Kryten 2X4B 523P Posted May 24, 2015 Share Posted May 24, 2015 Waaaait what propels that thing?Heh, its just got an old, reliable Poodle slapped on the back. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted May 24, 2015 Share Posted May 24, 2015 Soyuz, wayy better than old 300+part one (Only 181 parts for lowerstage+booster!) Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 24, 2015 Share Posted May 24, 2015 I'm designing a new SSTO..It has minor issues.But high maneuverability! Too high...VTOL function is very good.To space!Minor issues again.Needs moar boosters. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 24, 2015 Share Posted May 24, 2015 nah, don't worry if the exhaust does not collide with the tail's mesh, it won't affect it at all (and if it does collide with the mesh, well, you'll have no thrust )the thrust exhaust wake is not modelized in KSP - every exhaust is simply a vector originating from somewhere in the middle of the engine. (generally, at the engine's gimbal point / the part's origin for non gimbal engines)so, you'll have something like : Fuel tank, - engine. then, use a 1.25m nosecone (slanted or not) turned forward, clipped inside the fuel tank (to prevent atrocious drag ) then, attach the tail to the nosecone's node. (though, be careful that your control surfaces don't intersect with the exhaust's vector )Not quite sure what you mean by this. Would you mind posting a few pictures to explain it better? Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted May 24, 2015 Share Posted May 24, 2015 Not quite sure what you mean by this. Would you mind posting a few pictures to explain it better?here's a breakdown of what i spoke of - the engines are mounted onto my testbed structure (this structure allows me to shake things down if needed - but it also visually bends under thrustReference version (nothing behind the engine) :partially clipped tailcone (so the engine's 'exhaust' origin point is located inside the tailcone's mesh) - we still get thrust , no damage to the tailcone.here, i have control surfaces attached to the tailcone. those control surfaces intersect with the exhaust vector - even with the engine running at full thrust, net thrust = 0 because it's pushing against the control surfaces (and the exhausts damages the surfaces - clear indicator that the control surfaces block the thrust)here's the same thing but with no tailcone, control surfaces attached to the ibeams. the control surfaces still block the exhaust's vector.last version, with a very small gap left between the control surfaces : (note, the engine's gimbals have been disabled - if not, the gimballing changes the exhaust vector direction, resulting in it colliding with the control surfaces)we have net thrust, no damage to the control surfaces.and that works with the rocket engines too ! even if the control surfaces are engulfed inside the 'visual' effect of the flame, as long as they are not in the path of the vector, they won't take damage. Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted May 25, 2015 Share Posted May 25, 2015 (edited) Improved truck:EDIT:Trailer brakes first! (rep for the first to get the reference) Edited May 25, 2015 by Mad Rocket Scientist Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted May 25, 2015 Share Posted May 25, 2015 Improved truck:http://i.imgur.com/WCsEs70.pngWow.Edit: Must spread rep around before giving it to Mad rocket Scientist again. Quote Link to comment Share on other sites More sharing options...
Columbia Posted May 25, 2015 Share Posted May 25, 2015 (edited) Almost done with my Large Airliners pack. So far:Finished (and ready to upload): Airbus A380-800Boeing 747-400/100(SCA, Passenger)McDonnell Douglas DC-8-20Javascript is disabled. View full albumON HOLD:Boeing 777-300 (Aesthetics are.. not so pleasant.)Airbus A330/A340 (Wings and engines need a rework.)MD-11 (So.. 1.875 m engines, anyone?)Improved truck:http://i.imgur.com/WCsEs70.pngYep, this thing is mind-blowing!Just when I needed it.. Edited May 25, 2015 by Columbia Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted May 25, 2015 Share Posted May 25, 2015 (edited) Almost done with my Large Airliners pack. So far:Finished (and ready to upload): Airbus A380-800Boeing 747-400/100(SCA, Passenger)McDonnell Douglas DC-8-20http://imgur.com/a/nF1MAON HOLD:Boeing 777-300 (Aesthetics are.. not so pleasant.)Airbus A330/A340 (Wings and engines need a rework.)MD-11 (So.. 1.875 m engines, anyone?)Yep, this thing is mind-blowing!Just when I needed it.. http://i.imgur.com/QIKzHOp.pngWell, i have a range of various diameters animated turbofans at 1.4m (for the low bypass), to 1.9m and 2.4m for the high bypass versions (and the 1.9m versions comes also with a long airduct variant for tailjets )http://forum.kerbalspaceprogram.com/threads/121800-Kerbal-Electric-animated-Turbofan-engines-New-Low-bypass-KT-8D-jet-engine-%21 Edited May 25, 2015 by sgt_flyer Quote Link to comment Share on other sites More sharing options...
Mesklin Posted May 25, 2015 Share Posted May 25, 2015 Work in progress for new generation of SSTO equipped with ISRU unit and drills. Theoretically this craft should have possibilities for land to any body in system (except only Eve and Tylo), refill tanks and return to orbit with good dV on board for continuing his endless journey. Quote Link to comment Share on other sites More sharing options...
Monkthespy Posted May 25, 2015 Share Posted May 25, 2015 Javascript is disabled. View full albumCargo hauler design, 250 parts. I shortened it down from 450. Pretty sure I could lower it more with some work, but it was 3 am when I posted this. I think the engine design is a bit wonky, but it needs a ridiculous amount of power even with the extremely reduced fuel load. It can haul the NASA parts, just slow, around 120 m/s. No mods, or I think there isn't any. I do place with some, but this should be entirely stock. Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 25, 2015 Share Posted May 25, 2015 http://imgur.com/a/751D6Cargo hauler design, 250 parts. I shortened it down from 450. Pretty sure I could lower it more with some work, but it was 3 am when I posted this. I think the engine design is a bit wonky, but it needs a ridiculous amount of power even with the extremely reduced fuel load. It can haul the NASA parts, just slow, around 120 m/s. No mods, or I think there isn't any. I do place with some, but this should be entirely stock.I am all-shocked. Quote Link to comment Share on other sites More sharing options...
KotDemopan Posted May 25, 2015 Share Posted May 25, 2015 Improved truck:http://i.imgur.com/WCsEs70.pngEDIT:Trailer brakes first! (rep for the first to get the reference)http://i.imgur.com/ZvalbJb.pngI see that this truck is made for carrying bombs, i see. Quote Link to comment Share on other sites More sharing options...
Columbia Posted May 25, 2015 Share Posted May 25, 2015 Well, i have a range of various diameters animated turbofans at 1.4m (for the low bypass), to 1.9m and 2.4m for the high bypass versions (and the 1.9m versions comes also with a long airduct variant for tailjets )http://forum.kerbalspaceprogram.com/threads/121800-Kerbal-Electric-animated-Turbofan-engines-New-Low-bypass-KT-8D-jet-engine-%21While I do agree they look fabulous, I'm going to have to say no - For me, it just doesn't feel right to use someone else's work for my own benefit.. They look and function amazingly though, I might consider making separate versions with them. I've never seen something so incredibly creative - Nice work! I wish I could make something that good-looking Quote Link to comment Share on other sites More sharing options...
sgt_flyer Posted May 25, 2015 Share Posted May 25, 2015 Feel free to disassemble them to create your own be just prepared to have to do a lot of tiny adjustements if you want to recreate a small bearing all building techniques i've used are derived from what i posted on the open source thread (notably the open ended fairings and the rotation / translation tool trick ) Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted May 25, 2015 Share Posted May 25, 2015 Improved truck:http://i.imgur.com/WCsEs70.pngEDIT:Trailer brakes first! (rep for the first to get the reference)http://i.imgur.com/ZvalbJb.pngHmm, maybe I should make my own old style truck to use as a tug for my vintage aircraft. It's difficult to taxi them already, especially the Eindecker. I think its main landing gear isn't steerable. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 25, 2015 Share Posted May 25, 2015 (edited) Someone let Jeb draw the blueprints again.... Edited May 25, 2015 by RocketPilot573 Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 25, 2015 Share Posted May 25, 2015 First rollout to the runway! Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 25, 2015 Share Posted May 25, 2015 (edited) Alright I have added more struts... FLY!The fact that it got off the ground at all baffles me. Though the roof is kinda of breaking (needs more struts).Woa there!Ok lets land...Easy...NOThe IVA is nice though. Edited May 25, 2015 by RocketPilot573 Quote Link to comment Share on other sites More sharing options...
Kurotenshi Posted May 25, 2015 Share Posted May 25, 2015 Has anyone had any success building a VTHL? I've shelved my Kliper for the time being, and tried my hand at the Dream Chaser, since i'm working on updating my Atlas V series atm. Both are flyable in the atmosphere and in space, but getting the from the ground to orbit is proving... spaghetti-like.Once above a certain speed, both rockets start tumbling after the most minute of steering corrections, bending at their interstage. I had hoped the more realistic atmo would make these easier to fly, not harder... I have some extra wings, placed as low as they can go, but I don't wanna stick on giant expensive wings, that ruin the look of the replica... Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 26, 2015 Share Posted May 26, 2015 Alright I have added more struts... FLY!http://i.imgur.com/eQNgoZQ.jpgThe fact that it got off the ground at all baffles me. Though the roof is kinda of breaking (needs more struts).http://i.imgur.com/zHMmig9.jpgWoa there!http://i.imgur.com/9QjS3oI.jpgOk lets land...http://i.imgur.com/yPl6rde.jpgEasy...http://i.imgur.com/Tz2VNg8.jpgNOhttp://i.imgur.com/S0z0QD2.jpgThe IVA is nice though.http://i.imgur.com/rbRniqr.jpg Interior... ROCKS!!! Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted May 26, 2015 Share Posted May 26, 2015 SSTOs for looks only xDA multi-role light weight easy-to-fly SSTO capable of 80km LKO, to be used for shuttling crew, utility and research, and any other space endeavors. By default is unarmed, but features light armor plating (because you'll never know when you'll NEED armor plating) Additional features are having a K.L.A.W. in its rear and a fancy utility research bay laboratory complete with an ion escape pod, go figure Another multi-role SSTO with high maneuverability and relative ease of controls, capable of a stack 100km LKO. Designed for shuttling crew, or utility and research, or interplanetary endeavors if installed with an interplanetary engine module. Also has light plating to protect the ultra-sensitive engine cluster from... anything. Additional features are having 4 dawn ion engines for the super-efficient burns, and that fancy utility research bay laboratory complete with an ion escape pod. Also aerodynamically shaped like a star to fit your shooting star ascent profile Not a multi-role SSTO, well, not available for shuttling the least, but designed for interplanetary exciting-boring endeavors (interplanetary engine module required), capable of a 100km LKO, to be used for utility and research purposes, or a two-man mission to the unknown. Also has light plating for protection, because you can never get enough protection Additional features are having 4 dawn ion engines for the super-efficient burns, and that fancy utility research bay laboratory complete with an ion escape pod, and has a large fuel capacity for those delta-V rosters Quote Link to comment Share on other sites More sharing options...
problemecium Posted May 26, 2015 Share Posted May 26, 2015 I've just about finalized the hull design for my new mothership, which I shall dub "Kidonia" in honor of the ongoing and awesome anime "Knights of Sidonia":These images are from a "test launch" in Sandbox Mode using HyperEdit, to make sure the structure is sound, the docking ports work, etc. There will of course be a few changes before I launch it "for real", including changing the arrangement of solar panels.Kerbal Engineer is projecting I'll have a maximum delta-V in excess of 8 km/s, though this is of course with nothing in the cargo bays. Quote Link to comment Share on other sites More sharing options...
inigma Posted May 26, 2015 Share Posted May 26, 2015 (edited) a trio of remote tech sats capable of being remote deployed to kerbsync alt from the shuttle which orbits at 100km. This sub is under testing now, and final aesthetics tweaks. The shuttle with 6+ crew makes it a command center to control satellites remotely. Its so darned easy - get the shuttle to 100km (Kerbals like low earth orbit), deploy your shuttle dish, then launch your sats to kerbsync, circ on the last shuttle pass (100km orbit orbital period intersects with the arrival of a sat to kerbsync rather well). No more sending your Kerbals to kerbsync just to deploy your permanent network.Javascript is disabled. View full albumThese sats are also capable of withstanding a Mun and Kerbin back to back blackout period, and can make kerbsync alt in a 42 second burn time. they cover the whole kerbin SOI. I couldn't find any Remote Tech sats to copy, so after days of research, I came up with these as the most efficient, least parts, most capable for a trio Kerbin ComSat network. Edited May 26, 2015 by inigma Quote Link to comment Share on other sites More sharing options...
Columbia Posted May 26, 2015 Share Posted May 26, 2015 (edited) The Large Airliners pack is almost finished, The MD-11 was promising - I redid the whole thing after the failure of the first. It was very promising - for some reason, it went up to 400 m/s at sea level, so I had to limit its thrust for a while.I am also redoing my Concorde for 1.0.2.. seems promising. It flies, and acts like a normal airliner, but it still can't go supersonic. While I have no screenshots yet, I DID have this "proof-of-concept" which looks similar. I'll be posting screenshots soon.(Sorry for terrible handwriting!) Edited May 26, 2015 by Columbia Quote Link to comment Share on other sites More sharing options...
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