VR_Dev Posted June 19, 2015 Share Posted June 19, 2015 @Clown_baby, that is dedication to the same design. How many different version does that make now?Yeah I know..., I get kind of ocd with my craft. Especially replicas. And rebuilding from scratch always makes it a little better. But that is version 2.2 so I've gone through at least 20 variations. I know its hard to tell but every time i post it it is significantly different.But it's done now so I'm either gonna build an f16, a shuttle, or rebuild my gundam. Quote Link to comment Share on other sites More sharing options...
Majorjim! Posted June 19, 2015 Share Posted June 19, 2015 Just when I thought the hard part was over, I found out the I can't control a helicopter with such a heavy payload...I have no idea how to build the bridge deck at this point...http://i.imgur.com/CgvNOY8.pngDude.. You are using infinite fuel right? Just use hack gravity and RCS to move them into position. There is no way you will be able to precisely maneuver something like that. Quote Link to comment Share on other sites More sharing options...
vitekc45c Posted June 19, 2015 Share Posted June 19, 2015 Shes real puurdy. What's under that fairing?Fuel, loads of fuel (so much that it doesnt have TWR above 1 withouth boosters)Bonus explosion: Quote Link to comment Share on other sites More sharing options...
Zucal Posted June 19, 2015 Share Posted June 19, 2015 @vitek45c, that, sir, is the kind of redesign I like to see. Low part counts for the win! And it looks better than the gazillion-clipped-tanks monstrosities out there, well done.And it looks better than the gazillion-clipped-tanks monstrosities out theremonstrosities*cries* Quote Link to comment Share on other sites More sharing options...
Rune Posted June 19, 2015 Share Posted June 19, 2015 *cries*Hey, monstrosity can be a good thing sometimes, don't take it the wrong way!I'm back at huge rings, this time for my 1.0 career save. That thing ate a km/s in drag losses (gotta add some boosters!), but it was actually a bit too stable on ascent. Also, 185 parts on the pad.Rune. But yeah, I'm know for my cursade for the lowest part count possible. Quote Link to comment Share on other sites More sharing options...
Kagame Posted June 19, 2015 Share Posted June 19, 2015 Two of the largest Kerbodyne tanks. To orbit. Only requires the biggest rocket engines known to man. And, at 300-odd parts, more computer than I have. Feel free to pick up the pieces of this project, just give me credit for the original idea. PM me if you want the original craft file, it's perfectly flyable in atmosphere (forgot the RCS thrusters), just not under time-warp. WARNING: The key word here is "seconds per frame"! Quote Link to comment Share on other sites More sharing options...
vitekc45c Posted June 19, 2015 Share Posted June 19, 2015 (edited) It works Energia (with Zenits) is 145 parts (previous version was almost 900!) Buran is 351 parts and weights 80.54 tons (fully fueled).Payload is 80.54 tons (fully fueled Buran) + eqivalent of 8786 units of liquid fuel and 5253 oxidiser to 100x100 km orbit.Javascript is disabled. View full albumExplosions!!Edit: just noticed that i forgot to remove jet engines from Buran (derp), so the payload might be slightly larger. Edited June 19, 2015 by vitekc45c Quote Link to comment Share on other sites More sharing options...
VR_Dev Posted June 20, 2015 Share Posted June 20, 2015 Now that I got a style and techniques figured out I can jam out aircraft. f16, f18, & f15 are next. Working on the f35 post right now Quote Link to comment Share on other sites More sharing options...
LABHOUSE Posted June 20, 2015 Share Posted June 20, 2015 (edited) My Space shuttle version 1.1, with less than 1/3 of the part count of 1.0 (the 1.0 without the extras {1,350 parts}, the full 1.0 version had 2,500 parts...) (so far). Now to keep it from falling apart. Somehow this lags as much as my 2,500 part ships without (real) fairings.One of my #1 wishes (I have 3....): for my laptop to have no lag, loading time, and have infite RAM and CPU power. Edited June 20, 2015 by LABHOUSE Quote Link to comment Share on other sites More sharing options...
Vagani Posted June 21, 2015 Share Posted June 21, 2015 (edited) Ive been making an avro vulcan replica, this screenshot is quite old as the intakes are completely redone so that they are as thick as the fuselage. The wings are also redone so that they match that distinctive delta shape.The plane weighs ~210 Tonnes with the maximum amount of fuel without disturbing the centre or mass and lift position and that equals around 23000 Litres? of fuel. I need to see how many engines i can get away with as at the moment it uses 12 Turbojets, 3 clipped into each other per nacelle, which drain the fuel like tomorrow unfortunately.She carrys a crew of 6, however historically the vulcan only carried 5 so leaving a seat spare is recommended. Full ladder access is available allowing crew members to dismount and inspect the aircraft.In the centre of the plane is the huge bomb bay which easily allows a 2m missile to be installed.Shes fairly maneuverable too and has the correct number of airbrakes that the early vulcans had of two on the top and two on the bottom of each wing. A drogue shoot is also fitted in the tail for extra stopping power once touched down. She easily leaps off the runway at ~80 m/s and can land at around ~50 m/s.I still need to determine range and maximum speed by tweaking the engines and finding the optimal fuel load. At the moment its hitting out at around ~330 m/s which im not happy with, and the design in the screenshot below had a maximum altitude of around 16,000m, which is similar to the real vulcan however she has a nasty habit of pitching down and not pitching up at that altitude, which hopefully the new wing shape has fixed. I'll get back to you on how it goes, and if it goes to plan then it'll be released relatively soon, so watch out, theres a vulcan ahead... Edited June 21, 2015 by Vagani Quote Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted June 21, 2015 Share Posted June 21, 2015 (edited) http://www.facebook.com/Mutanthero/videos/10206909447597625/?l=7406694128257091389 Edited June 21, 2015 by Space Cowboy Quote Link to comment Share on other sites More sharing options...
Mareczex333 Posted June 21, 2015 Share Posted June 21, 2015 I'm trying to recreate this:Here's medium bulding stageJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Fellow314 Posted June 22, 2015 Share Posted June 22, 2015 My go any where mining rig.In many ways I should have checked the docking worked before I got to Duna. Work goes on...Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted June 22, 2015 Share Posted June 22, 2015 Space shuttle version IIIt appears to have the delta V but I have yet to be able to get into orbit. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 22, 2015 Share Posted June 22, 2015 Mk1 fuel tank: uses same dry mass fraction and resource filling compared to its LFO counterpart as Mk2 parts do.Prepare for a world of pain.Back to playing KSP! Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted June 23, 2015 Share Posted June 23, 2015 WIP Typhoon class missile submarine: It packs eight missiles, each in its own tube (idea inspired from Mad Rocket Scientist's submarine), and has an interiors for Kerbals to walk around in. They will also be able to climb on top of the sail thanks to a small pod clipped into it. I still need to complete the interior, touch up the stern, strut the thing to kingdom come, and test it. I may toy with the idea of giving it torpedoes too, but we'll see if I can get this to work first.Please, any ideas are welcome. Also any soviet music to listen to while building this would be appreciated. Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted June 23, 2015 Share Posted June 23, 2015 So whats the verdict on 1.0.3? Quote Link to comment Share on other sites More sharing options...
Zucal Posted June 23, 2015 Share Posted June 23, 2015 So whats the verdict on 1.0.3?Game buggy. Saves broken. Radiators good for building.-end transmission- Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted June 23, 2015 Share Posted June 23, 2015 So whats the verdict on 1.0.3?Expect nothing to fly the same as before. Not worse, but definitely different. Rockets are somewhat more stable/lenient, SSTOs guzzle more LF than you'd expect and can get faster than before. SRBs are actually powerful. Quote Link to comment Share on other sites More sharing options...
Roflcopterkklol Posted June 23, 2015 Share Posted June 23, 2015 (edited) Expect nothing to fly the same as before. Not worse, but definitely different. Rockets are somewhat more stable/lenient, SSTOs guzzle more LF than you'd expect and can get faster than before. SRBs are actually powerful.I have a bunch of broken SSTO's now.All these no longer work, the strength of parts seems to have been nerfed also, a lot of my craft are self destructing when pitching. Edited June 23, 2015 by Roflcopterkklol Quote Link to comment Share on other sites More sharing options...
Rune Posted June 23, 2015 Share Posted June 23, 2015 (edited) Saves broken.Saves what??Edit: You mean this? That can be fixed, thank Kod.Rune. Please tell me that was you, and there is a way to make them behave. Edited June 23, 2015 by Rune Quote Link to comment Share on other sites More sharing options...
Zucal Posted June 23, 2015 Share Posted June 23, 2015 Saves what??Edit: You mean this? That can be fixed, thank Kod.No, the issue I had was with the VAB. When I entered it with my 1.0.2 save transferred, part tabs were gone, the UI was junked up, you couldn't load or edit anything, etc. I had no career save, just a sandbox or two for making crafts, so I just had to transfer the craft files over which worked. Quote Link to comment Share on other sites More sharing options...
Rune Posted June 23, 2015 Share Posted June 23, 2015 No, the issue I had was with the VAB. When I entered it with my 1.0.2 save transferred, part tabs were gone, the UI was junked up, you couldn't load or edit anything, etc. I had no career save, just a sandbox or two for making crafts, so I just had to transfer the craft files over which worked.Well, I have successfully ported my save using the aforementioned fix for a heatshield-equipped ship. So doable. I didn't find any issues in the VAB other than Editor Extensions acting up, but that's a matter of upgrading to a new version (when it comes out, the current patch still doesn't fix angle snap). Still, so far so good, though I haven't tried SSTOing and reentering yet, other than with rockets. I'm liking the new heating model very much!Rune. Radiators. Gotta add radiators to my mental checklist. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted June 23, 2015 Share Posted June 23, 2015 Yep, I'm in love with 1.0.3 Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted June 23, 2015 Share Posted June 23, 2015 WIP Typhoon class missile submarine: http://i.imgur.com/UD4k2zw.jpgIt packs eight missiles, each in its own tube (idea inspired from Mad Rocket Scientist's submarine), and has an interiors for Kerbals to walk around in. They will also be able to climb on top of the sail thanks to a small pod clipped into it. I still need to complete the interior, touch up the stern, strut the thing to kingdom come, and test it. I may toy with the idea of giving it torpedoes too, but we'll see if I can get this to work first.Please, any ideas are welcome. Also any soviet music to listen to while building this would be appreciated. Nice! I can't wait to see the interior! Quote Link to comment Share on other sites More sharing options...
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