EatVacuum Posted March 27, 2014 Share Posted March 27, 2014 Zomg teh clone! Another version of a similar plugin is now available.Nope, after looking at both, this one seems to raise the low end I.e. make the darker scenes lighter. The other just raises the light level at all levels. Thiz one seems much better thought out. Kudos Link to comment Share on other sites More sharing options...
TinfoilChef Posted March 27, 2014 Share Posted March 27, 2014 Thanks for this mod! Ever since the lighting "fix" back in .17-.18 I've wanted some kind of "night vision" mode for when I'm recording my LP.. I totally get why it really *should* be dark when not in line of sight of the sun but such levels of darkness make for videos where people can't see what's going on at all... especially when combined with Youtube's long standing tendency to always make videos darker when they process 'em.This mod just made my list of "Must have mods" Link to comment Share on other sites More sharing options...
EdisonMaxwell Posted March 28, 2014 Share Posted March 28, 2014 The only reason I'm not installing this mod is I'm worried how it might affect the resource collection in KSPI. Please tell me the resources will be untouched. I'll grab the mod the moment that's confirmed. Link to comment Share on other sites More sharing options...
a__gun Posted March 28, 2014 Share Posted March 28, 2014 The only reason I'm not installing this mod is I'm worried how it might affect the resource collection in KSPI. Please tell me the resources will be untouched. I'll grab the mod the moment that's confirmed.How would this conflict with resources...? Link to comment Share on other sites More sharing options...
Red3Tango Posted March 28, 2014 Author Share Posted March 28, 2014 Not sure how this would effect any kind of resource collection, this is an EXTREMELY simple codebase/plugin.At the end of the update (right before it draws the frame) then modifies the ambient lighting based on a ratio if it is below the threshold. Link to comment Share on other sites More sharing options...
Red3Tango Posted December 15, 2014 Author Share Posted December 15, 2014 I know this is not a very used mod, but is something I use.Have tested, and is working perfectly with 0.90 Link to comment Share on other sites More sharing options...
ghimb2000 Posted January 7, 2015 Share Posted January 7, 2015 Any chance of adding this to CKAN Link to comment Share on other sites More sharing options...
Camacha Posted January 7, 2015 Share Posted January 7, 2015 Ugh, this continuous crying for CKAN is becoming annoying. Link to comment Share on other sites More sharing options...
Janos1986 Posted January 7, 2015 Share Posted January 7, 2015 This should work with Planetshine since it's just a raise of the minimum light level and not a change in type of light but I'm asking anyway.Does it work with it? Link to comment Share on other sites More sharing options...
Red3Tango Posted January 8, 2015 Author Share Posted January 8, 2015 Any chance of adding this to CKAN When I get a chance I will look into this, may not be a high priority as the code hasn't chanced since created This should work with Planetshine since it's just a raise of the minimum light level and not a change in type of light but I'm asking anyway.Does it work with it?I have not used Planetshine yet, so unaware how the lighting is calculated. But you are correct that Minimum Ambient Lighting only affects the brightness when its below a certain threshold. Link to comment Share on other sites More sharing options...
marc40k Posted May 3, 2015 Share Posted May 3, 2015 Great mod Link to comment Share on other sites More sharing options...
Red3Tango Posted May 3, 2015 Author Share Posted May 3, 2015 (edited) Thank you marc40k! I really do appreciate the support!So the latest version has now been uploaded to Kerbal Stuff, and in the works of getting it on CKAN as well (if I did it correctly that is)=UPDATE=Mod is now available on CKAN! Edited May 3, 2015 by Red3Tango Link to comment Share on other sites More sharing options...
maxrsp Posted May 7, 2015 Share Posted May 7, 2015 I know this is not a very used mod, but is something I use.I think this is very useful mod and for me has replaced my previous go-to mod Ambient Light Adjustment due to its continued dependency on blizzys toolbar which I no longer use since stock toolbar was introduced. Thanks Link to comment Share on other sites More sharing options...
Red3Tango Posted May 7, 2015 Author Share Posted May 7, 2015 @maxrsp, I have been thinking of the idea to include support for the stock (maybe blizzys) toolbar in a later release. Is this something that you would find helpful/useful?Would be to add a simple UI that allows you to change the value in real-time, and have that save to the config file. It would also have options to select which scenes it (the toolbar button) would show up in (to limit clutter in the toolbar). Link to comment Share on other sites More sharing options...
IntoSpaceAgain Posted May 7, 2015 Share Posted May 7, 2015 Having a UI would be very useful for changing the settings. Link to comment Share on other sites More sharing options...
maxrsp Posted May 7, 2015 Share Posted May 7, 2015 Agreed, a toolbar interface to change settings would be great! Please do the stock toolbar first if you have limited time because although I know alot of people still use (and prefer) blizzys, everyone has the stock toolbar and I'm personally trying to stick with having just one toolbar in KSP... Link to comment Share on other sites More sharing options...
Red3Tango Posted May 11, 2015 Author Share Posted May 11, 2015 (edited) v1.1 Released![Added] - Stock Toolbar integration and in-game UI[Changed] - Folder Structure *remove existing install before upgrading*There you go @maxrsp, let me know how that works!Also for anyone that doesn't like the toolbar icon, you can hide it from the Flight scene, or disable the icon completely using the config file. Edited May 12, 2015 by Red3Tango Link to comment Share on other sites More sharing options...
JaredTheDragon Posted May 12, 2015 Share Posted May 12, 2015 This is an interesting mod. In real life, the Moon bounces photons off its surface and they hit Earth, providing a tiny bit of light. It always annoyed me that vessels were pitch back when not in line of sight of the sun. I have a few questions though. Does the mod alter lighting during the day(exposure from sun) as well? Or just the night. Also, it would be great if you could do the same thing during eclipses, that way even though the light side is exposed to the sun, it's still dimmed because of an eclipsing planet.Indeed, and in real life the moon, the Earth, and all bodies are also emitting their own charge. Charge is photons. It's why the moon and, say, Enceladus, are so far over albedo in their "reflections". And also why Uranus' atmosphere is so intensely hot (1900F). But the charge field is so small in comparison to gravity at the macro level, we won't see it in games or most physics really, even though it answers many such questions and solved all kinds of problems with the various standard models. I'd love to incorporate the charge field into KSP, but then the planets, moons, and their orbits would all have to change to make physical sense. As it stands, they're just placed arbitrarily and have no physics balance between each other. It's still a rad game, best of its kind ever! Link to comment Share on other sites More sharing options...
maxrsp Posted May 12, 2015 Share Posted May 12, 2015 There you go @maxrsp, let me know how that works!Beauty! I have been running with it for about an hour, changing settings 6-7 times, and everything seems to be working as advertised Link to comment Share on other sites More sharing options...
feuerplatz Posted June 9, 2015 Share Posted June 9, 2015 Thanks, it's good.Source code? Link to comment Share on other sites More sharing options...
Red3Tango Posted June 10, 2015 Author Share Posted June 10, 2015 (edited) Source code?DownloadI have been having issues with my source code management software, I may have to get a github account setup eventually. Edited June 16, 2015 by Red3Tango Link to comment Share on other sites More sharing options...
feuerplatz Posted June 15, 2015 Share Posted June 15, 2015 DownloadThe link seems to be the .dll, not the source code itself.There some hints in Google for Mercurial SCM at http://scm.genesisrage.net/, but it doesn't work, unfortunately.I just wanted to try and make a better toolbar button for this, I find myself constantly switching here and there, and it's not very convenient now. Link to comment Share on other sites More sharing options...
Red3Tango Posted June 16, 2015 Author Share Posted June 16, 2015 *facepalm* sorry about that, I linked the wrong file Download (I also updated my last post)The problems I've been having with the scm software is ram usage spikes, causing other programs on my server to crash. So I may go with github and have the repository hosted there (instead of doing it myself) Link to comment Share on other sites More sharing options...
Stone Blue Posted February 20, 2016 Share Posted February 20, 2016 So anyone test this with 1.0.5 yet? Also, @Red3Tango , any chance of this getting rehosted on KerbalStuff's replacement site, Spacedock.info? Link to comment Share on other sites More sharing options...
pleonasm Posted March 5, 2016 Share Posted March 5, 2016 I second this. It seems the links in the OP to the "mirror" of this don't work anymore either... I actually can't download this at the moment Link to comment Share on other sites More sharing options...
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