FumbeiNumbie Posted August 7, 2017 Share Posted August 7, 2017 1 hour ago, ElWanderer said: What exactly do you mean by this? Do you have an example? I could take some screenshots but the deviation is usually less than 0.00001% so I don't think it will make any difference. I just though that it's odd that you get different readings without leaving the launchpad. Link to comment Share on other sites More sharing options...
ElWanderer Posted August 7, 2017 Share Posted August 7, 2017 4 minutes ago, FumbeiNumbie said: I could take some screenshots but the deviation is usually less than 0.00001% so I don't think it will make any difference. I just though that it's odd that you get different readings without leaving the launchpad. On the one hand, I don't know exactly which "readings" you are referring to. On the other hand, that is a tiny difference that could have lots of explanations, not least of which would be the natural inaccuracy of floating point representation and arithmetic, and that Kerbin is always rotating and revolving, so the game engine is having to adjust all the time (though this may be a case where Kerbin remains fixed and the engine rotates the universe around it). Link to comment Share on other sites More sharing options...
Vaulter Posted August 20, 2017 Share Posted August 20, 2017 with 1.1.2 I've found that script that contains "///////012345678901234567890123" hangs. But if I put only this line into new scripts it runs. Test script: https://bitbucket.org/andrey_zakharov_/vaulterkspautopilot/src/tip/orbit.ks?fileviewer=file-view-default line #85 is the cause. very strange. Link to comment Share on other sites More sharing options...
MrSnappyTurtles Posted August 21, 2017 Share Posted August 21, 2017 im gonna cave in and try this out Link to comment Share on other sites More sharing options...
ElWanderer Posted August 22, 2017 Share Posted August 22, 2017 On 08/20/2017 at 0:47 PM, Vaulter said: with 1.1.2 I've found that script that contains "///////012345678901234567890123" hangs. But if I put only this line into new scripts it runs. Test script: https://bitbucket.org/andrey_zakharov_/vaulterkspautopilot/src/tip/orbit.ks?fileviewer=file-view-default line #85 is the cause. very strange. Possibly related to this known issue? https://github.com/KSP-KOS/KOS/issues/2080 Link to comment Share on other sites More sharing options...
theSpeare Posted August 29, 2017 Share Posted August 29, 2017 Need help, kOS doesn't seem to work with RemoteTech at all. Testing with a manned 1-man capsule, see setup below. Console returns "Signal lost. Waiting to re-acquire signal." Adding antenna changes nothing. KSP 1.3.0, tested with ONLY: - kOS (v1.1.2) - RemoteTech (1.8.7) - ModuleManager (2.8.1) Notes - KSP Stock CommNet is disabled in difficulty settings. Tried new game as well. - kOS difficulty settings -> Connectivity Manager set to RemoteTechConnectivityManager. Tried switching back and forth and still nothing. Changing to "PermitAll" does nothing. output_log.txt (x64) dropbox: https://www.dropbox.com/s/cwbt90is1895bau/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 29, 2017 Share Posted August 29, 2017 Sine it appears that there is a 1.3 version available, could you update the OP with it? Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 29, 2017 Share Posted August 29, 2017 6 hours ago, linuxgurugamer said: Sine it appears that there is a 1.3 version available, could you update the OP with it? No. Taking your question literally as "could you" rather than "would you". The person with permissions to alter the first post no longer works on the project and changing ownership of a thread is apparently something the forum moderators refuse to do. Link to comment Share on other sites More sharing options...
ElWanderer Posted August 29, 2017 Share Posted August 29, 2017 7 hours ago, theSpeare said: Need help, kOS doesn't seem to work with RemoteTech at all. Testing with a manned 1-man capsule, see setup below. Console returns "Signal lost. Waiting to re-acquire signal." Adding antenna changes nothing. Do you have a probe core? I don't use Remote Tech myself, but usually these issues go away if people add a probe core and/or an antenna. Link to comment Share on other sites More sharing options...
hvacengi Posted August 29, 2017 Share Posted August 29, 2017 7 hours ago, theSpeare said: Need help, kOS doesn't seem to work with RemoteTech at all. Testing with a manned 1-man capsule, see setup below. Console returns "Signal lost. Waiting to re-acquire signal." Adding antenna changes nothing. 37 minutes ago, ElWanderer said: Do you have a probe core? I don't use Remote Tech myself, but usually these issues go away if people add a probe core and/or an antenna. Looking at the log, the probe core looks like the most likely cause. I haven't had RT installed for a bit, so if that doesn't fix things for you I'll get it installed and give it a try tonight. Link to comment Share on other sites More sharing options...
theSpeare Posted August 29, 2017 Share Posted August 29, 2017 You're right, adding a probe core fixed it. Is there any way I can just make the kOS parts probe cores so I don't need to do this every time for manned misisons? (Also BTW adding an antenna doesn't fix the problem.) Link to comment Share on other sites More sharing options...
Jacke Posted August 29, 2017 Share Posted August 29, 2017 9 hours ago, linuxgurugamer said: Sine it appears that there is a 1.3 version available, could you update the OP with it? 3 hours ago, Steven Mading said: The person with permissions to alter the first post no longer works on the project and changing ownership of a thread is apparently something the forum moderators refuse to do. Perhaps, as it's been nearly 9 months since @erendrake has been on the forums, it's time to do the same as other projects have and create a new topic and put a linking post in this topic. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 29, 2017 Share Posted August 29, 2017 5 hours ago, Steven Mading said: No. Taking your question literally as "could you" rather than "would you". The person with permissions to alter the first post no longer works on the project and changing ownership of a thread is apparently something the forum moderators refuse to do. There can be very valid reasons to not change the ownership of a thread. I have found that creating a new thread, posting a message here and politely asking the mods to lock this thread works very well. Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 30, 2017 Share Posted August 30, 2017 7 hours ago, theSpeare said: You're right, adding a probe core fixed it. Is there any way I can just make the kOS parts probe cores so I don't need to do this every time for manned misisons? (Also BTW adding an antenna doesn't fix the problem.) Ah the relevant information missing from the original post was this then: The capsule we can see in the screenshot was unmanned. We can see there's a capsule there, but can't see that it's empty (the kerbal astronaut pictures would have been in the section of screen that was cropped out of the screenshot). All vessels need a control part that has command capabilities in order for moving the controls to have any effect (a stock KSP requirement, not a kOS requirement), but a capsule that requires crew to be a command part does not count as a command part when there's nobody in it. One solution done by the Realism Overhaul mod is to make a modulemanager config that adds kOS to the command parts rather than trying to do it the other way around (adding command modules to kOS parts). Link to comment Share on other sites More sharing options...
theSpeare Posted August 30, 2017 Share Posted August 30, 2017 Sorry! I said in the post that it was a manned pod but I definitely should have included the portraits - that was misleading. Thanks, I'll try patching the command modules with kOS in that case. Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 30, 2017 Share Posted August 30, 2017 2 hours ago, theSpeare said: Sorry! I said in the post that it was a manned pod but I definitely should have included the portraits - that was misleading. Thanks, I'll try patching the command modules with kOS in that case. If you do, you might want to first have a read through this github post in RP-0: https://github.com/KSP-RO/RP-0/issues/758 I made it to explain to the RP-0 people what all the settings in the kOS modue are and what the effects of tweaking them are, but it would be useful for you too if you want to use a modulemanager config to insert kOS into other parts. Link to comment Share on other sites More sharing options...
MaxRebo Posted August 30, 2017 Share Posted August 30, 2017 So what is the correct way to unlock controls from cooked steering while the program is still running? I'm writing a MechJeb-like autopilot implemented as a state machine, and some states are supposed to leave certain controls on manual. Like a "hold orbital attitude" state should allow for manual throttling, and a "manual control" state should leave everything unlocked. However, neither UNLOCK STEERING nor UNLOCK THROTTLE do anything at all. I'd rather not re-implement everything in raw control - kOS diskspace is already limited as is. Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 30, 2017 Share Posted August 30, 2017 8 hours ago, MaxRebo said: So what is the correct way to unlock controls from cooked steering while the program is still running? I'm writing a MechJeb-like autopilot implemented as a state machine, and some states are supposed to leave certain controls on manual. Like a "hold orbital attitude" state should allow for manual throttling, and a "manual control" state should leave everything unlocked. However, neither UNLOCK STEERING nor UNLOCK THROTTLE do anything at all. I'd rather not re-implement everything in raw control - kOS diskspace is already limited as is. Unlock steering should work. If it doesn't you may have some kind of a bug in your script or a bug in kOS. Are you re-locking it again somewhere else and not realizing it? Is there a misspelling like "unlock staring" or something like that? Link to comment Share on other sites More sharing options...
MaxRebo Posted August 31, 2017 Share Posted August 31, 2017 (edited) 12 hours ago, Steven Mading said: Are you re-locking it again somewhere else and not realizing it? I'm absolutely certain I don't. Unlocking really didn't work. It's been like that since KSP 1.2, never experienced anything like it with basically the same code back in 1.1 and prior. However, while looking at my code long and hard, I found a workaround. Immediately before unlocking anything, I first have to lock it to something. Then unlocking works. The lock can be created in many different sub routines that even may originate from another file, dynamically loaded into the autopilot framework (it has a plugin-based architecture). It's under these complicated context-juggling conditions (which I can't be bothered to find minimal reproduction steps for, sorry) that unlocking failed. If I first lock in the same execution context in which I want to unlock then it works. It's a few bytes more that I'll have to shave off somewhere else, but oh well. Edited August 31, 2017 by MaxRebo Link to comment Share on other sites More sharing options...
Dunbaratu Posted August 31, 2017 Share Posted August 31, 2017 (edited) 1 hour ago, MaxRebo said: I'm absolutely certain I don't. Unlocking really didn't work. It's been like that since KSP 1.2, never experienced anything like it with basically the same code back in 1.1 and prior. However, while looking at my code long and hard, I found a workaround. Immediately before unlocking anything, I first have to lock it to something. Then unlocking works. The lock can be created in many different sub routines that even may originate from another file, dynamically loaded into the autopilot framework (it has a plugin-based architecture). It's under these complicated context-juggling conditions (which I can't be bothered to find minimal reproduction steps for, sorry) that unlocking failed. If I first lock in the same execution context in which I want to unlock then it works. It's a few bytes more that I'll have to shave off somewhere else, but oh well. When the problem happens, is the lock steering statement in one file, while the unlock steering statement is in a different file? I'm trying to figure out how to make the problem happen. Edited August 31, 2017 by Steven Mading Link to comment Share on other sites More sharing options...
MaxRebo Posted August 31, 2017 Share Posted August 31, 2017 33 minutes ago, Steven Mading said: When the problem happens, is the lock steering statement in one file, while the unlock steering statement is in a different file? Generally yes. In a nutshell, the vessel's boot script first runs the framework file. Then all plugins it wants to use. They register their states with the framework via function pointers. Finally, the boot script invokes the framework's "master function" which then takes over control. One very common use case that exhibits the problem is first using a state defined by the SAS plugin (implemented in its own file) to hold some attitude (-> LOCK STEERING TO...), then switching to the "Manual Control" state (one of the very few states the framework ships in its main file) to do some manual stuff (-> UNLOCK STEERING). In general, locking and unlocking will happen in different files more often than not. This is probably a tough one, so good luck Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 3, 2017 Share Posted September 3, 2017 (edited) I did a search for "launch power off" that came up with some non-relevant results. Has anyone every asked to be able to switch off the CPUs in the VAB so the vessel is loaded to the launch pad with units that have to be powered on? Or if it's not possible to have a vehicle start without a powered on unit, at least it would be possible to have multiple CPUs that aren't all on at launch if they are not all needed also, under KSP v1.2.2 w/ kOS v1.0.3 I'm completely stumped by this error: So the above image is the directory location of the boot file and at the bottom is from the KSP debug log console. I've read through the boot docs and I can't see anything that I'm doing wrong in setting up this file. Log output. Figured it out - I was trying to load a script file that was too large for my kOS unit's hard drive. There needs to be a dedicated error message for this - both on boot load and file copy because first the error message sent me on a wild goose chase thinking it was a directory structure issue and then while trying to copy the file over via console commands I never got any notification that the command was failing due to disk size so I thought I had the whole concept wrong in how to use the copypath command. Will log a github issue (found an existing one to append to) Edited September 3, 2017 by Drew Kerman Link to comment Share on other sites More sharing options...
Pesterenan Posted September 6, 2017 Share Posted September 6, 2017 Hello guys! I'm trying to install the latest version of kOS (1.1.2) onto my KSP install, I'm running the latest pre-release (1.3.1) and it's simply not working. The game loads until it's time to show the main menu, and just crashes. I was using a lot of visual mods, I removed them, and still crashes. I fixed the files of KSP, still crashes. I downgraded to 1.3 stable, still crashes I can't go back to 1.2.2 because I'm recording a series. Can anyone help me with this issue? Or is anyone having the same issue? I can post the crash error log here if it helps in any way: This is the "error.log" file: Spoiler Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:dcd20e18. Error occurred at 2017-09-05_180842. C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64.exe, run by Renan. 63% memory in use. 12188 MB physical memory [4501 MB free]. 18186 MB paging file [9522 MB free]. 8388608 MB user address space [8384054 MB free]. Read from location 00000000 caused an access violation. Context: RDI: 0x3a264768 RSI: 0x36e8d870 RAX: 0x00000000 RBX: 0x00000007 RCX: 0x00000013 RDX: 0x00000061 RIP: 0xdcd20e18 RBP: 0x0015ea30 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x0015e930 SegSs: 0x0000002b R8: 0x0ae203be R9: 0x0015eaa8 R10: 0x00000008 R11: 0x0015e8c0 R12: 0xd4bec530 R13: 0x00000053 R14: 0x0c693cf8 R15: 0x00000001 Bytes at CS:EIP: 48 8b 10 48 8b ce 48 8b d8 e8 4e f7 ff ff 48 8b Stack: 0x0015e930: 00000007 00000000 0015ea30 00000000 ........0....... 0x0015e940: 36e8d870 00000000 3a264768 00000000 p..6....hG&:.... 0x0015e950: 0015e960 00000000 00000001 00000000 `............... 0x0015e960: 54867510 00000000 77211a0a 00000000 .u.T......!w.... 0x0015e970: 36e8d870 00000000 00000000 00000000 p..6............ 0x0015e980: 00000000 00000000 00000000 00000000 ................ 0x0015e990: 3a264768 00000000 dcdf1d48 000007fe hG&:....H....... 0x0015e9a0: 36e8d870 00000000 3a264768 00000000 p..6....hG&:.... 0x0015e9b0: 0a0001ac 00000000 dcc9232d 000007fe ........-#...... 0x0015e9c0: 00000000 00000000 dcc975f4 000007fe .........u...... 0x0015e9d0: d4df0148 00000000 00000000 00000000 H............... 0x0015e9e0: 36e8d870 00000000 d51a16b0 00000000 p..6............ 0x0015e9f0: 00000001 00000000 dcc9228b 000007fe ........."...... 0x0015ea00: 054b40b0 00000000 0541bf20 00000000 .@K..... .A..... 0x0015ea10: d4df0158 00000000 d4df0130 00000000 X.......0....... 0x0015ea20: 36947e28 00000000 dccb223f 000007fe (~.6....?"...... 0x0015ea30: 54c85690 00000000 dccb7a6d 000007fe .V.T....mz...... 0x0015ea40: 00000030 00000000 054b40b0 00000000 0........@K..... 0x0015ea50: 186ef050 00002688 05aca336 00000000 P.n..&..6....... 0x0015ea60: 3883c3b8 00000000 00000000 00000000 ...8............ 0x0015ea70: 36ad2ba8 00000000 54c85690 00000000 .+.6.....V.T.... 0x0015ea80: d4df0130 00000000 d4df0140 00000000 0.......@....... 0x0015ea90: 00000000 00000000 dcd21723 000007fe ........#....... 0x0015eaa0: 36e8d870 00000000 0ae203be 00000000 p..6............ 0x0015eab0: 0ae203b2 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00000000 00000200 00000000 ................ 0x0015f170: 00000000 00000000 00000000 00000000 ................ 0x0015f180: 05614d48 00000000 dcdb157b 000007fe HMa.....{....... 0x0015f190: 05498e70 00000000 dcc92af8 000007fe p.I......*...... 0x0015f1a0: 0e8e46e0 00000000 05ac71f0 00000000 .F.......q...... 0x0015f1b0: 0015f240 00000000 05ac725b 00000000 @.......[r...... 0x0015f1c0: d4de50d0 00000000 dcdf1ccf 000007fe .P.............. 0x0015f1d0: 00000002 00000000 00000018 00000000 ................ 0x0015f1e0: 0015f290 00000000 1f2b79c0 00000000 .........y+..... 0x0015f1f0: 0015f810 00000000 dcc921d0 000007fe .........!...... 0x0015f200: 50a18500 00000000 00000000 00000000 ...P............ 0x0015f210: 00000000 00000000 dcc9228b 000007fe ........."...... 0x0015f220: d4de50d0 00000000 0e8e46e0 00000000 .P.......F...... 0x0015f230: 05ac71f0 00000000 0015f280 00000000 .q.............. 0x0015f240: 0015f280 00000000 dcdb4ffb 000007fe .........O...... 0x0015f250: d4de50d0 00000000 00000000 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M?.... 0x0015f310: 03581300 00000000 00004000 00000000 ..X......@...... 0x0015f320: 00000000 00000000 e0000000 4050e40b ..............P@ 0x0015f330: 352e3736 32323336 40000035 00000001 67.563225..@.... 0x0015f340: 0000017f 00000001 27e86b10 00000000 .........k.'.... 0x0015f350: 00000000 00000000 d8f40060 00000000 ........`....... 0x0015f360: d32b2af0 00000000 3fb2b10d 00000001 .*+........?.... 0x0015f370: 406d8b00 00000001 27e87010 00000000 [email protected].'.... 0x0015f380: 046e6be0 00000000 ffffffff 7fffffff .kn............. 0x0015f390: 00000015 00000000 00000008 00000000 ................ 0x0015f3a0: 00008000 00000000 3f4d23eb 00000001 .........#M?.... 0x0015f3b0: 00000000 00000000 d8f40060 00000000 ........`....... 0x0015f3c0: 186ee8d0 00002688 48baafd0 00000000 ..n..&.....H.... 0x0015f3d0: 00000001 00000001 0015f810 00000000 ................ 0x0015f3e0: 0000000a 00000000 16c938c0 00000001 .........8...... 0x0015f3f0: 00000000 00000000 0015f810 00000000 ................ 0x0015f400: 0015f5e0 00000000 0e8e46e0 00000000 .........F...... 0x0015f410: 50a18500 00000000 dcd08341 000007fe ...P....A....... 0x0015f420: 00000000 00000001 3f644ad2 00000001 .........Jd?.... 0x0015f430: 0000017f 00000001 27e87010 00000000 .........p.'.... 0x0015f440: 0015f810 00000000 3f64517d 00000001 ........}Qd?.... 0x0015f450: 0015f540 00000000 0015f5a0 00000000 @............... 0x0015f460: 0015f7d0 00000000 3f5ae61d 00000001 ..........Z?.... 0x0015f470: 00000000 00000000 00000015 00000000 ................ 0x0015f480: 0e8e46e0 00000000 dcdf5e01 000007fe .F.......^...... 0x0015f490: 00000000 00000000 3f59b5d3 00000001 ..........Y?.... 0x0015f4a0: 0015f830 00000000 406d73b0 00000001 0........sm@.... 0x0015f4b0: 00000001 00000000 00001000 00000000 ................ 0x0015f4c0: 00000013 00000000 3fb2a8f9 00000001 ...........?.... 0x0015f4d0: 16bb5aa0 00000001 3f56b413 00000001 .Z........V?.... 0x0015f4e0: 0e8e46e0 00000000 dcdf5e01 000007fe .F.......^...... 0x0015f4f0: 1a6aef88 00000001 3fb2b10d 00000001 ..j........?.... 0x0015f500: 00029bbb 00000000 ffffffff ffffffff ................ 0x0015f510: 00a45c10 00000001 3f699c71 00000001 .\......q.i?.... 0x0015f520: 1a6aefc0 00000001 3131437a 32343333 ..j.....zC113342 0x0015f530: 406d8b00 00000001 186ef6ec 00002688 [email protected]..&.. 0x0015f540: 40368568 00000001 0e8e46e0 00000000 [email protected]...... 0x0015f550: dcdf5e01 000007fe 50a18500 00000000 .^.........P.... 0x0015f560: 00000000 00000001 00000000 00000000 ................ 0x0015f570: 00000000 00000000 00000000 00000000 ................ 0x0015f580: 00000001 00000000 00000000 00000000 ................ 0x0015f590: 00000000 00000000 00000000 00000000 ................ 0x0015f5a0: 00000000 00000000 00000000 00000000 ................ 0x0015f5b0: 00000000 00000000 00000000 00000000 ................ 0x0015f5c0: 00000000 00000000 00000000 00000000 ................ 0x0015f5d0: 00000000 00000000 00000000 00000000 ................ 0x0015f5e0: 00000000 00000000 00000000 00000000 ................ 0x0015f5f0: 00000000 00000000 00000000 00000000 ................ 0x0015f600: 00000000 00000000 00000000 00000000 ................ 0x0015f610: 00000000 00000000 00000000 00000000 ................ 0x0015f620: 00000000 00000000 00000000 00000000 ................ 0x0015f630: 00000000 00000000 00000000 00000000 ................ 0x0015f640: 00000000 00000000 00000000 00000000 ................ 0x0015f650: 00000000 00000000 00000000 00000001 ................ 0x0015f660: 00000000 80000000 e0000000 406d443b ............;Dm@ 0x0015f670: 40000000 401e48a0 60000000 4013a31a [email protected].@...`...@ 0x0015f680: 20000000 406342d0 e0000000 4050e40b ... [email protected]@ 0x0015f690: 3c23d70a 00000000 00000000 00000000 ..#<............ 0x0015f6a0: d4de50d0 00000000 0015f730 00000000 .P......0....... 0x0015f6b0: 1a6aefc0 00000001 00000044 7f800000 ..j.....D....... 0x0015f6c0: 00000000 00000000 000126bb 00000000 .........&...... 0x0015f6d0: 00007e91 3d6a258d 02002000 00000000 .~...%j=. ...... 0x0015f6e0: 35d8a1e0 00000000 3f3de6d5 00000001 ...5......=?.... 0x0015f6f0: 0015f720 00000000 00000000 00000000 ............... 0x0015f700: 00000000 00000000 00000000 00000000 ................ 0x0015f710: 0015f7a0 00000000 3f3df0b3 00000001 ..........=?.... 0x0015f720: 00000000 00000000 0015f6a0 00000000 ................ 0x0015f730: 485f0060 00000000 00000001 3f800000 `._H...........? 0x0015f740: 00000000 00000000 44a00000 44340000 ...........D..4D 0x0015f750: 00000000 00000000 00000000 00000000 ................ 0x0015f760: 3f800000 00000000 00000000 00000000 ...?............ 0x0015f770: 0015f840 00000000 3f3df153 00000001 @.......S.=?.... 0x0015f780: 00000007 00000000 3f59c5c0 00000001 ..........Y?.... 0x0015f790: 16c938c0 00000001 00000000 00000000 .8.............. 0x0015f7a0: 00000000 00000000 3f59b974 00000001 ........t.Y?.... 0x0015f7b0: 00000000 00000000 3f490a44 00000001 ........D.I?.... 0x0015f7c0: 03a7bf10 00000000 16c938c0 00000001 .........8...... 0x0015f7d0: 0e8e46e0 00000000 dcdf5e01 000007fe .F.......^...... 0x0015f7e0: 0edb80c0 00000000 0000000f 00000000 ................ 0x0015f7f0: 35eee3e0 00000000 3fa045ed 00000001 ...5.....E.?.... 0x0015f800: 00000000 00000000 3f59c1f5 00000001 ..........Y?.... 0x0015f810: 00000000 00000000 16c938c0 00000001 .........8...... 0x0015f820: 00000000 00000000 03a7e290 00000000 ................ 0x0015f830: 0e8e46e0 00000000 dcdf5e01 000007fe .F.......^...... 0x0015f840: 04a56340 00000000 3f59c5c9 00000001 @c........Y?.... 0x0015f850: 04a56340 00000000 00000000 00000000 @c.............. 0x0015f860: 04a567c0 00000000 00000000 00000000 .g.............. 0x0015f870: 00000000 00000000 3f45f199 00000001 ..........E?.... 0x0015f880: 04a567c0 00000000 00000936 00000000 .g......6....... 0x0015f890: 03a7e290 00000000 03a7bf10 00000000 ................ 0x0015f8a0: 00000000 00000000 00000000 00000000 ................ 0x0015f8b0: 00034f4f 00000000 ffffffff ffffffff OO.............. 0x0015f8c0: 00000000 00000000 00000000 00000000 ................ 0x0015f8d0: 00000000 00000000 00000000 00000000 ................ 0x0015f8e0: 0000000a 00000000 3f390000 00000001 ..........9?.... 0x0015f8f0: 00000000 00000000 0015fb10 00000000 ................ 0x0015f900: 00000000 00000000 00000000 00000000 ................ 0x0015f910: 048cf660 00000000 3f616529 00000001 `.......)ea?.... 0x0015f920: 00001483 00000000 00000004 00000000 ................ 0x0015f930: 00016a38 00000000 00000000 00000000 8j.............. 0x0015f940: 00000a70 00000000 00000000 00000000 p............... 0x0015f950: 00000000 00000000 decfefdc 000007fe ................ 0x0015f960: 00000a70 00000000 3f6d3050 00000001 p.......P0m?.... 0x0015f970: 00000000 00000000 00000000 00000000 ................ 0x0015f980: 00000001 00000001 00000000 00000000 ................ 0x0015f990: 0000000a 00000000 3f6d384a 00000001 ........J8m?.... 0x0015f9a0: 00000a70 00000000 0015fb10 00000000 p............... 0x0015f9b0: 00000000 00000000 00000000 00000000 ................ 0x0015f9c0: 00000001 00000000 00000010 00000000 ................ 0x0015f9d0: 001f0966 00000000 000014fd 00000000 f............... 0x0015f9e0: 118721ac 00000000 00000001 00000000 .!.............. 0x0015f9f0: 002e57ff 000000a8 0000021b 00000000 .W.............. 0x0015fa00: 00000000 00000000 3f6d6bee 00000001 .........km?.... 0x0015fa10: 00000004 00000000 0015fb10 00000000 ................ 0x0015fa20: 00000000 00000000 00000000 00000000 ................ 0x0015fa30: 00000000 00000000 00000000 00000001 ................ 0x0015fa40: 0000001d 00000000 3fb85e57 00000001 ........W^.?.... 0x0015fa50: 00000000 00000001 65646900 646e6957 .........ideWind 0x0015fa60: 6c00776f 0000006c 00000000 00000000 ow.ll........... 0x0015fa70: 0000000f 00000000 3fba5da0 00000001 .........].?.... 0x0015fa80: 65726170 5748746e 0300444e 00000000 parentHWND...... 0x0015fa90: 0000000a 00000000 0000000f 00000000 ................ 0x0015faa0: 406fb618 00000001 03691e70 00000000 [email protected]..... 0x0015fab0: 00000000 00000000 3fb85e57 00000001 ........W^.?.... 0x0015fac0: 00000000 00000000 0000000f 00000000 ................ 0x0015fad0: 035812f0 00000000 03691ee0 00000000 ..X.......i..... 0x0015fae0: 03a87580 00000000 3fb97365 00000001 .u......es.?.... 0x0015faf0: 0000004f 00000000 0000004f 00000000 O.......O....... 0x0015fb00: 00000408 00000000 03a874e0 00000000 .........t...... 0x0015fb10: 03a87530 00000000 03a87530 00000000 0u......0u...... 0x0015fb20: 00000000 00000000 03a7fc70 00000000 ........p....... 0x0015fb30: 00000004 00000000 0000005e 00000000 ........^....... 0x0015fb40: 0000005f 00000000 756e6547 49656e69 _.......GenuineI 0x0015fb50: 03a7fa30 00000000 64000000 64004200 0..........d.B.d 0x0015fb60: 0000005d 00000000 0000005f 00000000 ]......._....... 0x0015fb70: 444d4163 00000000 03a7fa90 00000000 cAMD............ 0x0015fb80: 4032df30 00000001 00000058 00000000 [email protected]....... 0x0015fb90: 0000005f 00000000 3fba7b00 00000001 _........{.?.... 0x0015fba0: 03691e70 00000000 03691e70 00000000 p.i.....p.i..... 0x0015fbb0: 00000001 00000001 80000000 00000001 ................ 0x0015fbc0: 4064a760 00000001 03582c30 00000000 `[email protected],X..... 0x0015fbd0: 035812f0 00000000 00000000 00000000 ..X............. 0x0015fbe0: 00000000 00000000 00000000 00000000 ................ 0x0015fbf0: 0000000f 00000000 00000000 00000000 ................ 0x0015fc00: 00000000 00000000 00000000 00000000 ................ 0x0015fc10: 00000000 00000000 3fb8c344 00000001 ........D..?.... 0x0015fc20: 00000000 00000000 00000000 00000000 ................ 0x0015fc30: 3f390000 00000001 00000000 00000000 ..9?............ 0x0015fc40: 006e006c 00000000 00160000 00000000 l.n............. 0x0015fc50: 00000068 00000000 002038c0 00000000 h........8 ..... 0x0015fc60: 002038a0 00000000 00203802 00000000 .8 ......8 ..... 0x0015fc70: 00000000 00000000 00000000 00000000 ................ 0x0015fc80: 00000000 00000000 00000000 00000000 ................ 0x0015fc90: 00000000 00000000 00000000 00000000 ................ 0x0015fca0: fb181c4a 01d3268a e34ef6b4 00000002 J....&....N..... 0x0015fcb0: 00000000 00000000 00000001 00000000 ................ 0x0015fcc0: 00000000 00000000 772059cd 00000000 .........Y w.... 0x0015fcd0: 00000000 00000000 00000000 00000000 ................ 0x0015fce0: 00000000 00000000 00000000 00000000 ................ 0x0015fcf0: 00000000 00000000 7743a561 00000000 ........a.Cw.... 0x0015fd00: 00000000 00000000 00000000 00000000 ................ 0x0015fd10: 00000000 00000000 0015fd20 00000000 ........ ....... 0x0015fd20: 7728bab0 00000000 7728bab0 00000000 ..(w......(w.... 0x0015fd30: 0015dab0 00000000 00000000 00000000 ................ 0x0015fd40: 00000202 00000000 00000000 00000000 ................ 0x0015fd50: 00000000 00000000 00000000 00000000 ................ 0x0015fd60: 00000000 00000000 00000000 00000000 ................ 0x0015fd70: 00000000 00000000 00000000 00000000 ................ 0x0015fd80: 00000000 00000000 00000000 00000000 ................ 0x0015fd90: 00000000 00000000 00000000 00000000 ................ 0x0015fda0: 00000000 00000000 00000000 00000000 ................ 0x0015fdb0: 00000000 00000000 00000000 00000000 ................ 0x0015fdc0: 00000000 00000000 00000000 00000000 ................ 0x0015fdd0: 00000000 00000000 00000000 00000000 ................ 0x0015fde0: 00000000 00000000 00000000 00000000 ................ 0x0015fdf0: 00000000 00000000 00000000 00000000 ................ 0x0015fe00: 00000000 00000000 00000000 00000000 ................ 0x0015fe10: 00000000 00000000 00000000 00000000 ................ 0x0015fe20: 00000000 00000000 00000000 00000000 ................ 0x0015fe30: 00000000 00000000 00000000 00000000 ................ 0x0015fe40: 00000000 00000000 00000000 00000000 ................ 0x0015fe50: 00000000 00000000 00000000 00000000 ................ 0x0015fe60: 00000000 00000000 00000000 00000000 ................ 0x0015fe70: 00000000 00000000 00000000 00000000 ................ 0x0015fe80: 00000000 00000000 00000000 00000000 ................ 0x0015fe90: 00000000 00000000 00000000 00000000 ................ 0x0015fea0: 00000000 00000000 00000000 00000000 ................ 0x0015feb0: 00000000 00000000 00000000 00000000 ................ 0x0015fec0: 00000000 00000000 00000000 00000000 ................ 0x0015fed0: 00000000 00000000 00000000 00000000 ................ 0x0015fee0: 00000000 00000000 00000000 00000000 ................ 0x0015fef0: 00000000 00000000 00000000 00000000 ................ 0x0015ff00: 00000000 00000000 00000000 00000000 ................ 0x0015ff10: 00000000 00000000 00000000 00000000 ................ 0x0015ff20: 00000000 00000000 00000000 00000000 ................ 0x0015ff30: 00000000 00000000 00000000 00000000 ................ 0x0015ff40: 00000000 00000000 00000000 00000000 ................ 0x0015ff50: 00000000 00000000 00000000 00000000 ................ 0x0015ff60: 00000000 00000000 00000000 00000000 ................ 0x0015ff70: 00000000 00000000 00000000 00000000 ................ 0x0015ff80: 00000000 00000000 00000000 00000000 ................ 0x0015ff90: 00000000 00000000 00000000 00000000 ................ 0x0015ffa0: 00000000 00000000 00000000 00000000 ................ 0x0015ffb0: 00000000 00000000 00000000 00000000 ................ 0x0015ffc0: 00000000 00000000 00000000 00000000 ................ 0x0015ffd0: 00000000 00000000 00000000 00000000 ................ 0x0015ffe0: 00000000 00000000 00000000 00000000 ................ 0x0015fff0: 00000000 00000000 00000000 00000000 ................ Module 1 C:\Windows\system32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\Windows\system32\profapi.dll Image Base: 0xfd100000 Image Size: 0x0000f000 File Size: 44032 File Time: 2009-07-13_224154 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: User Profile Basic API FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 Module 3 C:\Windows\system32\detoured.dll Image Base: 0x0f000000 Image Size: 0x00006000 File Size: 20360 File Time: 2017-08-22_012240 Version: Company: Microsoft Corporation Product: Microsoft Research Detours Package FileDesc: Marks process modified by Detours technology. FileVer: 22.19.673.0 ProdVer: 2.1.0.207 Module 4 C:\Program Files (x86)\Steam\steamclient64.dll Image Base: 0x60b80000 Image Size: 0x00d96000 File Size: 14006848 File Time: 2017-08-28_170522 Version: Company: Valve Corporation Product: Steam FileDesc: Steamclient.dll FileVer: 4.11.49.78 ProdVer: 3.0.0.1 Module 5 C:\Windows\system32\atiumd6a.dll Image Base: 0x61920000 Image Size: 0x00c93000 File Size: 12749080 File Time: 2017-08-22_012102 Version: Company: Advanced Micro Devices, Inc. Product: Advanced Micro Devices, Inc. Radeon Video Acceleration Universal Driver FileDesc: Radeon Video Acceleration Universal Driver FileVer: 22.19.673.0 ProdVer: 8.14.10.597 Module 6 C:\Program Files (x86)\Steam\tier0_s64.dll Image Base: 0x62ef0000 Image Size: 0x0036d000 File Size: 338208 File Time: 2017-08-28_170524 Version: Company: Valve Corporation Product: tier0_s Dynamic Link Library FileDesc: tier0_s Dynamic Link Library FileVer: 4.11.49.78 ProdVer: 1.0.0.1 Module 7 C:\Program Files (x86)\Steam\vstdlib_s64.dll Image Base: 0x683b0000 Image Size: 0x0006b000 File Size: 347936 File Time: 2017-08-28_170524 Version: Company: Valve Corporation Product: Steam FileDesc: vstdlib_ s.dll FileVer: 4.11.49.78 ProdVer: 3.0.0.1 Module 8 C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\steam_api64.dll Image Base: 0x68500000 Image Size: 0x0003e000 File Size: 235600 File Time: 2017-05-08_173540 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.42.61.66 ProdVer: 1.0.0.1 Module 9 C:\Windows\system32\ksuser.dll Image Base: 0x734a0000 Image Size: 0x00006000 File Size: 5120 File Time: 2015-12-08_160732 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: User CSA Library FileVer: 6.1.7601.19091 ProdVer: 6.1.7601.19091 Module 10 C:\Windows\system32\kernel32.dll Image Base: 0x771f0000 Image Size: 0x0011f000 File Size: 1163264 File Time: 2017-07-07_122934 Version: Company: Microsoft Corporation Product: Sistema Operacional Microsoft® Windows® FileDesc: DLL cliente da API BASE do Windows NT FileVer: 6.1.7601.23864 ProdVer: 6.1.7601.23864 Module 11 C:\Windows\system32\USER32.dll Image Base: 0x77310000 Image Size: 0x000fa000 File Size: 1009152 File Time: 2016-11-10_133242 Version: Company: Microsoft Corporation Product: Sistema operacional Microsoft® Windows® FileDesc: DLL de cliente API de usuário Windows para multiusuários FileVer: 6.1.7601.23594 ProdVer: 6.1.7601.23594 Module 12 C:\Windows\SYSTEM32\ntdll.dll Image Base: 0x77410000 Image Size: 0x001aa000 File Size: 1732864 File Time: 2017-07-07_123116 Version: Company: Microsoft Corporation Product: Sistema Operacional Microsoft® Windows® FileDesc: DLL de nível do NT FileVer: 6.1.7601.23864 ProdVer: 6.1.7601.23864 Module 13 C:\Windows\system32\PSAPI.DLL Image Base: 0x775e0000 Image Size: 0x00007000 File Size: 9216 File Time: 2009-07-13_224154 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Process Status Helper FileVer: 6.1.7600.16385 ProdVer: 6.1.7600.16385 == [end of error.log] == And this is the end of the "output.log" file, because it was enormous to put here: Spoiler ========== OUTPUTING STACK TRACE ================== 0x000007FEDCD20E18 (mono) mono_reflection_type_from_name 0x000007FEDCD21723 (mono) mono_custom_attrs_construct 0x000007FEDCD2538A (mono) mono_reflection_get_custom_attrs_by_type 0x000007FEDCCD3ECA (mono) mono_domain_finalize 0x0000000005B473D1 (Mono JIT Code) (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) 0x0000000005B47281 (Mono JIT Code) System.MonoCustomAttrs:GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider,System.Type) 0x0000000005B46941 (Mono JIT Code) System.MonoCustomAttrs:GetCustomAttributes (System.Reflection.ICustomAttributeProvider,System.Type,bool) 0x0000000005BA511E (Mono JIT Code) System.Reflection.MonoField:GetCustomAttributes (System.Type,bool) 0x000000001F2BB07B (Mono JIT Code) GameParameters/ParameterNode:Save (ConfigNode) 0x000000001F2BAE58 (Mono JIT Code) GameParameters:Save (ConfigNode) 0x000000001F2B81EE (Mono JIT Code) GameParameters:GetDefaultParameters (Game/Modes,GameParameters/Preset) 0x000000001F2B7A54 (Mono JIT Code) MainMenu:Start () 0x0000000005AC725B (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x000007FEDCDB4FFB (mono) mono_set_defaults 0x000007FEDCD08341 (mono) mono_runtime_invoke 0x000000013F64517D (KSP_x64) ScriptingArguments::AddString 0x000000013F59B5D3 (KSP_x64) IClusterRenderer::IClusterRenderer 0x000000013F59B974 (KSP_x64) IClusterRenderer::IClusterRenderer 0x000000013F59C1F5 (KSP_x64) IClusterRenderer::IClusterRenderer 0x000000013F59C5C9 (KSP_x64) IClusterRenderer::IClusterRenderer 0x000000013F45F199 (KSP_x64) Behaviour::InitializeClass 0x000000013F616529 (KSP_x64) CallbackArray1<bool>::Invoke 0x000000013F6D3050 (KSP_x64) Object::GetInstanceID 0x000000013F6D384A (KSP_x64) PlayerMainWndProc 0x000000013F6D6BEE (KSP_x64) PlayerWinMain 0x000000013FB8C344 (KSP_x64) RectT<int>::GetYMax 0x00000000772059CD (kernel32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! **** If this is not the place to post this, I'm sorry, but I wanna start learning this ^^ Thanks in advance. 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kcs123 Posted September 6, 2017 Share Posted September 6, 2017 11 hours ago, Pesterenan said: I'm trying to install the latest version of kOS (1.1.2) onto my KSP install, I'm running the latest pre-release (1.3.1) and it's simply not working. You have to be patient and wait a bit longer. When KSP 1.3.1. is officialy released it will be more meaningful for modders to update mod. If you have no patience to wait, then revert back to older, stable version of KSP 1.3.0. It is pointless to report bugs until proper official kOS release for KSP 1.3.1. You can also try, if you know how, to recompile latest published kOS source code. Link to comment Share on other sites More sharing options...
MaxRebo Posted September 6, 2017 Share Posted September 6, 2017 (edited) 3 hours ago, kcs123 said: If you have no patience to wait, then revert back to older, stable version of KSP 1.3.0. But that's what he did: 15 hours ago, Pesterenan said: I downgraded to 1.3 stable, still crashes Since 1.1.2 runs with no crashes whatsoever for me (although far, far, far from being the largely bug-free experience it was in KSP1.1), I can only assume downgrading messed something up. I'm sure this goes without saying, but did you also fix the files after downgrading @Pesterenan? If you did, then I have no idea what might be happening to you. Your safest bet is reinstalling KSP completely. kOS v1.1.2 definitely doesn't crash KSP1.3. Edited September 6, 2017 by MaxRebo Link to comment Share on other sites More sharing options...
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