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Eve science return system


DJRWolf

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I have some missions in a sandbox game aimed at Eve and Duna (still in Kerbin orbit awaiting departure window) but they are unmanned orbital ones only. I am looking at sending manned missions to Duna and Dres for my next step. Would that first attempt work at getting a sample return from Duna even with it's thinner atmosphere for the parachutes?

The ship which you put up with 5K DV should be able to take off and gain orbit from Duna. If you started in orbit, the entire thing should be able to get there and back.

Also, just a suggestion for you in the future. Don't release craft files without actually testing them first.

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Don't release craft files without actually testing them first.

Simulator idea would solve that.

And before anyone says you can do it in sandbox mode should FIRST BEFORE THEY POST they should time how long it takes to design, build, and launch a craft to Eve to just get to the point where your on the surface of Eve ready to test the system to get back into orbit. If it is longer then 5 minutes it takes too long.

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Simulator idea would solve that.

And before anyone says you can do it in sandbox mode should FIRST BEFORE THEY POST they should time how long it takes to design, build, and launch a craft to Eve to just get to the point where your on the surface of Eve ready to test the system to get back into orbit. If it is longer then 5 minutes it takes too long.

Not if it's meant to be one of the hardest challenges in a game some people have been playing for years without getting bored. And that is based on actual rocket science to boot! In order to design an Eve-capable lander you are short of expected to have lifted off from several other places first. Perhaps even mounted an unmanned Eve surface mission to check out landing sites. But the 1.7 surface gravity you can check out from the tracking station should actually tell you right away that you should thread carefully... Then again, that assumes you already know the orbital mechanics that let you play KSP proficiently, and it seems you have a bit of a road to get there yet. Good luck on the way! :)

Rune. Don't blame the game if you are trying to beat the final boss on hard mode on the first week. Or landing on Tylo.

Edited by Rune
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Simulator idea would solve that.

And before anyone says you can do it in sandbox mode should FIRST BEFORE THEY POST they should time how long it takes to design, build, and launch a craft to Eve to just get to the point where your on the surface of Eve ready to test the system to get back into orbit. If it is longer then 5 minutes it takes too long.

Well, that's part of the challenge.

And in any case, you really don't need a Simulator, you have mechjeb, That and perhaps a little math, can tell you if you're able to pull it off or not, assuming you're experienced in the game.

If you're not experienced in the game, taking on one of the biggest challenges the game has to offer, will only lead to tears ;).

I just put a base on the mun, it was made of 3 segments, with mechjeb's numbers, i was able to put 3 things on the mun where i wanted them to be, in 3 launches, no explosions or reverts.

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Simulator idea would solve that.

And before anyone says you can do it in sandbox mode should FIRST BEFORE THEY POST they should time how long it takes to design, build, and launch a craft to Eve to just get to the point where your on the surface of Eve ready to test the system to get back into orbit. If it is longer then 5 minutes it takes too long.

People are telling you to test it first (you can test in career too btw there is no restriction there really) before you release because this is a forum for exchanging functional spacecraft. Before you start screaming it other people to test their ships, well, we do, for anything we're releasing to the public. If you think anything taking more than 5 minutes is too long, you're not playing the right game, and you sure shouldn't be releasing crafts to the public. Well you can, but no one will take them seriously. Pretty irresponsible of you to be releasing crafts that you haven't tested yourself and misrepresenting their capabilities, and therefore wasting the time of anyone who may download and try to craft out.

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And before anyone says you can do it in sandbox mode should FIRST BEFORE THEY POST they should time how long it takes to design, build, and launch a craft to Eve to just get to the point where your on the surface of Eve ready to test the system to get back into orbit. If it is longer then 5 minutes it takes too long.

Having routinely spent well over an hour setting up complex tests scenarios... (only to have them break and to have to try it again) well, you're going to have look elsewhere for sympathy because you aren't going to get any here. We've all done it because that's the price of admission.

If you can't stand waiting longer than five minutes, this might be the wrong game for you.

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Simulator idea would solve that.

And before anyone says you can do it in sandbox mode should FIRST BEFORE THEY POST they should time how long it takes to design, build, and launch a craft to Eve to just get to the point where your on the surface of Eve ready to test the system to get back into orbit. If it is longer then 5 minutes it takes too long.

Not really. You could just use hyper edit to get it into Eve orbit, and then just go from there. Hyper edit isn't really cheating if your only testing stuff out, I don't think.

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  • 4 months later...

It's a sandbox game. There is no cheating. That is unless you are trying some challenge and don't follow the guidelines.

And as giggleplex said, hyperedit is your testing friend.

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To get off Eve, all stages must have a TWR of at least 2, preferably more, except maybe the very last stage, the launch stages should have 12km/s Delta-V among all of them, and the craft must be able to get to and land on Eve safely.

If your spacecraft can manage 2g’s of acceleration minimum over all stages and, taking off at Sunset straight up burning through all stages, after final stage burnout and SOI change from Kerbin’s SOI to Kerbol’s SOI, you manage to zero your velocity or end up slightly retrograde, you may have enough delta-V to get into orbit around Eve.

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Yes lets put it to rest ... but first this is what it takes to get off eve...:cool:

eNGuzRD.gif

SvnAW6J.gif

And incase anyone is wordering thats >150tn on Eve and under 5 in orbit.

Total DV approx 10 000 and no that wont make it from sea level for that you need an extra 1500 DV

Edited by KandoKris
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