Bomoo Posted February 14, 2014 Share Posted February 14, 2014 So now that we've go a link to editor extensions, it doesn't have an install instruction, does it just go in the gamedata folder or where? Help please.Yep, same as every other mod. Enjoy! Link to comment Share on other sites More sharing options...
ddavis425 Posted February 14, 2014 Share Posted February 14, 2014 Does anyone know the proper angle to enter at with deadly reentry? I've survived reentry intact a few times but more often than not the landing gear explodes. I can't seem to find a reentry "sweet spot". Link to comment Share on other sites More sharing options...
mdapol Posted February 14, 2014 Share Posted February 14, 2014 Does anyone know the proper angle to enter at with deadly reentry? I've survived reentry intact a few times but more often than not the landing gear explodes. I can't seem to find a reentry "sweet spot".I had to modify the config files of the parts on the bottom of the orbiter to have DRE ablative shields, then it works fine with a periapsis of ~20k. Gotta keep the nose up and vertical velocity > -100 m/s though. Link to comment Share on other sites More sharing options...
qnistNAMEERF Posted February 14, 2014 Share Posted February 14, 2014 http://i.imgur.com/RyEDk3o.jpghttp://imgur.com/a/5oBZHThose addons for phase 2 are looking sweet! Link to comment Share on other sites More sharing options...
Westi29 Posted February 14, 2014 Share Posted February 14, 2014 I too have been having some great fun with this modhttp://imgur.com/a/NOlc8#0Where did you get the prelaunch cooling effects?!!? Link to comment Share on other sites More sharing options...
NitroeliteKillz Posted February 15, 2014 Share Posted February 15, 2014 I had to modify the config files of the parts on the bottom of the orbiter to have DRE ablative shields, then it works fine with a periapsis of ~20k. Gotta keep the nose up and vertical velocity > -100 m/s though.For me DRE was already supported by the mod natively? o.O I had 250 ablative shielding on every part except the nosecone which is actually a little tricky as due to the nosecone not being shielded I have to reenter at a 45-50 degree angle and still get the cockpit to abt. 500-800 degrees... other than that it works perfectly fine for me... (There was a native dre_KSO file in the FX folder of the KSO download) Link to comment Share on other sites More sharing options...
mdapol Posted February 15, 2014 Share Posted February 15, 2014 For me DRE was already supported by the mod natively? o.O I had 250 ablative shielding on every part except the nosecone which is actually a little tricky as due to the nosecone not being shielded I have to reenter at a 45-50 degree angle and still get the cockpit to abt. 500-800 degrees... other than that it works perfectly fine for me... (There was a native dre_KSO file in the FX folder of the KSO download)Yes I know but based on looking at the B9 DRE stuff, it looked incomplete to me. Especially for the landing gear. So I copied the B9 DRE stuff in and I no longer have any problems. Link to comment Share on other sites More sharing options...
Westi29 Posted February 15, 2014 Share Posted February 15, 2014 (edited) STS 107: Sending a Probe to Duna!STS 108 will begin construction of the KSO Space Station by bringing up the core module. Edited February 15, 2014 by Westi29 Link to comment Share on other sites More sharing options...
mdapol Posted February 15, 2014 Share Posted February 15, 2014 I'm actually thinking of scaling the KSO up a bit in size and mass in order to be able to transport the 2.5 m parts. Should have time over the weekend. Link to comment Share on other sites More sharing options...
Moby Posted February 15, 2014 Share Posted February 15, 2014 Great shuttle, would like to see some sort of crew cabins for phase 2, something that could be added to the station to double as hotel rooms or such. Link to comment Share on other sites More sharing options...
Woodstar Posted February 15, 2014 Share Posted February 15, 2014 You can use the default Romfarer Buran arm and just scale the model to fit. I changed the scale to about 0.45 and it fits nicely.And how would one go about doing this? Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 15, 2014 Share Posted February 15, 2014 The vapor effects are from the cool rockets mod havent figured out how to do the main tank yet or the umbilicalshttp://forum.kerbalspaceprogram.com/threads/68196-CoolRockets%21-Cryo-and-Launch-Particle-FX?highlight=coolrockets Link to comment Share on other sites More sharing options...
mdapol Posted February 15, 2014 Share Posted February 15, 2014 And how would one go about doing this?Edit the config files of the parts and change the values of rescaleFactor and mass. But you have to be careful to change all parts. I'm not even sure it will work, but I have done it for individual parts before. Link to comment Share on other sites More sharing options...
paramedicdoc Posted February 15, 2014 Share Posted February 15, 2014 (edited) So I have attempted about a dozen landings following the video exactly and as soon as I hit the atmosphere the ship goes bonkers. I'm sorry but something here is wrong. The easiest way to land is to strap a couple of parachutes onto the cabin and let the craft tear itself apart and then just coast down on the cabin. Edited February 15, 2014 by paramedicdoc Link to comment Share on other sites More sharing options...
helldiver Posted February 15, 2014 Author Share Posted February 15, 2014 So I have attempted about a dozen landings following the video exactly and as soon as I hit the atmosphere the ship goes bonkers. I'm sorry but something here is wrong. The easiest way to land is to strap a couple of parachutes onto the cabin and let the craft tear itself apart and then just coast down on the cabin.Are you running physics changing modifications like FAR, or DRE? And by video, do you mean the video I posted?Best way to test is to quick save (F5) right before you begin your retro-burn re-entry procedure. Move all of your favorite mods out of the GameData folder (temporarily) and install the KSO. Test re-entry and landing. Odds are you installed a physics based mod that changes how you come in. It's the only explanation I can think of. Link to comment Share on other sites More sharing options...
mdapol Posted February 15, 2014 Share Posted February 15, 2014 Are you running physics changing modifications like FAR, or DRE? And by video, do you mean the video I posted?Best way to test is to quick save (F5) right before you begin your retro-burn re-entry procedure. Move all of your favorite mods out of the GameData folder (temporarily) and install the KSO. Test re-entry and landing. Odds are you installed a physics based mod that changes how you come in. It's the only explanation I can think of.I regularly reenter the KSO with FAR installed. I did install the FAR config patch posted earlier though. Link to comment Share on other sites More sharing options...
walkgeo Posted February 15, 2014 Share Posted February 15, 2014 I make sure I burn all the fuel outta the back, gonna experiment with a small mid-bay tank to transfer fuel abit to balance as see what it does. Link to comment Share on other sites More sharing options...
nubcaker Posted February 15, 2014 Share Posted February 15, 2014 SPACE TUGS YEAH! Can't wait for next Phase II update. Link to comment Share on other sites More sharing options...
Woodstar Posted February 15, 2014 Share Posted February 15, 2014 Edit the config files of the parts and change the values of rescaleFactor and mass. But you have to be careful to change all parts. I'm not even sure it will work, but I have done it for individual parts before.All the parts? I just want the one part changed to use it in the KSO, the buran arm Link to comment Share on other sites More sharing options...
Itsdavyjones Posted February 15, 2014 Share Posted February 15, 2014 So I have attempted about a dozen landings following the video exactly and as soon as I hit the atmosphere the ship goes bonkers. I'm sorry but something here is wrong. The easiest way to land is to strap a couple of parachutes onto the cabin and let the craft tear itself apart and then just coast down on the cabin.Its likely that you have to much fuel left in the tank, when i first flew it i had that problem, and when the tanks were emptier, the craft stabilized itself, I then proceeded to reload, lower tank levels, and crash on the runway in my first attempt to land. Link to comment Share on other sites More sharing options...
Damaske Posted February 15, 2014 Share Posted February 15, 2014 I have found that the aft only fuel tank has lead to a lot of stability troubles, most people have dumped the extra fuel out before landing. Others have used mods to dump the fuel or after burn run the engines to use it all up. I've been thinking maybe a fuel tank in the bay piece would be a lot better, and the current tank location converted over to RCS fuel. Pitty that wings can not carry fuel (last i heard) as they would be an idea location for fuel. Link to comment Share on other sites More sharing options...
mdapol Posted February 15, 2014 Share Posted February 15, 2014 All the parts? I just want the one part changed to use it in the KSO, the buran armIf you just want to rescale the Buran arm, then just edit that. I'm talking about rescaling the entire orbiter system including launch vehicle. Link to comment Share on other sites More sharing options...
specs Posted February 15, 2014 Share Posted February 15, 2014 This week's update-Work began on Phase II-Phase II 3D Geometry 50% complete-KSO Cargo Bay improvement. That included whole new colliders and lowering of the floor in preparation for Phase IITo Do:-Docking Rings (low profile, KSO/VAB friendly)-Fuel Accessory Module (For Station, KSO or SST)-Low Profile RCS boxes-Trusses (2 styles)-Solar PanelsWork In Progress:http://i.imgur.com/RyEDk3o.jpghttp://imgur.com/a/5oBZHThem sure are some nice looking models you got there, I can't wait to see what these "solar panels" look like...*holds breath* Link to comment Share on other sites More sharing options...
Adampeay Posted February 15, 2014 Share Posted February 15, 2014 Whenever I attach a decoupler and sattelite to the ports on the inside of the cargo bay, the shuttle goes into an uncontrollable spin end over end when the SRB's decouple. Any suggestions. Link to comment Share on other sites More sharing options...
The Destroyer Posted February 15, 2014 Share Posted February 15, 2014 Would anyone be able to create a RSS Config? It would be really fun ;D Link to comment Share on other sites More sharing options...
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