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What game engine thingies would/could KSP swap to?


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I've heard a lot of people say that KSP's current game engine thingy, Unity, is sub-optimal and KSP has fairly inferior performance (still great features, though) for a game about rockets.

Will KSP swap to another game engine thingy?

What game engine thingies could KSP swap to?

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I'm quite sure they said they weren't going to swap. They already did so much, and it would just take another 6 months to switch, bare minimum, without Career implementation. Cause the file system would have to be reworked depending on the engine.

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as per the Planned Features Wiki under heading: Not Happening:

Not happening

The following features won't be in the official game (although may be found in mods):

Steam achievements[citation needed]

Autopilot Systems[citation needed]

Weapons or military features[citation needed]

Alien civilizations[citation needed]

Terraforming[citation needed]

Realistically sized celestial bodies [10]

Conversion to a different game engine.[citation needed]

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That, and it'd take forever for mods to switch to the new engine. Maybe some will even not know how to mod in those engines, so the mods will be abandoned unless someone more skilled takes it over.

But of course, I might be wrong...

Exactly its not some light surface change. Your talking the equivalent of a full heart and lung transplant here, hell more than that it like changing the DNA. You would be fundamentally changing everything and as such there will be drastic knock on effects on mods.

Your basicaly asking for a complete new game. Actualy not basicaly YOU ARE asking for a complete new game.

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Stating that Unity isn't good for space games is silly. It's quite good for it, the proof is in the pudding. If you start up KSP, you can see that it runs at a reasonable to good frame rate, and is very much playable. "Switching to a different engine" will not guarantee that suddenly, everything looks better, plays better, and is better. What it does guarantee, is that ALL current progress is lost. Not your own silly game saves, but the actual game. "Switching engine", is like tossing out all you made the last few years, and starting from scratch. All you might be able to bring over is some art.

At this point I could ramble on why you couldn't directly "switch engines", but instead, I shall give you a silly analogy.

You can't compare a game-engine with a car-engine. The game-engine is a car, developers modify the car so that it, in ksp's case, can go to space. If you were to "switch engine", you would salvage some stickers you put on your current car, and then scrap it. Then you would take a brand car, and you would have to modify it all over again. Except this car is completely different, and most experience you got working on the previous car would be useless. You can't just switch out out the engine for a better one.

In other words, no there is no other engine that KSP could realisticly "swap" to.

Sources: My experience working with different 3d engines.

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