

NO

http://i.imgur.com/S0z0QD2.jpg

The IVA is nice though.

http://i.imgur.com/rbRniqr.jpg

Interior... ROCKS!!!

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SSTOs for looks only xD

fp9e3pX.jpg

A multi-role light weight easy-to-fly SSTO capable of 80km LKO, to be used for shuttling crew, utility and research, and any other space endeavors. By default is unarmed, but features light armor plating (because you'll never know when you'll NEED armor plating) Additional features are having a K.L.A.W. in its rear and a fancy utility research bay laboratory complete with an ion escape pod, go figure :D

m4zcLiB.jpg

Another multi-role SSTO with high maneuverability and relative ease of controls, capable of a stack 100km LKO. Designed for shuttling crew, or utility and research, or interplanetary endeavors if installed with an interplanetary engine module. Also has light plating to protect the ultra-sensitive engine cluster from... anything. Additional features are having 4 dawn ion engines for the super-efficient burns, and that fancy utility research bay laboratory complete with an ion escape pod. Also aerodynamically shaped like a star to fit your shooting star ascent profile :D

x8Ykucd.jpg

Not a multi-role SSTO, well, not available for shuttling the least, but designed for interplanetary exciting-boring endeavors (interplanetary engine module required), capable of a 100km LKO, to be used for utility and research purposes, or a two-man mission to the unknown. Also has light plating for protection, because you can never get enough protection :D Additional features are having 4 dawn ion engines for the super-efficient burns, and that fancy utility research bay laboratory complete with an ion escape pod, and has a large fuel capacity for those delta-V rosters :D

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I've just about finalized the hull design for my new mothership, which I shall dub "Kidonia" in honor of the ongoing and awesome anime "Knights of Sidonia":

VnDSZwem.pngXVzLTD6m.png

MbQ5zdRl.jpg

These images are from a "test launch" in Sandbox Mode using HyperEdit, to make sure the structure is sound, the docking ports work, etc. There will of course be a few changes before I launch it "for real", including changing the arrangement of solar panels.

Kerbal Engineer is projecting I'll have a maximum delta-V in excess of 8 km/s, though this is of course with nothing in the cargo bays.

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a trio of remote tech sats capable of being remote deployed to kerbsync alt from the shuttle which orbits at 100km. This sub is under testing now, and final aesthetics tweaks. The shuttle with 6+ crew makes it a command center to control satellites remotely. Its so darned easy - get the shuttle to 100km (Kerbals like low earth orbit), deploy your shuttle dish, then launch your sats to kerbsync, circ on the last shuttle pass (100km orbit orbital period intersects with the arrival of a sat to kerbsync rather well). No more sending your Kerbals to kerbsync just to deploy your permanent network.

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These sats are also capable of withstanding a Mun and Kerbin back to back blackout period, and can make kerbsync alt in a 42 second burn time. they cover the whole kerbin SOI. I couldn't find any Remote Tech sats to copy, so after days of research, I came up with these as the most efficient, least parts, most capable for a trio Kerbin ComSat network.

Edited by inigma
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The Large Airliners pack is almost finished, The MD-11 was promising - I redid the whole thing after the failure of the first. It was very promising - for some reason, it went up to 400 m/s at sea level, so I had to limit its thrust for a while.

I am also redoing my Concorde for 1.0.2.. seems promising. It flies, and acts like a normal airliner, but it still can't go supersonic. While I have no screenshots yet, I DID have this "proof-of-concept" which looks similar. I'll be posting screenshots soon.

(Sorry for terrible handwriting!)

cAK28kp.jpg

Edited by Columbia
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