DoubleOSeven1 Posted February 9, 2014 Share Posted February 9, 2014 Can't say how awesome this mod really is! Link to comment Share on other sites More sharing options...
Fred9001 Posted February 9, 2014 Share Posted February 9, 2014 (edited) This is a great fuel Storage. I needed a fuel tank in the bay to get it up though. Was fairly easy to dock with the Docking node when using onboard RCS. Great Mod Afterallhttp://imgur.com/z24kUsI Edited February 9, 2014 by Fred9001 Pics Link to comment Share on other sites More sharing options...
Bomoo Posted February 9, 2014 Share Posted February 9, 2014 Loving the new low profile cargo bay thingabob! Link to comment Share on other sites More sharing options...
Woodstar Posted February 9, 2014 Share Posted February 9, 2014 It just KEEPS GETTING BETTER Link to comment Share on other sites More sharing options...
Marscommander Posted February 9, 2014 Share Posted February 9, 2014 Anyone else having trouble landing with the docking adapter? I just can't pick the nose up for landing, airbrakes, rcs, flaps, nothing. you might want to include some weights for the tail, like the ones in lack luster labs, they work GREAT. Link to comment Share on other sites More sharing options...
Fred9001 Posted February 9, 2014 Share Posted February 9, 2014 Anyone else having trouble landing with the docking adapter? I just can't pick the nose up for landing, airbrakes, rcs, flaps, nothing. you might want to include some weights for the tail, like the ones in lack luster labs, they work GREAT. Are you using FAR? Link to comment Share on other sites More sharing options...
Woodstar Posted February 9, 2014 Share Posted February 9, 2014 Anyone else having trouble landing with the docking adapter? I just can't pick the nose up for landing, airbrakes, rcs, flaps, nothing. you might want to include some weights for the tail, like the ones in lack luster labs, they work GREAT. Put the docking adapter on the rear? IDK maybe a quick fix Link to comment Share on other sites More sharing options...
Bomoo Posted February 9, 2014 Share Posted February 9, 2014 Anyone else having trouble landing with the docking adapter? I just can't pick the nose up for landing, airbrakes, rcs, flaps, nothing. you might want to include some weights for the tail, like the ones in lack luster labs, they work GREAT. Yeah... I just tried landing with the docking adapter on the front and it wasn't pretty. Definitely will be putting it on the back in the future. Link to comment Share on other sites More sharing options...
Proot Posted February 9, 2014 Share Posted February 9, 2014 GooTM Ligths?? Amazing and lovely level of detail. Congratulations to the authors. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 9, 2014 Share Posted February 9, 2014 Is there a config somewhere that makes this FAR and DeadlyReentry compatible? Link to comment Share on other sites More sharing options...
m00f Posted February 9, 2014 Share Posted February 9, 2014 Is there a config somewhere that makes this FAR and DeadlyReentry compatible?There have been mixed reports about the FAR comparability of this mod, but a patch to add deadly reentry has been added in a recent update, and does work. Link to comment Share on other sites More sharing options...
mdapol Posted February 9, 2014 Share Posted February 9, 2014 Can anyone explain how to create a config file that will modify existing part specs without having to replace the individual part cfgs? I'd like to make adjustments to the KSO that will make it less overpowered for FAR. Link to comment Share on other sites More sharing options...
mdapol Posted February 9, 2014 Share Posted February 9, 2014 Have you seen the docking port for the Buran from Bobcats soviet pack its prity good and its telescopic, I think you will need telescopic, clearance is going to be an issue especilally for ISS and Mir if you want to use a normal dock portThat docking port is way to big for the KSO cargo bay. Or are you scaling it down? Link to comment Share on other sites More sharing options...
Nazari1382 Posted February 9, 2014 Share Posted February 9, 2014 (edited) Can anyone explain how to create a config file that will modify existing part specs without having to replace the individual part cfgs? I'd like to make adjustments to the KSO that will make it less overpowered for FAR.You can download this config by Raptor831 and put it anywhere in the GameData folder, then adjust it to your liking. http://cl.ly/code/2o2U2i2b1v2MCheck the FAR readme for how to configure a part's values Edited February 9, 2014 by Nazari1382 Link to comment Share on other sites More sharing options...
vardicd Posted February 9, 2014 Share Posted February 9, 2014 This is definitely possible and I wouldn't mind that at all.However, because we're still in a test, buggy, state with lots of changes coming in, I'd rather we wait until the KSO is fully stable before I put up alternate downloads for copies of the same part. It will make things easier for me.As it is keeping track of the alternate texture pack plus the alternate names when ever we update something is becoming a chore.For example 1.10 updated all those textures...True, but if that will work, it would be a simple task for the users who want that feature to do so themselves, just download each texture, load, copy the cockpit, rename, and there you go. Link to comment Share on other sites More sharing options...
mdapol Posted February 9, 2014 Share Posted February 9, 2014 You can download this config by Raptor831 and put it anywhere in the GameData folder, then adjust it to your liking. http://cl.ly/code/2o2U2i2b1v2MCheck the FAR readme for how to configure a part's valuesWhat if I want to change a value that is not related to FAR? Say the amount of LiquidFuel in a part? Link to comment Share on other sites More sharing options...
Raptor831 Posted February 9, 2014 Share Posted February 9, 2014 (edited) He probably means since I spent more time building displays I might know. Unfortunately I do not. But, it does remind me of an issue that I've had where my HUD elements turn white rather than black which has been holding back my next release. I can't tell you to put up with the issues if it isn't working but I will ask you leave us with what you can before you go! We need to find out what the common link between you and Westi is: operating system? GFX card? Any non-default texture/shader settings in the game or driver control panel?The common theme here is it's only happening to JSIHeadsUpDisplay, which I don't yet use due to some display bugs (yours are different but may be indicative of a bigger problem). This may be an RPM issue I've talked to Mihara about and outside of mine or Helldiver's control.The HUD hasn't ever worked for me, and I'm on a Mac, OS X 10.9. Someone mentioned texture compression as a possible cause, which I set the Active Texture Mod to ignore the RPM folder (unless they are somewhere else in the mod). I think Westi said he was on an iMac, so it could be a Mac (maybe Linux too??) issue.EDIT: @mdapol you can adjust whatever you want in the ModuleManager config. Read the MM directions on its thread to figure out how to change the other parameters, it's quite easy to do! Edited February 9, 2014 by Raptor831 Added second reply Link to comment Share on other sites More sharing options...
Hyomoto Posted February 9, 2014 Share Posted February 9, 2014 The HUD hasn't ever worked for me, and I'm on a Mac, OS X 10.9. Someone mentioned texture compression as a possible cause, which I set the Active Texture Mod to ignore the RPM folder (unless they are somewhere else in the mod). I think Westi said he was on an iMac, so it could be a Mac (maybe Linux too??) issue.EDIT: @mdapol you can adjust whatever you want in the ModuleManager config. Read the MM directions on its thread to figure out how to change the other parameters, it's quite easy to do!Texture Compression IS an issue, but usually it causes the whole display to fail spectacularly, not just a little bit. What I can say is the example HUD prop doesn't work very well for me. Mihara thinks its a shader issue that will need a custom one written to get around. This might be useful if you want to try it out, check if the example prop provided with JSI HUD works properly. There is the HUD Mihara added to the various vessels, but the original design is still available on the example MFD. I just wonder if that is also borked for you? I wrote a custom one which borks, which is why it hasn't been released but the example one usually behaves and I'm trying to find out why. Seems to do with saturation values.But that wouldn't explain why the ADI shows up incorrectly. Send me your computer I GOTTA SEE IT FIRST HAND! I really wish I could reproduce this, I hate stabbing at the dark. Link to comment Share on other sites More sharing options...
Exerminator2000 Posted February 9, 2014 Share Posted February 9, 2014 i cant seem to launch the game, i mean it worked before i installed the mod, and i did it right (i think) but i come up with this: http://pastebin.com/NBfdHVfc Link to comment Share on other sites More sharing options...
skykooler Posted February 9, 2014 Share Posted February 9, 2014 My HUD also has the center bit black; I didn't report it before because I wan't sure whether that was how it was supposed to be. I am also running on a Mac (using Intel HD3000 graphics, if that's any help). Link to comment Share on other sites More sharing options...
Westi29 Posted February 9, 2014 Share Posted February 9, 2014 STS 103 Munar Surface Probe Deployment and Landing! (Still using version 1.05, will switch to 1.11 for STS 105) Link to comment Share on other sites More sharing options...
GentleHeaven Posted February 9, 2014 Share Posted February 9, 2014 Saw it when it was first released and by god is it amazing!So far I have only picture to share of it:However, I have a bug that's causing some annoyance.I had the 1.08 version of the shuttle, and it flew like a dream, but i skipped 1.09 as it caused any interaction of the shuttle on the launch pad to freeze up. I did a clean install of it, still freezing up completely I then today downloaded 1.11 and everything flew fine! (the above photo sadly had a loss, the entire ISS locked up for some reason..) then, as i came into landing, the frame rate dropped down to 1fps. After closing and re-opening KSP, i deliberately crashed on take off, and as soon as any part went over the launchpad area, frame rate suddenly chugged down once again. If there is any more details i can give to help source this bug id be more then happy to supply it! Link to comment Share on other sites More sharing options...
Bomoo Posted February 9, 2014 Share Posted February 9, 2014 Is there a way I can delete the camera portion of the mod? Those blue arc indicators are killing my framerate in the VAB. Link to comment Share on other sites More sharing options...
GentleHeaven Posted February 9, 2014 Share Posted February 9, 2014 (edited) Double Post! Sorry! Edited February 9, 2014 by GentleHeaven double posted like an idiot Link to comment Share on other sites More sharing options...
Somewhere Simulated Posted February 9, 2014 Share Posted February 9, 2014 (edited) Helldiver,Just wanted to jump on here and give a quick thanks for your most excellent mod. She is a beaut! Thanks! Edited February 9, 2014 by Somewhere Simulated Link to comment Share on other sites More sharing options...
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